Merge pull request #500 from hecrj/update-wgpu
Update `wgpu` to `0.6` in `iced_wgpu`
This commit is contained in:
commit
ff15ebc547
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@ -7,6 +7,7 @@ use scene::Scene;
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use iced_wgpu::{wgpu, Backend, Renderer, Settings, Viewport};
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use iced_winit::{conversion, futures, program, winit, Debug, Size};
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use futures::task::SpawnExt;
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use winit::{
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dpi::PhysicalPosition,
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event::{Event, ModifiersState, WindowEvent},
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@ -29,26 +30,29 @@ pub fn main() {
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let mut modifiers = ModifiersState::default();
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// Initialize wgpu
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let surface = wgpu::Surface::create(&window);
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let instance = wgpu::Instance::new(wgpu::BackendBit::PRIMARY);
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let surface = unsafe { instance.create_surface(&window) };
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let (mut device, queue) = futures::executor::block_on(async {
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let adapter = wgpu::Adapter::request(
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&wgpu::RequestAdapterOptions {
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let adapter = instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::Default,
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compatible_surface: Some(&surface),
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},
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wgpu::BackendBit::PRIMARY,
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)
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.await
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.expect("Request adapter");
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adapter
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.request_device(&wgpu::DeviceDescriptor {
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extensions: wgpu::Extensions {
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anisotropic_filtering: false,
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},
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limits: wgpu::Limits::default(),
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})
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.await
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.expect("Request adapter");
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adapter
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.request_device(
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&wgpu::DeviceDescriptor {
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features: wgpu::Features::empty(),
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limits: wgpu::Limits::default(),
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shader_validation: false,
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},
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None,
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)
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.await
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.expect("Request device")
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});
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let format = wgpu::TextureFormat::Bgra8UnormSrgb;
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@ -69,6 +73,10 @@ pub fn main() {
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};
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let mut resized = false;
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// Initialize staging belt and local pool
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let mut staging_belt = wgpu::util::StagingBelt::new(5 * 1024);
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let mut local_pool = futures::executor::LocalPool::new();
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// Initialize scene and GUI controls
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let scene = Scene::new(&mut device);
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let controls = Controls::new();
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@ -160,7 +168,7 @@ pub fn main() {
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resized = false;
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}
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let frame = swap_chain.get_next_texture().expect("Next frame");
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let frame = swap_chain.get_current_frame().expect("Next frame");
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let mut encoder = device.create_command_encoder(
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&wgpu::CommandEncoderDescriptor { label: None },
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@ -171,7 +179,7 @@ pub fn main() {
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{
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// We clear the frame
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let mut render_pass = scene.clear(
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&frame.view,
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&frame.output.view,
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&mut encoder,
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program.background_color(),
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);
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@ -183,22 +191,32 @@ pub fn main() {
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// And then iced on top
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let mouse_interaction = renderer.backend_mut().draw(
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&mut device,
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&mut staging_belt,
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&mut encoder,
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&frame.view,
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&frame.output.view,
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&viewport,
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state.primitive(),
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&debug.overlay(),
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);
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// Then we submit the work
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queue.submit(&[encoder.finish()]);
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staging_belt.finish();
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queue.submit(Some(encoder.finish()));
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// And update the mouse cursor
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// Update the mouse cursor
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window.set_cursor_icon(
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iced_winit::conversion::mouse_interaction(
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mouse_interaction,
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),
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);
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// And recall staging buffers
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local_pool
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.spawner()
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.spawn(staging_belt.recall())
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.expect("Recall staging buffers");
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local_pool.run_until_stalled();
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}
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_ => {}
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}
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@ -22,17 +22,18 @@ impl Scene {
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color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
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attachment: target,
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resolve_target: None,
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load_op: wgpu::LoadOp::Clear,
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store_op: wgpu::StoreOp::Store,
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clear_color: {
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let [r, g, b, a] = background_color.into_linear();
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear({
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let [r, g, b, a] = background_color.into_linear();
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wgpu::Color {
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r: r as f64,
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g: g as f64,
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b: b as f64,
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a: a as f64,
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}
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wgpu::Color {
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r: r as f64,
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g: g as f64,
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b: b as f64,
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a: a as f64,
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}
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}),
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store: true,
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},
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}],
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depth_stencil_attachment: None,
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@ -46,25 +47,23 @@ impl Scene {
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}
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fn build_pipeline(device: &wgpu::Device) -> wgpu::RenderPipeline {
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let vs = include_bytes!("shader/vert.spv");
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let fs = include_bytes!("shader/frag.spv");
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let vs_module =
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device.create_shader_module(wgpu::include_spirv!("shader/vert.spv"));
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let vs_module = device.create_shader_module(
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&wgpu::read_spirv(std::io::Cursor::new(&vs[..])).unwrap(),
