Refactor Viewport and Compositor

This commit is contained in:
Héctor Ramón Jiménez 2020-05-20 20:28:35 +02:00
parent 720e7756f2
commit a1a5fcfd46
24 changed files with 202 additions and 278 deletions

View File

@ -125,17 +125,29 @@ impl Rectangle<f32> {
None
}
}
/// Rounds the [`Rectangle`] to __unsigned__ integer coordinates.
///
/// [`Rectangle`]: struct.Rectangle.html
pub fn round(self) -> Rectangle<u32> {
Rectangle {
x: self.x as u32,
y: self.y as u32,
width: (self.width + 0.5).round() as u32,
height: (self.height + 0.5).round() as u32,
}
}
}
impl std::ops::Mul<f32> for Rectangle<u32> {
impl std::ops::Mul<f32> for Rectangle<f32> {
type Output = Self;
fn mul(self, scale: f32) -> Self {
Self {
x: (self.x as f32 * scale).round() as u32,
y: (self.y as f32 * scale).round() as u32,
width: (self.width as f32 * scale).round() as u32,
height: (self.height as f32 * scale).round() as u32,
x: self.x as f32 * scale,
y: self.y as f32 * scale,
width: self.width * scale,
height: self.height * scale,
}
}
}
@ -151,17 +163,6 @@ impl From<Rectangle<u32>> for Rectangle<f32> {
}
}
impl From<Rectangle<f32>> for Rectangle<u32> {
fn from(rectangle: Rectangle<f32>) -> Rectangle<u32> {
Rectangle {
x: rectangle.x as u32,
y: rectangle.y as u32,
width: (rectangle.width + 0.5).round() as u32,
height: (rectangle.height + 0.5).round() as u32,
}
}
}
impl<T> std::ops::Add<Vector<T>> for Rectangle<T>
where
T: std::ops::Add<Output = T>,

View File

@ -2,11 +2,20 @@ use std::f32;
/// An amount of space in 2 dimensions.
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Size {
pub struct Size<T = f32> {
/// The width.
pub width: f32,
pub width: T,
/// The height.
pub height: f32,
pub height: T,
}
impl<T> Size<T> {
/// Creates a new [`Size`] with the given width and height.
///
/// [`Size`]: struct.Size.html
pub const fn new(width: T, height: T) -> Self {
Size { width, height }
}
}
impl Size {
@ -25,13 +34,6 @@ impl Size {
/// [`Size`]: struct.Size.html
pub const INFINITY: Size = Size::new(f32::INFINITY, f32::INFINITY);
/// Creates a new [`Size`] with the given width and height.
///
/// [`Size`]: struct.Size.html
pub const fn new(width: f32, height: f32) -> Self {
Size { width, height }
}
/// Increments the [`Size`] to account for the given padding.
///
/// [`Size`]: struct.Size.html

