Finish `clock` example
This commit is contained in:
parent
f34407bfda
commit
578ea4abb8
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@ -9,5 +9,7 @@ publish = false
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canvas = []
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[dependencies]
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iced = { path = "../..", features = ["canvas", "async-std"] }
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iced = { path = "../..", features = ["canvas", "async-std", "debug"] }
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iced_native = { path = "../../native" }
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chrono = "0.4"
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async-std = { version = "1.0", features = ["unstable"] }
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@ -1,6 +1,6 @@
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use iced::{
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canvas, executor, Application, Canvas, Color, Command, Element, Length,
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Point, Settings,
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canvas, executor, Application, Canvas, Color, Command, Container, Element,
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Length, Point, Settings, Subscription, Vector,
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};
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pub fn main() {
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@ -53,11 +53,21 @@ impl Application for Clock {
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Command::none()
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}
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fn subscription(&self) -> Subscription<Message> {
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time::every(std::time::Duration::from_millis(500)).map(Message::Tick)
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}
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fn view(&mut self) -> Element<Message> {
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Canvas::new()
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let canvas = Canvas::new()
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.width(Length::Units(400))
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.height(Length::Units(400))
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.push(self.clock.with(&self.now));
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Container::new(canvas)
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.width(Length::Fill)
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.height(Length::Fill)
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.push(self.clock.with(&self.now))
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.center_x()
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.center_y()
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.into()
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}
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}
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@ -85,6 +95,7 @@ impl canvas::layer::Drawable for LocalTime {
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fn draw(&self, frame: &mut canvas::Frame) {
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let center = frame.center();
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let radius = frame.width().min(frame.height()) as f32 / 2.0;
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let offset = Vector::new(center.x, center.y);
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let path = canvas::Path::new(|path| {
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path.arc(canvas::path::Arc {
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@ -104,6 +115,7 @@ impl canvas::layer::Drawable for LocalTime {
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n: u32,
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total: u32,
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length: f32,
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offset: Vector,
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path: &mut canvas::path::Builder,
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) {
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let turns = n as f32 / total as f32;
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@ -112,15 +124,15 @@ impl canvas::layer::Drawable for LocalTime {
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let x = length * t.cos();
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let y = length * t.sin();
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path.line_to(Point::new(x, y));
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path.line_to(Point::new(x, y) + offset);
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}
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let path = canvas::Path::new(|path| {
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path.move_to(center);
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draw_handle(self.hour, 12, 0.6 * radius, path);
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draw_handle(self.hour, 12, 0.5 * radius, offset, path);
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path.move_to(center);
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draw_handle(self.minute, 60, 0.9 * radius, path)
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draw_handle(self.minute, 60, 0.8 * radius, offset, path)
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});
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frame.stroke(
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@ -135,7 +147,7 @@ impl canvas::layer::Drawable for LocalTime {
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let path = canvas::Path::new(|path| {
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path.move_to(center);
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draw_handle(self.second, 60, 0.9 * radius, path)
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draw_handle(self.second, 60, 0.8 * radius, offset, path)
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});
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frame.stroke(
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@ -149,3 +161,40 @@ impl canvas::layer::Drawable for LocalTime {
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);
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}
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}
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mod time {
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use iced::futures;
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pub fn every(
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duration: std::time::Duration,
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) -> iced::Subscription<chrono::DateTime<chrono::Local>> {
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iced::Subscription::from_recipe(Every(duration))
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}
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struct Every(std::time::Duration);
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impl<H, I> iced_native::subscription::Recipe<H, I> for Every
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where
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H: std::hash::Hasher,
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{
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type Output = chrono::DateTime<chrono::Local>;
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fn hash(&self, state: &mut H) {
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use std::hash::Hash;
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std::any::TypeId::of::<Self>().hash(state);
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self.0.hash(state);
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}
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fn stream(
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self: Box<Self>,
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_input: futures::stream::BoxStream<'static, I>,
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) -> futures::stream::BoxStream<'static, Self::Output> {
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use futures::stream::StreamExt;
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async_std::stream::interval(self.0)
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.map(|_| chrono::Local::now())
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.boxed()
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}
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}
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}
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@ -1,5 +1,5 @@
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use iced_native::{
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image, svg, Background, Color, Font, HorizontalAlignment, Rectangle,
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image, svg, Background, Color, Font, HorizontalAlignment, Point, Rectangle,
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Vector, VerticalAlignment,
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};
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@ -73,7 +73,13 @@ pub enum Primitive {
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/// A low-level primitive to render a mesh of triangles.
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///
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/// It can be used to render many kinds of geometry freely.
