Rename `overlay::Content` trait to `Overlay`
The `Overlay` struct is now `overlay::Element`.
This commit is contained in:
parent
ce8cb228ef
commit
1070b61f34
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@ -1,5 +1,5 @@
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use crate::{
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layout, Clipboard, Color, Event, Hasher, Layout, Length, Overlay, Point,
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layout, overlay, Clipboard, Color, Event, Hasher, Layout, Length, Point,
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Widget,
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};
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use std::rc::Rc;
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@ -276,7 +276,7 @@ where
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pub fn overlay<'b>(
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&'b mut self,
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layout: Layout<'_>,
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) -> Option<Overlay<'b, Message, Renderer>> {
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) -> Option<overlay::Element<'b, Message, Renderer>> {
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self.widget.overlay(layout)
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}
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}
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@ -366,7 +366,7 @@ where
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fn overlay(
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&mut self,
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layout: Layout<'_>,
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) -> Option<Overlay<'_, B, Renderer>> {
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) -> Option<overlay::Element<'_, B, Renderer>> {
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let mapper = self.mapper.clone();
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self.widget
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@ -452,7 +452,7 @@ where
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fn overlay(
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&mut self,
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layout: Layout<'_>,
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) -> Option<Overlay<'_, Message, Renderer>> {
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) -> Option<overlay::Element<'_, Message, Renderer>> {
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self.element.overlay(layout)
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}
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}
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@ -1,101 +1,13 @@
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mod content;
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mod element;
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pub mod menu;
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pub use content::Content;
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pub use element::Element;
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pub use menu::Menu;
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use crate::{layout, Clipboard, Event, Hasher, Layout, Point, Size, Vector};
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use std::rc::Rc;
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use crate::{layout, Clipboard, Event, Hasher, Layout, Point, Size};
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#[allow(missing_debug_implementations)]
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pub struct Overlay<'a, Message, Renderer> {
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position: Point,
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content: Box<dyn Content<Message, Renderer> + 'a>,
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}
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impl<'a, Message, Renderer> Overlay<'a, Message, Renderer>
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where
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Renderer: crate::Renderer,
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{
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pub fn new(
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position: Point,
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content: Box<dyn Content<Message, Renderer> + 'a>,
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) -> Self {
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Self { position, content }
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}
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pub fn translate(mut self, translation: Vector) -> Self {
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self.position = self.position + translation;
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self
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}
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pub fn map<B>(self, f: Rc<dyn Fn(Message) -> B>) -> Overlay<'a, B, Renderer>
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where
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Message: 'a,
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Renderer: 'a,
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B: 'static,
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{
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Overlay {
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position: self.position,
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content: Box::new(Map::new(self.content, f)),
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}
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}
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pub fn layout(&self, renderer: &Renderer, bounds: Size) -> layout::Node {
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self.content.layout(renderer, bounds, self.position)
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}
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pub fn draw(
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&self,
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renderer: &mut Renderer,
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defaults: &Renderer::Defaults,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> Renderer::Output {
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self.content
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.draw(renderer, defaults, layout, cursor_position)
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}
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pub fn hash_layout(&self, state: &mut Hasher) {
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self.content.hash_layout(state, self.position);
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}
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pub fn on_event(
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&mut self,
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event: Event,
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layout: Layout<'_>,
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cursor_position: Point,
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messages: &mut Vec<Message>,
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renderer: &Renderer,
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clipboard: Option<&dyn Clipboard>,
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) {
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self.content.on_event(
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event,
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layout,
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cursor_position,
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messages,
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renderer,
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clipboard,
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)
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}
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}
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struct Map<'a, A, B, Renderer> {
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content: Box<dyn Content<A, Renderer> + 'a>,
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mapper: Rc<dyn Fn(A) -> B>,
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}
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impl<'a, A, B, Renderer> Map<'a, A, B, Renderer> {
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pub fn new(
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content: Box<dyn Content<A, Renderer> + 'a>,
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mapper: Rc<dyn Fn(A) -> B + 'static>,
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) -> Map<'a, A, B, Renderer> {
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Map { content, mapper }
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}
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}
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impl<'a, A, B, Renderer> Content<B, Renderer> for Map<'a, A, B, Renderer>
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pub trait Overlay<Message, Renderer>
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where
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Renderer: crate::Renderer,
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{
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@ -104,34 +16,7 @@ where
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renderer: &Renderer,
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bounds: Size,
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position: Point,
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) -> layout::Node {
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self.content.layout(renderer, bounds, position)
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}
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fn on_event(
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&mut self,
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event: Event,
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layout: Layout<'_>,
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cursor_position: Point,
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messages: &mut Vec<B>,
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renderer: &Renderer,
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clipboard: Option<&dyn Clipboard>,
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) {
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let mut original_messages = Vec::new();
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self.content.on_event(
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event,
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layout,
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cursor_position,
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&mut original_messages,
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renderer,
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clipboard,
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);
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original_messages
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.drain(..)