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@ -4,9 +4,7 @@ mod scene;
use controls::Controls;
use scene::Scene;
use iced_wgpu::{
wgpu, window::SwapChain, Backend, Primitive, Renderer, Settings, Target,
};
use iced_wgpu::{wgpu, Backend, Primitive, Renderer, Settings, Viewport};
use iced_winit::{
futures, mouse, winit, Cache, Clipboard, Size, UserInterface,
};
@ -22,8 +20,12 @@ pub fn main() {
// Initialize winit
let event_loop = EventLoop::new();
let window = winit::window::Window::new(&event_loop).unwrap();
let mut logical_size =
window.inner_size().to_logical(window.scale_factor());
let physical_size = window.inner_size();
let mut viewport = Viewport::with_physical_size(
Size::new(physical_size.width, physical_size.height),
window.scale_factor(),
);
let mut modifiers = ModifiersState::default();
// Initialize WGPU
@ -55,7 +57,16 @@ pub fn main() {
let mut swap_chain = {
let size = window.inner_size();
SwapChain::new(&device, &surface, format, size.width, size.height)
device.create_swap_chain(
&surface,
&wgpu::SwapChainDescriptor {
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
format: format,
width: size.width,
height: size.height,
present_mode: wgpu::PresentMode::Mailbox,
},
)
};
let mut resized = false;
@ -83,8 +94,11 @@ pub fn main() {
modifiers = new_modifiers;
}
WindowEvent::Resized(new_size) => {
logical_size =
new_size.to_logical(window.scale_factor());
viewport = Viewport::with_physical_size(
Size::new(new_size.width, new_size.height),
window.scale_factor(),
);
resized = true;
}
WindowEvent::CloseRequested => {
@ -117,7 +131,7 @@ pub fn main() {
// First, we build our user interface.
let mut user_interface = UserInterface::build(
controls.view(&scene),
Size::new(logical_size.width, logical_size.height),
viewport.logical_size(),
cache.take().unwrap(),
&mut renderer,
);
@ -151,7 +165,7 @@ pub fn main() {
// user interface.
UserInterface::build(
controls.view(&scene),
Size::new(logical_size.width, logical_size.height),
viewport.logical_size(),
cache.take().unwrap(),
&mut renderer,
)
@ -170,17 +184,19 @@ pub fn main() {
if resized {
let size = window.inner_size();
swap_chain = SwapChain::new(
&device,
swap_chain = device.create_swap_chain(
&surface,
format,
size.width,
size.height,
&wgpu::SwapChainDescriptor {
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
format: format,
width: size.width,
height: size.height,
present_mode: wgpu::PresentMode::Mailbox,
},
);
}
let (frame, viewport) =
swap_chain.next_frame().expect("Next frame");
let frame = swap_chain.get_next_texture().expect("Next frame");
let mut encoder = device.create_command_encoder(
&wgpu::CommandEncoderDescriptor { label: None },
@ -193,12 +209,9 @@ pub fn main() {
let mouse_interaction = renderer.backend_mut().draw(
&mut device,
&mut encoder,
Target {
texture: &frame.view,
viewport,
},
&frame.view,
&viewport,
&output,
window.scale_factor(),
&["Some debug information!"],
);

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@ -47,12 +47,10 @@ impl Backend {
gl: &glow::Context,
viewport: &Viewport,
(primitive, mouse_interaction): &(Primitive, mouse::Interaction),
scale_factor: f64,
overlay_text: &[T],
) -> mouse::Interaction {
let (width, height) = viewport.dimensions();
let scale_factor = scale_factor as f32;
let transformation = viewport.transformation();
let viewport_size = viewport.physical_size();
let projection = viewport.projection();
let mut layers = Layer::generate(primitive, viewport);
layers.push(Layer::overlay(overlay_text, viewport));
@ -60,12 +58,11 @@ impl Backend {
for layer in layers {
self.flush(
gl,
viewport,
scale_factor,
transformation,
viewport.scale_factor() as f32,
projection,
&layer,
width,
height,
viewport_size.width,
viewport_size.height,
);
}
@ -75,19 +72,18 @@ impl Backend {
fn flush(
&mut self,
gl: &glow::Context,
viewport: &Viewport,
scale_factor: f32,
transformation: Transformation,
layer: &Layer<'_>,
target_width: u32,
target_height: u32,
) {
let bounds = layer.bounds * scale_factor;
let bounds = (layer.bounds * scale_factor).round();
if !layer.quads.is_empty() {
self.quad_pipeline.draw(
gl,
viewport,
target_height,
&layer.quads,
transformation,
scale_factor,
@ -175,8 +171,7 @@ impl Backend {
transformation,
glow_glyph::Region {
x: bounds.x,
y: viewport.height()
- (bounds.y + bounds.height).min(viewport.height()),
y: target_height - (bounds.y + bounds.height),
width: bounds.width,
height: bounds.height,
},

