Add Application::mode
to iced_winit
This commit is contained in:
parent
1787377450
commit
d6b20d3e79
@ -72,6 +72,18 @@ pub trait Application: Sized {
|
||||
/// [`Application`]: trait.Application.html
|
||||
fn view(&mut self) -> Element<'_, Self::Message, Self::Renderer>;
|
||||
|
||||
/// Returns the current [`Application`] mode.
|
||||
///
|
||||
/// The runtime will automatically transition your application if a new mode
|
||||
/// is returned.
|
||||
///
|
||||
/// By default, an application will run in windowed mode.
|
||||
///
|
||||
/// [`Application`]: trait.Application.html
|
||||
fn mode(&self) -> window::Mode {
|
||||
window::Mode::Windowed
|
||||
}
|
||||
|
||||
/// Runs the [`Application`].
|
||||
///
|
||||
/// This method will take control of the current thread and __will NOT
|
||||
@ -110,6 +122,7 @@ pub trait Application: Sized {
|
||||
subscription_pool.update(subscription, &mut thread_pool, &proxy);
|
||||
|
||||
let mut title = application.title();
|
||||
let mut mode = application.mode();
|
||||
|
||||
let window = {
|
||||
let mut window_builder = WindowBuilder::new();
|
||||
@ -123,7 +136,11 @@ pub trait Application: Sized {
|
||||
height: f64::from(height),
|
||||
})
|
||||
.with_resizable(settings.window.resizable)
|
||||
.with_decorations(settings.window.decorations);
|
||||
.with_decorations(settings.window.decorations)
|
||||
.with_fullscreen(conversion::fullscreen(
|
||||
event_loop.primary_monitor(),
|
||||
mode,
|
||||
));
|
||||
|
||||
#[cfg(target_os = "windows")]
|
||||
{
|
||||
@ -244,6 +261,18 @@ pub trait Application: Sized {
|
||||
title = new_title;
|
||||
}
|
||||
|
||||
// Update window mode
|
||||
let new_mode = application.mode();
|
||||
|
||||
if mode != new_mode {
|
||||
window.set_fullscreen(conversion::fullscreen(
|
||||
window.current_monitor(),
|
||||
new_mode,
|
||||
));
|
||||
|
||||
mode = new_mode;
|
||||
}
|
||||
|
||||
let user_interface = build_user_interface(
|
||||
&mut application,
|
||||
temp_cache,
|
||||
|
@ -7,9 +7,22 @@ use crate::{
|
||||
keyboard::{KeyCode, ModifiersState},
|
||||
mouse, ButtonState,
|
||||
},
|
||||
MouseCursor,
|
||||
window, MouseCursor,
|
||||
};
|
||||
|
||||
/// Convert a `Mode` from [`iced_native`] to a [`winit`] fullscreen mode.
|
||||
pub fn fullscreen(
|
||||
monitor: winit::monitor::MonitorHandle,
|
||||
mode: window::Mode,
|
||||
) -> Option<winit::window::Fullscreen> {
|
||||
match mode {
|
||||
window::Mode::Windowed => None,
|
||||
window::Mode::Fullscreen => {
|
||||
Some(winit::window::Fullscreen::Borderless(monitor))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Convert a `MouseCursor` from [`iced_native`] to a [`winit`] cursor icon.
|
||||
///
|
||||
/// [`winit`]: https://github.com/rust-windowing/winit
|
||||
|
Loading…
x
Reference in New Issue
Block a user