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);
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let fs_module = device.create_shader_module(
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&wgpu::read_spirv(std::io::Cursor::new(&fs[..])).unwrap(),
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);
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let fs_module =
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device.create_shader_module(wgpu::include_spirv!("shader/frag.spv"));
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let pipeline_layout =
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device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: None,
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push_constant_ranges: &[],
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bind_group_layouts: &[],
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});
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let pipeline =
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device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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layout: &pipeline_layout,
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label: None,
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layout: Some(&pipeline_layout),
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vertex_stage: wgpu::ProgrammableStageDescriptor {
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module: &vs_module,
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entry_point: "main",
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@ -76,9 +75,7 @@ fn build_pipeline(device: &wgpu::Device) -> wgpu::RenderPipeline {
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rasterization_state: Some(wgpu::RasterizationStateDescriptor {
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front_face: wgpu::FrontFace::Ccw,
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cull_mode: wgpu::CullMode::None,
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depth_bias: 0,
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depth_bias_slope_scale: 0.0,
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depth_bias_clamp: 0.0,
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..Default::default()
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}),
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primitive_topology: wgpu::PrimitiveTopology::TriangleList,
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color_states: &[wgpu::ColorStateDescriptor {
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@ -13,17 +13,15 @@ canvas = ["iced_graphics/canvas"]
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default_system_font = ["iced_graphics/font-source"]
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[dependencies]
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wgpu = "0.5"
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wgpu_glyph = "0.9"
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wgpu = "0.6"
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wgpu_glyph = "0.10"
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glyph_brush = "0.7"
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zerocopy = "0.3"
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bytemuck = "1.2"
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raw-window-handle = "0.3"
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log = "0.4"
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guillotiere = "0.5"
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# Pin `gfx-memory` until https://github.com/gfx-rs/wgpu-rs/issues/261 is
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# resolved
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gfx-memory = "=0.1.1"
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futures = "0.3"
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[dependencies.iced_native]
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version = "0.2"
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@ -64,6 +64,7 @@ impl Backend {
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pub fn draw<T: AsRef<str>>(
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&mut self,
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device: &wgpu::Device,
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staging_belt: &mut wgpu::util::StagingBelt,
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encoder: &mut wgpu::CommandEncoder,
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frame: &wgpu::TextureView,
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viewport: &Viewport,
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@ -85,6 +86,7 @@ impl Backend {
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scale_factor,
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transformation,
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&layer,
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staging_belt,
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encoder,
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&frame,
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target_size.width,
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@ -104,6 +106,7 @@ impl Backend {
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scale_factor: f32,
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transformation: Transformation,
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layer: &Layer<'_>,
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staging_belt: &mut wgpu::util::StagingBelt,
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encoder: &mut wgpu::CommandEncoder,
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target: &wgpu::TextureView,
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target_width: u32,
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@ -114,6 +117,7 @@ impl Backend {
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if !layer.quads.is_empty() {
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self.quad_pipeline.draw(
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device,
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staging_belt,
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encoder,
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&layer.quads,
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transformation,
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@ -129,6 +133,7 @@ impl Backend {
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self.triangle_pipeline.draw(
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device,
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staging_belt,
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encoder,
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target,
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target_width,
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@ -147,6 +152,7 @@ impl Backend {
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self.image_pipeline.draw(
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device,
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staging_belt,
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encoder,
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&layer.images,
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scaled,
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@ -225,6 +231,7 @@ impl Backend {
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self.text_pipeline.draw_queued(
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device,
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staging_belt,
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encoder,
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target,
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transformation,
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@ -42,6 +42,8 @@ pub struct Pipeline {
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impl Pipeline {
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pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Self {
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use wgpu::util::DeviceExt;
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let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
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address_mode_u: wgpu::AddressMode::ClampToEdge,
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address_mode_v: wgpu::AddressMode::ClampToEdge,
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@ -49,50 +51,52 @@ impl Pipeline {
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mag_filter: wgpu::FilterMode::Linear,
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min_filter: wgpu::FilterMode::Linear,
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mipmap_filter: wgpu::FilterMode::Linear,
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lod_min_clamp: -100.0,
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lod_max_clamp: 100.0,
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compare: wgpu::CompareFunction::Always,
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..Default::default()
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});
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let constant_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: None,
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bindings: &[
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label: Some("iced_wgpu::image constants layout"),
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entries: &[
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::VERTEX,
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ty: wgpu::BindingType::UniformBuffer { dynamic: false },
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ty: wgpu::BindingType::UniformBuffer {
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dynamic: false,
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min_binding_size: wgpu::BufferSize::new(
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mem::size_of::<Uniforms>() as u64,
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),
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},
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count: None,
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},
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::Sampler { comparison: false },
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count: None,
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},
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],
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});
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let uniforms = Uniforms {
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transform: Transformation::identity().into(),
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};
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let uniforms_buffer = device.create_buffer_with_data(
