Add paint example

This commit is contained in:
hatoo 2020-01-06 17:58:17 +09:00
parent 8311500ac0
commit e7df33d752
2 changed files with 276 additions and 0 deletions

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@ -47,6 +47,7 @@ futures = "0.3"
async-std = { version = "1.3", features = ["unstable"] }
surf = "1.0"
rand = "0.7"
lyon = "0.15"
[target.'cfg(target_arch = "wasm32")'.dev-dependencies]
wasm-bindgen = "0.2.51"

275
examples/paint.rs Normal file
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@ -0,0 +1,275 @@
//! This example showcases a simple native MS paint like application.
mod paint {
// For now, to implement a custom native widget you will need to add
// `iced_native` and `iced_wgpu` to your dependencies.
//
// Then, you simply need to define your widget type and implement the
// `iced_native::Widget` trait with the `iced_wgpu::Renderer`.
//
// Of course, you can choose to make the implementation renderer-agnostic,
// if you wish to, by creating your own `Renderer` trait, which could be
// implemented by `iced_wgpu` and other renderers.
use iced_native::{
input, layout, Clipboard, Element, Event, Hasher, Layout, Length,
MouseCursor, Point, Size, Vector, Widget,
};
use iced_wgpu::{
triangle::{Mesh2D, Vertex2D},
Primitive, Renderer,
};
use lyon::lyon_tessellation::{
basic_shapes, BuffersBuilder, StrokeAttributes, StrokeOptions,
StrokeTessellator, VertexBuffers,
};
use std::sync::Arc;
pub struct Paint<'a, Message> {
state: &'a mut State,
strokes: &'a [(Point, Point)],
on_stroke: Box<dyn Fn((Point, Point)) -> Message>,
}
impl<'a, Message> Paint<'a, Message> {
pub fn new<F>(
strokes: &'a [(Point, Point)],
state: &'a mut State,
on_stroke: F,
) -> Self
where
F: 'static + Fn((Point, Point)) -> Message,
{
Self {
state,
strokes,
on_stroke: Box::new(on_stroke),
}
}
}
#[derive(Debug, Clone, Copy, Default)]
pub struct State {
is_dragging: bool,
previous_mouse_pos: Option<Point>,
}
impl<'a, Message> Widget<Message, Renderer> for Paint<'a, Message> {
fn width(&self) -> Length {
Length::Fill
}
fn height(&self) -> Length {
Length::Fill
}
fn layout(
&self,
_renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let size = limits
.height(Length::Fill)
.width(Length::Fill)
.resolve(Size::ZERO);
layout::Node::new(size)
}
fn draw(
&self,
_renderer: &mut Renderer,
layout: Layout<'_>,
_cursor_position: Point,
) -> (Primitive, MouseCursor) {
let mut buffer: VertexBuffers<Vertex2D, u16> = VertexBuffers::new();
let mut path_builder = lyon::path::Path::builder();
let bounds = layout.bounds();
// Draw rectangle border with lyon.
basic_shapes::stroke_rectangle(
&lyon::math::Rect::new(
lyon::math::Point::new(bounds.x + 0.5, bounds.y + 0.5),
lyon::math::Size::new(
bounds.width - 1.0,
bounds.height - 1.0,
),
),
&StrokeOptions::default().with_line_width(1.0),
&mut BuffersBuilder::new(
&mut buffer,
|pos: lyon::math::Point, _: StrokeAttributes| Vertex2D {
position: pos.to_array(),
color: [0.0, 0.0, 0.0, 1.0],
},
),
)
.unwrap();
for (from, to) in self.strokes {
path_builder.move_to(lyon::math::Point::new(
from.x + bounds.x,
from.y + bounds.y,
));
path_builder.line_to(lyon::math::Point::new(
to.x + bounds.x,
to.y + bounds.y,
));
}
let mut tessellator = StrokeTessellator::new();
// Draw strokes with lyon.
tessellator
.tessellate(
&path_builder.build(),
&StrokeOptions::default().with_line_width(3.0),
&mut BuffersBuilder::new(
&mut buffer,
|pos: lyon::math::Point, _: StrokeAttributes| {
Vertex2D {
position: pos.to_array(),
color: [0.0, 0.0, 0.0, 1.0],
}
},
),
)
.unwrap();
(
Primitive::Clip {
bounds,
offset: Vector::new(0, 0),
content: Box::new(Primitive::Mesh2D(Arc::new(Mesh2D {
vertices: buffer.vertices,
indices: buffer.indices,
}))),
},
MouseCursor::OutOfBounds,
)
}
fn hash_layout(&self, state: &mut Hasher) {
use std::hash::Hash;
self.strokes.len().hash(state);
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
_cursor_position: Point,
messages: &mut Vec<Message>,
_renderer: &Renderer,
_clipboard: Option<&dyn Clipboard>,
) {
let bounds = layout.bounds();
match event {
Event::Mouse(input::mouse::Event::CursorMoved { x, y })
if bounds.contains(Point::new(x, y)) =>
{
let pos = Point::new(x - bounds.x, y - bounds.y);
if self.state.is_dragging {
if let Some(prev) = self.state.previous_mouse_pos {
messages.push((self.on_stroke)((prev, pos)));
}
}
self.state.previous_mouse_pos = Some(pos);
}
Event::Mouse(input::mouse::Event::Input { state, .. }) => {
match state {
input::ButtonState::Pressed => {
self.state.is_dragging = true;
}
input::ButtonState::Released => {
self.state.is_dragging = false;
}
}
}
_ => {}
}
}
}
impl<'a, Message> Into<Element<'a, Message, Renderer>> for Paint<'a, Message>
where
Message: 'static,
{
fn into(self) -> Element<'a, Message, Renderer> {
Element::new(self)
}
}
}
use iced::{
button, Align, Button, Color, Column, Container, Element, Length, Sandbox,
Settings, Text,
};
use iced_native::Point;
use paint::Paint;
pub fn main() {
Example::run(Settings::default())
}
#[derive(Default)]
struct Example {
paint_state: paint::State,
strokes: Vec<(Point, Point)>,
button_state: button::State,
}
#[derive(Debug, Clone, Copy)]
enum Message {
Stroke((Point, Point)),
Clear,
}
impl Sandbox for Example {
type Message = Message;
fn new() -> Self {
Example::default()
}
fn title(&self) -> String {
String::from("Paint - Iced")
}
fn update(&mut self, message: Message) {
match message {
Message::Stroke(stroke) => {
self.strokes.push(stroke);
}
Message::Clear => {
self.strokes.clear();
}
}
}
fn view(&mut self) -> Element<Message> {
let content = Column::new()
.padding(20)
.spacing(20)
.align_items(Align::Center)
.push(Text::new("Paint example").width(Length::Shrink).size(50))
.push(Paint::new(
self.strokes.as_slice(),
&mut self.paint_state,
Message::Stroke,
))
.push(
Button::new(&mut self.button_state, Text::new("Clear"))
.padding(8)
.background(Color::from_rgb(0.5, 0.5, 0.5))
.border_radius(4)
.on_press(Message::Clear),
);
Container::new(content)
.width(Length::Fill)
.height(Length::Fill)
.center_x()
.center_y()
.into()
}
}