Move Layer
to iced_graphics
This commit is contained in:
parent
e618091248
commit
720e7756f2
@ -1,12 +1,13 @@
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use crate::quad;
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use crate::text;
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use crate::triangle;
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use crate::{Quad, Settings, Transformation, Viewport};
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use crate::{Settings, Transformation, Viewport};
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use iced_graphics::backend;
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use iced_graphics::font;
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use iced_graphics::Layer;
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use iced_graphics::Primitive;
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use iced_native::mouse;
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use iced_native::{Background, Font, Point, Rectangle, Size, Vector};
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use iced_native::{Font, HorizontalAlignment, Size, VerticalAlignment};
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/// A [`glow`] renderer.
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///
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@ -18,30 +19,6 @@ pub struct Backend {
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triangle_pipeline: triangle::Pipeline,
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}
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struct Layer<'a> {
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bounds: Rectangle<u32>,
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quads: Vec<Quad>,
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text: Vec<glow_glyph::Section<'a>>,
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meshes: Vec<(Vector, Rectangle<u32>, &'a triangle::Mesh2D)>,
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}
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impl<'a> Layer<'a> {
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pub fn new(bounds: Rectangle<u32>) -> Self {
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Self {
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bounds,
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quads: Vec::new(),
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text: Vec::new(),
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meshes: Vec::new(),
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}
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}
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pub fn intersection(&self, rectangle: Rectangle) -> Option<Rectangle<u32>> {
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let layer_bounds: Rectangle<f32> = self.bounds.into();
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layer_bounds.intersection(&rectangle).map(Into::into)
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}
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}
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impl Backend {
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/// Creates a new [`Renderer`].
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///
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@ -71,23 +48,14 @@ impl Backend {
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viewport: &Viewport,
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(primitive, mouse_interaction): &(Primitive, mouse::Interaction),
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scale_factor: f64,
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overlay: &[T],
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overlay_text: &[T],
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) -> mouse::Interaction {
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let (width, height) = viewport.dimensions();
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let scale_factor = scale_factor as f32;
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let transformation = viewport.transformation();
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let mut layers = Vec::new();
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layers.push(Layer::new(Rectangle {
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x: 0,
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y: 0,
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width: (width as f32 / scale_factor).round() as u32,
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height: (height as f32 / scale_factor).round() as u32,
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}));
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self.draw_primitive(Vector::new(0.0, 0.0), primitive, &mut layers);
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self.draw_overlay(overlay, &mut layers);
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let mut layers = Layer::generate(primitive, viewport);
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layers.push(Layer::overlay(overlay_text, viewport));
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for layer in layers {
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self.flush(
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@ -104,213 +72,6 @@ impl Backend {
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*mouse_interaction
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}
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fn draw_primitive<'a>(
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&mut self,
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translation: Vector,
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primitive: &'a Primitive,
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layers: &mut Vec<Layer<'a>>,
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) {
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match primitive {
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Primitive::None => {}
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Primitive::Group { primitives } => {
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// TODO: Inspect a bit and regroup (?)
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for primitive in primitives {
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self.draw_primitive(translation, primitive, layers)
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}
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}
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Primitive::Text {
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content,
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bounds,
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size,
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color,
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font,
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horizontal_alignment,
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vertical_alignment,
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} => {
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let layer = layers.last_mut().unwrap();
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layer.text.push(glow_glyph::Section {
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text: &content,
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screen_position: (
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bounds.x + translation.x,
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bounds.y + translation.y,
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),
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bounds: (bounds.width, bounds.height),
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scale: glow_glyph::Scale { x: *size, y: *size },
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color: color.into_linear(),
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font_id: self.text_pipeline.find_font(*font),
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layout: glow_glyph::Layout::default()
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.h_align(match horizontal_alignment {
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iced_native::HorizontalAlignment::Left => {
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glow_glyph::HorizontalAlign::Left
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}
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iced_native::HorizontalAlignment::Center => {
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glow_glyph::HorizontalAlign::Center
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}
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iced_native::HorizontalAlignment::Right => {
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glow_glyph::HorizontalAlign::Right
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}
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})
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.v_align(match vertical_alignment {
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iced_native::VerticalAlignment::Top => {
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glow_glyph::VerticalAlign::Top
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}
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iced_native::VerticalAlignment::Center => {
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glow_glyph::VerticalAlign::Center
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}
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iced_native::VerticalAlignment::Bottom => {
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glow_glyph::VerticalAlign::Bottom
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}
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}),
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..Default::default()
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})
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}
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Primitive::Quad {
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bounds,
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background,
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border_radius,
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border_width,
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border_color,
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} => {
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let layer = layers.last_mut().unwrap();
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// TODO: Move some of these computations to the GPU (?)
