Expose window::Mode
in iced
Although the Fullscreen API in the Web platform has some limitations, it is still useful to be able to support fullscreen on the native side.
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@ -1,8 +1,6 @@
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//! Build window-based GUI applications.
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mod event;
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mod mode;
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mod renderer;
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pub use event::Event;
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pub use mode::Mode;
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pub use renderer::{Renderer, Target};
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@ -1,4 +1,4 @@
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use crate::{Command, Element, Settings, Subscription};
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use crate::{window, Command, Element, Settings, Subscription};
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/// An interactive cross-platform application.
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///
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@ -138,6 +138,20 @@ pub trait Application: Sized {
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/// [`Application`]: trait.Application.html
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fn view(&mut self) -> Element<'_, Self::Message>;
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/// Returns the current [`Application`] mode.
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///
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/// The runtime will automatically transition your application if a new mode
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/// is returned.
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///
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/// Currently, the mode only has an effect in native platforms.
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///
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/// By default, an application will run in windowed mode.
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///
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/// [`Application`]: trait.Application.html
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fn mode(&self) -> window::Mode {
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window::Mode::Windowed
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}
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/// Runs the [`Application`].
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///
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/// This method will take control of the current thread and __will NOT
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@ -183,6 +197,13 @@ where
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self.0.title()
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}
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fn mode(&self) -> iced_winit::Mode {
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match self.0.mode() {
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window::Mode::Windowed => iced_winit::Mode::Windowed,
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window::Mode::Fullscreen => iced_winit::Mode::Fullscreen,
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}
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}
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fn update(&mut self, message: Self::Message) -> Command<Self::Message> {
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self.0.update(message)
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}
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@ -189,6 +189,7 @@ mod platform;
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mod sandbox;
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pub mod settings;
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pub mod window;
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pub use application::Application;
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pub use platform::*;
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@ -1,14 +1,15 @@
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//! Configure your application.
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use crate::window;
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/// The settings of an application.
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
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pub struct Settings {
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/// The [`Window`] settings.
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/// The window settings.
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///
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/// They will be ignored on the Web.
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///
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/// [`Window`]: struct.Window.html
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pub window: Window,
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pub window: window::Settings,
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/// The bytes of the font that will be used by default.
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///
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@ -17,29 +18,6 @@ pub struct Settings {
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pub default_font: Option<&'static [u8]>,
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}
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/// The window settings of an application.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub struct Window {
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/// The size of the window.
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pub size: (u32, u32),
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/// Whether the window should be resizable or not.
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pub resizable: bool,
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/// Whether the window should have a border, a title bar, etc. or not.
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pub decorations: bool,
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}
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impl Default for Window {
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fn default() -> Window {
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Window {
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size: (1024, 768),
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resizable: true,
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decorations: true,
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}
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}
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}
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#[cfg(not(target_arch = "wasm32"))]
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impl From<Settings> for iced_winit::Settings {
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fn from(settings: Settings) -> iced_winit::Settings {
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6
src/window.rs
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6
src/window.rs
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@ -0,0 +1,6 @@
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//! Configure the window of your application in native platforms.
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mod mode;
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mod settings;
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pub use mode::Mode;
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pub use settings::Settings;
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22
src/window/settings.rs
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22
src/window/settings.rs
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@ -0,0 +1,22 @@
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/// The window settings of an application.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub struct Settings {
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/// The size of the window.
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pub size: (u32, u32),
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/// Whether the window should be resizable or not.
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pub resizable: bool,
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/// Whether the window should have a border, a title bar, etc. or not.
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pub decorations: bool,
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}
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impl Default for Settings {
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fn default() -> Settings {
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Settings {
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size: (1024, 768),
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resizable: true,
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decorations: true,
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}
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}
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}
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@ -2,7 +2,7 @@ use crate::{
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conversion,
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input::{keyboard, mouse},
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subscription, window, Cache, Clipboard, Command, Debug, Element, Event,
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MouseCursor, Settings, Size, Subscription, UserInterface,
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Mode, MouseCursor, Settings, Size, Subscription, UserInterface,
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};
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/// An interactive, native cross-platform application.