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.for_each(|message| messages.push((self.mapper)(message)));
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}
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) -> layout::Node;
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fn draw(
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&self,
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@ -139,12 +24,18 @@ where
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defaults: &Renderer::Defaults,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> Renderer::Output {
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self.content
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.draw(renderer, defaults, layout, cursor_position)
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}
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) -> Renderer::Output;
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fn hash_layout(&self, state: &mut Hasher, position: Point) {
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self.content.hash_layout(state, position);
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fn hash_layout(&self, state: &mut Hasher, position: Point);
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fn on_event(
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&mut self,
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_event: Event,
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_layout: Layout<'_>,
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_cursor_position: Point,
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_messages: &mut Vec<Message>,
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_renderer: &Renderer,
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_clipboard: Option<&dyn Clipboard>,
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) {
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}
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}
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@ -1,34 +0,0 @@
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use crate::{layout, Clipboard, Event, Hasher, Layout, Point, Size};
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pub trait Content<Message, Renderer>
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where
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Renderer: crate::Renderer,
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{
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fn layout(
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&self,
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renderer: &Renderer,
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bounds: Size,
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position: Point,
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) -> layout::Node;
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fn draw(
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&self,
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renderer: &mut Renderer,
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defaults: &Renderer::Defaults,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> Renderer::Output;
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fn hash_layout(&self, state: &mut Hasher, position: Point);
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fn on_event(
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&mut self,
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_event: Event,
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_layout: Layout<'_>,
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_cursor_position: Point,
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_messages: &mut Vec<Message>,
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_renderer: &Renderer,
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_clipboard: Option<&dyn Clipboard>,
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) {
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}
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}
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@ -0,0 +1,145 @@
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pub use crate::Overlay;
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use crate::{layout, Clipboard, Event, Hasher, Layout, Point, Size, Vector};
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use std::rc::Rc;
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#[allow(missing_debug_implementations)]
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pub struct Element<'a, Message, Renderer> {
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position: Point,
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overlay: Box<dyn Overlay<Message, Renderer> + 'a>,
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}
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impl<'a, Message, Renderer> Element<'a, Message, Renderer>
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where
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Renderer: crate::Renderer,
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{
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pub fn new(
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position: Point,
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overlay: Box<dyn Overlay<Message, Renderer> + 'a>,
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) -> Self {
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Self { position, overlay }
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}
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pub fn translate(mut self, translation: Vector) -> Self {
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self.position = self.position + translation;
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self
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}
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pub fn map<B>(self, f: Rc<dyn Fn(Message) -> B>) -> Element<'a, B, Renderer>
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where
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Message: 'a,
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Renderer: 'a,
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B: 'static,
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{
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Element {
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position: self.position,
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overlay: Box::new(Map::new(self.overlay, f)),
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}
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}
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pub fn layout(&self, renderer: &Renderer, bounds: Size) -> layout::Node {
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self.overlay.layout(renderer, bounds, self.position)
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}
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pub fn draw(
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&self,
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renderer: &mut Renderer,
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defaults: &Renderer::Defaults,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> Renderer::Output {
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self.overlay
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.draw(renderer, defaults, layout, cursor_position)
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}
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pub fn hash_layout(&self, state: &mut Hasher) {
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self.overlay.hash_layout(state, self.position);
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}
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pub fn on_event(
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&mut self,
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event: Event,
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layout: Layout<'_>,
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cursor_position: Point,
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messages: &mut Vec<Message>,
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renderer: &Renderer,
