Implement `Widget::overlay` for `PaneGrid`
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@ -29,8 +29,8 @@ pub use state::{Focus, State};
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pub use title_bar::TitleBar;
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use crate::{
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container, keyboard, layout, mouse, row, text, Clipboard, Element, Event,
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Hasher, Layout, Length, Point, Rectangle, Size, Vector, Widget,
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container, keyboard, layout, mouse, overlay, row, text, Clipboard, Element,
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Event, Hasher, Layout, Length, Point, Rectangle, Size, Vector, Widget,
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};
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/// A collection of panes distributed using either vertical or horizontal splits
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@ -636,6 +636,17 @@ where
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element.hash_layout(state);
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}
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}
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fn overlay(
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&mut self,
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layout: Layout<'_>,
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) -> Option<overlay::Element<'_, Message, Renderer>> {
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self.elements
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.iter_mut()
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.zip(layout.children())
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.filter_map(|((_, pane), layout)| pane.overlay(layout))
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.next()
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}
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}
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/// The renderer of a [`PaneGrid`].
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@ -1,5 +1,6 @@
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use crate::container;
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use crate::layout;
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use crate::overlay;
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use crate::pane_grid::{self, TitleBar};
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use crate::{Clipboard, Element, Event, Hasher, Layout, Point, Size};
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@ -184,6 +185,24 @@ where
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pub(crate) fn hash_layout(&self, state: &mut Hasher) {
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self.body.hash_layout(state);
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}
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pub(crate) fn overlay(
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&mut self,
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layout: Layout<'_>,
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) -> Option<overlay::Element<'_, Message, Renderer>> {
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let body_layout = if self.title_bar.is_some() {
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let mut children = layout.children();
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// Overlays only allowed in the pane body, for now at least.
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let _title_bar_layout = children.next();
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children.next()?
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} else {
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layout
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};
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self.body.overlay(body_layout)
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}
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}
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impl<'a, T, Message, Renderer> From<T> for Content<'a, Message, Renderer>
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