View File

@ -1,4 +1,4 @@
use crate::{Transformation, Viewport};
use crate::Transformation;
use glow::HasContext;
use iced_graphics::layer;
use iced_native::Rectangle;
@ -54,7 +54,7 @@ impl Pipeline {
pub fn draw(
&mut self,
gl: &glow::Context,
viewport: &Viewport,
target_height: u32,
instances: &[layer::Quad],
transformation: Transformation,
scale: f32,
@ -64,9 +64,7 @@ impl Pipeline {
gl.enable(glow::SCISSOR_TEST);
gl.scissor(
bounds.x as i32,
(viewport.height()
- (bounds.y + bounds.height).min(viewport.height()))
as i32,
(target_height - (bounds.y + bounds.height)) as i32,
bounds.width as i32,
bounds.height as i32,
);

View File

@ -13,11 +13,11 @@ pub struct Compositor {
gl: Option<glow::Context>,
}
impl iced_native::window::Compositor for Compositor {
impl iced_graphics::window::Compositor for Compositor {
type Settings = Settings;
type Renderer = Renderer;
type Surface = ();
type SwapChain = Viewport;
type SwapChain = ();
fn new(_settings: Self::Settings) -> Self {
let connection = surfman::Connection::new().expect("Create connection");
@ -133,16 +133,14 @@ impl iced_native::window::Compositor for Compositor {
gl.enable(glow::BLEND);
gl.blend_func(glow::SRC_ALPHA, glow::ONE_MINUS_SRC_ALPHA);
}
Viewport::new(width, height)
}
fn draw<T: AsRef<str>>(
&mut self,
renderer: &mut Self::Renderer,
swap_chain: &mut Self::SwapChain,
viewport: &Viewport,
output: &<Self::Renderer as iced_native::Renderer>::Output,
scale_factor: f64,
overlay: &[T],
) -> mouse::Interaction {
let gl = self.gl.as_ref().unwrap();
@ -151,13 +149,7 @@ impl iced_native::window::Compositor for Compositor {
gl.clear(glow::COLOR_BUFFER_BIT);
}
let mouse = renderer.backend_mut().draw(
gl,
swap_chain,
output,
scale_factor,
overlay,
);
let mouse = renderer.backend_mut().draw(gl, viewport, output, overlay);
{
let mut surface = self

View File

@ -13,6 +13,7 @@ font-icons = []
[dependencies]
bytemuck = "1.2"
glam = "0.8"
raw-window-handle = "0.3"
[dependencies.iced_native]
version = "0.2"

View File

@ -7,7 +7,7 @@ use crate::{
};
pub struct Layer<'a> {
pub bounds: Rectangle<u32>,
pub bounds: Rectangle,
pub quads: Vec<Quad>,
pub meshes: Vec<Mesh<'a>>,
pub text: Vec<Text<'a>>,
@ -15,7 +15,7 @@ pub struct Layer<'a> {
}
impl<'a> Layer<'a> {
pub fn new(bounds: Rectangle<u32>) -> Self {
pub fn new(bounds: Rectangle) -> Self {
Self {
bounds,
quads: Vec::new(),
@ -26,14 +26,8 @@ impl<'a> Layer<'a> {
}
pub fn overlay(lines: &'a [impl AsRef<str>], viewport: &Viewport) -> Self {
let (width, height) = viewport.dimensions();
let mut overlay = Layer::new(Rectangle {
x: 0,
y: 0,
width,
height,
});
let mut overlay =
Layer::new(Rectangle::with_size(viewport.logical_size()));
for (i, line) in lines.iter().enumerate() {
let text = Text {
@ -61,28 +55,14 @@ impl<'a> Layer<'a> {
overlay
}
pub(crate) fn intersection(
&self,
rectangle: Rectangle,
) -> Option<Rectangle<u32>> {
let layer_bounds: Rectangle<f32> = self.bounds.into();
layer_bounds.intersection(&rectangle).map(Into::into)
}
pub fn generate(
primitive: &'a Primitive,
viewport: &Viewport,
) -> Vec<Self> {
let mut layers = Vec::new();
let (width, height) = viewport.dimensions();
let first_layer =
Layer::new(Rectangle::with_size(viewport.logical_size()));
layers.push(Layer::new(Rectangle {
x: 0,
y: 0,
width,
height,
}));
let mut layers = vec![first_layer];
Self::process_primitive(&mut layers, Vector::new(0.0, 0.0), primitive);
@ -156,11 +136,11 @@ impl<'a> Layer<'a> {
);
// Only draw visible content
if let Some(clip_bounds) = layer.intersection(bounds) {
if let Some(clip_bounds) = layer.bounds.intersection(&bounds) {
layer.meshes.push(Mesh {
origin: Point::new(translation.x, translation.y),
buffers,
clip_bounds: clip_bounds.into(),
clip_bounds,
});
}
}
@ -170,12 +150,13 @@ impl<'a> Layer<'a> {
content,
} => {
let layer = layers.last_mut().unwrap();
let translated_bounds = *bounds + translation;
// Only draw visible content
if let Some(clip_bounds) =
layer.intersection(*bounds + translation)
layer.bounds.intersection(&translated_bounds)
{
let clip_layer = Layer::new(clip_bounds.into());
let clip_layer = Layer::new(clip_bounds);
let new_layer = Layer::new(layer.bounds);
layers.push(clip_layer);
@ -236,7 +217,7 @@ pub struct Quad {
pub struct Mesh<'a> {
pub origin: Point,
pub buffers: &'a triangle::Mesh2D,
pub clip_bounds: Rectangle<u32>,
pub clip_bounds: Rectangle<f32>,
}
#[derive(Debug, Clone, Copy)]

