215 lines
8.0 KiB
Markdown
215 lines
8.0 KiB
Markdown
# Iced
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[![Test Status](https://github.com/hecrj/iced/workflows/Test/badge.svg?event=push)](https://github.com/hecrj/iced/actions)
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[![Documentation](https://docs.rs/iced/badge.svg)][documentation]
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[![Crates.io](https://img.shields.io/crates/v/iced.svg)](https://crates.io/crates/iced)
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[![License](https://img.shields.io/crates/l/iced.svg)](https://github.com/hecrj/iced/blob/master/LICENSE)
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[![project chat](https://img.shields.io/badge/chat-on_zulip-brightgreen.svg)](https://iced.zulipchat.com)
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A cross-platform GUI library for Rust focused on simplicity and type-safety.
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Inspired by [Elm].
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<div align="center">
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<a href="https://gfycat.com/littlesanehalicore">
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<img src="https://thumbs.gfycat.com/LittleSaneHalicore-small.gif" height="350px">
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</a>
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<a href="https://gfycat.com/politeadorableiberianmole">
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<img src="https://thumbs.gfycat.com/PoliteAdorableIberianmole-small.gif">
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</a>
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</div>
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## Features
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* Simple, easy-to-use, batteries-included API
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* Type-safe, reactive programming model
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* [Cross-platform support] (Windows, macOS, Linux, and [the Web])
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* Responsive layout
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* Built-in widgets (including [text inputs], [scrollables], and more!)
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* Custom widget support (create your own!)
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* [Debug overlay with performance metrics]
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* First-class support for async actions (use futures!)
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* [Modular ecosystem] split into reusable parts:
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* A [renderer-agnostic native runtime] enabling integration with existing systems
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* A [built-in renderer] supporting Vulkan, Metal, DX11, and DX12
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* A [windowing shell]
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* A [web runtime] leveraging the DOM
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__Iced is currently experimental software.__ [Take a look at the roadmap],
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[check out the issues], and [feel free to contribute!]
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[Cross-platform support]: https://github.com/hecrj/iced/blob/master/docs/images/todos_desktop.jpg?raw=true
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[the Web]: https://iced.rs/
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[text inputs]: https://gfycat.com/alertcalmcrow-rust-gui
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[scrollables]: https://gfycat.com/perkybaggybaboon-rust-gui
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[Debug overlay with performance metrics]: https://gfycat.com/incredibledarlingbee
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[Modular ecosystem]: https://github.com/hecrj/iced/blob/master/ECOSYSTEM.md
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[renderer-agnostic native runtime]: https://github.com/hecrj/iced/tree/master/native
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[`wgpu`]: https://github.com/gfx-rs/wgpu-rs
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[built-in renderer]: https://github.com/hecrj/iced/tree/master/wgpu
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[windowing shell]: https://github.com/hecrj/iced/tree/master/winit
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[`dodrio`]: https://github.com/fitzgen/dodrio
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[web runtime]: https://github.com/hecrj/iced/tree/master/web
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[Take a look at the roadmap]: https://github.com/hecrj/iced/blob/master/ROADMAP.md
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[check out the issues]: https://github.com/hecrj/iced/issues
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[feel free to contribute!]: #contributing--feedback
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## Installation
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Add `iced` as a dependency in your `Cargo.toml`:
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```toml
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iced = "0.2"
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```
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__Iced moves fast and the `master` branch can contain breaking changes!__ If
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you want to learn about a specific release, check out [the release list].
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[the release list]: https://github.com/hecrj/iced/releases
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## Overview
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Inspired by [The Elm Architecture], Iced expects you to split user interfaces
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into four different concepts:
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* __State__ — the state of your application
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* __Messages__ — user interactions or meaningful events that you care
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about
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* __View logic__ — a way to display your __state__ as widgets that
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may produce __messages__ on user interaction
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* __Update logic__ — a way to react to __messages__ and update your
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__state__
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We can build something to see how this works! Let's say we want a simple counter
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that can be incremented and decremented using two buttons.