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Mesh2D(Arc<triangle::Mesh2D>),
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Mesh2D {
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/// The top-left coordinate of the mesh
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origin: Point,
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/// The vertex and index buffers of the mesh
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buffers: Arc<triangle::Mesh2D>,
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},
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}
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impl Default for Primitive {
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@ -26,7 +26,7 @@ struct Layer<'a> {
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offset: Vector<u32>,
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quads: Vec<Quad>,
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images: Vec<Image>,
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meshes: Vec<Arc<triangle::Mesh2D>>,
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meshes: Vec<(Point, Arc<triangle::Mesh2D>)>,
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text: Vec<wgpu_glyph::Section<'a>>,
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}
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@ -229,8 +229,8 @@ impl Renderer {
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scale: [bounds.width, bounds.height],
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});
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}
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Primitive::Mesh2D(mesh) => {
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layer.meshes.push(mesh.clone());
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Primitive::Mesh2D { origin, buffers } => {
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layer.meshes.push((*origin, buffers.clone()));
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}
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Primitive::Clip {
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bounds,
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@ -313,9 +313,10 @@ impl Renderer {
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if layer.meshes.len() > 0 {
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let translated = transformation
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* Transformation::scale(scale_factor, scale_factor)
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* Transformation::translate(
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-(layer.offset.x as f32) * scale_factor,
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-(layer.offset.y as f32) * scale_factor,
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-(layer.offset.x as f32),
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-(layer.offset.y as f32),
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);
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self.triangle_pipeline.draw(
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encoder,
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target,
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translated,
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scale_factor,
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&layer.meshes,
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bounds,
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);
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@ -7,11 +7,9 @@ layout(location = 0) out vec4 o_Color;
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layout (set = 0, binding = 0) uniform Globals {
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mat4 u_Transform;
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float u_Scale;
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};
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void main() {
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vec2 p_Position = i_Position * u_Scale;
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gl_Position = u_Transform * vec4(p_Position, 0.0, 1.0);
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gl_Position = u_Transform * vec4(i_Position, 0.0, 1.0);
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o_Color = i_Color;
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}
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Binary file not shown.
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@ -1,6 +1,6 @@
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//! Draw meshes of triangles.
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use crate::Transformation;
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use iced_native::Rectangle;
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use iced_native::{Point, Rectangle};
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use std::{mem, sync::Arc};
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#[derive(Debug)]
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encoder: &mut wgpu::CommandEncoder,
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target: &wgpu::TextureView,
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transformation: Transformation,
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scale: f32,
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meshes: &Vec<Arc<Mesh2D>>,
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meshes: &Vec<(Point, Arc<Mesh2D>)>,
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bounds: Rectangle<u32>,
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) {
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for (origin, mesh) in meshes {
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let uniforms = Uniforms {
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transform: transformation.into(),
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scale,
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transform: (transformation
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* Transformation::translate(origin.x, origin.y))
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.into(),
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};
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let constants_buffer = device
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std::mem::size_of::<Uniforms>() as u64,
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);
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let vertices_buffer = device
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.create_buffer_mapped(
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mesh.vertices.len(),
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wgpu::BufferUsage::VERTEX,
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)
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.fill_from_slice(&mesh.vertices);
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let indices_buffer = device
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.create_buffer_mapped(
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mesh.indices.len(),
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wgpu::BufferUsage::INDEX,
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)
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.fill_from_slice(&mesh.indices);
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let mut render_pass =
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encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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color_attachments: &[
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depth_stencil_attachment: None,
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});
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for mesh in meshes {
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let vertices_buffer = device
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.create_buffer_mapped(
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mesh.vertices.len(),
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wgpu::BufferUsage::VERTEX,
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)
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.fill_from_slice(&mesh.vertices);
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let indices_buffer = device
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.create_buffer_mapped(
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mesh.indices.len(),
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wgpu::BufferUsage::INDEX,
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)
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.fill_from_slice(&mesh.indices);
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render_pass.set_pipeline(&self.pipeline);
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render_pass.set_bind_group(0, &self.constants, &[]);
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render_pass.set_index_buffer(&indices_buffer, 0);
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@ -203,14 +203,12 @@ impl Pipeline {
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#[derive(Debug, Clone, Copy)]
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struct Uniforms {
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transform: [f32; 16],
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scale: f32,
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}
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impl Default for Uniforms {
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fn default() -> Self {
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Self {
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transform: *Transformation::identity().as_ref(),
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scale: 1.0,
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}
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}
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}
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@ -68,7 +68,6 @@ impl<'a, Message> Widget<Message, Renderer> for Canvas<'a> {
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limits: &layout::Limits,
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) -> layout::Node {
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let limits = limits.width(self.width).height(self.height);
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let size = limits.resolve(Size::ZERO);
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layout::Node::new(size)
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@ -78,10 +77,26 @@ impl<'a, Message> Widget<Message, Renderer> for Canvas<'a> {
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&self,
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_renderer: &mut Renderer,
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_defaults: &Defaults,
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_layout: Layout<'_>,
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layout: Layout<'_>,
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_cursor_position: Point,
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) -> (Primitive, MouseCursor) {
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(Primitive::None, MouseCursor::Idle)
