Add labels to `iced_wgpu` internals
This commit is contained in:
parent
07880c392c
commit
44118263b5
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@ -56,7 +56,7 @@ impl Pipeline {
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let constant_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: None,
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label: Some("iced_wgpu::image constants layout"),
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entries: &[
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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@ -79,7 +79,7 @@ impl Pipeline {
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});
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let uniforms_buffer = device.create_buffer(&wgpu::BufferDescriptor {
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label: None,
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label: Some("iced_wgpu::image uniforms buffer"),
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size: mem::size_of::<Uniforms>() as u64,
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usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
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mapped_at_creation: false,
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@ -87,7 +87,7 @@ impl Pipeline {
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let constant_bind_group =
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device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: None,
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label: Some("iced_wgpu::image constants bind group"),
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layout: &constant_layout,
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entries: &[
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wgpu::BindGroupEntry {
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@ -105,7 +105,7 @@ impl Pipeline {
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let texture_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: None,
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label: Some("iced_wgpu::image texture atlas layout"),
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entries: &[wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::FRAGMENT,
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@ -120,7 +120,7 @@ impl Pipeline {
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let layout =
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device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: None,
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label: Some("iced_wgpu::image pipeline layout"),
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push_constant_ranges: &[],
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bind_group_layouts: &[&constant_layout, &texture_layout],
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});
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@ -135,7 +135,7 @@ impl Pipeline {
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let pipeline =
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device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: None,
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label: Some("iced_wgpu::image pipeline"),
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layout: Some(&layout),
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vertex_stage: wgpu::ProgrammableStageDescriptor {
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module: &vs_module,
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@ -218,20 +218,20 @@ impl Pipeline {
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let vertices =
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device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: None,
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label: Some("iced_wgpu::image vertex buffer"),
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contents: QUAD_VERTS.as_bytes(),
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usage: wgpu::BufferUsage::VERTEX,
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});
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let indices =
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device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: None,
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label: Some("iced_wgpu::image index buffer"),
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contents: QUAD_INDICES.as_bytes(),
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usage: wgpu::BufferUsage::INDEX,
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});
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let instances = device.create_buffer(&wgpu::BufferDescriptor {
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label: None,
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label: Some("iced_wgpu::image instance buffer"),
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size: mem::size_of::<Instance>() as u64 * Instance::MAX as u64,
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usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
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mapped_at_creation: false,
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@ -240,7 +240,7 @@ impl Pipeline {
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let texture_atlas = Atlas::new(device);
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let texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: None,
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label: Some("iced_wgpu::image texture atlas bind group"),
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layout: &texture_layout,
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entries: &[wgpu::BindGroupEntry {
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binding: 0,
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@ -362,7 +362,7 @@ impl Pipeline {
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self.texture =
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device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: None,
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label: Some("iced_wgpu::image texture atlas bind group"),
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layout: &self.texture_layout,
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entries: &[wgpu::BindGroupEntry {
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binding: 0,
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@ -28,7 +28,7 @@ impl Atlas {
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};
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let texture = device.create_texture(&wgpu::TextureDescriptor {
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label: None,
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label: Some("iced_wgpu::image texture atlas"),
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size: extent,
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mip_level_count: 1,
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sample_count: 1,
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@ -103,7 +103,7 @@ impl Atlas {
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let buffer =
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device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: None,
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label: Some("iced_wgpu::image staging buffer"),
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contents: &padded_data,
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usage: wgpu::BufferUsage::COPY_SRC,
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});
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@ -330,7 +330,7 @@ impl Atlas {
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}
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let new_texture = device.create_texture(&wgpu::TextureDescriptor {
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label: None,
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label: Some("iced_wgpu::image texture atlas"),
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size: wgpu::Extent3d {
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width: SIZE,
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height: SIZE,
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@ -20,7 +20,7 @@ impl Pipeline {
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pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Pipeline {
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let constant_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: None,