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@ -10,6 +10,7 @@ pub mod backend;
pub mod font;
pub mod layer;
pub mod triangle;
pub mod window;
#[doc(no_inline)]
pub use widget::*;

View File

@ -1,33 +1,48 @@
use crate::Transformation;
use crate::{Size, Transformation};
/// A viewing region for displaying computer graphics.
#[derive(Debug)]
pub struct Viewport {
width: u32,
height: u32,
transformation: Transformation,
physical_size: Size<u32>,
logical_size: Size<f32>,
scale_factor: f64,
projection: Transformation,
}
impl Viewport {
/// Creates a new [`Viewport`] with the given dimensions.
pub fn new(width: u32, height: u32) -> Viewport {
/// Creates a new [`Viewport`] with the given physical dimensions and scale
/// factor.
///
/// [`Viewport`]: struct.Viewport.html
pub fn with_physical_size(size: Size<u32>, scale_factor: f64) -> Viewport {
Viewport {
width,
height,
transformation: Transformation::orthographic(width, height),
physical_size: size,
logical_size: Size::new(
(size.width as f64 / scale_factor) as f32,
(size.height as f64 / scale_factor) as f32,
),
scale_factor,
projection: Transformation::orthographic(size.width, size.height),
}
}
pub fn height(&self) -> u32 {
self.height
pub fn physical_size(&self) -> Size<u32> {
self.physical_size
}
/// Returns the dimensions of the [`Viewport`].
pub fn dimensions(&self) -> (u32, u32) {
(self.width, self.height)
pub fn physical_height(&self) -> u32 {
self.physical_size.height
}
pub fn transformation(&self) -> Transformation {
self.transformation
pub fn logical_size(&self) -> Size<f32> {
self.logical_size
}
pub fn scale_factor(&self) -> f64 {
self.scale_factor
}
pub fn projection(&self) -> Transformation {
self.projection
}
}

3
graphics/src/window.rs Normal file
View File

@ -0,0 +1,3 @@
mod compositor;
pub use compositor::Compositor;

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@ -1,5 +1,5 @@
use crate::mouse;
use crate::Viewport;
use iced_native::mouse;
use raw_window_handle::HasRawWindowHandle;
/// A graphics compositor that can draw to windows.
@ -8,7 +8,7 @@ pub trait Compositor: Sized {
type Settings: Default + Clone;
/// The iced renderer of the backend.
type Renderer: crate::Renderer;
type Renderer: iced_native::Renderer;
/// The surface of the backend.
type Surface;
@ -53,8 +53,8 @@ pub trait Compositor: Sized {
&mut self,
renderer: &mut Self::Renderer,
swap_chain: &mut Self::SwapChain,
output: &<Self::Renderer as crate::Renderer>::Output,
scale_factor: f64,
viewport: &Viewport,
output: &<Self::Renderer as iced_native::Renderer>::Output,
overlay: &[T],
) -> mouse::Interaction;
}