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layer.quads.push(Quad {
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position: [
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bounds.x + translation.x,
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bounds.y + translation.y,
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],
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scale: [bounds.width, bounds.height],
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color: match background {
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Background::Color(color) => color.into_linear(),
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},
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border_radius: *border_radius as f32,
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border_width: *border_width as f32,
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border_color: border_color.into_linear(),
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});
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}
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Primitive::Mesh2D { size, buffers } => {
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let layer = layers.last_mut().unwrap();
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// Only draw visible content
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if let Some(clip_bounds) = layer.intersection(Rectangle::new(
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Point::new(translation.x, translation.y),
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*size,
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)) {
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layer.meshes.push((
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translation,
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clip_bounds.into(),
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buffers,
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));
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}
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}
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Primitive::Clip {
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bounds,
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offset,
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content,
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} => {
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let layer = layers.last_mut().unwrap();
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// Only draw visible content
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if let Some(clip_bounds) =
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layer.intersection(*bounds + translation)
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{
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let clip_layer = Layer::new(clip_bounds.into());
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let new_layer = Layer::new(layer.bounds);
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layers.push(clip_layer);
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self.draw_primitive(
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translation
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- Vector::new(offset.x as f32, offset.y as f32),
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content,
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layers,
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);
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layers.push(new_layer);
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}
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}
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Primitive::Translate {
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translation: new_translation,
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content,
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} => {
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self.draw_primitive(
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translation + *new_translation,
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&content,
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layers,
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);
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}
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Primitive::Cached { cache } => {
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self.draw_primitive(translation, &cache, layers);
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}
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#[cfg(feature = "image")]
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Primitive::Image { handle, bounds } => {
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let layer = layers.last_mut().unwrap();
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layer.images.push(Image {
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handle: image::Handle::Raster(handle.clone()),
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position: [
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bounds.x + translation.x,
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bounds.y + translation.y,
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],
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size: [bounds.width, bounds.height],
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});
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}
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#[cfg(not(feature = "image"))]
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Primitive::Image { .. } => {}
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#[cfg(feature = "svg")]
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Primitive::Svg { handle, bounds } => {
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let layer = layers.last_mut().unwrap();
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layer.images.push(Image {
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handle: image::Handle::Vector(handle.clone()),
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position: [
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bounds.x + translation.x,
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bounds.y + translation.y,
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],
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size: [bounds.width, bounds.height],
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});
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}
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#[cfg(not(feature = "svg"))]
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Primitive::Svg { .. } => {}
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}
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}
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fn draw_overlay<'a, T: AsRef<str>>(
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&mut self,
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lines: &'a [T],
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layers: &mut Vec<Layer<'a>>,
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) {
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let first = layers.first().unwrap();
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let mut overlay = Layer::new(first.bounds);
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let font_id = self.text_pipeline.overlay_font();
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let scale = glow_glyph::Scale { x: 20.0, y: 20.0 };
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for (i, line) in lines.iter().enumerate() {
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overlay.text.push(glow_glyph::Section {
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text: line.as_ref(),
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screen_position: (11.0, 11.0 + 25.0 * i as f32),
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color: [0.9, 0.9, 0.9, 1.0],
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scale,
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font_id,
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..glow_glyph::Section::default()
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});
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overlay.text.push(glow_glyph::Section {
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text: line.as_ref(),
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screen_position: (10.0, 10.0 + 25.0 * i as f32),
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color: [0.0, 0.0, 0.0, 1.0],
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scale,
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font_id,
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..glow_glyph::Section::default()
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});
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}
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layers.push(overlay);
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}
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fn flush(
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&mut self,
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gl: &glow::Context,
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@ -352,13 +113,14 @@ impl Backend {
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for text in layer.text.iter() {
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// Target physical coordinates directly to avoid blurry text
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let text = glow_glyph::Section {
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text: text.content,
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// TODO: We `round` here to avoid rerasterizing text when
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// its position changes slightly. This can make text feel a
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// bit "jumpy". We may be able to do better once we improve
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// our text rendering/caching pipeline.
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screen_position: (
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(text.screen_position.0 * scale_factor).round(),
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(text.screen_position.1 * scale_factor).round(),
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(text.bounds.x * scale_factor).round(),
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(text.bounds.y * scale_factor).round(),
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),
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// TODO: Fix precision issues with some scale factors.
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//
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@ -370,14 +132,39 @@ impl Backend {
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// scaling when rendering. This would ensure that both
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// measuring and rendering follow the same layout rules.
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bounds: (
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(text.bounds.0 * scale_factor).ceil(),
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(text.bounds.1 * scale_factor).ceil(),
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(text.bounds.width * scale_factor).ceil(),
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(text.bounds.height * scale_factor).ceil(),
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),
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scale: glow_glyph::Scale {
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x: text.scale.x * scale_factor,
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y: text.scale.y * scale_factor,
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x: text.size * scale_factor,
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y: text.size * scale_factor,
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},
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..*text
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color: text.color,
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font_id: self.text_pipeline.find_font(text.font),
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layout: glow_glyph::Layout::default()
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.h_align(match text.horizontal_alignment {
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HorizontalAlignment::Left => {
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glow_glyph::HorizontalAlign::Left
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}
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HorizontalAlignment::Center => {
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glow_glyph::HorizontalAlign::Center
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}
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HorizontalAlignment::Right => {
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glow_glyph::HorizontalAlign::Right
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}
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})
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.v_align(match text.vertical_alignment {
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VerticalAlignment::Top => {
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glow_glyph::VerticalAlign::Top
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}
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VerticalAlignment::Center => {
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glow_glyph::VerticalAlign::Center
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}
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VerticalAlignment::Bottom => {
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glow_glyph::VerticalAlign::Bottom
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}
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}),
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..Default::default()
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};
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self.text_pipeline.queue(text);
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@ -17,7 +17,6 @@ pub use settings::Settings;
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pub(crate) use backend::Backend;
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pub(crate) use iced_graphics::Transformation;
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pub(crate) use quad::Quad;
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pub type Renderer = iced_graphics::Renderer<Backend>;
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@ -1,7 +1,10 @@
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use crate::{Transformation, Viewport};
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use glow::HasContext;
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use iced_graphics::layer;
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use iced_native::Rectangle;
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const MAX_INSTANCES: usize = 100_000;
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#[derive(Debug)]
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pub struct Pipeline {
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program: <glow::Context as HasContext>::Program,
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@ -37,7 +40,7 @@ impl Pipeline {
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}
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let (vertex_array, instances) =
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unsafe { create_instance_buffer(gl, Quad::MAX) };
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unsafe { create_instance_buffer(gl, MAX_INSTANCES) };
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Pipeline {
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program,
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@ -52,7 +55,7 @@ impl Pipeline {
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&mut self,
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gl: &glow::Context,
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viewport: &Viewport,
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instances: &[Quad],
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instances: &[layer::Quad],
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transformation: Transformation,
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scale: f32,
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bounds: Rectangle<u32>,
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@ -97,7 +100,7 @@ impl Pipeline {
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let total = instances.len();
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while i < total {
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let end = (i + Quad::MAX).min(total);
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let end = (i + MAX_INSTANCES).min(total);
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let amount = end - i;
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unsafe {
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@ -115,7 +118,7 @@ impl Pipeline {
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);
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}
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i += Quad::MAX;
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i += MAX_INSTANCES;
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}
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unsafe {
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@ -126,24 +129,6 @@ impl Pipeline {
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}
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}
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#[derive(Debug, Clone, Copy)]
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#[repr(C)]
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pub struct Quad {
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pub position: [f32; 2],
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pub scale: [f32; 2],
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pub color: [f32; 4],
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pub border_color: [f32; 4],
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pub border_radius: f32,
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pub border_width: f32,
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}
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unsafe impl bytemuck::Zeroable for Quad {}
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unsafe impl bytemuck::Pod for Quad {}
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impl Quad {
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const MAX: usize = 100_000;
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}
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unsafe fn create_program(
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gl: &glow::Context,
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shader_sources: &[(u32, &str)],
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@ -196,11 +181,11 @@ unsafe fn create_instance_buffer(
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gl.bind_buffer(glow::ARRAY_BUFFER, Some(buffer));
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gl.buffer_data_size(
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glow::ARRAY_BUFFER,
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(size * std::mem::size_of::<Quad>()) as i32,
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(size * std::mem::size_of::<layer::Quad>()) as i32,
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glow::DYNAMIC_DRAW,
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);
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let stride = std::mem::size_of::<Quad>() as i32;
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let stride = std::mem::size_of::<layer::Quad>() as i32;
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gl.enable_vertex_attrib_array(0);
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gl.vertex_attrib_pointer_f32(0, 2, glow::FLOAT, false, stride, 0);
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|
@ -1,7 +1,6 @@
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//! Draw meshes of triangles.