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@ -80,8 +80,8 @@ pub trait Application: Sized {
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/// By default, an application will run in windowed mode.
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///
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/// [`Application`]: trait.Application.html
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fn mode(&self) -> window::Mode {
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window::Mode::Windowed
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fn mode(&self) -> Mode {
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Mode::Windowed
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}
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/// Runs the [`Application`].
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@ -7,23 +7,25 @@ use crate::{
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keyboard::{KeyCode, ModifiersState},
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mouse, ButtonState,
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},
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window, MouseCursor,
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Mode, MouseCursor,
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};
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/// Convert a `Mode` from [`iced_native`] to a [`winit`] fullscreen mode.
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/// Converts a [`Mode`] to a [`winit`] fullscreen mode.
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///
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/// [`Mode`]:
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pub fn fullscreen(
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monitor: winit::monitor::MonitorHandle,
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mode: window::Mode,
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mode: Mode,
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) -> Option<winit::window::Fullscreen> {
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match mode {
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window::Mode::Windowed => None,
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window::Mode::Fullscreen => {
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Mode::Windowed => None,
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Mode::Fullscreen => {
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Some(winit::window::Fullscreen::Borderless(monitor))
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}
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}
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}
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/// Convert a `MouseCursor` from [`iced_native`] to a [`winit`] cursor icon.
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/// Converts a `MouseCursor` from [`iced_native`] to a [`winit`] cursor icon.
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///
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/// [`winit`]: https://github.com/rust-windowing/winit
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/// [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
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@ -39,7 +41,7 @@ pub fn mouse_cursor(mouse_cursor: MouseCursor) -> winit::window::CursorIcon {
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}
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}
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/// Convert a `MouseButton` from [`winit`] to an [`iced_native`] mouse button.
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/// Converts a `MouseButton` from [`winit`] to an [`iced_native`] mouse button.
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///
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/// [`winit`]: https://github.com/rust-windowing/winit
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/// [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
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@ -52,7 +54,7 @@ pub fn mouse_button(mouse_button: winit::event::MouseButton) -> mouse::Button {
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}
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}
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/// Convert an `ElementState` from [`winit`] to an [`iced_native`] button state.
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/// Converts an `ElementState` from [`winit`] to an [`iced_native`] button state.
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///
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/// [`winit`]: https://github.com/rust-windowing/winit
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/// [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
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@ -63,8 +65,8 @@ pub fn button_state(element_state: winit::event::ElementState) -> ButtonState {
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}
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}
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/// Convert some `ModifiersState` from [`winit`] to an [`iced_native`] modifiers
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/// state.
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/// Converts some `ModifiersState` from [`winit`] to an [`iced_native`]
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/// modifiers state.
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///
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/// [`winit`]: https://github.com/rust-windowing/winit
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/// [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
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@ -79,7 +81,7 @@ pub fn modifiers_state(
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}
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}
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/// Convert a `VirtualKeyCode` from [`winit`] to an [`iced_native`] key code.
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/// Converts a `VirtualKeyCode` from [`winit`] to an [`iced_native`] key code.
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///
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/// [`winit`]: https://github.com/rust-windowing/winit
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/// [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
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@ -30,6 +30,7 @@ pub mod settings;
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mod application;
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mod clipboard;
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mod mode;
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mod subscription;
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// We disable debug capabilities on release builds unless the `debug` feature
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@ -42,6 +43,7 @@ mod debug;
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mod debug;
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pub use application::Application;
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pub use mode::Mode;
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pub use settings::Settings;
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use clipboard::Clipboard;
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9
winit/src/mode.rs
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9
winit/src/mode.rs
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/// The mode of a window-based application.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum Mode {
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/// The application appears in its own window.
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Windowed,
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/// The application takes the whole screen of its current monitor.
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Fullscreen,
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}
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