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clipboard: Option<&dyn Clipboard>,
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) {
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self.overlay.on_event(
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event,
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layout,
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cursor_position,
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messages,
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renderer,
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clipboard,
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)
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}
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}
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struct Map<'a, A, B, Renderer> {
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content: Box<dyn Overlay<A, Renderer> + 'a>,
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mapper: Rc<dyn Fn(A) -> B>,
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}
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impl<'a, A, B, Renderer> Map<'a, A, B, Renderer> {
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pub fn new(
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content: Box<dyn Overlay<A, Renderer> + 'a>,
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mapper: Rc<dyn Fn(A) -> B + 'static>,
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) -> Map<'a, A, B, Renderer> {
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Map { content, mapper }
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}
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}
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impl<'a, A, B, Renderer> Overlay<B, Renderer> for Map<'a, A, B, Renderer>
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where
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Renderer: crate::Renderer,
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{
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fn layout(
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&self,
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renderer: &Renderer,
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bounds: Size,
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position: Point,
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) -> layout::Node {
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self.content.layout(renderer, bounds, position)
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}
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fn on_event(
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&mut self,
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event: Event,
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layout: Layout<'_>,
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cursor_position: Point,
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messages: &mut Vec<B>,
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renderer: &Renderer,
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clipboard: Option<&dyn Clipboard>,
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) {
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let mut original_messages = Vec::new();
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self.content.on_event(
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event,
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layout,
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cursor_position,
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&mut original_messages,
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renderer,
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clipboard,
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);
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original_messages
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.drain(..)
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.for_each(|message| messages.push((self.mapper)(message)));
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}
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fn draw(
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&self,
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renderer: &mut Renderer,
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defaults: &Renderer::Defaults,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> Renderer::Output {
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self.content
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.draw(renderer, defaults, layout, cursor_position)
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}
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fn hash_layout(&self, state: &mut Hasher, position: Point) {
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self.content.hash_layout(state, position);
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}
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}
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@ -70,8 +70,8 @@ where
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self,
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position: Point,
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target_height: f32,
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) -> overlay::Overlay<'a, Message, Renderer> {
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overlay::Overlay::new(
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) -> overlay::Element<'a, Message, Renderer> {
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overlay::Element::new(
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position,
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Box::new(Overlay::new(self, target_height)),
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)
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@ -149,7 +149,7 @@ where
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}
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}
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impl<'a, Message, Renderer> overlay::Content<Message, Renderer>
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impl<'a, Message, Renderer> crate::Overlay<Message, Renderer>
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for Overlay<'a, Message, Renderer>
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where
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Renderer: self::Renderer,
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|
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@ -1,4 +1,4 @@
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use crate::{layout, Clipboard, Element, Event, Layout, Overlay, Point, Size};
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use crate::{layout, overlay, Clipboard, Element, Event, Layout, Point, Size};
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use std::hash::Hasher;
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@ -398,7 +398,7 @@ where
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fn overlay_layer(
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cache: Option<Layer>,
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bounds: Size,
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overlay: &mut Overlay<'_, Message, Renderer>,
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overlay: &mut overlay::Element<'_, Message, Renderer>,
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renderer: &Renderer,
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) -> Layer {
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let new_hash = {
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|
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@ -70,7 +70,7 @@ pub use text::Text;
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#[doc(no_inline)]
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pub use text_input::TextInput;
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use crate::{layout, Clipboard, Event, Hasher, Layout, Length, Overlay, Point};
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use crate::{layout, overlay, Clipboard, Event, Hasher, Layout, Length, Point};
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/// A component that displays information and allows interaction.