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use crate::{settings, Transformation};
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use iced_native::{Rectangle, Vector};
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use std::mem;
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use iced_graphics::layer;
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pub use iced_graphics::triangle::Mesh2D;
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@ -27,7 +26,7 @@ impl Pipeline {
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target_height: u32,
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transformation: Transformation,
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scale_factor: f32,
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meshes: &[(Vector, Rectangle<u32>, &Mesh2D)],
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meshes: &[layer::Mesh<'_>],
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) {
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}
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}
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|
266
graphics/src/layer.rs
Normal file
266
graphics/src/layer.rs
Normal file
@ -0,0 +1,266 @@
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use crate::image;
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use crate::svg;
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use crate::triangle;
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use crate::{
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Background, Font, HorizontalAlignment, Point, Primitive, Rectangle, Size,
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Vector, VerticalAlignment, Viewport,
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};
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pub struct Layer<'a> {
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pub bounds: Rectangle<u32>,
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pub quads: Vec<Quad>,
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pub meshes: Vec<Mesh<'a>>,
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pub text: Vec<Text<'a>>,
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pub images: Vec<Image>,
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}
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impl<'a> Layer<'a> {
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pub fn new(bounds: Rectangle<u32>) -> Self {
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Self {
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bounds,
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quads: Vec::new(),
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meshes: Vec::new(),
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text: Vec::new(),
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images: Vec::new(),
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}
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}
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pub fn overlay(lines: &'a [impl AsRef<str>], viewport: &Viewport) -> Self {
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let (width, height) = viewport.dimensions();
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let mut overlay = Layer::new(Rectangle {
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x: 0,
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y: 0,
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width,
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height,
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});
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for (i, line) in lines.iter().enumerate() {
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let text = Text {
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content: line.as_ref(),
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bounds: Rectangle::new(
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Point::new(11.0, 11.0 + 25.0 * i as f32),
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Size::INFINITY,
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),
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color: [0.9, 0.9, 0.9, 1.0],
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size: 20.0,
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font: Font::Default,
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||||
horizontal_alignment: HorizontalAlignment::Left,
|
||||
vertical_alignment: VerticalAlignment::Top,
|
||||
};
|
||||
|
||||
overlay.text.push(text);
|
||||
|
||||
overlay.text.push(Text {
|
||||
bounds: text.bounds + Vector::new(-1.0, -1.0),
|
||||
color: [0.0, 0.0, 0.0, 1.0],
|
||||
..text
|
||||
});
|
||||
}
|
||||
|
||||
overlay
|
||||
}
|
||||
|
||||
pub(crate) fn intersection(
|
||||
&self,
|
||||
rectangle: Rectangle,
|
||||
) -> Option<Rectangle<u32>> {
|
||||
let layer_bounds: Rectangle<f32> = self.bounds.into();
|
||||
|
||||
layer_bounds.intersection(&rectangle).map(Into::into)
|
||||
}
|
||||
|
||||
pub fn generate(
|
||||
primitive: &'a Primitive,
|
||||
viewport: &Viewport,
|
||||
) -> Vec<Self> {
|
||||
let mut layers = Vec::new();
|
||||
let (width, height) = viewport.dimensions();
|
||||
|
||||
layers.push(Layer::new(Rectangle {
|
||||
x: 0,
|
||||
y: 0,
|
||||
width,
|
||||
height,
|
||||
}));
|
||||
|
||||
Self::process_primitive(&mut layers, Vector::new(0.0, 0.0), primitive);
|
||||
|
||||
layers
|
||||
}
|
||||
|
||||
fn process_primitive(
|
||||
layers: &mut Vec<Self>,
|
||||
translation: Vector,
|
||||
primitive: &'a Primitive,
|
||||
) {
|
||||
match primitive {
|
||||
Primitive::None => {}
|
||||
Primitive::Group { primitives } => {
|
||||
// TODO: Inspect a bit and regroup (?)
|
||||
for primitive in primitives {
|
||||
Self::process_primitive(layers, translation, primitive)
|
||||
}
|
||||
}
|
||||
Primitive::Text {
|
||||
content,
|
||||
bounds,
|
||||
size,
|
||||
color,
|
||||
font,
|
||||
horizontal_alignment,
|
||||
vertical_alignment,
|
||||
} => {
|
||||
let layer = layers.last_mut().unwrap();
|
||||
|
||||
layer.text.push(Text {
|
||||
content,
|
||||
bounds: *bounds + translation,
|
||||
size: *size,
|
||||
color: color.into_linear(),
|
||||
font: *font,
|
||||
horizontal_alignment: *horizontal_alignment,
|
||||
vertical_alignment: *vertical_alignment,
|
||||
});
|
||||
}
|
||||
Primitive::Quad {
|
||||
bounds,
|
||||
background,
|
||||
border_radius,
|
||||
border_width,
|
||||
border_color,
|
||||
} => {
|
||||
let layer = layers.last_mut().unwrap();
|
||||
|
||||
// TODO: Move some of these computations to the GPU (?)