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@ -9,7 +9,6 @@ repository = "https://github.com/hecrj/iced"
[dependencies]
twox-hash = "1.5"
raw-window-handle = "0.3"
unicode-segmentation = "1.6"
[dependencies.iced_core]

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@ -1,6 +1,4 @@
//! Build window-based GUI applications.
mod compositor;
mod event;
pub use compositor::Compositor;
pub use event::Event;

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@ -1,11 +1,11 @@
use crate::quad;
use crate::text;
use crate::triangle;
use crate::{Settings, Target, Transformation};
use crate::{Settings, Transformation};
use iced_graphics::backend;
use iced_graphics::font;
use iced_graphics::layer::Layer;
use iced_graphics::Primitive;
use iced_graphics::{Primitive, Viewport};
use iced_native::mouse;
use iced_native::{Font, HorizontalAlignment, Size, VerticalAlignment};
@ -62,19 +62,19 @@ impl Backend {
&mut self,
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
target: Target<'_>,
frame: &wgpu::TextureView,
viewport: &Viewport,
(primitive, mouse_interaction): &(Primitive, mouse::Interaction),
scale_factor: f64,
overlay_text: &[T],
) -> mouse::Interaction {
log::debug!("Drawing");
let (width, height) = target.viewport.dimensions();
let scale_factor = scale_factor as f32;
let transformation = target.viewport.transformation();
let target_size = viewport.physical_size();
let scale_factor = viewport.scale_factor() as f32;
let transformation = viewport.projection();
let mut layers = Layer::generate(primitive, &target.viewport);
layers.push(Layer::overlay(overlay_text, &target.viewport));
let mut layers = Layer::generate(primitive, viewport);
layers.push(Layer::overlay(overlay_text, viewport));
for layer in layers {
self.flush(
@ -83,9 +83,9 @@ impl Backend {
transformation,
&layer,
encoder,
target.texture,
width,
height,
&frame,
target_size.width,
target_size.height,
);
}
@ -106,7 +106,7 @@ impl Backend {
target_width: u32,
target_height: u32,
) {
let bounds = layer.bounds * scale_factor;
let bounds = (layer.bounds * scale_factor).round();
if !layer.quads.is_empty() {
self.quad_pipeline.draw(

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@ -34,7 +34,6 @@ pub mod window;
mod backend;
mod quad;
mod target;
mod text;
pub use iced_graphics::{Defaults, Primitive, Viewport};
@ -42,7 +41,6 @@ pub use wgpu;
pub use backend::Backend;
pub use settings::Settings;
pub use target::Target;
#[doc(no_inline)]
pub use widget::*;

View File

@ -1,14 +0,0 @@
use crate::Viewport;
/// A rendering target.
#[derive(Debug)]
pub struct Target<'a> {
/// The texture where graphics will be rendered.
pub texture: &'a wgpu::TextureView,
/// The viewport of the target.
///
/// Most of the time, you will want this to match the dimensions of the
/// texture.
pub viewport: &'a Viewport,
}

View File

@ -326,7 +326,8 @@ impl Pipeline {
for (i, (vertex_offset, index_offset, indices)) in
offsets.into_iter().enumerate()
{
let clip_bounds = meshes[i].clip_bounds * scale_factor;
let clip_bounds =
(meshes[i].clip_bounds * scale_factor).round();
render_pass.set_scissor_rect(
clip_bounds.x,

View File

@ -1,6 +1,4 @@
//! Display rendering results on windows.
mod compositor;
mod swap_chain;
pub use compositor::Compositor;
pub use swap_chain::SwapChain;