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///
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|
@ -182,7 +182,7 @@ where
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fn overlay<'b>(
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&'b mut self,
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_layout: Layout<'_>,
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) -> Option<Overlay<'b, Message, Renderer>> {
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) -> Option<overlay::Element<'b, Message, Renderer>> {
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None
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}
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}
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|
|
|
@ -2,7 +2,7 @@
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use std::hash::Hash;
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use crate::{
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layout, Align, Clipboard, Element, Event, Hasher, Layout, Length, Overlay,
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layout, overlay, Align, Clipboard, Element, Event, Hasher, Layout, Length,
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Point, Widget,
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};
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|
@ -208,7 +208,7 @@ where
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fn overlay(
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&mut self,
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layout: Layout<'_>,
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) -> Option<Overlay<'_, Message, Renderer>> {
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) -> Option<overlay::Element<'_, Message, Renderer>> {
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self.children
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.iter_mut()
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.zip(layout.children())
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|
|
|
@ -1,8 +1,8 @@
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use crate::{
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layout, mouse,
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layout, mouse, overlay,
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overlay::menu::{self, Menu},
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scrollable, text, Clipboard, Element, Event, Hasher, Layout, Length,
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Overlay, Point, Rectangle, Size, Widget,
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scrollable, text, Clipboard, Element, Event, Hasher, Layout, Length, Point,
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Rectangle, Size, Widget,
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};
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use std::borrow::Cow;
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|
@ -225,7 +225,7 @@ where
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fn overlay(
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&mut self,
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layout: Layout<'_>,
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) -> Option<Overlay<'_, Message, Renderer>> {
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) -> Option<overlay::Element<'_, Message, Renderer>> {
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if self.menu.is_open() {
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let bounds = layout.bounds();
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|
|
|
@ -2,7 +2,7 @@
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use std::hash::Hash;
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use crate::{
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layout, Align, Clipboard, Element, Event, Hasher, Layout, Length, Overlay,
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layout, overlay, Align, Clipboard, Element, Event, Hasher, Layout, Length,
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Point, Rectangle, Widget,
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};
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|
@ -218,7 +218,7 @@ where
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fn overlay(
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&mut self,
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layout: Layout<'_>,
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) -> Option<Overlay<'_, Message, Renderer>> {
|
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) -> Option<overlay::Element<'_, Message, Renderer>> {
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self.content.overlay(layout.children().next().unwrap())
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}
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}
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|
|
|
@ -2,7 +2,7 @@
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use std::hash::Hash;
|
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|
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use crate::{
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layout, Align, Clipboard, Element, Event, Hasher, Layout, Length, Overlay,
|
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layout, overlay, Align, Clipboard, Element, Event, Hasher, Layout, Length,
|
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Point, Widget,
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};
|
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|
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|
@ -210,7 +210,7 @@ where
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fn overlay(
|
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&mut self,
|
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layout: Layout<'_>,
|
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) -> Option<Overlay<'_, Message, Renderer>> {
|
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) -> Option<overlay::Element<'_, Message, Renderer>> {
|
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self.children
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.iter_mut()
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.zip(layout.children())
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|
|
|
@ -1,7 +1,7 @@
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//! Navigate an endless amount of content with a scrollbar.
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use crate::{
|
||||
column, layout, mouse, Align, Clipboard, Column, Element, Event, Hasher,
|
||||
Layout, Length, Overlay, Point, Rectangle, Size, Vector, Widget,
|
||||
column, layout, mouse, overlay, Align, Clipboard, Column, Element, Event,
|
||||
Hasher, Layout, Length, Point, Rectangle, Size, Vector, Widget,
|
||||
};
|
||||
|
||||
use std::{f32, hash::Hash, u32};
|
||||
|
@ -319,7 +319,7 @@ where
|
|||
fn overlay(
|
||||
&mut self,
|
||||
layout: Layout<'_>,
|
||||
) -> Option<Overlay<'_, Message, Renderer>> {
|
||||
) -> Option<overlay::Element<'_, Message, Renderer>> {
|
||||
let Self { content, state, .. } = self;
|
||||
|
||||
content
|
||||
|
|
Loading…
Reference in New Issue