Merge pull request #141 from Songtronix/songtronix/progressbar-widget

Progress bar widget
This commit is contained in:
Héctor Ramón 2020-01-04 14:28:29 +01:00 committed by GitHub
commit 8311500ac0
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11 changed files with 308 additions and 6 deletions

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@ -12,4 +12,4 @@ impl From<Color> for Background {
fn from(color: Color) -> Self {
Background::Color(color)
}
}
}

63
examples/progress_bar.rs Normal file
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@ -0,0 +1,63 @@
use iced::{
settings::Window, slider, Background, Color, Column, Element, Length,
ProgressBar, Sandbox, Settings, Slider,
};
pub fn main() {
Progress::run(Settings {
window: Window {
size: (700, 300),
resizable: true,
decorations: true,
},
})
}
#[derive(Default)]
struct Progress {
value: f32,
progress_bar_slider: slider::State,
}
#[derive(Debug, Clone, Copy)]
enum Message {
SliderChanged(f32),
}
impl Sandbox for Progress {
type Message = Message;
fn new() -> Self {
Self::default()
}
fn title(&self) -> String {
String::from("A simple Progressbar")
}
fn update(&mut self, message: Message) {
match message {
Message::SliderChanged(x) => self.value = x,
}
}
fn view(&mut self) -> Element<Message> {
Column::new()
.padding(20)
.push(
ProgressBar::new(0.0..=100.0, self.value)
.background(Background::Color(Color::from_rgb(
0.6, 0.6, 0.6,
)))
.active_color(Color::from_rgb(0.0, 0.95, 0.0))
.height(Length::Units(30)),
)
.push(Slider::new(
&mut self.progress_bar_slider,
0.0..=100.0,
self.value,
Message::SliderChanged,
))
.into()
}
}

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@ -25,6 +25,7 @@ pub mod checkbox;
pub mod column;
pub mod container;
pub mod image;
pub mod progress_bar;
pub mod radio;
pub mod row;
pub mod scrollable;
@ -45,6 +46,8 @@ pub use container::Container;
#[doc(no_inline)]
pub use image::Image;
#[doc(no_inline)]
pub use progress_bar::ProgressBar;
#[doc(no_inline)]
pub use radio::Radio;
#[doc(no_inline)]
pub use row::Row;

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@ -0,0 +1,173 @@
//! Provide progress feedback to your users.
use crate::{
layout, Background, Color, Element, Hasher, Layout, Length, Point,
Rectangle, Size, Widget,
};
use std::{hash::Hash, ops::RangeInclusive};
/// A bar that displays progress.
///
/// # Example
/// ```
/// # use iced_native::ProgressBar;
/// #
/// let value = 50.0;
///
/// ProgressBar::new(0.0..=100.0, value);
/// ```
///
/// ![Progress bar drawn with `iced_wgpu`](https://user-images.githubusercontent.com/18618951/71662391-a316c200-2d51-11ea-9cef-52758cab85e3.png)
#[allow(missing_debug_implementations)]
pub struct ProgressBar {
range: RangeInclusive<f32>,
value: f32,
width: Length,
height: Option<Length>,
background: Option<Background>,
active_color: Option<Color>,
}
impl ProgressBar {
/// Creates a new [`ProgressBar`].
///
/// It expects:
/// * an inclusive range of possible values
/// * the current value of the [`ProgressBar`]
///
/// [`ProgressBar`]: struct.ProgressBar.html
pub fn new(range: RangeInclusive<f32>, value: f32) -> Self {
ProgressBar {
value: value.max(*range.start()).min(*range.end()),
range,
width: Length::Fill,
height: None,
background: None,
active_color: None,
}
}
/// Sets the width of the [`ProgressBar`].
///
/// [`ProgressBar`]: struct.ProgressBar.html
pub fn width(mut self, width: Length) -> Self {
self.width = width;
self
}
/// Sets the height of the [`ProgressBar`].
///
/// [`ProgressBar`]: struct.ProgressBar.html
pub fn height(mut self, height: Length) -> Self {
self.height = Some(height);
self
}
/// Sets the background of the [`ProgressBar`].
///
/// [`ProgressBar`]: struct.ProgressBar.html
pub fn background(mut self, background: Background) -> Self {
self.background = Some(background);
self
}
/// Sets the active color of the [`ProgressBar`].
///
/// [`ProgressBar`]: struct.ProgressBar.html
pub fn active_color(mut self, active_color: Color) -> Self {
self.active_color = Some(active_color);
self
}
}
impl<Message, Renderer> Widget<Message, Renderer> for ProgressBar
where
Renderer: self::Renderer,
{
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
.unwrap_or(Length::Units(Renderer::DEFAULT_HEIGHT))
}
fn layout(
&self,
_renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits.width(self.width).height(
self.height
.unwrap_or(Length::Units(Renderer::DEFAULT_HEIGHT)),
);
let size = limits.resolve(Size::ZERO);
layout::Node::new(size)
}
fn draw(
&self,
renderer: &mut Renderer,
layout: Layout<'_>,
_cursor_position: Point,
) -> Renderer::Output {
renderer.draw(
layout.bounds(),
self.range.clone(),
self.value,
self.background,
self.active_color,
)
}
fn hash_layout(&self, state: &mut Hasher) {
self.width.hash(state);
self.height.hash(state);
}
}
/// The renderer of a [`ProgressBar`].
///
/// Your [renderer] will need to implement this trait before being
/// able to use a [`ProgressBar`] in your user interface.
///
/// [`ProgressBar`]: struct.ProgressBar.html
/// [renderer]: ../../renderer/index.html
pub trait Renderer: crate::Renderer {
/// The default height of a [`ProgressBar`].
///
/// [`ProgressBar`]: struct.ProgressBar.html
const DEFAULT_HEIGHT: u16;
/// Draws a [`ProgressBar`].
///
/// It receives:
/// * the bounds of the [`ProgressBar`]
/// * the range of values of the [`ProgressBar`]
/// * the current value of the [`ProgressBar`]
/// * maybe a specific background of the [`ProgressBar`]
/// * maybe a specific active color of the [`ProgressBar`]
///
/// [`ProgressBar`]: struct.ProgressBar.html
fn draw(
&self,
bounds: Rectangle,
range: RangeInclusive<f32>,
value: f32,
background: Option<Background>,
active_color: Option<Color>,
) -> Self::Output;
}
impl<'a, Message, Renderer> From<ProgressBar> for Element<'a, Message, Renderer>
where
Renderer: self::Renderer,
Message: 'static,
{
fn from(progress_bar: ProgressBar) -> Element<'a, Message, Renderer> {
Element::new(progress_bar)
}
}

