diff --git a/wgpu/Cargo.toml b/wgpu/Cargo.toml index 3eacdd0f..9675797d 100644 --- a/wgpu/Cargo.toml +++ b/wgpu/Cargo.toml @@ -26,8 +26,8 @@ qr_code = ["iced_graphics/qr_code"] default_system_font = ["iced_graphics/font-source"] [dependencies] -wgpu = "0.8" -wgpu_glyph = "0.12" +wgpu = "0.9" +wgpu_glyph = "0.13" glyph_brush = "0.7" raw-window-handle = "0.3" log = "0.4" diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs index cd7b3d23..85663bf5 100644 --- a/wgpu/src/image.rs +++ b/wgpu/src/image.rs @@ -165,33 +165,13 @@ impl Pipeline { wgpu::VertexBufferLayout { array_stride: mem::size_of::() as u64, step_mode: wgpu::InputStepMode::Instance, - attributes: &[ - wgpu::VertexAttribute { - shader_location: 1, - format: wgpu::VertexFormat::Float32x2, - offset: 0, - }, - wgpu::VertexAttribute { - shader_location: 2, - format: wgpu::VertexFormat::Float32x2, - offset: 4 * 2, - }, - wgpu::VertexAttribute { - shader_location: 3, - format: wgpu::VertexFormat::Float32x2, - offset: 4 * 4, - }, - wgpu::VertexAttribute { - shader_location: 4, - format: wgpu::VertexFormat::Float32x2, - offset: 4 * 6, - }, - wgpu::VertexAttribute { - shader_location: 5, - format: wgpu::VertexFormat::Sint32, - offset: 4 * 8, - }, - ], + attributes: &wgpu::vertex_attr_array!( + 1 => Float32x2, + 2 => Float32x2, + 3 => Float32x2, + 4 => Float32x2, + 5 => Sint32, + ), }, ], }, diff --git a/wgpu/src/quad.rs b/wgpu/src/quad.rs index 6f221ca3..93942fba 100644 --- a/wgpu/src/quad.rs +++ b/wgpu/src/quad.rs @@ -87,38 +87,14 @@ impl Pipeline { wgpu::VertexBufferLayout { array_stride: mem::size_of::() as u64, step_mode: wgpu::InputStepMode::Instance, - attributes: &[ - wgpu::VertexAttribute { - shader_location: 1, - format: wgpu::VertexFormat::Float32x2, - offset: 0, - }, - wgpu::VertexAttribute { - shader_location: 2, - format: wgpu::VertexFormat::Float32x2, - offset: 4 * 2, - }, - wgpu::VertexAttribute { - shader_location: 3, - format: wgpu::VertexFormat::Float32x4, - offset: 4 * (2 + 2), - }, - wgpu::VertexAttribute { - shader_location: 4, - format: wgpu::VertexFormat::Float32x4, - offset: 4 * (2 + 2 + 4), - }, - wgpu::VertexAttribute { - shader_location: 5, - format: wgpu::VertexFormat::Float32, - offset: 4 * (2 + 2 + 4 + 4), - }, - wgpu::VertexAttribute { - shader_location: 6, - format: wgpu::VertexFormat::Float32, - offset: 4 * (2 + 2 + 4 + 4 + 1), - }, - ], + attributes: &wgpu::vertex_attr_array!( + 1 => Float32x2, + 2 => Float32x2, + 3 => Float32x4, + 4 => Float32x4, + 5 => Float32, + 6 => Float32, + ), }, ], }, diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs index 8636b331..65b2b7b0 100644 --- a/wgpu/src/triangle.rs +++ b/wgpu/src/triangle.rs @@ -150,20 +150,12 @@ impl Pipeline { buffers: &[wgpu::VertexBufferLayout { array_stride: mem::size_of::() as u64, step_mode: wgpu::InputStepMode::Vertex, - attributes: &[ + attributes: &wgpu::vertex_attr_array!( // Position - wgpu::VertexAttribute { - shader_location: 0, - format: wgpu::VertexFormat::Float32x2, - offset: 0, - }, + 0 => Float32x2, // Color - wgpu::VertexAttribute { - shader_location: 1, - format: wgpu::VertexFormat::Float32x4, - offset: 4 * 2, - }, - ], + 1 => Float32x4, + ), }], }, fragment: Some(wgpu::FragmentState {