Rename canvas::TextNode
to canvas::Text
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1bb8555691
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@ -28,7 +28,7 @@ pub use frame::Frame;
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pub use layer::Layer;
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pub use path::Path;
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pub use stroke::{LineCap, LineJoin, Stroke};
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pub use text::TextNode;
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pub use text::Text;
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/// A widget capable of drawing 2D graphics.
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///
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@ -1,7 +1,7 @@
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use iced_native::{Point, Size, Vector};
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use crate::{
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canvas::{Fill, Path, Stroke, TextNode},
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canvas::{Fill, Path, Stroke, Text},
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triangle, Primitive,
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};
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@ -16,7 +16,7 @@ pub struct Frame {
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height: f32,
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buffers: lyon::tessellation::VertexBuffers<triangle::Vertex2D, u32>,
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transforms: Transforms,
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texts: Vec<TextNode>,
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texts: Vec<Text>,
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}
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#[derive(Debug)]
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@ -158,11 +158,11 @@ impl Frame {
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let _ = result.expect("Stroke path");
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}
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/// Draws the text of the given [`TextNode`] on the [`Frame`]
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/// Draws the text of the given [`Text`] on the [`Frame`]
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///
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/// [`TextNode`]: struct.TextNode.html
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/// [`Text`]: struct.Text.html
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/// [`Frame`]: struct.Frame.html
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pub fn text(&mut self, text: TextNode) {
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pub fn text(&mut self, text: Text) {
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self.texts.push(text);
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}
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@ -1,8 +1,10 @@
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use iced_native::{Color, Font, HorizontalAlignment, Rectangle, VerticalAlignment};
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use iced_native::{
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Color, Font, HorizontalAlignment, Rectangle, VerticalAlignment,
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};
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/// A text node to be drawn to a canvas
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/// A bunch of text that can be drawn to a canvas
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#[derive(Debug, Clone)]
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pub struct TextNode {
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pub struct Text {
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/// The contents of the text
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pub content: String,
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/// The bounds of the text
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