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label: Some("iced_wgpu::quad uniforms layout"),
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entries: &[wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::VERTEX,
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@ -35,14 +35,14 @@ impl Pipeline {
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});
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let constants_buffer = device.create_buffer(&wgpu::BufferDescriptor {
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label: None,
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label: Some("iced_wgpu::quad uniforms buffer"),
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size: mem::size_of::<Uniforms>() as u64,
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usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
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mapped_at_creation: false,
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});
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let constants = device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: None,
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label: Some("iced_wgpu::quad uniforms bind group"),
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layout: &constant_layout,
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entries: &[wgpu::BindGroupEntry {
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binding: 0,
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@ -54,7 +54,7 @@ impl Pipeline {
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let layout =
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device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: None,
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label: Some("iced_wgpu::quad pipeline layout"),
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push_constant_ranges: &[],
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bind_group_layouts: &[&constant_layout],
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});
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@ -67,7 +67,7 @@ impl Pipeline {
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let pipeline =
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device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: None,
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label: Some("iced_wgpu::quad pipeline"),
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layout: Some(&layout),
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vertex_stage: wgpu::ProgrammableStageDescriptor {
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module: &vs_module,
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@ -155,20 +155,20 @@ impl Pipeline {
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let vertices =
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device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: None,
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label: Some("iced_wgpu::quad vertex buffer"),
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contents: QUAD_VERTS.as_bytes(),
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usage: wgpu::BufferUsage::VERTEX,
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});
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let indices =
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device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: None,
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label: Some("iced_wgpu::quad index buffer"),
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contents: QUAD_INDICES.as_bytes(),
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usage: wgpu::BufferUsage::INDEX,
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});
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let instances = device.create_buffer(&wgpu::BufferDescriptor {
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label: None,
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label: Some("iced_wgpu::quad instance buffer"),
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size: mem::size_of::<layer::Quad>() as u64 * MAX_INSTANCES as u64,
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usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
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mapped_at_creation: false,
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@ -25,6 +25,7 @@ pub(crate) struct Pipeline {
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#[derive(Debug)]
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struct Buffer<T> {
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label: &'static str,
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raw: wgpu::Buffer,
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size: usize,
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usage: wgpu::BufferUsage,
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@ -33,18 +34,20 @@ struct Buffer<T> {
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impl<T> Buffer<T> {
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pub fn new(
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label: &'static str,
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device: &wgpu::Device,
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size: usize,
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usage: wgpu::BufferUsage,
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) -> Self {
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let raw = device.create_buffer(&wgpu::BufferDescriptor {
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label: None,
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label: Some(label),
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size: (std::mem::size_of::<T>() * size) as u64,
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usage,
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mapped_at_creation: false,
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});
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Buffer {
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label,
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raw,
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size,
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usage,
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@ -57,7 +60,7 @@ impl<T> Buffer<T> {
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if needs_resize {
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self.raw = device.create_buffer(&wgpu::BufferDescriptor {
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label: None,
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label: Some(self.label),
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size: (std::mem::size_of::<T>() * size) as u64,
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usage: self.usage,
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mapped_at_creation: false,
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@ -78,7 +81,7 @@ impl Pipeline {
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) -> Pipeline {
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let constants_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: None,
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label: Some("iced_wgpu::triangle uniforms layout"),
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entries: &[wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::VERTEX,
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@ -93,6 +96,7 @@ impl Pipeline {
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});
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let constants_buffer = Buffer::new(
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"iced_wgpu::triangle uniforms buffer",
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device,
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UNIFORM_BUFFER_SIZE,
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wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
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@ -100,7 +104,7 @@ impl Pipeline {
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let constant_bind_group =
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device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: None,
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label: Some("iced_wgpu::triangle uniforms bind group"),
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layout: &constants_layout,
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entries: &[wgpu::BindGroupEntry {
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binding: 0,