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uniforms.as_bytes(),
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wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
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);
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let uniforms_buffer = device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("iced_wgpu::image uniforms buffer"),
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size: mem::size_of::<Uniforms>() as u64,
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usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
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mapped_at_creation: false,
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});
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let constant_bind_group =
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device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: None,
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label: Some("iced_wgpu::image constants bind group"),
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layout: &constant_layout,
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bindings: &[
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wgpu::Binding {
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::Buffer {
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buffer: &uniforms_buffer,
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range: 0..std::mem::size_of::<Uniforms>() as u64,
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},
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resource: wgpu::BindingResource::Buffer(
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uniforms_buffer.slice(..),
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),
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},
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wgpu::Binding {
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::Sampler(&sampler),
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},
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@ -101,8 +105,8 @@ impl Pipeline {
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let texture_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: None,
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bindings: &[wgpu::BindGroupLayoutEntry {
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label: Some("iced_wgpu::image texture atlas layout"),
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entries: &[wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::SampledTexture {
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|
@ -110,29 +114,29 @@ impl Pipeline {
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component_type: wgpu::TextureComponentType::Float,
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multisampled: false,
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},
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count: None,
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}],
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});
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let layout =
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device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some("iced_wgpu::image pipeline layout"),
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push_constant_ranges: &[],
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bind_group_layouts: &[&constant_layout, &texture_layout],
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});
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let vs = include_bytes!("shader/image.vert.spv");
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let vs_module = device.create_shader_module(
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&wgpu::read_spirv(std::io::Cursor::new(&vs[..]))
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.expect("Read image vertex shader as SPIR-V"),
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);
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let vs_module = device.create_shader_module(wgpu::include_spirv!(
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"shader/image.vert.spv"
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));
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let fs = include_bytes!("shader/image.frag.spv");
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let fs_module = device.create_shader_module(
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&wgpu::read_spirv(std::io::Cursor::new(&fs[..]))
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.expect("Read image fragment shader as SPIR-V"),
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);
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let fs_module = device.create_shader_module(wgpu::include_spirv!(
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"shader/image.frag.spv"
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));
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let pipeline =
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device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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layout: &layout,
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label: Some("iced_wgpu::image pipeline"),
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layout: Some(&layout),
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vertex_stage: wgpu::ProgrammableStageDescriptor {
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module: &vs_module,
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entry_point: "main",
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|
@ -144,9 +148,7 @@ impl Pipeline {
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rasterization_state: Some(wgpu::RasterizationStateDescriptor {
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front_face: wgpu::FrontFace::Cw,
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cull_mode: wgpu::CullMode::None,
|
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depth_bias: 0,
|
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depth_bias_slope_scale: 0.0,
|
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depth_bias_clamp: 0.0,
|
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..Default::default()
|
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}),
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primitive_topology: wgpu::PrimitiveTopology::TriangleList,
|
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color_states: &[wgpu::ColorStateDescriptor {
|
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|
@ -214,28 +216,33 @@ impl Pipeline {
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alpha_to_coverage_enabled: false,
|
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});
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let vertices = device.create_buffer_with_data(
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QUAD_VERTS.as_bytes(),
|
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wgpu::BufferUsage::VERTEX,
|
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);
|
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let vertices =
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device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
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label: Some("iced_wgpu::image vertex buffer"),
|
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contents: QUAD_VERTS.as_bytes(),
|
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usage: wgpu::BufferUsage::VERTEX,
|
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});
|
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|
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let indices = device.create_buffer_with_data(
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QUAD_INDICES.as_bytes(),
|
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wgpu::BufferUsage::INDEX,
|
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);
|
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let indices =
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device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
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label: Some("iced_wgpu::image index buffer"),
|
||||
contents: QUAD_INDICES.as_bytes(),
|
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usage: wgpu::BufferUsage::INDEX,
|
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});
|
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|
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let instances = device.create_buffer(&wgpu::BufferDescriptor {
|
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label: None,
|
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label: Some("iced_wgpu::image instance buffer"),
|
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size: mem::size_of::<Instance>() as u64 * Instance::MAX as u64,
|
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usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
|
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mapped_at_creation: false,
|
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});
|
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|
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let texture_atlas = Atlas::new(device);
|
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|
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let texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
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label: None,
|
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label: Some("iced_wgpu::image texture atlas bind group"),
|
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layout: &texture_layout,
|
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bindings: &[wgpu::Binding {
|
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entries: &[wgpu::BindGroupEntry {
|
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binding: 0,
|
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resource: wgpu::BindingResource::TextureView(
|
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&texture_atlas.view(),
|
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|
@ -282,6 +289,7 @@ impl Pipeline {
|
|||
pub fn draw(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
staging_belt: &mut wgpu::util::StagingBelt,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
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images: &[layer::Image],
|
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transformation: Transformation,
|
||||
|
@ -354,9 +362,9 @@ impl Pipeline {
|
|||
|
||||
self.texture =
|
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device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: None,
|
||||
label: Some("iced_wgpu::image texture atlas bind group"),
|
||||
layout: &self.texture_layout,
|
||||
bindings: &[wgpu::Binding {
|
||||
entries: &[wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(
|
||||