View File

@ -1,5 +1,6 @@
use crate::{window::SwapChain, Renderer, Settings, Target};
use crate::{Renderer, Settings};
use iced_graphics::Viewport;
use iced_native::{futures, mouse};
use raw_window_handle::HasRawWindowHandle;
@ -11,11 +12,11 @@ pub struct Compositor {
format: wgpu::TextureFormat,
}
impl iced_native::window::Compositor for Compositor {
impl iced_graphics::window::Compositor for Compositor {
type Settings = Settings;
type Renderer = Renderer;
type Surface = wgpu::Surface;
type SwapChain = SwapChain;
type SwapChain = wgpu::SwapChain;
fn new(settings: Self::Settings) -> Self {
let (device, queue) = futures::executor::block_on(async {
@ -66,19 +67,28 @@ impl iced_native::window::Compositor for Compositor {
surface: &Self::Surface,
width: u32,
height: u32,
) -> SwapChain {
SwapChain::new(&self.device, surface, self.format, width, height)
) -> Self::SwapChain {
self.device.create_swap_chain(
surface,
&wgpu::SwapChainDescriptor {
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
format: self.format,
width,
height,
present_mode: wgpu::PresentMode::Mailbox,
},
)
}
fn draw<T: AsRef<str>>(
&mut self,
renderer: &mut Self::Renderer,
swap_chain: &mut SwapChain,
swap_chain: &mut Self::SwapChain,
viewport: &Viewport,
output: &<Self::Renderer as iced_native::Renderer>::Output,
scale_factor: f64,
overlay: &[T],
) -> mouse::Interaction {
let (frame, viewport) = swap_chain.next_frame().expect("Next frame");
let frame = swap_chain.get_next_texture().expect("Next frame");
let mut encoder = self.device.create_command_encoder(
&wgpu::CommandEncoderDescriptor { label: None },
@ -103,12 +113,9 @@ impl iced_native::window::Compositor for Compositor {
let mouse_interaction = renderer.backend_mut().draw(
&mut self.device,
&mut encoder,
Target {
texture: &frame.view,
viewport,
},
&frame.view,
viewport,
output,
scale_factor,
overlay,
);

View File

@ -1,61 +0,0 @@
use crate::Viewport;
/// The rendering target of a window.
///
/// It represents a series of virtual framebuffers with a scale factor.
#[derive(Debug)]
pub struct SwapChain {
raw: wgpu::SwapChain,
viewport: Viewport,
}
impl SwapChain {}
impl SwapChain {
/// Creates a new [`SwapChain`] for the given surface.
///
/// [`SwapChain`]: struct.SwapChain.html
pub fn new(
device: &wgpu::Device,
surface: &wgpu::Surface,
format: wgpu::TextureFormat,
width: u32,
height: u32,
) -> SwapChain {
SwapChain {
raw: new_swap_chain(surface, format, width, height, device),
viewport: Viewport::new(width, height),
}
}
/// Returns the next frame of the [`SwapChain`] alongside its [`Viewport`].
///
/// [`SwapChain`]: struct.SwapChain.html
/// [`Viewport`]: ../struct.Viewport.html
pub fn next_frame(
&mut self,
) -> Result<(wgpu::SwapChainOutput, &Viewport), wgpu::TimeOut> {
let viewport = &self.viewport;
self.raw.get_next_texture().map(|output| (output, viewport))
}
}
fn new_swap_chain(
surface: &wgpu::Surface,
format: wgpu::TextureFormat,
width: u32,
height: u32,
device: &wgpu::Device,
) -> wgpu::SwapChain {
device.create_swap_chain(
&surface,
&wgpu::SwapChainDescriptor {
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
format,
width,
height,
present_mode: wgpu::PresentMode::Mailbox,
},
)
}

View File

@ -22,5 +22,9 @@ log = "0.4"
version = "0.2"
path = "../native"
[dependencies.iced_graphics]
version = "0.1"
path = "../graphics"
[target.'cfg(target_os = "windows")'.dependencies.winapi]
version = "0.3.6"

