implement text support in canvas widget
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29219500b7
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@ -20,6 +20,7 @@ mod drawable;
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mod fill;
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mod frame;
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mod stroke;
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mod text;
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pub use drawable::Drawable;
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pub use fill::Fill;
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@ -27,6 +28,7 @@ pub use frame::Frame;
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pub use layer::Layer;
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pub use path::Path;
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pub use stroke::{LineCap, LineJoin, Stroke};
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pub use text::TextNode;
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/// A widget capable of drawing 2D graphics.
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///
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@ -121,10 +123,7 @@ impl<'a, Message> Widget<Message, Renderer> for Canvas<'a> {
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primitives: self
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.layers
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.iter()
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.map(|layer| Primitive::Mesh2D {
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origin,
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buffers: layer.draw(size),
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})
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.map(|layer| layer.draw(origin, size))
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.collect(),
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},
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MouseCursor::Idle,
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@ -1,10 +1,12 @@
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use iced_native::{Point, Size, Vector};
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use crate::{
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canvas::{Fill, Path, Stroke},
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triangle,
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canvas::{Fill, Path, Stroke, TextNode},
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triangle, Primitive,
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};
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use std::sync::Arc;
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/// The frame of a [`Canvas`].
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///
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/// [`Canvas`]: struct.Canvas.html
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@ -14,6 +16,7 @@ pub struct Frame {
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height: f32,
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buffers: lyon::tessellation::VertexBuffers<triangle::Vertex2D, u32>,
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transforms: Transforms,
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texts: Vec<TextNode>,
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}
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#[derive(Debug)]
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@ -40,6 +43,7 @@ impl Frame {
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width,
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height,
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buffers: lyon::tessellation::VertexBuffers::new(),
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texts: Vec::new(),
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transforms: Transforms {
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previous: Vec::new(),
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current: Transform {
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@ -154,6 +158,14 @@ impl Frame {
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let _ = result.expect("Stroke path");
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}
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/// Draws the text of the given [`TextNode`] on the [`Frame`]
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///
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/// [`TextNode`]: struct.TextNode.html
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/// [`Frame`]: struct.Frame.html
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pub fn text(&mut self, text: TextNode) {
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self.texts.push(text);
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}
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/// Stores the current transform of the [`Frame`] and executes the given
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/// drawing operations, restoring the transform afterwards.
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///
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@ -209,14 +221,38 @@ impl Frame {
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self.transforms.current.is_identity = false;
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}
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/// Produces the geometry that has been drawn on the [`Frame`].
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/// Produces the primitive representing everything drawn on the [`Frame`].
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///
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/// [`Frame`]: struct.Frame.html
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pub fn into_mesh(self) -> triangle::Mesh2D {
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triangle::Mesh2D {
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vertices: self.buffers.vertices,
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indices: self.buffers.indices,
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}
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pub fn into_primitive(self, origin: Point) -> Primitive {
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let mut primitives: Vec<Primitive> = self
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.texts
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.into_iter()
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.map(|mut t| {
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t.bounds.x += origin.x;
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t.bounds.y += origin.y;
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Primitive::Text {
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content: t.content,
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bounds: t.bounds,
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color: t.color,
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size: t.size,
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font: t.font,
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horizontal_alignment: t.horizontal_alignment,
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vertical_alignment: t.vertical_alignment,
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}
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})
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.collect();
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primitives.push(Primitive::Mesh2D {
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origin,
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buffers: Arc::new(triangle::Mesh2D {
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vertices: self.buffers.vertices,
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indices: self.buffers.indices,
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}),
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});
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Primitive::Group { primitives }
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}
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}
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@ -3,10 +3,9 @@ mod cache;
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pub use cache::Cache;
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use crate::triangle;
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use crate::Primitive;
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use iced_native::Size;
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use std::sync::Arc;
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use iced_native::{Point, Size};
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/// A layer that can be presented at a [`Canvas`].
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///
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@ -21,5 +20,5 @@ pub trait Layer: std::fmt::Debug {
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///
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/// [`Layer`]: trait.Layer.html
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/// [`Mesh2D`]: ../../../triangle/struct.Mesh2D.html
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fn draw(&self, bounds: Size) -> Arc<triangle::Mesh2D>;
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fn draw(&self, origin: Point, bounds: Size) -> Primitive;
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}
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@ -1,12 +1,10 @@
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use crate::{
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canvas::{Drawable, Frame, Layer},
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triangle,
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Primitive,
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};
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use iced_native::Size;
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use std::cell::RefCell;
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use std::marker::PhantomData;
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use std::sync::Arc;
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use iced_native::{Point, Size};
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use std::{cell::RefCell, marker::PhantomData};
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/// A simple cache that stores generated geometry to avoid recomputation.
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///
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@ -24,10 +22,7 @@ pub struct Cache<T: Drawable> {
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#[derive(Debug)]
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enum State {
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Empty,
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Filled {
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mesh: Arc<triangle::Mesh2D>,
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bounds: Size,
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},
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Filled { bounds: Size, primitive: Primitive },
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}
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impl<T> Cache<T>
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@ -75,27 +70,27 @@ impl<'a, T> Layer for Bind<'a, T>
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where
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T: Drawable + std::fmt::Debug,
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{
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fn draw(&self, current_bounds: Size) -> Arc<triangle::Mesh2D> {
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fn draw(&self, origin: Point, current_bounds: Size) -> Primitive {
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use std::ops::Deref;
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if let State::Filled { mesh, bounds } =
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if let State::Filled { bounds, primitive } =
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self.cache.state.borrow().deref()
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{
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if *bounds == current_bounds {
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return mesh.clone();
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return primitive.clone();
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}
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}
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let mut frame = Frame::new(current_bounds.width, current_bounds.height);
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self.input.draw(&mut frame);
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let mesh = Arc::new(frame.into_mesh());
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let primitive = frame.into_primitive(origin);
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*self.cache.state.borrow_mut() = State::Filled {
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mesh: mesh.clone(),
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bounds: current_bounds,
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primitive: primitive.clone(),
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};
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mesh
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primitive
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}
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}
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20
wgpu/src/widget/canvas/text.rs
Normal file
20
wgpu/src/widget/canvas/text.rs
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@ -0,0 +1,20 @@
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use iced_native::{Color, Font, HorizontalAlignment, Rectangle, VerticalAlignment};
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/// A text node to be drawn to a canvas
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#[derive(Debug, Clone)]
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pub struct TextNode {
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/// The contents of the text
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pub content: String,
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/// The bounds of the text
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pub bounds: Rectangle,
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/// The color of the text
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pub color: Color,
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/// The size of the text
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pub size: f32,
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/// The font of the text
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pub font: Font,
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/// The horizontal alignment of the text
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pub horizontal_alignment: HorizontalAlignment,
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/// The vertical alignment of the text
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pub vertical_alignment: VerticalAlignment,
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}
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