&self.texture_atlas.view(),
|
||||
|
@ -367,26 +375,23 @@ impl Pipeline {
|
|||
self.texture_version = texture_version;
|
||||
}
|
||||
|
||||
let uniforms_buffer = device.create_buffer_with_data(
|
||||
Uniforms {
|
||||
transform: transformation.into(),
|
||||
}
|
||||
.as_bytes(),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
);
|
||||
{
|
||||
let mut uniforms_buffer = staging_belt.write_buffer(
|
||||
encoder,
|
||||
&self.uniforms,
|
||||
0,
|
||||
wgpu::BufferSize::new(mem::size_of::<Uniforms>() as u64)
|
||||
.unwrap(),
|
||||
device,
|
||||
);
|
||||
|
||||
encoder.copy_buffer_to_buffer(
|
||||
&uniforms_buffer,
|
||||
0,
|
||||
&self.uniforms,
|
||||
0,
|
||||
std::mem::size_of::<Uniforms>() as u64,
|
||||
);
|
||||
|
||||
let instances_buffer = device.create_buffer_with_data(
|
||||
instances.as_bytes(),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
);
|
||||
uniforms_buffer.copy_from_slice(
|
||||
Uniforms {
|
||||
transform: transformation.into(),
|
||||
}
|
||||
.as_bytes(),
|
||||
);
|
||||
}
|
||||
|
||||
let mut i = 0;
|
||||
let total = instances.len();
|
||||
|
@ -395,27 +400,29 @@ impl Pipeline {
|
|||
let end = (i + Instance::MAX).min(total);
|
||||
let amount = end - i;
|
||||
|
||||
encoder.copy_buffer_to_buffer(
|
||||
&instances_buffer,
|
||||
(i * std::mem::size_of::<Instance>()) as u64,
|
||||
let mut instances_buffer = staging_belt.write_buffer(
|
||||
encoder,
|
||||
&self.instances,
|
||||
0,
|
||||
(amount * std::mem::size_of::<Instance>()) as u64,
|
||||
wgpu::BufferSize::new(
|
||||
(amount * std::mem::size_of::<Instance>()) as u64,
|
||||
)
|
||||
.unwrap(),
|
||||
device,
|
||||
);
|
||||
|
||||
instances_buffer
|
||||
.copy_from_slice(instances[i..i + amount].as_bytes());
|
||||
|
||||
let mut render_pass =
|
||||
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
color_attachments: &[
|
||||
wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: target,
|
||||
resolve_target: None,
|
||||
load_op: wgpu::LoadOp::Load,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_color: wgpu::Color {
|
||||
r: 0.0,
|
||||
g: 0.0,
|
||||
b: 0.0,
|
||||
a: 0.0,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Load,
|
||||
store: true,
|
||||
},
|
||||
},
|
||||
],
|
||||
|
@ -425,9 +432,9 @@ impl Pipeline {
|
|||
render_pass.set_pipeline(&self.pipeline);
|
||||
render_pass.set_bind_group(0, &self.constants, &[]);
|
||||
render_pass.set_bind_group(1, &self.texture, &[]);
|
||||
render_pass.set_index_buffer(&self.indices, 0, 0);
|
||||
render_pass.set_vertex_buffer(0, &self.vertices, 0, 0);
|
||||
render_pass.set_vertex_buffer(1, &self.instances, 0, 0);
|
||||
render_pass.set_index_buffer(self.indices.slice(..));
|
||||
render_pass.set_vertex_buffer(0, self.vertices.slice(..));
|
||||
render_pass.set_vertex_buffer(1, self.instances.slice(..));
|
||||
|
||||
render_pass.set_scissor_rect(
|
||||
bounds.x,
|
||||
|
|
|
@ -28,9 +28,8 @@ impl Atlas {
|
|||
};
|
||||
|
||||
let texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: None,
|
||||
label: Some("iced_wgpu::image texture atlas"),
|
||||
size: extent,
|
||||
array_layer_count: 2,
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
|
@ -40,12 +39,15 @@ impl Atlas {
|
|||
| wgpu::TextureUsage::SAMPLED,
|
||||
});
|
||||
|
||||
let texture_view = texture.create_default_view();
|
||||
let texture_view = texture.create_view(&wgpu::TextureViewDescriptor {
|
||||
dimension: Some(wgpu::TextureViewDimension::D2Array),
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
Atlas {
|
||||
texture,
|
||||
texture_view,
|
||||
layers: vec![Layer::Empty, Layer::Empty],
|
||||
layers: vec![Layer::Empty],
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -65,6 +67,8 @@ impl Atlas {
|
|||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
) -> Option<Entry> {
|
||||
use wgpu::util::DeviceExt;
|
||||
|
||||
let entry = {
|
||||
let current_size = self.layers.len();
|
||||
let entry = self.allocate(width, height)?;
|
||||
|
@ -78,8 +82,31 @@ impl Atlas {
|
|||
|
||||
log::info!("Allocated atlas entry: {:?}", entry);
|
||||
|
||||
// It is a webgpu requirement that:
|
||||
// BufferCopyView.layout.bytes_per_row % wgpu::COPY_BYTES_PER_ROW_ALIGNMENT == 0
|
||||
// So we calculate padded_width by rounding width up to the next
|
||||
// multiple of wgpu::COPY_BYTES_PER_ROW_ALIGNMENT.
|
||||
let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT;
|
||||
let padding = (align - (4 * width) % align) % align;
|
||||
let padded_width = (4 * width + padding) as usize;
|
||||
let padded_data_size = padded_width * height as usize;
|
||||
|
||||
let mut padded_data = vec![0; padded_data_size];
|
||||
|
||||
for row in 0..height as usize {
|
||||
let offset = row * padded_width;
|
||||
|
||||
padded_data[offset..offset + 4 * width as usize].copy_from_slice(
|
||||
&data[row * 4 * width as usize..(row + 1) * 4 * width as usize],
|
||||
)
|
||||
}
|
||||
|
||||
let buffer =
|
||||
device.create_buffer_with_data(data, wgpu::BufferUsage::COPY_SRC);
|
||||
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("iced_wgpu::image staging buffer"),
|
||||
contents: &padded_data,
|
||||
usage: wgpu::BufferUsage::COPY_SRC,
|
||||
});
|
||||
|
||||
match &entry {
|
||||
Entry::Contiguous(allocation) => {
|
||||
|
@ -87,6 +114,7 @@ impl Atlas {
|
|||
&buffer,
|
||||
width,
|
||||
height,
|
||||
padding,
|
||||
0,
|
||||
&allocation,
|
||||
encoder,
|
||||
|
@ -95,12 +123,13 @@ impl Atlas {
|
|||
Entry::Fragmented { fragments, .. } => {
|
||||
for fragment in fragments {
|
||||
let (x, y) = fragment.position;
|
||||
let offset = (y * width + x) as usize * 4;
|
||||
let offset = (y * padded_width as u32 + 4 * x) as usize;
|
||||
|
||||
self.upload_allocation(
|
||||
&buffer,
|
||||
width,
|
||||
height,
|
||||
padding,
|
||||
offset,
|
||||
&fragment.allocation,
|
||||
encoder,
|
||||
|
@ -253,6 +282,7 @@ impl Atlas {
|
|||
buffer: &wgpu::Buffer,
|
||||
image_width: u32,
|
||||
image_height: u32,
|
||||
padding: u32,
|
||||
offset: usize,
|
||||
allocation: &Allocation,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
|
@ -270,15 +300,20 @@ impl Atlas {
|
|||
encoder.copy_buffer_to_texture(
|
||||
wgpu::BufferCopyView {
|
||||
buffer,
|
||||
offset: offset as u64,
|
||||
bytes_per_row: 4 * image_width,
|
||||
rows_per_image: image_height,
|
||||
layout: wgpu::TextureDataLayout {
|
||||
offset: offset as u64,
|
||||
bytes_per_row: 4 * image_width + padding,
|
||||
rows_per_image: image_height,
|
||||
},
|
||||
},
|
||||
wgpu::TextureCopyView {
|
||||
texture: &self.texture,
|
||||
array_layer: layer as u32,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d { x, y, z: 0 },
|
||||
origin: wgpu::Origin3d {
|
||||
x,
|
||||
y,
|
||||
z: layer as u32,
|
||||
},
|
||||
},
|
||||
extent,
|
||||
);
|
||||
|
@ -295,13 +330,12 @@ impl Atlas {
|
|||
}
|
||||
|
||||
let new_texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: None,
|
||||
label: Some("iced_wgpu::image texture atlas"),
|
||||
size: wgpu::Extent3d {
|
||||
width: SIZE,
|
||||
height: SIZE,
|
||||
depth: 1,
|
||||
depth: self.layers.len() as u32,
|
||||
},
|
||||
array_layer_count: self.layers.len() as u32,
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
|
@ -323,15 +357,21 @@ impl Atlas {
|
|||
encoder.copy_texture_to_texture(
|
||||
wgpu::TextureCopyView {
|
||||
texture: &self.texture,
|
||||
array_layer: i as u32,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d { x: 0, y: 0, z: 0 },
|
||||
origin: wgpu::Origin3d {
|
||||
x: 0,
|
||||
y: 0,
|
||||
z: i as u32,
|
||||
},
|
||||
},
|
||||
wgpu::TextureCopyView {
|
||||
texture: &new_texture,
|
||||
array_layer: i as u32,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d { x: 0, y: 0, z: 0 },
|
||||
origin: wgpu::Origin3d {
|
||||
x: 0,
|
||||
y: 0,
|
||||
z: i as u32,
|
||||
},
|
||||
},
|
||||
wgpu::Extent3d {
|
||||
width: SIZE,
|
||||
|
@ -342,6 +382,10 @@ impl Atlas {
|
|||
}
|
||||
|
||||
self.texture = new_texture;
|
||||
self.texture_view = self.texture.create_default_view();
|
||||
self.texture_view =
|
||||
self.texture.create_view(&wgpu::TextureViewDescriptor {
|
||||
dimension: Some(wgpu::TextureViewDimension::D2Array),
|
||||
..Default::default()
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
#![deny(missing_docs)]
|
||||
#![deny(missing_debug_implementations)]
|
||||
#![deny(unused_results)]
|
||||
#![forbid(unsafe_code)]
|
||||
#![deny(unsafe_code)]
|
||||
#![forbid(rust_2018_idioms)]
|
||||
#![cfg_attr(docsrs, feature(doc_cfg))]
|
||||
|
||||
|
|
134
wgpu/src/quad.rs
134
wgpu/src/quad.rs
|
@ -3,6 +3,7 @@ use iced_graphics::layer;
|
|||
use iced_native::Rectangle;
|
||||
|
||||
use std::mem;
|
||||
use wgpu::util::DeviceExt;
|
||||
use zerocopy::AsBytes;
|
||||
|
||||
#[derive(Debug)]
|
||||
|
@ -19,51 +20,55 @@ impl Pipeline {
|
|||
pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Pipeline {
|
||||
let constant_layout =
|
||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
label: None,
|
||||
bindings: &[wgpu::BindGroupLayoutEntry {
|
||||
label: Some("iced_wgpu::quad uniforms layout"),
|
||||
entries: &[wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStage::VERTEX,
|
||||
ty: wgpu::BindingType::UniformBuffer { dynamic: false },
|
||||
ty: wgpu::BindingType::UniformBuffer {
|
||||
dynamic: false,
|
||||
min_binding_size: wgpu::BufferSize::new(
|
||||
mem::size_of::<Uniforms>() as u64,
|
||||
),
|
||||
},
|
||||
count: None,
|
||||
}],
|
||||
});
|
||||
|
||||
let constants_buffer = device.create_buffer_with_data(
|
||||
Uniforms::default().as_bytes(),
|
||||
wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
|
||||
);
|
||||
let constants_buffer = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: Some("iced_wgpu::quad uniforms buffer"),
|
||||
size: mem::size_of::<Uniforms>() as u64,
|
||||
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
|
||||
let constants = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: None,
|
||||
label: Some("iced_wgpu::quad uniforms bind group"),
|
||||
layout: &constant_layout,
|
||||
bindings: &[wgpu::Binding {
|
||||
entries: &[wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::Buffer {
|
||||
buffer: &constants_buffer,
|
||||
range: 0..std::mem::size_of::<Uniforms>() as u64,
|
||||
},
|
||||
resource: wgpu::BindingResource::Buffer(
|
||||
constants_buffer.slice(..),
|
||||
),
|
||||
}],
|
||||
});
|
||||
|
||||
let layout =
|
||||
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("iced_wgpu::quad pipeline layout"),
|
||||
push_constant_ranges: &[],
|
||||
bind_group_layouts: &[&constant_layout],
|
||||
});
|
||||
|
||||
let vs = include_bytes!("shader/quad.vert.spv");
|
||||
let vs_module = device.create_shader_module(
|
||||
&wgpu::read_spirv(std::io::Cursor::new(&vs[..]))
|
||||
.expect("Read quad vertex shader as SPIR-V"),
|
||||
);
|
||||
let vs_module = device
|
||||
.create_shader_module(wgpu::include_spirv!("shader/quad.vert.spv"));
|
||||
|
||||
let fs = include_bytes!("shader/quad.frag.spv");
|
||||
let fs_module = device.create_shader_module(
|
||||
&wgpu::read_spirv(std::io::Cursor::new(&fs[..]))