|
||||
layer.quads.push(Quad {
|
||||
position: [
|
||||
bounds.x + translation.x,
|
||||
bounds.y + translation.y,
|
||||
],
|
||||
scale: [bounds.width, bounds.height],
|
||||
color: match background {
|
||||
Background::Color(color) => color.into_linear(),
|
||||
},
|
||||
border_radius: *border_radius as f32,
|
||||
border_width: *border_width as f32,
|
||||
border_color: border_color.into_linear(),
|
||||
});
|
||||
}
|
||||
Primitive::Mesh2D { buffers, size } => {
|
||||
let layer = layers.last_mut().unwrap();
|
||||
|
||||
let bounds = Rectangle::new(
|
||||
Point::new(translation.x, translation.y),
|
||||
*size,
|
||||
);
|
||||
|
||||
// Only draw visible content
|
||||
if let Some(clip_bounds) = layer.intersection(bounds) {
|
||||
layer.meshes.push(Mesh {
|
||||
origin: Point::new(translation.x, translation.y),
|
||||
buffers,
|
||||
clip_bounds: clip_bounds.into(),
|
||||
});
|
||||
}
|
||||
}
|
||||
Primitive::Clip {
|
||||
bounds,
|
||||
offset,
|
||||
content,
|
||||
} => {
|
||||
let layer = layers.last_mut().unwrap();
|
||||
|
||||
// Only draw visible content
|
||||
if let Some(clip_bounds) =
|
||||
layer.intersection(*bounds + translation)
|
||||
{
|
||||
let clip_layer = Layer::new(clip_bounds.into());
|
||||
let new_layer = Layer::new(layer.bounds);
|
||||
|
||||
layers.push(clip_layer);
|
||||
Self::process_primitive(
|
||||
layers,
|
||||
translation
|
||||
- Vector::new(offset.x as f32, offset.y as f32),
|
||||
content,
|
||||
);
|
||||
layers.push(new_layer);
|
||||
}
|
||||
}
|
||||
Primitive::Translate {
|
||||
translation: new_translation,
|
||||
content,
|
||||
} => {
|
||||
Self::process_primitive(
|
||||
layers,
|
||||
translation + *new_translation,
|
||||
&content,
|
||||
);
|
||||
}
|
||||
Primitive::Cached { cache } => {
|
||||
Self::process_primitive(layers, translation, &cache);
|
||||
}
|
||||
Primitive::Image { handle, bounds } => {
|
||||
let layer = layers.last_mut().unwrap();
|
||||
|
||||
layer.images.push(Image::Raster {
|
||||
handle: handle.clone(),
|
||||
bounds: *bounds + translation,
|
||||
});
|
||||
}
|
||||
Primitive::Svg { handle, bounds } => {
|
||||
let layer = layers.last_mut().unwrap();
|
||||
|
||||
layer.images.push(Image::Vector {
|
||||
handle: handle.clone(),
|
||||
bounds: *bounds + translation,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
#[repr(C)]
|
||||
pub struct Quad {
|
||||
pub position: [f32; 2],
|
||||
pub scale: [f32; 2],
|
||||
pub color: [f32; 4],
|
||||
pub border_color: [f32; 4],
|
||||
pub border_radius: f32,
|
||||
pub border_width: f32,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct Mesh<'a> {
|
||||
pub origin: Point,
|
||||
pub buffers: &'a triangle::Mesh2D,
|
||||
pub clip_bounds: Rectangle<u32>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct Text<'a> {
|
||||
pub content: &'a str,
|
||||
pub bounds: Rectangle,
|
||||
pub color: [f32; 4],
|
||||
pub size: f32,
|
||||
pub font: Font,
|
||||
pub horizontal_alignment: HorizontalAlignment,
|
||||
pub vertical_alignment: VerticalAlignment,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub enum Image {
|
||||
Raster {
|
||||
handle: image::Handle,
|
||||
bounds: Rectangle,
|
||||
},
|
||||
Vector {
|
||||
handle: svg::Handle,
|
||||
bounds: Rectangle,
|
||||
},
|
||||
}
|
||||
|
||||
unsafe impl bytemuck::Zeroable for Quad {}
|
||||
unsafe impl bytemuck::Pod for Quad {}
|
@ -8,6 +8,7 @@ mod widget;
|
||||
|
||||
pub mod backend;
|
||||
pub mod font;
|
||||
pub mod layer;
|
||||
pub mod triangle;
|
||||
|
||||
#[doc(no_inline)]
|
||||
@ -16,7 +17,13 @@ pub use widget::*;
|
||||
pub use antialiasing::Antialiasing;
|
||||
pub use backend::Backend;
|
||||
pub use defaults::Defaults;
|
||||
pub use layer::Layer;
|
||||
pub use primitive::Primitive;
|
||||
pub use renderer::Renderer;
|
||||
pub use transformation::Transformation;
|
||||
pub use viewport::Viewport;
|
||||
|
||||
pub use iced_native::{
|
||||
Background, Font, HorizontalAlignment, Point, Rectangle, Size, Vector,
|
||||
VerticalAlignment,
|
||||
};
|
||||
|
@ -82,13 +82,13 @@ pub enum Primitive {
|
||||
///
|
||||
/// It can be used to render many kinds of geometry freely.
|
||||
Mesh2D {
|
||||
/// The vertex and index buffers of the mesh
|
||||
buffers: triangle::Mesh2D,
|
||||
|
||||
/// The size of the drawable region of the mesh.
|
||||
///
|
||||
/// Any geometry that falls out of this region will be clipped.
|
||||
size: Size,
|
||||
|
||||
/// The vertex and index buffers of the mesh
|
||||
buffers: triangle::Mesh2D,
|
||||
},
|
||||
/// A cached primitive.
|
||||
///
|
||||
|
@ -5,6 +5,7 @@
|
||||
pub struct Mesh2D {
|
||||
/// The vertices of the mesh
|
||||
pub vertices: Vec<Vertex2D>,
|
||||
|
||||
/// The list of vertex indices that defines the triangles of the mesh.
|
||||
///
|
||||
/// Therefore, this list should always have a length that is a multiple of
|
||||
|
@ -10,18 +10,18 @@
|
||||
pub mod button;
|
||||
pub mod checkbox;
|
||||
pub mod container;
|
||||
pub mod image;
|
||||
pub mod pane_grid;
|
||||
pub mod progress_bar;
|
||||
pub mod radio;
|
||||
pub mod scrollable;
|
||||
pub mod slider;
|
||||
pub mod svg;
|
||||
pub mod text_input;
|
||||
|
||||
mod column;
|
||||
mod image;
|
||||
mod row;
|
||||
mod space;
|
||||
mod svg;
|
||||
mod text;
|
||||
|
||||
#[doc(no_inline)]
|
||||
|
@ -304,11 +304,11 @@ impl Frame {
|
||||
pub fn into_geometry(mut self) -> Geometry {
|
||||
if !self.buffers.indices.is_empty() {
|
||||
self.primitives.push(Primitive::Mesh2D {
|
||||
size: self.size,
|
||||
buffers: triangle::Mesh2D {
|
||||
vertices: self.buffers.vertices,
|
||||
indices: self.buffers.indices,
|
||||
},
|
||||
size: self.size,
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -4,7 +4,7 @@ use iced_native::image;
|
||||
use iced_native::mouse;
|
||||
use iced_native::Layout;
|
||||
|
||||
pub use iced_native::Image;
|
||||
pub use iced_native::image::{Handle, Image};
|
||||
|
||||
impl<B> image::Renderer for Renderer<B>
|
||||
where
|
||||
|
@ -2,7 +2,7 @@ use crate::backend::{self, Backend};
|
||||
use crate::{Primitive, Renderer};
|
||||
use iced_native::{mouse, svg, Layout};
|
||||
|
||||
pub use iced_native::Svg;
|
||||
pub use iced_native::svg::{Handle, Svg};
|
||||
|
||||
impl<B> svg::Renderer for Renderer<B>
|
||||
where
|
||||
|
@ -1,15 +1,16 @@
|
||||
use crate::quad;
|
||||
use crate::text;
|
||||
use crate::triangle;
|
||||
use crate::{Quad, Settings, Target, Transformation};
|
||||
use crate::{Settings, Target, Transformation};
|
||||
use iced_graphics::backend;
|
||||
use iced_graphics::font;
|
||||
use iced_graphics::layer::Layer;
|
||||
use iced_graphics::Primitive;
|
||||
use iced_native::mouse;
|
||||
use iced_native::{Background, Font, Point, Rectangle, Size, Vector};
|
||||
use iced_native::{Font, HorizontalAlignment, Size, VerticalAlignment};
|
||||
|
||||
#[cfg(any(feature = "image", feature = "svg"))]
|
||||
use crate::image::{self, Image};
|
||||
use crate::image;
|
||||
|
||||
/// A [`wgpu`] renderer.