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let bounds = layout.bounds();
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let origin = Point::new(bounds.x, bounds.y);
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let size = Size::new(bounds.width, bounds.height);
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(
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Primitive::Group {
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primitives: self
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.layers
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.iter()
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.map(|layer| Primitive::Mesh2D {
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origin,
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buffers: layer.draw(size),
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})
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.collect(),
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},
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MouseCursor::Idle,
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)
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}
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fn hash_layout(&self, state: &mut Hasher) {
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@ -7,13 +7,13 @@ use crate::{
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#[derive(Debug)]
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pub struct Frame {
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width: u32,
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height: u32,
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width: f32,
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height: f32,
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buffers: lyon::tessellation::VertexBuffers<triangle::Vertex2D, u16>,
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}
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impl Frame {
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pub(crate) fn new(width: u32, height: u32) -> Frame {
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pub fn new(width: f32, height: f32) -> Frame {
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Frame {
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width,
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height,
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@ -21,16 +21,16 @@ impl Frame {
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}
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}
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pub fn width(&self) -> u32 {
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pub fn width(&self) -> f32 {
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self.width
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}
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pub fn height(&self) -> u32 {
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pub fn height(&self) -> f32 {
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self.height
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}
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pub fn center(&self) -> Point {
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Point::new(self.width as f32 / 2.0, self.height as f32 / 2.0)
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Point::new(self.width / 2.0, self.height / 2.0)
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}
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pub fn fill(&mut self, path: &Path, fill: Fill) {
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@ -74,6 +74,13 @@ impl Frame {
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.tessellate_path(path.raw(), &options, &mut buffers)
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.expect("Stroke path");
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}
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pub fn into_mesh(self) -> triangle::Mesh2D {
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triangle::Mesh2D {
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vertices: self.buffers.vertices,
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indices: self.buffers.indices,
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}
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}
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}
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struct FillVertex([f32; 4]);
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@ -1,13 +1,28 @@
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use crate::canvas::Frame;
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use crate::{canvas::Frame, triangle};
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pub trait Layer: std::fmt::Debug {}
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use iced_native::Size;
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use std::cell::RefCell;
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use std::sync::Arc;
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pub trait Layer: std::fmt::Debug {
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fn draw(&self, bounds: Size) -> Arc<triangle::Mesh2D>;
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}
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use std::marker::PhantomData;
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use std::sync::{Arc, Weak};
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#[derive(Debug)]
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pub struct Cached<T: Drawable> {
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input: PhantomData<T>,
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cache: RefCell<Cache>,
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}
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#[derive(Debug)]
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enum Cache {
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Empty,
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Filled {
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mesh: Arc<triangle::Mesh2D>,
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bounds: Size,
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},
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}
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impl<T> Cached<T>
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|
@ -15,14 +30,19 @@ where
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T: Drawable + std::fmt::Debug,
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{
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pub fn new() -> Self {
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Cached { input: PhantomData }
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Cached {
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input: PhantomData,
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cache: RefCell::new(Cache::Empty),
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}
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}
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pub fn clear(&mut self) {}
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pub fn clear(&mut self) {
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*self.cache.borrow_mut() = Cache::Empty;
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}
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pub fn with<'a>(&'a self, input: &'a T) -> impl Layer + 'a {
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Bind {
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cache: self,
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layer: self,
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input: input,
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}
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}
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|
@ -30,11 +50,38 @@ where
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#[derive(Debug)]
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struct Bind<'a, T: Drawable> {
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cache: &'a Cached<T>,
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layer: &'a Cached<T>,
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input: &'a T,
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}
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impl<'a, T> Layer for Bind<'a, T> where T: Drawable + std::fmt::Debug {}
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impl<'a, T> Layer for Bind<'a, T>
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where
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T: Drawable + std::fmt::Debug,
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{
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fn draw(&self, current_bounds: Size) -> Arc<triangle::Mesh2D> {
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use std::ops::Deref;
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|
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if let Cache::Filled { mesh, bounds } =
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self.layer.cache.borrow().deref()
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{
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if *bounds == current_bounds {
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return mesh.clone();
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}
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}
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let mut frame = Frame::new(current_bounds.width, current_bounds.height);
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self.input.draw(&mut frame);
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let mesh = Arc::new(frame.into_mesh());
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*self.layer.cache.borrow_mut() = Cache::Filled {
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mesh: mesh.clone(),
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bounds: current_bounds,
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};
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|
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mesh
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}
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}
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|
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pub trait Drawable {
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fn draw(&self, frame: &mut Frame);
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|
|
|
@ -58,6 +58,8 @@ impl Builder {
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sweep_angle: lyon::math::Angle::radians(ellipse.end_angle),
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};
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let _ = self.raw.move_to(arc.sample(0.0));
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|
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arc.for_each_quadratic_bezier(&mut |curve| {
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let _ = self.raw.quadratic_bezier_to(curve.ctrl, curve.to);
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});
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