|
||||
.expect("Read quad fragment shader as SPIR-V"),
|
||||
);
|
||||
let fs_module = device
|
||||
.create_shader_module(wgpu::include_spirv!("shader/quad.frag.spv"));
|
||||
|
||||
let pipeline =
|
||||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
layout: &layout,
|
||||
label: Some("iced_wgpu::quad pipeline"),
|
||||
layout: Some(&layout),
|
||||
vertex_stage: wgpu::ProgrammableStageDescriptor {
|
||||
module: &vs_module,
|
||||
entry_point: "main",
|
||||
|
@ -75,9 +80,7 @@ impl Pipeline {
|
|||
rasterization_state: Some(wgpu::RasterizationStateDescriptor {
|
||||
front_face: wgpu::FrontFace::Cw,
|
||||
cull_mode: wgpu::CullMode::None,
|
||||
depth_bias: 0,
|
||||
depth_bias_slope_scale: 0.0,
|
||||
depth_bias_clamp: 0.0,
|
||||
..Default::default()
|
||||
}),
|
||||
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
color_states: &[wgpu::ColorStateDescriptor {
|
||||
|
@ -150,20 +153,25 @@ impl Pipeline {
|
|||
alpha_to_coverage_enabled: false,
|
||||
});
|
||||
|
||||
let vertices = device.create_buffer_with_data(
|
||||
QUAD_VERTS.as_bytes(),
|
||||
wgpu::BufferUsage::VERTEX,
|
||||
);
|
||||
let vertices =
|
||||
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("iced_wgpu::quad vertex buffer"),
|
||||
contents: QUAD_VERTS.as_bytes(),
|
||||
usage: wgpu::BufferUsage::VERTEX,
|
||||
});
|
||||
|
||||
let indices = device.create_buffer_with_data(
|
||||
QUAD_INDICES.as_bytes(),
|
||||
wgpu::BufferUsage::INDEX,
|
||||
);
|
||||
let indices =
|
||||
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("iced_wgpu::quad index buffer"),
|
||||
contents: QUAD_INDICES.as_bytes(),
|
||||
usage: wgpu::BufferUsage::INDEX,
|
||||
});
|
||||
|
||||
let instances = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: None,
|
||||
label: Some("iced_wgpu::quad instance buffer"),
|
||||
size: mem::size_of::<layer::Quad>() as u64 * MAX_INSTANCES as u64,
|
||||
usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
|
||||
Pipeline {
|
||||
|
@ -179,6 +187,7 @@ impl Pipeline {
|
|||
pub fn draw(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
staging_belt: &mut wgpu::util::StagingBelt,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
instances: &[layer::Quad],
|
||||
transformation: Transformation,
|
||||
|
@ -188,18 +197,18 @@ impl Pipeline {
|
|||
) {
|
||||
let uniforms = Uniforms::new(transformation, scale);
|
||||
|
||||
let constants_buffer = device.create_buffer_with_data(
|
||||
uniforms.as_bytes(),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
);
|
||||
{
|
||||
let mut constants_buffer = staging_belt.write_buffer(
|
||||
encoder,
|
||||
&self.constants_buffer,
|
||||
0,
|
||||
wgpu::BufferSize::new(mem::size_of::<Uniforms>() as u64)
|
||||
.unwrap(),
|
||||
device,
|
||||
);
|
||||
|
||||
encoder.copy_buffer_to_buffer(
|
||||
&constants_buffer,
|
||||
0,
|
||||
&self.constants_buffer,
|
||||
0,
|
||||
std::mem::size_of::<Uniforms>() as u64,
|
||||
);
|
||||
constants_buffer.copy_from_slice(uniforms.as_bytes());
|
||||
}
|
||||
|
||||
let mut i = 0;
|
||||
let total = instances.len();
|
||||
|
@ -208,19 +217,18 @@ impl Pipeline {
|
|||
let end = (i + MAX_INSTANCES).min(total);
|
||||
let amount = end - i;
|
||||
|
||||
let instance_buffer = device.create_buffer_with_data(
|
||||
bytemuck::cast_slice(&instances[i..end]),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
);
|
||||
let instance_bytes = bytemuck::cast_slice(&instances[i..end]);
|
||||
|
||||
encoder.copy_buffer_to_buffer(
|
||||
&instance_buffer,
|
||||
0,
|
||||
let mut instance_buffer = staging_belt.write_buffer(
|
||||
encoder,
|
||||
&self.instances,
|
||||
0,
|
||||
(mem::size_of::<layer::Quad>() * amount) as u64,
|
||||
wgpu::BufferSize::new(instance_bytes.len() as u64).unwrap(),
|
||||
device,
|
||||
);
|
||||
|
||||
instance_buffer.copy_from_slice(instance_bytes);
|
||||
|
||||
{
|
||||
let mut render_pass =
|
||||
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
|
@ -228,13 +236,9 @@ impl Pipeline {
|
|||
wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: target,
|
||||
resolve_target: None,
|
||||
load_op: wgpu::LoadOp::Load,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_color: wgpu::Color {
|
||||
r: 0.0,
|
||||
g: 0.0,
|
||||
b: 0.0,
|
||||
a: 0.0,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Load,
|
||||
store: true,
|
||||
},
|
||||
},
|
||||
],
|
||||
|
@ -243,9 +247,9 @@ impl Pipeline {
|
|||
|
||||
render_pass.set_pipeline(&self.pipeline);
|
||||
render_pass.set_bind_group(0, &self.constants, &[]);
|
||||
render_pass.set_index_buffer(&self.indices, 0, 0);
|
||||
render_pass.set_vertex_buffer(0, &self.vertices, 0, 0);
|
||||
render_pass.set_vertex_buffer(1, &self.instances, 0, 0);
|
||||
render_pass.set_index_buffer(self.indices.slice(..));
|
||||
render_pass.set_vertex_buffer(0, self.vertices.slice(..));
|
||||
render_pass.set_vertex_buffer(1, self.instances.slice(..));
|
||||
render_pass.set_scissor_rect(
|
||||
bounds.x,
|
||||
bounds.y,
|
||||
|
|
|
@ -65,6 +65,7 @@ impl Pipeline {
|
|||
pub fn draw_queued(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
staging_belt: &mut wgpu::util::StagingBelt,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
target: &wgpu::TextureView,
|
||||
transformation: Transformation,
|
||||
|
@ -74,6 +75,7 @@ impl Pipeline {
|
|||
.borrow_mut()
|
||||
.draw_queued_with_transform_and_scissoring(
|
||||
device,
|
||||
staging_belt,
|
||||
encoder,
|
||||
target,
|
||||
transformation.into(),
|
||||
|
|
|
@ -8,7 +8,7 @@ pub use iced_graphics::triangle::{Mesh2D, Vertex2D};
|
|||
|
||||
mod msaa;
|
||||
|
||||
const UNIFORM_BUFFER_SIZE: usize = 100;
|
||||
const UNIFORM_BUFFER_SIZE: usize = 50;
|
||||
const VERTEX_BUFFER_SIZE: usize = 10_000;
|
||||
const INDEX_BUFFER_SIZE: usize = 10_000;
|
||||
|
||||
|
@ -25,6 +25,7 @@ pub(crate) struct Pipeline {
|
|||
|
||||
#[derive(Debug)]
|
||||
struct Buffer<T> {
|
||||
label: &'static str,
|
||||
raw: wgpu::Buffer,
|
||||
size: usize,
|
||||
usage: wgpu::BufferUsage,
|
||||
|
@ -33,17 +34,20 @@ struct Buffer<T> {
|
|||
|
||||
impl<T> Buffer<T> {
|
||||
pub fn new(
|
||||
label: &'static str,
|
||||
device: &wgpu::Device,
|
||||
size: usize,
|
||||
usage: wgpu::BufferUsage,
|
||||
) -> Self {
|
||||
let raw = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: None,
|
||||
label: Some(label),
|
||||
size: (std::mem::size_of::<T>() * size) as u64,
|
||||
usage,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
|
||||
Buffer {
|
||||
label,
|
||||
raw,
|
||||
size,
|
||||
usage,
|
||||
|
@ -56,9 +60,10 @@ impl<T> Buffer<T> {
|
|||
|
||||
if needs_resize {
|
||||
self.raw = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: None,
|
||||
label: Some(self.label),
|
||||
size: (std::mem::size_of::<T>() * size) as u64,
|
||||
usage: self.usage,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
|
||||
self.size = size;
|
||||
|
@ -76,15 +81,22 @@ impl Pipeline {
|
|||
) -> Pipeline {
|
||||
let constants_layout =
|
||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
label: None,
|
||||
bindings: &[wgpu::BindGroupLayoutEntry {
|
||||
label: Some("iced_wgpu::triangle uniforms layout"),
|
||||
entries: &[wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStage::VERTEX,
|
||||
ty: wgpu::BindingType::UniformBuffer { dynamic: true },
|
||||
ty: wgpu::BindingType::UniformBuffer {
|
||||
dynamic: true,
|
||||
min_binding_size: wgpu::BufferSize::new(
|
||||
mem::size_of::<Uniforms>() as u64,
|
||||
),
|
||||
},
|
||||
count: None,
|
||||
}],
|
||||
});
|
||||
|
||||
let constants_buffer = Buffer::new(
|
||||
"iced_wgpu::triangle uniforms buffer",
|
||||
device,
|
||||
UNIFORM_BUFFER_SIZE,
|
||||
wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
|
||||
|
@ -92,37 +104,37 @@ impl Pipeline {
|
|||
|
||||
let constant_bind_group =
|
||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: None,
|
||||
label: Some("iced_wgpu::triangle uniforms bind group"),
|
||||
layout: &constants_layout,
|
||||
bindings: &[wgpu::Binding {
|
||||
entries: &[wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::Buffer {
|
||||
buffer: &constants_buffer.raw,
|
||||
range: 0..std::mem::size_of::<Uniforms>() as u64,
|
||||
},
|
||||
resource: wgpu::BindingResource::Buffer(
|
||||
constants_buffer
|
||||
.raw
|
||||
.slice(0..std::mem::size_of::<Uniforms>() as u64),
|
||||
),
|
||||
}],
|
||||
});
|
||||
|
||||
let layout =
|
||||
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("iced_wgpu::triangle pipeline layout"),
|
||||
push_constant_ranges: &[],
|
||||
bind_group_layouts: &[&constants_layout],
|
||||
});
|
||||
|
||||
let vs = include_bytes!("shader/triangle.vert.spv");
|
||||
let vs_module = device.create_shader_module(
|
||||
&wgpu::read_spirv(std::io::Cursor::new(&vs[..]))