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@ -633,7 +633,8 @@ impl Value {
.unwrap_or(self.len())
}
/// Returns a new [`Value`] containing the graphemes until the given `index`.
/// Returns a new [`Value`] containing the graphemes until the given
/// `index`.
///
/// [`Value`]: struct.Value.html
pub fn until(&self, index: usize) -> Self {

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@ -85,7 +85,7 @@ pub mod widget {
pub use iced_winit::svg::{Handle, Svg};
}
pub use iced_winit::{Checkbox, Radio, Text};
pub use iced_winit::{Checkbox, ProgressBar, Radio, Text};
#[doc(no_inline)]
pub use {

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@ -32,6 +32,7 @@ pub struct TextInput<'a, Message> {
_state: &'a mut State,
placeholder: String,
value: String,
is_secure: bool,
width: Length,
max_width: Length,
padding: u16,
@ -64,6 +65,7 @@ impl<'a, Message> TextInput<'a, Message> {
_state: state,
placeholder: String::from(placeholder),
value: String::from(value),
is_secure: false,
width: Length::Fill,
max_width: Length::Shrink,
padding: 0,
@ -73,6 +75,14 @@ impl<'a, Message> TextInput<'a, Message> {
}
}
/// Converts the [`TextInput`] into a secure password input.
///
/// [`TextInput`]: struct.TextInput.html
pub fn password(mut self) -> Self {
self.is_secure = true;
self
}
/// Sets the width of the [`TextInput`].
///
/// [`TextInput`]: struct.TextInput.html
@ -161,6 +171,10 @@ where
"value",
bumpalo::format!(in bump, "{}", self.value).into_bump_str(),
)
.attr(
"type",
bumpalo::format!(in bump, "{}", if self.is_secure { "password" } else { "text" }).into_bump_str(),
)
.on("input", move |root, vdom, event| {
let text_input = match event.target().and_then(|t| {
t.dyn_into::<web_sys::HtmlInputElement>().ok()

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@ -2,6 +2,7 @@ mod button;
mod checkbox;
mod column;
mod image;
mod progress_bar;
mod radio;
mod row;
mod scrollable;

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@ -0,0 +1,47 @@
use crate::{Primitive, Renderer};
use iced_native::{progress_bar, Background, Color, MouseCursor, Rectangle};
impl progress_bar::Renderer for Renderer {
const DEFAULT_HEIGHT: u16 = 30;
fn draw(
&self,
bounds: Rectangle,
range: std::ops::RangeInclusive<f32>,
value: f32,
background: Option<Background>,
active_color: Option<Color>,
) -> Self::Output {
let (range_start, range_end) = range.into_inner();
let active_progress_width = bounds.width
* ((value - range_start) / (range_end - range_start).max(1.0));
let background = Primitive::Group {
primitives: vec![Primitive::Quad {
bounds: Rectangle { ..bounds },
background: background
.unwrap_or(Background::Color([0.6, 0.6, 0.6].into()))
.into(),
border_radius: 5,
}],
};
let active_progress = Primitive::Quad {
bounds: Rectangle {
width: active_progress_width,
..bounds
},
background: Background::Color(
active_color.unwrap_or([0.0, 0.95, 0.0].into()),
),
border_radius: 5,
};
(
Primitive::Group {
primitives: vec![background, active_progress],
},
MouseCursor::OutOfBounds,
)
}
}

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@ -50,7 +50,8 @@ pub fn button_state(element_state: winit::event::ElementState) -> ButtonState {
}
}
/// Convert some `ModifiersState` from [`winit`] to an [`iced_native`] modifiers state.
/// Convert some `ModifiersState` from [`winit`] to an [`iced_native`] modifiers
/// state.
///
/// [`winit`]: https://github.com/rust-windowing/winit
/// [`iced_native`]: https://github.com/hecrj/iced/tree/master/native

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@ -1,5 +1,4 @@
use std::collections::VecDeque;
use std::time;
use std::{collections::VecDeque, time};
#[derive(Debug)]
pub struct Debug {