|
||||
///
|
||||
@ -24,36 +25,6 @@ pub struct Backend {
|
||||
image_pipeline: image::Pipeline,
|
||||
}
|
||||
|
||||
struct Layer<'a> {
|
||||
bounds: Rectangle<u32>,
|
||||
quads: Vec<Quad>,
|
||||
meshes: Vec<(Vector, Rectangle<u32>, &'a triangle::Mesh2D)>,
|
||||
text: Vec<wgpu_glyph::Section<'a>>,
|
||||
|
||||
#[cfg(any(feature = "image", feature = "svg"))]
|
||||
images: Vec<Image>,
|
||||
}
|
||||
|
||||
impl<'a> Layer<'a> {
|
||||
pub fn new(bounds: Rectangle<u32>) -> Self {
|
||||
Self {
|
||||
bounds,
|
||||
quads: Vec::new(),
|
||||
text: Vec::new(),
|
||||
meshes: Vec::new(),
|
||||
|
||||
#[cfg(any(feature = "image", feature = "svg"))]
|
||||
images: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn intersection(&self, rectangle: Rectangle) -> Option<Rectangle<u32>> {
|
||||
let layer_bounds: Rectangle<f32> = self.bounds.into();
|
||||
|
||||
layer_bounds.intersection(&rectangle).map(Into::into)
|
||||
}
|
||||
}
|
||||
|
||||
impl Backend {
|
||||
/// Creates a new [`Renderer`].
|
||||
///
|
||||
@ -94,7 +65,7 @@ impl Backend {
|
||||
target: Target<'_>,
|
||||
(primitive, mouse_interaction): &(Primitive, mouse::Interaction),
|
||||
scale_factor: f64,
|
||||
overlay: &[T],
|
||||
overlay_text: &[T],
|
||||
) -> mouse::Interaction {
|
||||
log::debug!("Drawing");
|
||||
|
||||
@ -102,17 +73,8 @@ impl Backend {
|
||||
let scale_factor = scale_factor as f32;
|
||||
let transformation = target.viewport.transformation();
|
||||
|
||||
let mut layers = Vec::new();
|
||||
|
||||
layers.push(Layer::new(Rectangle {
|
||||
x: 0,
|
||||
y: 0,
|
||||
width,
|
||||
height,
|
||||
}));
|
||||
|
||||
self.draw_primitive(Vector::new(0.0, 0.0), primitive, &mut layers);
|
||||
self.draw_overlay(overlay, &mut layers);
|
||||
let mut layers = Layer::generate(primitive, &target.viewport);
|
||||
layers.push(Layer::overlay(overlay_text, &target.viewport));
|
||||
|
||||
for layer in layers {
|
||||
self.flush(
|
||||
@ -133,213 +95,6 @@ impl Backend {
|
||||
*mouse_interaction
|
||||
}
|
||||
|
||||
fn draw_primitive<'a>(
|
||||
&mut self,
|
||||
translation: Vector,
|
||||
primitive: &'a Primitive,
|
||||
layers: &mut Vec<Layer<'a>>,
|
||||
) {
|
||||
match primitive {
|
||||
Primitive::None => {}
|
||||
Primitive::Group { primitives } => {
|
||||
// TODO: Inspect a bit and regroup (?)
|
||||
for primitive in primitives {
|
||||
self.draw_primitive(translation, primitive, layers)
|
||||
}
|
||||
}
|
||||
Primitive::Text {
|
||||
content,
|
||||
bounds,
|
||||
size,
|
||||
color,
|
||||
font,
|
||||
horizontal_alignment,
|
||||
vertical_alignment,
|
||||
} => {
|
||||
let layer = layers.last_mut().unwrap();
|
||||
|
||||
layer.text.push(wgpu_glyph::Section {
|
||||
text: &content,
|
||||
screen_position: (
|
||||
bounds.x + translation.x,
|
||||
bounds.y + translation.y,
|
||||
),
|
||||
bounds: (bounds.width, bounds.height),
|
||||
scale: wgpu_glyph::Scale { x: *size, y: *size },
|
||||
color: color.into_linear(),
|
||||
font_id: self.text_pipeline.find_font(*font),
|
||||
layout: wgpu_glyph::Layout::default()
|
||||
.h_align(match horizontal_alignment {
|
||||
iced_native::HorizontalAlignment::Left => {
|
||||
wgpu_glyph::HorizontalAlign::Left
|
||||
}
|
||||
iced_native::HorizontalAlignment::Center => {
|
||||
wgpu_glyph::HorizontalAlign::Center
|
||||
}
|
||||
iced_native::HorizontalAlignment::Right => {
|
||||
wgpu_glyph::HorizontalAlign::Right
|
||||
}
|
||||
})
|
||||
.v_align(match vertical_alignment {
|
||||
iced_native::VerticalAlignment::Top => {
|
||||
wgpu_glyph::VerticalAlign::Top
|
||||
}
|
||||
iced_native::VerticalAlignment::Center => {
|
||||
wgpu_glyph::VerticalAlign::Center
|
||||
}
|
||||
iced_native::VerticalAlignment::Bottom => {
|
||||
wgpu_glyph::VerticalAlign::Bottom
|
||||
}
|
||||
}),
|
||||
..Default::default()
|
||||
})
|
||||
}
|
||||
Primitive::Quad {
|
||||
bounds,
|
||||
background,
|
||||
border_radius,
|
||||
border_width,
|
||||
border_color,
|
||||
} => {
|
||||
let layer = layers.last_mut().unwrap();
|
||||
|
||||
// TODO: Move some of these computations to the GPU (?)