|
||||
.expect("Read triangle vertex shader as SPIR-V"),
|
||||
);
|
||||
let vs_module = device.create_shader_module(wgpu::include_spirv!(
|
||||
"shader/triangle.vert.spv"
|
||||
));
|
||||
|
||||
let fs = include_bytes!("shader/triangle.frag.spv");
|
||||
let fs_module = device.create_shader_module(
|
||||
&wgpu::read_spirv(std::io::Cursor::new(&fs[..]))
|
||||
.expect("Read triangle fragment shader as SPIR-V"),
|
||||
);
|
||||
let fs_module = device.create_shader_module(wgpu::include_spirv!(
|
||||
"shader/triangle.frag.spv"
|
||||
));
|
||||
|
||||
let pipeline =
|
||||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
layout: &layout,
|
||||
label: Some("iced_wgpu::triangle pipeline"),
|
||||
layout: Some(&layout),
|
||||
vertex_stage: wgpu::ProgrammableStageDescriptor {
|
||||
module: &vs_module,
|
||||
entry_point: "main",
|
||||
|
@ -134,9 +146,7 @@ impl Pipeline {
|
|||
rasterization_state: Some(wgpu::RasterizationStateDescriptor {
|
||||
front_face: wgpu::FrontFace::Cw,
|
||||
cull_mode: wgpu::CullMode::None,
|
||||
depth_bias: 0,
|
||||
depth_bias_slope_scale: 0.0,
|
||||
depth_bias_clamp: 0.0,
|
||||
..Default::default()
|
||||
}),
|
||||
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
color_states: &[wgpu::ColorStateDescriptor {
|
||||
|
@ -189,11 +199,13 @@ impl Pipeline {
|
|||
constants: constant_bind_group,
|
||||
uniforms_buffer: constants_buffer,
|
||||
vertex_buffer: Buffer::new(
|
||||
"iced_wgpu::triangle vertex buffer",
|
||||
device,
|
||||
VERTEX_BUFFER_SIZE,
|
||||
wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
|
||||
),
|
||||
index_buffer: Buffer::new(
|
||||
"iced_wgpu::triangle index buffer",
|
||||
device,
|
||||
INDEX_BUFFER_SIZE,
|
||||
wgpu::BufferUsage::INDEX | wgpu::BufferUsage::COPY_DST,
|
||||
|
@ -204,6 +216,7 @@ impl Pipeline {
|
|||
pub fn draw(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
staging_belt: &mut wgpu::util::StagingBelt,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
target: &wgpu::TextureView,
|
||||
target_width: u32,
|
||||
|
@ -234,14 +247,15 @@ impl Pipeline {
|
|||
if self.uniforms_buffer.expand(device, meshes.len()) {
|
||||
self.constants =
|
||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: None,
|
||||
label: Some("iced_wgpu::triangle uniforms buffer"),
|
||||
layout: &self.constants_layout,
|
||||
bindings: &[wgpu::Binding {
|
||||
entries: &[wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::Buffer {
|
||||
buffer: &self.uniforms_buffer.raw,
|
||||
range: 0..std::mem::size_of::<Uniforms>() as u64,
|
||||
},
|
||||
resource: wgpu::BindingResource::Buffer(
|
||||
self.uniforms_buffer.raw.slice(
|
||||
0..std::mem::size_of::<Uniforms>() as u64,
|
||||
),
|
||||
),
|
||||
}],
|
||||
});
|
||||
}
|
||||
|
@ -261,65 +275,80 @@ impl Pipeline {
|
|||
* Transformation::translate(mesh.origin.x, mesh.origin.y))
|
||||
.into();
|
||||
|
||||
let vertex_buffer = device.create_buffer_with_data(
|
||||
bytemuck::cast_slice(&mesh.buffers.vertices),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
);
|
||||
let vertices = bytemuck::cast_slice(&mesh.buffers.vertices);
|
||||
let indices = bytemuck::cast_slice(&mesh.buffers.indices);
|
||||
|
||||
let index_buffer = device.create_buffer_with_data(
|
||||
mesh.buffers.indices.as_bytes(),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
);
|
||||
match (
|
||||
wgpu::BufferSize::new(vertices.len() as u64),
|
||||
wgpu::BufferSize::new(indices.len() as u64),
|
||||
) {
|
||||
(Some(vertices_size), Some(indices_size)) => {
|
||||
{
|
||||
let mut vertex_buffer = staging_belt.write_buffer(
|
||||
encoder,
|
||||
&self.vertex_buffer.raw,
|
||||
(std::mem::size_of::<Vertex2D>() * last_vertex)
|
||||
as u64,
|
||||
vertices_size,
|
||||
device,
|
||||
);
|
||||
|
||||
encoder.copy_buffer_to_buffer(
|
||||
&vertex_buffer,
|
||||
0,
|
||||
&self.vertex_buffer.raw,
|
||||
(std::mem::size_of::<Vertex2D>() * last_vertex) as u64,
|
||||
(std::mem::size_of::<Vertex2D>() * mesh.buffers.vertices.len())
|
||||
as u64,
|
||||
);
|
||||
vertex_buffer.copy_from_slice(vertices);
|
||||
}
|
||||
|
||||
encoder.copy_buffer_to_buffer(
|
||||
&index_buffer,
|
||||
0,
|
||||
&self.index_buffer.raw,
|
||||
(std::mem::size_of::<u32>() * last_index) as u64,
|
||||
(std::mem::size_of::<u32>() * mesh.buffers.indices.len())
|
||||
as u64,
|
||||
);
|
||||
{
|
||||
let mut index_buffer = staging_belt.write_buffer(
|
||||
encoder,
|
||||
&self.index_buffer.raw,
|
||||
(std::mem::size_of::<u32>() * last_index) as u64,
|
||||
indices_size,
|
||||
device,
|
||||
);
|
||||
|
||||
uniforms.push(transform);
|
||||
offsets.push((
|
||||
last_vertex as u64,
|
||||
last_index as u64,
|
||||
mesh.buffers.indices.len(),
|
||||
));
|
||||
index_buffer.copy_from_slice(indices);
|
||||
}
|
||||
|
||||
last_vertex += mesh.buffers.vertices.len();
|
||||
last_index += mesh.buffers.indices.len();
|
||||
uniforms.push(transform);
|
||||
offsets.push((
|
||||
last_vertex as u64,
|
||||
last_index as u64,
|
||||
mesh.buffers.indices.len(),
|
||||
));
|
||||
|
||||
last_vertex += mesh.buffers.vertices.len();
|
||||
last_index += mesh.buffers.indices.len();
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
let uniforms_buffer = device.create_buffer_with_data(
|
||||
uniforms.as_bytes(),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
);
|
||||
let uniforms = uniforms.as_bytes();
|
||||
|
||||
encoder.copy_buffer_to_buffer(
|
||||
&uniforms_buffer,
|
||||
0,
|
||||
&self.uniforms_buffer.raw,
|
||||
0,
|
||||
(std::mem::size_of::<Uniforms>() * uniforms.len()) as u64,
|
||||
);
|
||||
if let Some(uniforms_size) =
|
||||
wgpu::BufferSize::new(uniforms.len() as u64)
|
||||
{
|
||||
let mut uniforms_buffer = staging_belt.write_buffer(
|
||||
encoder,
|
||||
&self.uniforms_buffer.raw,
|
||||
0,
|
||||
uniforms_size,
|
||||
device,
|
||||
);
|
||||
|
||||
uniforms_buffer.copy_from_slice(uniforms);
|
||||
}
|
||||
|
||||
{
|
||||
let (attachment, resolve_target, load_op) =
|
||||
let (attachment, resolve_target, load) =
|
||||
if let Some(blit) = &mut self.blit {
|
||||
let (attachment, resolve_target) =
|
||||
blit.targets(device, target_width, target_height);
|
||||
|
||||
(attachment, Some(resolve_target), wgpu::LoadOp::Clear)
|
||||
(
|
||||
attachment,
|
||||
Some(resolve_target),
|
||||
wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
|
||||
)
|
||||
} else {
|
||||
(target, None, wgpu::LoadOp::Load)
|
||||
};
|
||||
|