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We start by modelling the __state__ of our application:
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```rust
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use iced::button;
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struct Counter {
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// The counter value
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value: i32,
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// The local state of the two buttons
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increment_button: button::State,
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decrement_button: button::State,
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}
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```
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Next, we need to define the possible user interactions of our counter:
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the button presses. These interactions are our __messages__:
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```rust
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#[derive(Debug, Clone, Copy)]
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pub enum Message {
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IncrementPressed,
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DecrementPressed,
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}
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```
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Now, let's show the actual counter by putting it all together in our
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__view logic__:
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```rust
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use iced::{Button, Column, Text};
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impl Counter {
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pub fn view(&mut self) -> Column<Message> {
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// We use a column: a simple vertical layout
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Column::new()
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.push(
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// The increment button. We tell it to produce an
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// `IncrementPressed` message when pressed
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Button::new(&mut self.increment_button, Text::new("+"))
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.on_press(Message::IncrementPressed),
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)
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.push(
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// We show the value of the counter here
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Text::new(&self.value.to_string()).size(50),
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)
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.push(
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// The decrement button. We tell it to produce a
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// `DecrementPressed` message when pressed
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Button::new(&mut self.decrement_button, Text::new("-"))
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.on_press(Message::DecrementPressed),
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)
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}
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}
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```
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Finally, we need to be able to react to any produced __messages__ and change our
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__state__ accordingly in our __update logic__:
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```rust
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impl Counter {
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// ...
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pub fn update(&mut self, message: Message) {
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match message {
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Message::IncrementPressed => {
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self.value += 1;
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}
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Message::DecrementPressed => {
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self.value -= 1;
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}
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}
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}
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}
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```
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And that's everything! We just wrote a whole user interface. Iced is now able
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to:
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1. Take the result of our __view logic__ and layout its widgets.
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1. Process events from our system and produce __messages__ for our
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__update logic__.
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1. Draw the resulting user interface.
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Browse the [documentation] and the [examples] to learn more!
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## Implementation details
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Iced was originally born as an attempt at bringing the simplicity of [Elm] and
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[The Elm Architecture] into [Coffee], a 2D game engine I am working on.
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The core of the library was implemented during May 2019 in [this pull request].
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[The first alpha version] was eventually released as
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[a renderer-agnostic GUI library]. The library did not provide a renderer and
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implemented the current [tour example] on top of [`ggez`], a game library.
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Since then, the focus has shifted towards providing a batteries-included,
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end-user-oriented GUI library, while keeping [the ecosystem] modular:
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<p align="center">
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<a href="https://github.com/hecrj/iced/blob/master/ECOSYSTEM.md">
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<img alt="Iced Ecosystem" src="docs/graphs/ecosystem.png" width="80%">
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</a>
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</p>
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[this pull request]: https://github.com/hecrj/coffee/pull/35
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[The first alpha version]: https://github.com/hecrj/iced/tree/0.1.0-alpha
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[a renderer-agnostic GUI library]: https://www.reddit.com/r/rust/comments/czzjnv/iced_a_rendereragnostic_gui_library_focused_on/
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[tour example]: https://github.com/hecrj/iced/blob/master/examples/README.md#tour
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[`ggez`]: https://github.com/ggez/ggez
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[the ecosystem]: https://github.com/hecrj/iced/blob/master/ECOSYSTEM.md
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## Contributing / Feedback
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Contributions are greatly appreciated! If you want to contribute, please
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read our [contributing guidelines] for more details.
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Feedback is also welcome! You can open an issue or, if you want to talk,
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come chat to our [Zulip server]. Moreover, you can find me (and a bunch of
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awesome folks) over the `#games-and-graphics` and `#gui-and-ui` channels in
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the [Rust Community Discord]. I go by `lone_scientist#9554` there.
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## Sponsors
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The development of Iced is sponsored by the [Cryptowatch] team at [Kraken.com]
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[documentation]: https://docs.rs/iced/
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[examples]: https://github.com/hecrj/iced/tree/master/examples
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[Coffee]: https://github.com/hecrj/coffee
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[Elm]: https://elm-lang.org/
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[The Elm Architecture]: https://guide.elm-lang.org/architecture/
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[the current issues]: https://github.com/hecrj/iced/issues
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[contributing guidelines]: https://github.com/hecrj/iced/blob/master/CONTRIBUTING.md
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[Zulip server]: https://iced.zulipchat.com/
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[Rust Community Discord]: https://bit.ly/rust-community
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[Cryptowatch]: https://cryptowat.ch/charts
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[Kraken.com]: https://kraken.com/
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