|
||||
layer.quads.push(Quad {
|
||||
position: [
|
||||
bounds.x + translation.x,
|
||||
bounds.y + translation.y,
|
||||
],
|
||||
scale: [bounds.width, bounds.height],
|
||||
color: match background {
|
||||
Background::Color(color) => color.into_linear(),
|
||||
},
|
||||
border_radius: *border_radius as f32,
|
||||
border_width: *border_width as f32,
|
||||
border_color: border_color.into_linear(),
|
||||
});
|
||||
}
|
||||
Primitive::Mesh2D { size, buffers } => {
|
||||
let layer = layers.last_mut().unwrap();
|
||||
|
||||
// Only draw visible content
|
||||
if let Some(clip_bounds) = layer.intersection(Rectangle::new(
|
||||
Point::new(translation.x, translation.y),
|
||||
*size,
|
||||
)) {
|
||||
layer.meshes.push((
|
||||
translation,
|
||||
clip_bounds.into(),
|
||||
buffers,
|
||||
));
|
||||
}
|
||||
}
|
||||
Primitive::Clip {
|
||||
bounds,
|
||||
offset,
|
||||
content,
|
||||
} => {
|
||||
let layer = layers.last_mut().unwrap();
|
||||
|
||||
// Only draw visible content
|
||||
if let Some(clip_bounds) =
|
||||
layer.intersection(*bounds + translation)
|
||||
{
|
||||
let clip_layer = Layer::new(clip_bounds.into());
|
||||
let new_layer = Layer::new(layer.bounds);
|
||||
|
||||
layers.push(clip_layer);
|
||||
self.draw_primitive(
|
||||
translation
|
||||
- Vector::new(offset.x as f32, offset.y as f32),
|
||||
content,
|
||||
layers,
|
||||
);
|
||||
layers.push(new_layer);
|
||||
}
|
||||
}
|
||||
Primitive::Translate {
|
||||
translation: new_translation,
|
||||
content,
|
||||
} => {
|
||||
self.draw_primitive(
|
||||
translation + *new_translation,
|
||||
&content,
|
||||
layers,
|
||||
);
|
||||
}
|
||||
|
||||
Primitive::Cached { cache } => {
|
||||
self.draw_primitive(translation, &cache, layers);
|
||||
}
|
||||
|
||||
#[cfg(feature = "image")]
|
||||
Primitive::Image { handle, bounds } => {
|
||||
let layer = layers.last_mut().unwrap();
|
||||
|
||||
layer.images.push(Image {
|
||||
handle: image::Handle::Raster(handle.clone()),
|
||||
position: [
|
||||
bounds.x + translation.x,
|
||||
bounds.y + translation.y,
|
||||
],
|
||||
size: [bounds.width, bounds.height],
|
||||
});
|
||||
}
|
||||
#[cfg(not(feature = "image"))]
|
||||
Primitive::Image { .. } => {}
|
||||
|
||||
#[cfg(feature = "svg")]
|
||||
Primitive::Svg { handle, bounds } => {
|
||||
let layer = layers.last_mut().unwrap();
|
||||
|
||||
layer.images.push(Image {
|
||||
handle: image::Handle::Vector(handle.clone()),
|
||||
position: [
|
||||
bounds.x + translation.x,
|
||||
bounds.y + translation.y,
|
||||
],
|
||||
size: [bounds.width, bounds.height],
|
||||
});
|
||||
}
|
||||
#[cfg(not(feature = "svg"))]
|
||||
Primitive::Svg { .. } => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn draw_overlay<'a, T: AsRef<str>>(
|
||||
&mut self,
|
||||
lines: &'a [T],
|
||||
layers: &mut Vec<Layer<'a>>,
|
||||
) {
|
||||
let first = layers.first().unwrap();
|
||||
let mut overlay = Layer::new(first.bounds);
|
||||
|
||||
let font_id = self.text_pipeline.overlay_font();
|
||||
let scale = wgpu_glyph::Scale { x: 20.0, y: 20.0 };
|
||||
|
||||
for (i, line) in lines.iter().enumerate() {
|
||||
overlay.text.push(wgpu_glyph::Section {
|
||||
text: line.as_ref(),
|
||||
screen_position: (11.0, 11.0 + 25.0 * i as f32),
|
||||
color: [0.9, 0.9, 0.9, 1.0],
|
||||
scale,
|
||||
font_id,
|
||||
..wgpu_glyph::Section::default()
|
||||
});
|
||||
|
||||
overlay.text.push(wgpu_glyph::Section {
|
||||
text: line.as_ref(),
|
||||
screen_position: (10.0, 10.0 + 25.0 * i as f32),
|
||||
color: [0.0, 0.0, 0.0, 1.0],
|
||||
scale,
|
||||
font_id,
|
||||
..wgpu_glyph::Section::default()
|
||||
});
|
||||
}
|
||||
|
||||
layers.push(overlay);
|
||||
}
|
||||
|
||||
fn flush(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
@ -403,13 +158,14 @@ impl Backend {
|
||||
for text in layer.text.iter() {
|
||||
// Target physical coordinates directly to avoid blurry text
|
||||
let text = wgpu_glyph::Section {
|
||||
text: text.content,
|
||||
// TODO: We `round` here to avoid rerasterizing text when
|
||||
// its position changes slightly. This can make text feel a
|
||||
// bit "jumpy". We may be able to do better once we improve
|
||||
// our text rendering/caching pipeline.
|
||||
screen_position: (
|
||||
(text.screen_position.0 * scale_factor).round(),
|
||||
(text.screen_position.1 * scale_factor).round(),
|
||||
(text.bounds.x * scale_factor).round(),
|
||||
(text.bounds.y * scale_factor).round(),
|
||||
),
|
||||
// TODO: Fix precision issues with some scale factors.
|
||||
//
|
||||
@ -421,14 +177,39 @@ impl Backend {
|
||||
// scaling when rendering. This would ensure that both
|
||||
// measuring and rendering follow the same layout rules.