@ -330,14 +359,7 @@ impl Pipeline {
|
|||
wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment,
|
||||
resolve_target,
|
||||
load_op,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_color: wgpu::Color {
|
||||
r: 0.0,
|
||||
g: 0.0,
|
||||
b: 0.0,
|
||||
a: 0.0,
|
||||
},
|
||||
ops: wgpu::Operations { load, store: true },
|
||||
},
|
||||
],
|
||||
depth_stencil_attachment: None,
|
||||
|
@ -364,16 +386,16 @@ impl Pipeline {
|
|||
);
|
||||
|
||||
render_pass.set_index_buffer(
|
||||
&self.index_buffer.raw,
|
||||
index_offset * std::mem::size_of::<u32>() as u64,
|
||||
0,
|
||||
self.index_buffer
|
||||
.raw
|
||||
.slice(index_offset * mem::size_of::<u32>() as u64..),
|
||||
);
|
||||
|
||||
render_pass.set_vertex_buffer(
|
||||
0,
|
||||
&self.vertex_buffer.raw,
|
||||
vertex_offset * std::mem::size_of::<Vertex2D>() as u64,
|
||||
0,
|
||||
self.vertex_buffer.raw.slice(
|
||||
vertex_offset * mem::size_of::<Vertex2D>() as u64..,
|
||||
),
|
||||
);
|
||||
|
||||
render_pass.draw_indexed(0..indices as u32, 0, 0..1);
|
||||
|
|
|
@ -23,26 +23,25 @@ impl Blit {
|
|||
mag_filter: wgpu::FilterMode::Linear,
|
||||
min_filter: wgpu::FilterMode::Linear,
|
||||
mipmap_filter: wgpu::FilterMode::Linear,
|
||||
lod_min_clamp: -100.0,
|
||||
lod_max_clamp: 100.0,
|
||||
compare: wgpu::CompareFunction::Always,
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
let constant_layout =
|
||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
label: None,
|
||||
bindings: &[wgpu::BindGroupLayoutEntry {
|
||||
label: Some("iced_wgpu::triangle:msaa uniforms layout"),
|
||||
entries: &[wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStage::FRAGMENT,
|
||||
ty: wgpu::BindingType::Sampler { comparison: false },
|
||||
count: None,
|
||||
}],
|
||||
});
|
||||
|
||||
let constant_bind_group =
|
||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: None,
|
||||
label: Some("iced_wgpu::triangle::msaa uniforms bind group"),
|
||||
layout: &constant_layout,
|
||||
bindings: &[wgpu::Binding {
|
||||
entries: &[wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::Sampler(&sampler),
|
||||
}],
|
||||
|
@ -50,8 +49,8 @@ impl Blit {
|
|||
|
||||
let texture_layout =
|
||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
label: None,
|
||||
bindings: &[wgpu::BindGroupLayoutEntry {
|
||||
label: Some("iced_wgpu::triangle::msaa texture layout"),
|
||||
entries: &[wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStage::FRAGMENT,
|
||||
ty: wgpu::BindingType::SampledTexture {
|
||||
|
@ -59,29 +58,29 @@ impl Blit {
|
|||
component_type: wgpu::TextureComponentType::Float,
|
||||
multisampled: false,
|
||||
},
|
||||
count: None,
|
||||
}],
|
||||
});
|
||||
|
||||
let layout =
|
||||
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("iced_wgpu::triangle::msaa pipeline layout"),
|
||||
push_constant_ranges: &[],
|
||||
bind_group_layouts: &[&constant_layout, &texture_layout],
|
||||
});
|
||||
|
||||
let vs = include_bytes!("../shader/blit.vert.spv");
|
||||
let vs_module = device.create_shader_module(
|
||||
&wgpu::read_spirv(std::io::Cursor::new(&vs[..]))
|
||||
.expect("Read blit vertex shader as SPIR-V"),
|
||||
);
|
||||
let vs_module = device.create_shader_module(wgpu::include_spirv!(
|
||||
"../shader/blit.vert.spv"
|
||||
));
|
||||
|
||||
let fs = include_bytes!("../shader/blit.frag.spv");
|
||||
let fs_module = device.create_shader_module(
|
||||
&wgpu::read_spirv(std::io::Cursor::new(&fs[..]))
|
||||
.expect("Read blit fragment shader as SPIR-V"),
|
||||
);
|
||||
let fs_module = device.create_shader_module(wgpu::include_spirv!(
|
||||
"../shader/blit.frag.spv"
|
||||
));
|
||||
|
||||
let pipeline =
|
||||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
layout: &layout,
|
||||
label: Some("iced_wgpu::triangle::msaa pipeline"),
|
||||
layout: Some(&layout),
|
||||
vertex_stage: wgpu::ProgrammableStageDescriptor {
|
||||
module: &vs_module,
|
||||
entry_point: "main",
|
||||
|
@ -93,9 +92,7 @@ impl Blit {
|
|||
rasterization_state: Some(wgpu::RasterizationStateDescriptor {
|
||||
front_face: wgpu::FrontFace::Cw,
|
||||
cull_mode: wgpu::CullMode::None,
|
||||
depth_bias: 0,
|
||||
depth_bias_slope_scale: 0.0,
|
||||
depth_bias_clamp: 0.0,
|
||||
..Default::default()
|
||||
}),
|
||||
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
color_states: &[wgpu::ColorStateDescriptor {
|
||||
|
@ -179,13 +176,9 @@ impl Blit {
|
|||
wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: target,
|
||||
resolve_target: None,
|
||||
load_op: wgpu::LoadOp::Load,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_color: wgpu::Color {
|
||||
r: 0.0,
|
||||
g: 0.0,
|
||||
b: 0.0,
|
||||
a: 0.0,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Load,
|
||||
store: true,
|
||||
},
|
||||
},
|
||||
],
|
||||
|
@ -228,9 +221,8 @@ impl Targets {
|
|||
};
|
||||
|
||||
let attachment = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: None,
|
||||
label: Some("iced_wgpu::triangle::msaa attachment"),
|
||||
size: extent,
|
||||
array_layer_count: 1,
|
||||
mip_level_count: 1,
|
||||
sample_count,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
|
@ -239,9 +231,8 @@ impl Targets {
|
|||
});
|
||||
|
||||
let resolve = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: None,
|
||||
label: Some("iced_wgpu::triangle::msaa resolve target"),
|
||||
size: extent,
|
||||
array_layer_count: 1,
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
|
@ -250,13 +241,16 @@ impl Targets {
|
|||
| wgpu::TextureUsage::SAMPLED,
|
||||
});
|
||||
|
||||
let attachment = attachment.create_default_view();
|
||||
let resolve = resolve.create_default_view();
|
||||
let attachment =
|
||||
attachment.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
|
||||
let resolve =
|
||||
resolve.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
|
||||
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: None,
|
||||
label: Some("iced_wgpu::triangle::msaa texture bind group"),
|
||||
layout: texture_layout,
|
||||
bindings: &[wgpu::Binding {
|
||||
entries: &[wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(&resolve),
|
||||
}],
|
||||
|
|
|
@ -1,18 +1,24 @@
|
|||
use crate::{Backend, Color, Renderer, Settings};
|
||||
|
||||
use futures::task::SpawnExt;
|
||||
use iced_graphics::Viewport;
|
||||
use iced_native::{futures, mouse};
|
||||
use raw_window_handle::HasRawWindowHandle;
|
||||
|
||||
/// A window graphics backend for iced powered by `wgpu`.
