commit
bb6e06127e
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@ -26,8 +26,8 @@ qr_code = ["iced_graphics/qr_code"]
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default_system_font = ["iced_graphics/font-source"]
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[dependencies]
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wgpu = "0.8"
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wgpu_glyph = "0.12"
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wgpu = "0.9"
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wgpu_glyph = "0.13"
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glyph_brush = "0.7"
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raw-window-handle = "0.3"
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log = "0.4"
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@ -165,33 +165,13 @@ impl Pipeline {
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wgpu::VertexBufferLayout {
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array_stride: mem::size_of::<Instance>() as u64,
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step_mode: wgpu::InputStepMode::Instance,
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attributes: &[
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wgpu::VertexAttribute {
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shader_location: 1,
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format: wgpu::VertexFormat::Float32x2,
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offset: 0,
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},
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wgpu::VertexAttribute {
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shader_location: 2,
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format: wgpu::VertexFormat::Float32x2,
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offset: 4 * 2,
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},
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wgpu::VertexAttribute {
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shader_location: 3,
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format: wgpu::VertexFormat::Float32x2,
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offset: 4 * 4,
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},
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wgpu::VertexAttribute {
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shader_location: 4,
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format: wgpu::VertexFormat::Float32x2,
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offset: 4 * 6,
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},
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wgpu::VertexAttribute {
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shader_location: 5,
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format: wgpu::VertexFormat::Sint32,
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offset: 4 * 8,
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},
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],
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attributes: &wgpu::vertex_attr_array!(
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1 => Float32x2,
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2 => Float32x2,
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3 => Float32x2,
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4 => Float32x2,
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5 => Sint32,
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),
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},
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],
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},
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@ -87,38 +87,14 @@ impl Pipeline {
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wgpu::VertexBufferLayout {
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array_stride: mem::size_of::<layer::Quad>() as u64,
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step_mode: wgpu::InputStepMode::Instance,
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attributes: &[
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wgpu::VertexAttribute {
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shader_location: 1,
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format: wgpu::VertexFormat::Float32x2,
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offset: 0,
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},
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wgpu::VertexAttribute {
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shader_location: 2,
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format: wgpu::VertexFormat::Float32x2,
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offset: 4 * 2,
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},
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wgpu::VertexAttribute {
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shader_location: 3,
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format: wgpu::VertexFormat::Float32x4,
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offset: 4 * (2 + 2),
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},
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wgpu::VertexAttribute {
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shader_location: 4,
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format: wgpu::VertexFormat::Float32x4,
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offset: 4 * (2 + 2 + 4),
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},
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wgpu::VertexAttribute {
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shader_location: 5,
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format: wgpu::VertexFormat::Float32,
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offset: 4 * (2 + 2 + 4 + 4),
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},
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wgpu::VertexAttribute {
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shader_location: 6,
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format: wgpu::VertexFormat::Float32,
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offset: 4 * (2 + 2 + 4 + 4 + 1),
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},
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],
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attributes: &wgpu::vertex_attr_array!(
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1 => Float32x2,
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2 => Float32x2,
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3 => Float32x4,
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4 => Float32x4,
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5 => Float32,
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6 => Float32,
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),
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},
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],
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},
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@ -150,20 +150,12 @@ impl Pipeline {
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buffers: &[wgpu::VertexBufferLayout {
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array_stride: mem::size_of::<Vertex2D>() as u64,
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step_mode: wgpu::InputStepMode::Vertex,
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attributes: &[
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attributes: &wgpu::vertex_attr_array!(
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// Position
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wgpu::VertexAttribute {
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shader_location: 0,
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format: wgpu::VertexFormat::Float32x2,
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offset: 0,
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},
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0 => Float32x2,
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// Color
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wgpu::VertexAttribute {
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shader_location: 1,
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format: wgpu::VertexFormat::Float32x4,
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offset: 4 * 2,
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},
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],
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1 => Float32x4,
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),
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}],
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},
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fragment: Some(wgpu::FragmentState {
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