|
||||
bounds: (
|
||||
(text.bounds.0 * scale_factor).ceil(),
|
||||
(text.bounds.1 * scale_factor).ceil(),
|
||||
(text.bounds.width * scale_factor).ceil(),
|
||||
(text.bounds.height * scale_factor).ceil(),
|
||||
),
|
||||
scale: wgpu_glyph::Scale {
|
||||
x: text.scale.x * scale_factor,
|
||||
y: text.scale.y * scale_factor,
|
||||
x: text.size * scale_factor,
|
||||
y: text.size * scale_factor,
|
||||
},
|
||||
..*text
|
||||
color: text.color,
|
||||
font_id: self.text_pipeline.find_font(text.font),
|
||||
layout: wgpu_glyph::Layout::default()
|
||||
.h_align(match text.horizontal_alignment {
|
||||
HorizontalAlignment::Left => {
|
||||
wgpu_glyph::HorizontalAlign::Left
|
||||
}
|
||||
HorizontalAlignment::Center => {
|
||||
wgpu_glyph::HorizontalAlign::Center
|
||||
}
|
||||
HorizontalAlignment::Right => {
|
||||
wgpu_glyph::HorizontalAlign::Right
|
||||
}
|
||||
})
|
||||
.v_align(match text.vertical_alignment {
|
||||
VerticalAlignment::Top => {
|
||||
wgpu_glyph::VerticalAlign::Top
|
||||
}
|
||||
VerticalAlignment::Center => {
|
||||
wgpu_glyph::VerticalAlign::Center
|
||||
}
|
||||
VerticalAlignment::Bottom => {
|
||||
wgpu_glyph::VerticalAlign::Bottom
|
||||
}
|
||||
}),
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
self.text_pipeline.queue(text);
|
||||
|
@ -9,6 +9,7 @@ mod vector;
|
||||
use crate::Transformation;
|
||||
use atlas::Atlas;
|
||||
|
||||
use iced_graphics::layer;
|
||||
use iced_native::Rectangle;
|
||||
use std::cell::RefCell;
|
||||
use std::mem;
|
||||
@ -282,7 +283,7 @@ impl Pipeline {
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
images: &[Image],
|
||||
images: &[layer::Image],
|
||||
transformation: Transformation,
|
||||
bounds: Rectangle<u32>,
|
||||
target: &wgpu::TextureView,
|
||||
@ -297,31 +298,48 @@ impl Pipeline {
|
||||
let mut vector_cache = self.vector_cache.borrow_mut();
|
||||
|
||||
for image in images {
|
||||
match &image.handle {
|
||||
match &image {
|
||||
#[cfg(feature = "image")]
|
||||
Handle::Raster(handle) => {
|
||||
layer::Image::Raster { handle, bounds } => {
|
||||
if let Some(atlas_entry) = raster_cache.upload(
|
||||
handle,
|
||||
device,
|
||||
encoder,
|
||||
&mut self.texture_atlas,
|
||||
) {
|
||||
add_instances(image, atlas_entry, instances);
|
||||
add_instances(
|
||||
[bounds.x, bounds.y],
|
||||
[bounds.width, bounds.height],
|
||||
atlas_entry,
|
||||
instances,
|
||||
);
|
||||
}
|
||||
}
|
||||
#[cfg(not(feature = "image"))]
|
||||
layer::Image::Raster { .. } => {}
|
||||
|
||||
#[cfg(feature = "svg")]
|
||||
Handle::Vector(handle) => {
|
||||
layer::Image::Vector { handle, bounds } => {
|
||||
let size = [bounds.width, bounds.height];
|
||||
|
||||
if let Some(atlas_entry) = vector_cache.upload(
|
||||
handle,
|
||||
image.size,
|
||||
size,
|
||||
_scale,
|
||||
device,
|
||||
encoder,
|
||||
&mut self.texture_atlas,
|
||||
) {
|
||||
add_instances(image, atlas_entry, instances);
|
||||
add_instances(
|
||||
[bounds.x, bounds.y],
|
||||
size,
|
||||
atlas_entry,
|
||||
instances,
|
||||
);
|
||||
}
|
||||
}
|
||||
#[cfg(not(feature = "svg"))]
|
||||
layer::Image::Vector { .. } => {}
|
||||
}
|
||||
}
|
||||
|
||||
@ -437,20 +455,6 @@ impl Pipeline {
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Image {
|
||||
pub handle: Handle,
|
||||
pub position: [f32; 2],
|
||||
pub size: [f32; 2],
|
||||
}
|
||||
|
||||
pub enum Handle {
|
||||
#[cfg(feature = "image")]
|
||||
Raster(image::Handle),
|
||||
|
||||
#[cfg(feature = "svg")]
|
||||
Vector(svg::Handle),
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy, AsBytes)]
|
||||
pub struct Vertex {
|
||||
@ -495,22 +499,23 @@ struct Uniforms {
|
||||
}
|
||||
|
||||
fn add_instances(
|
||||
image: &Image,
|
||||
image_position: [f32; 2],
|
||||
image_size: [f32; 2],
|
||||
entry: &atlas::Entry,
|
||||
instances: &mut Vec<Instance>,
|
||||
) {
|
||||
match entry {
|
||||
atlas::Entry::Contiguous(allocation) => {
|
||||
add_instance(image.position, image.size, allocation, instances);
|
||||
add_instance(image_position, image_size, allocation, instances);
|
||||
}
|
||||
atlas::Entry::Fragmented { fragments, size } => {
|
||||
let scaling_x = image.size[0] / size.0 as f32;
|
||||
let scaling_y = image.size[1] / size.1 as f32;
|
||||
let scaling_x = image_size[0] / size.0 as f32;
|
||||
let scaling_y = image_size[1] / size.1 as f32;
|
||||
|
||||
for fragment in fragments {
|
||||
let allocation = &fragment.allocation;
|
||||
|
||||
let [x, y] = image.position;
|
||||
let [x, y] = image_position;
|
||||
let (fragment_x, fragment_y) = fragment.position;
|
||||
let (fragment_width, fragment_height) = allocation.size();
|
||||
|
||||
|
@ -48,7 +48,6 @@ pub use target::Target;
|
||||
pub use widget::*;
|
||||
|
||||
pub(crate) use iced_graphics::Transformation;
|
||||
pub(crate) use quad::Quad;
|
||||
|
||||
pub type Renderer = iced_graphics::Renderer<Backend>;
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
use crate::Transformation;
|
||||
use iced_graphics::layer;
|
||||
use iced_native::Rectangle;
|
||||
|
||||
use std::mem;
|
||||
@ -107,7 +108,7 @@ impl Pipeline {
|
||||
}],
|
||||
},
|
||||
wgpu::VertexBufferDescriptor {
|
||||
stride: mem::size_of::<Quad>() as u64,
|
||||
stride: mem::size_of::<layer::Quad>() as u64,
|
||||
step_mode: wgpu::InputStepMode::Instance,
|
||||
attributes: &[
|
||||
wgpu::VertexAttributeDescriptor {
|
||||
@ -161,7 +162,7 @@ impl Pipeline {
|
||||
|
||||
let instances = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: None,
|
||||
size: mem::size_of::<Quad>() as u64 * Quad::MAX as u64,