|
||||
#[derive(Debug)]
|
||||
#[allow(missing_debug_implementations)]
|
||||
pub struct Compositor {
|
||||
settings: Settings,
|
||||
instance: wgpu::Instance,
|
||||
device: wgpu::Device,
|
||||
queue: wgpu::Queue,
|
||||
staging_belt: wgpu::util::StagingBelt,
|
||||
local_pool: futures::executor::LocalPool,
|
||||
}
|
||||
|
||||
impl Compositor {
|
||||
const CHUNK_SIZE: u64 = 10 * 1024;
|
||||
|
||||
/// Requests a new [`Compositor`] with the given [`Settings`].
|
||||
///
|
||||
/// Returns `None` if no compatible graphics adapter could be found.
|
||||
|
@ -20,32 +26,44 @@ impl Compositor {
|
|||
/// [`Compositor`]: struct.Compositor.html
|
||||
/// [`Settings`]: struct.Settings.html
|
||||
pub async fn request(settings: Settings) -> Option<Self> {
|
||||
let adapter = wgpu::Adapter::request(
|
||||
&wgpu::RequestAdapterOptions {
|
||||
let instance = wgpu::Instance::new(wgpu::BackendBit::PRIMARY);
|
||||
|
||||
let adapter = instance
|
||||
.request_adapter(&wgpu::RequestAdapterOptions {
|
||||
power_preference: if settings.antialiasing.is_none() {
|
||||
wgpu::PowerPreference::Default
|
||||
} else {
|
||||
wgpu::PowerPreference::HighPerformance
|
||||
},
|
||||
compatible_surface: None,
|
||||
},
|
||||
wgpu::BackendBit::PRIMARY,
|
||||
)
|
||||
.await?;
|
||||
})
|
||||
.await?;
|
||||
|
||||
let (device, queue) = adapter
|
||||
.request_device(&wgpu::DeviceDescriptor {
|
||||
extensions: wgpu::Extensions {
|
||||
anisotropic_filtering: false,
|
||||
.request_device(
|
||||
&wgpu::DeviceDescriptor {
|
||||
features: wgpu::Features::empty(),
|
||||
limits: wgpu::Limits {
|
||||
max_bind_groups: 2,
|
||||
..wgpu::Limits::default()
|
||||
},
|
||||
shader_validation: false,
|
||||
},
|
||||
limits: wgpu::Limits { max_bind_groups: 2 },
|
||||
})
|
||||
.await;
|
||||
None,
|
||||
)
|
||||
.await
|
||||
.ok()?;
|
||||
|
||||
let staging_belt = wgpu::util::StagingBelt::new(Self::CHUNK_SIZE);
|
||||
let local_pool = futures::executor::LocalPool::new();
|
||||
|
||||
Some(Compositor {
|
||||
instance,
|
||||
settings,
|
||||
device,
|
||||
queue,
|
||||
staging_belt,
|
||||
local_pool,
|
||||
})
|
||||
}
|
||||
|
||||
|
@ -77,7 +95,10 @@ impl iced_graphics::window::Compositor for Compositor {
|
|||
&mut self,
|
||||
window: &W,
|
||||
) -> wgpu::Surface {
|
||||
wgpu::Surface::create(window)
|
||||
#[allow(unsafe_code)]
|
||||
unsafe {
|
||||
self.instance.create_surface(window)
|
||||
}
|
||||
}
|
||||
|
||||
fn create_swap_chain(
|
||||
|
@ -107,27 +128,30 @@ impl iced_graphics::window::Compositor for Compositor {
|
|||
output: &<Self::Renderer as iced_native::Renderer>::Output,
|
||||
overlay: &[T],
|
||||
) -> mouse::Interaction {
|
||||
let frame = swap_chain.get_next_texture().expect("Next frame");
|
||||
let frame = swap_chain.get_current_frame().expect("Next frame");
|
||||
|
||||
let mut encoder = self.device.create_command_encoder(
|
||||
&wgpu::CommandEncoderDescriptor { label: None },
|
||||
&wgpu::CommandEncoderDescriptor {
|
||||
label: Some("iced_wgpu encoder"),
|
||||
},
|
||||
);
|
||||
|
||||
let _ = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: &frame.view,
|
||||
attachment: &frame.output.view,
|
||||
resolve_target: None,
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_color: {
|
||||
let [r, g, b, a] = background_color.into_linear();
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear({
|
||||
let [r, g, b, a] = background_color.into_linear();
|
||||
|
||||
wgpu::Color {
|
||||
r: f64::from(r),
|
||||
g: f64::from(g),
|
||||
b: f64::from(b),
|
||||
a: f64::from(a),
|
||||
}
|
||||
wgpu::Color {
|
||||
r: f64::from(r),
|
||||
g: f64::from(g),
|
||||
b: f64::from(b),
|
||||
a: f64::from(a),
|
||||
}
|
||||
}),
|
||||
store: true,
|
||||
},
|
||||
}],
|
||||
depth_stencil_attachment: None,
|
||||
|
@ -135,14 +159,25 @@ impl iced_graphics::window::Compositor for Compositor {
|
|||
|
||||
let mouse_interaction = renderer.backend_mut().draw(
|
||||
&mut self.device,
|
||||
&mut self.staging_belt,
|
||||
&mut encoder,
|
||||
&frame.view,
|
||||
&frame.output.view,
|
||||
viewport,
|
||||
output,
|
||||
overlay,
|
||||
);
|
||||
|
||||
self.queue.submit(&[encoder.finish()]);
|
||||
// Submit work
|
||||
self.staging_belt.finish();
|
||||
self.queue.submit(Some(encoder.finish()));
|
||||
|
||||
// Recall staging buffers
|
||||
self.local_pool
|
||||
.spawner()
|
||||
.spawn(self.staging_belt.recall())
|
||||
.expect("Recall staging belt");
|
||||
|
||||
self.local_pool.run_until_stalled();
|
||||
|
||||
mouse_interaction
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue