Write `README`
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version = "0.0.0"
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authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
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edition = "2018"
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description = "A customizable GUI runtime, inspired by Elm."
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description = "An opinionated GUI runtime, heavily inspired by Elm."
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license = "MIT"
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repository = "https://github.com/hecrj/iced"
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documentation = "https://docs.rs/iced"
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README.md
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README.md
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# iced
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A simple GUI runtime inspired by Elm.
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# Iced
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[![Build Status](https://travis-ci.org/hecrj/iced.svg?branch=master)](https://travis-ci.org/hecrj/iced)
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[![Documentation](https://docs.rs/iced/badge.svg)](https://docs.rs/iced)
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[![Crates.io](https://img.shields.io/crates/v/iced.svg)](https://crates.io/crates/iced)
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[![License](https://img.shields.io/crates/l/iced.svg)](https://github.com/hecrj/iced/blob/master/LICENSE)
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An opinionated GUI runtime for Rust, heavily inspired by Elm.
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## Features
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* Simple, easy to use API
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* Responsive, flexbox-based layouting
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* Type-safe, reactive programming model without weak references
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* Built-in widgets
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* Custom widget support
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* Renderer-agnostic runtime
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## Usage
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Add `iced` as a dependency in your `Cargo.toml`:
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```toml
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iced = "0.1"
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```
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__Iced moves fast and the `master` branch can contain breaking changes!__ If
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you want to learn about a specific release, check out [the release list].
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[the release list]: https://github.com/hecrj/iced/releases
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## Overview
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Here is an example showcasing an interactive counter that can be incremented and
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decremented using two different buttons:
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```rust
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use iced::{button, Button, Column, Text};
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use crate::MyRenderer;
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struct Counter {
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// The counter value
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value: i32,
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// Local state of the two counter buttons
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// This is internal widget state that may change outside our update
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// logic
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increment_button: button::State,
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decrement_button: button::State,
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}
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// The user interactions we are interested on
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#[derive(Debug, Clone, Copy)]
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pub enum Message {
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IncrementPressed,
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DecrementPressed,
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}
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impl Counter {
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// The update logic, called when a message is produced
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fn react(&mut self, message: Message) {
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// We update the counter value after an interaction here
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match message {
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Message::IncrementPressed => {
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self.value += 1;
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}
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Message::DecrementPressed => {
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self.value -= 1;
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}
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}
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}
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// The layout logic, describing the different components of the counter
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fn layout(&mut self, window: &Window) -> Element<Message, MyRenderer> {
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// We use a column so the elements inside are laid out vertically
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Column::new()
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.push(
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// The increment button. We tell it to produce an
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// `IncrementPressed` message when pressed
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Button::new(&mut self.increment_button, "+")
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.on_press(Message::IncrementPressed),
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)
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.push(
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// We show the value of the counter here
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Text::new(&self.value.to_string()).size(50),
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)
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.push(
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// The decrement button. We tell it to produce a
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// `DecrementPressed` message when pressed
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Button::new(&mut self.decrement_button, "-")
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.on_press(Message::DecrementPressed),
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)
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.into() // We can return a generic `Element` and avoid breaking
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// changes if we redesign the counter in the future.
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}
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}
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```
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