|
||||
size: mem::size_of::<layer::Quad>() as u64 * MAX_INSTANCES as u64,
|
||||
usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
|
||||
});
|
||||
|
||||
@ -179,7 +180,7 @@ impl Pipeline {
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
instances: &[Quad],
|
||||
instances: &[layer::Quad],
|
||||
transformation: Transformation,
|
||||
scale: f32,
|
||||
bounds: Rectangle<u32>,
|
||||
@ -204,11 +205,11 @@ impl Pipeline {
|
||||
let total = instances.len();
|
||||
|
||||
while i < total {
|
||||
let end = (i + Quad::MAX).min(total);
|
||||
let end = (i + MAX_INSTANCES).min(total);
|
||||
let amount = end - i;
|
||||
|
||||
let instance_buffer = device.create_buffer_with_data(
|
||||
&instances[i..end].as_bytes(),
|
||||
bytemuck::cast_slice(&instances[i..end]),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
);
|
||||
|
||||
@ -217,7 +218,7 @@ impl Pipeline {
|
||||
0,
|
||||
&self.instances,
|
||||
0,
|
||||
(mem::size_of::<Quad>() * amount) as u64,
|
||||
(mem::size_of::<layer::Quad>() * amount) as u64,
|
||||
);
|
||||
|
||||
{
|
||||
@ -260,7 +261,7 @@ impl Pipeline {
|
||||
);
|
||||
}
|
||||
|
||||
i += Quad::MAX;
|
||||
i += MAX_INSTANCES;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -288,20 +289,7 @@ const QUAD_VERTS: [Vertex; 4] = [
|
||||
},
|
||||
];
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Clone, Copy, AsBytes)]
|
||||
pub struct Quad {
|
||||
pub position: [f32; 2],
|
||||
pub scale: [f32; 2],
|
||||
pub color: [f32; 4],
|
||||
pub border_color: [f32; 4],
|
||||
pub border_radius: f32,
|
||||
pub border_width: f32,
|
||||
}
|
||||
|
||||
impl Quad {
|
||||
const MAX: usize = 100_000;
|
||||
}
|
||||
const MAX_INSTANCES: usize = 100_000;
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Clone, Copy, AsBytes)]
|
||||
|
@ -57,10 +57,6 @@ impl Pipeline {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn overlay_font(&self) -> wgpu_glyph::FontId {
|
||||
wgpu_glyph::FontId(0)
|
||||
}
|
||||
|
||||
pub fn queue(&mut self, section: wgpu_glyph::Section<'_>) {
|
||||
self.draw_brush.borrow_mut().queue(section);
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
//! Draw meshes of triangles.
|
||||
use crate::{settings, Transformation};
|
||||
use iced_native::{Rectangle, Vector};
|
||||
use iced_graphics::layer;
|
||||
use std::mem;
|
||||
use zerocopy::AsBytes;
|
||||
|
||||
@ -204,14 +204,16 @@ impl Pipeline {
|
||||
target_height: u32,
|
||||
transformation: Transformation,
|
||||
scale_factor: f32,
|
||||
meshes: &[(Vector, Rectangle<u32>, &Mesh2D)],
|
||||
meshes: &[layer::Mesh<'_>],
|
||||
) {
|
||||
// This looks a bit crazy, but we are just counting how many vertices
|
||||
// and indices we will need to handle.
|
||||
// TODO: Improve readability
|
||||
let (total_vertices, total_indices) = meshes
|
||||
.iter()
|
||||
.map(|(_, _, mesh)| (mesh.vertices.len(), mesh.indices.len()))
|
||||
.map(|layer::Mesh { buffers, .. }| {
|
||||
(buffers.vertices.len(), buffers.indices.len())
|
||||
})
|
||||
.fold((0, 0), |(total_v, total_i), (v, i)| {
|
||||
(total_v + v, total_i + i)
|
||||
});
|
||||
@ -232,18 +234,18 @@ impl Pipeline {
|
||||
let mut last_index = 0;
|
||||
|
||||
// We upload everything upfront
|
||||
for (origin, _, mesh) in meshes {
|
||||
for mesh in meshes {
|
||||
let transform = (transformation
|
||||
* Transformation::translate(origin.x, origin.y))
|
||||
* Transformation::translate(mesh.origin.x, mesh.origin.y))
|
||||
.into();
|
||||
|
||||
let vertex_buffer = device.create_buffer_with_data(
|
||||
bytemuck::cast_slice(&mesh.vertices),
|
||||
bytemuck::cast_slice(&mesh.buffers.vertices),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
);
|
||||
|
||||
let index_buffer = device.create_buffer_with_data(
|
||||
mesh.indices.as_bytes(),
|
||||
mesh.buffers.indices.as_bytes(),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
);
|
||||
|
||||
@ -252,7 +254,8 @@ impl Pipeline {
|
||||
0,
|
||||
&self.vertex_buffer.raw,
|
||||
(std::mem::size_of::<Vertex2D>() * last_vertex) as u64,
|
||||
(std::mem::size_of::<Vertex2D>() * mesh.vertices.len()) as u64,
|
||||
(std::mem::size_of::<Vertex2D>() * mesh.buffers.vertices.len())
|
||||
as u64,
|
||||
);
|
||||
|
||||
encoder.copy_buffer_to_buffer(
|
||||
@ -260,18 +263,19 @@ impl Pipeline {
|
||||
0,
|
||||
&self.index_buffer.raw,
|
||||
(std::mem::size_of::<u32>() * last_index) as u64,
|
||||
(std::mem::size_of::<u32>() * mesh.indices.len()) as u64,
|
||||
(std::mem::size_of::<u32>() * mesh.buffers.indices.len())
|
||||
as u64,
|
||||
);
|
||||
|
||||
uniforms.push(transform);
|
||||
offsets.push((
|
||||
last_vertex as u64,
|
||||
last_index as u64,
|
||||
mesh.indices.len(),
|
||||
mesh.buffers.indices.len(),
|
||||
));
|
||||
|
||||
last_vertex += mesh.vertices.len();
|
||||
last_index += mesh.indices.len();
|
||||
last_vertex += mesh.buffers.vertices.len();
|
||||
last_index += mesh.buffers.indices.len();
|
||||
}
|
||||
|
||||
let uniforms_buffer = device.create_buffer_with_data(
|
||||
@ -322,13 +326,13 @@ impl Pipeline {
|
||||
for (i, (vertex_offset, index_offset, indices)) in
|
||||
offsets.into_iter().enumerate()
|
||||
{
|
||||
let bounds = meshes[i].1 * scale_factor;
|
||||
let clip_bounds = meshes[i].clip_bounds * scale_factor;
|
||||
|
||||
render_pass.set_scissor_rect(
|
||||
bounds.x,
|
||||
bounds.y,
|
||||
bounds.width,
|
||||
bounds.height,
|
||||
clip_bounds.x,
|
||||
clip_bounds.y,
|
||||
clip_bounds.width,
|
||||
clip_bounds.height,
|
||||
);
|
||||
|
||||
render_pass.set_bind_group(
|
||||
|
Loading…
Reference in New Issue
Block a user