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@ -114,7 +118,7 @@ impl Pipeline {
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let layout =
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device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: None,
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label: Some("iced_wgpu::triangle pipeline layout"),
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push_constant_ranges: &[],
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bind_group_layouts: &[&constants_layout],
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});
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@ -129,7 +133,7 @@ impl Pipeline {
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let pipeline =
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device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: None,
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label: Some("iced_wgpu::triangle pipeline"),
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layout: Some(&layout),
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vertex_stage: wgpu::ProgrammableStageDescriptor {
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module: &vs_module,
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@ -195,11 +199,13 @@ impl Pipeline {
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constants: constant_bind_group,
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uniforms_buffer: constants_buffer,
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vertex_buffer: Buffer::new(
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"iced_wgpu::triangle vertex buffer",
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device,
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VERTEX_BUFFER_SIZE,
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wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
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),
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index_buffer: Buffer::new(
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"iced_wgpu::triangle index buffer",
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device,
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INDEX_BUFFER_SIZE,
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wgpu::BufferUsage::INDEX | wgpu::BufferUsage::COPY_DST,
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@ -241,7 +247,7 @@ impl Pipeline {
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if self.uniforms_buffer.expand(device, meshes.len()) {
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self.constants =
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device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: None,
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label: Some("iced_wgpu::triangle uniforms buffer"),
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layout: &self.constants_layout,
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entries: &[wgpu::BindGroupEntry {
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binding: 0,
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@ -28,7 +28,7 @@ impl Blit {
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let constant_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: None,
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label: Some("iced_wgpu::triangle:msaa uniforms layout"),
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entries: &[wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::FRAGMENT,
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@ -39,7 +39,7 @@ impl Blit {
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let constant_bind_group =
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device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: None,
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label: Some("iced_wgpu::triangle::msaa uniforms bind group"),
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layout: &constant_layout,
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entries: &[wgpu::BindGroupEntry {
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binding: 0,
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@ -49,7 +49,7 @@ impl Blit {
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let texture_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: None,
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label: Some("iced_wgpu::triangle::msaa texture layout"),
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entries: &[wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::FRAGMENT,
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@ -64,7 +64,7 @@ impl Blit {
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let layout =
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device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: None,
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label: Some("iced_wgpu::triangle::msaa pipeline layout"),
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push_constant_ranges: &[],
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bind_group_layouts: &[&constant_layout, &texture_layout],
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});
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@ -79,7 +79,7 @@ impl Blit {
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let pipeline =
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device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: None,
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label: Some("iced_wgpu::triangle::msaa pipeline"),
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layout: Some(&layout),
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vertex_stage: wgpu::ProgrammableStageDescriptor {
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module: &vs_module,
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@ -221,7 +221,7 @@ impl Targets {
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};
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let attachment = device.create_texture(&wgpu::TextureDescriptor {
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label: None,
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label: Some("iced_wgpu::triangle::msaa attachment"),
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size: extent,
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mip_level_count: 1,
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sample_count,
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@ -231,7 +231,7 @@ impl Targets {
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});
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let resolve = device.create_texture(&wgpu::TextureDescriptor {
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label: None,
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label: Some("iced_wgpu::triangle::msaa resolve target"),
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size: extent,
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mip_level_count: 1,
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sample_count: 1,
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@ -248,7 +248,7 @@ impl Targets {
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resolve.create_view(&wgpu::TextureViewDescriptor::default());
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let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: None,
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label: Some("iced_wgpu::triangle::msaa texture bind group"),
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layout: texture_layout,
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entries: &[wgpu::BindGroupEntry {
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binding: 0,
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@ -131,7 +131,9 @@ impl iced_graphics::window::Compositor for Compositor {
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let frame = swap_chain.get_current_frame().expect("Next frame");
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let mut encoder = self.device.create_command_encoder(
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&wgpu::CommandEncoderDescriptor { label: None },
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&wgpu::CommandEncoderDescriptor {
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label: Some("iced_wgpu encoder"),
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},
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);
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let _ = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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