View File

@ -1,8 +1,9 @@
use crate::{
conversion, mouse, size::Size, window, Cache, Clipboard, Command, Debug,
Element, Executor, Mode, Proxy, Runtime, Settings, Subscription,
UserInterface,
conversion, mouse, Cache, Clipboard, Command, Debug, Element, Executor,
Mode, Proxy, Runtime, Settings, Size, Subscription, UserInterface,
};
use iced_graphics::window;
use iced_graphics::Viewport;
/// An interactive, native cross-platform application.
///
@ -124,7 +125,7 @@ pub trait Application: Sized {
) where
Self: 'static,
{
use window::Compositor as _;
use iced_graphics::window::Compositor as _;
use winit::{
event::{self, WindowEvent},
event_loop::{ControlFlow, EventLoop},
@ -181,7 +182,11 @@ pub trait Application: Sized {
window_builder.build(&event_loop).expect("Open window")
};
let mut size = Size::new(window.inner_size(), window.scale_factor());
let physical_size = window.inner_size();
let mut viewport = Viewport::with_physical_size(
Size::new(physical_size.width, physical_size.height),
window.scale_factor(),
);
let mut resized = false;
let clipboard = Clipboard::new(&window);
@ -190,21 +195,17 @@ pub trait Application: Sized {
let surface = compositor.create_surface(&window);
let mut renderer = compositor.create_renderer(backend_settings);
let mut swap_chain = {
let physical_size = size.physical();
compositor.create_swap_chain(
&surface,
physical_size.width,
physical_size.height,
)
};
let mut swap_chain = compositor.create_swap_chain(
&surface,
physical_size.width,
physical_size.height,
);
let user_interface = build_user_interface(
&mut application,
Cache::default(),
&mut renderer,
size.logical(),
viewport.logical_size(),
&mut debug,
);
@ -226,16 +227,11 @@ pub trait Application: Sized {
return;
}
// TODO: We should be able to keep a user interface alive
// between events once we remove state references.
//
// This will allow us to rebuild it only when a message is
// handled.
let mut user_interface = build_user_interface(
&mut application,
cache.take().unwrap(),
&mut renderer,
size.logical(),
viewport.logical_size(),
&mut debug,
);
@ -306,7 +302,7 @@ pub trait Application: Sized {
&mut application,
temp_cache,
&mut renderer,
size.logical(),
viewport.logical_size(),
&mut debug,
);
@ -326,7 +322,7 @@ pub trait Application: Sized {
debug.render_started();
if resized {
let physical_size = size.physical();
let physical_size = viewport.physical_size();
swap_chain = compositor.create_swap_chain(
&surface,
@ -340,8 +336,8 @@ pub trait Application: Sized {
let new_mouse_interaction = compositor.draw(
&mut renderer,
&mut swap_chain,
&viewport,
&primitive,
size.scale_factor(),
&debug.overlay(),
);
@ -364,7 +360,12 @@ pub trait Application: Sized {
} => {
match window_event {
WindowEvent::Resized(new_size) => {
size = Size::new(new_size, window.scale_factor());
let size = Size::new(new_size.width, new_size.height);
viewport = Viewport::with_physical_size(
size,
window.scale_factor(),
);
resized = true;
}
WindowEvent::CloseRequested => {
@ -402,7 +403,7 @@ pub trait Application: Sized {
if let Some(event) = conversion::window_event(
&window_event,
size.scale_factor(),
viewport.scale_factor(),
modifiers,
) {
events.push(event);
@ -419,7 +420,7 @@ fn build_user_interface<'a, A: Application>(
application: &'a mut A,
cache: Cache,
renderer: &mut <A::Compositor as window::Compositor>::Renderer,
size: winit::dpi::LogicalSize<f64>,
size: Size,
debug: &mut Debug,
) -> UserInterface<
'a,
@ -431,15 +432,7 @@ fn build_user_interface<'a, A: Application>(
debug.view_finished();
debug.layout_started();
let user_interface = UserInterface::build(
view,
iced_native::Size::new(
size.width.round() as f32,
size.height.round() as f32,
),
cache,
renderer,
);
let user_interface = UserInterface::build(view, size, cache, renderer);
debug.layout_finished();
user_interface

View File

@ -32,7 +32,6 @@ mod application;
mod clipboard;
mod mode;
mod proxy;
mod size;
// We disable debug capabilities on release builds unless the `debug` feature
// is explicitly enabled.