Implement `Frame::fill` and `Frame::stroke`
This commit is contained in:
parent
74dd79e97f
commit
f34407bfda
|
@ -133,6 +133,16 @@ impl Default for LineCap {
|
|||
}
|
||||
}
|
||||
|
||||
impl From<LineCap> for lyon::tessellation::LineCap {
|
||||
fn from(line_cap: LineCap) -> lyon::tessellation::LineCap {
|
||||
match line_cap {
|
||||
LineCap::Butt => lyon::tessellation::LineCap::Butt,
|
||||
LineCap::Square => lyon::tessellation::LineCap::Square,
|
||||
LineCap::Round => lyon::tessellation::LineCap::Round,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub enum LineJoin {
|
||||
Miter,
|
||||
|
@ -146,6 +156,16 @@ impl Default for LineJoin {
|
|||
}
|
||||
}
|
||||
|
||||
impl From<LineJoin> for lyon::tessellation::LineJoin {
|
||||
fn from(line_join: LineJoin) -> lyon::tessellation::LineJoin {
|
||||
match line_join {
|
||||
LineJoin::Miter => lyon::tessellation::LineJoin::Miter,
|
||||
LineJoin::Round => lyon::tessellation::LineJoin::Round,
|
||||
LineJoin::Bevel => lyon::tessellation::LineJoin::Bevel,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub enum Fill {
|
||||
Color(Color),
|
||||
|
|
|
@ -33,7 +33,79 @@ impl Frame {
|
|||
Point::new(self.width as f32 / 2.0, self.height as f32 / 2.0)
|
||||
}
|
||||
|
||||
pub fn fill(&mut self, path: &Path, fill: Fill) {}
|
||||
pub fn fill(&mut self, path: &Path, fill: Fill) {
|
||||
use lyon::tessellation::{
|
||||
BuffersBuilder, FillOptions, FillTessellator,
|
||||
};
|
||||
|
||||
pub fn stroke(&mut self, path: &Path, stroke: Stroke) {}
|
||||
let mut buffers = BuffersBuilder::new(
|
||||
&mut self.buffers,
|
||||
FillVertex(match fill {
|
||||
Fill::Color(color) => color.into_linear(),
|
||||
}),
|
||||
);
|
||||
|
||||
let mut tessellator = FillTessellator::new();
|
||||
|
||||
let _ = tessellator
|
||||
.tessellate_path(path.raw(), &FillOptions::default(), &mut buffers)
|
||||
.expect("Tessellate path");
|
||||
}
|
||||
|
||||
pub fn stroke(&mut self, path: &Path, stroke: Stroke) {
|
||||
use lyon::tessellation::{
|
||||
BuffersBuilder, StrokeOptions, StrokeTessellator,
|
||||
};
|
||||
|
||||
let mut buffers = BuffersBuilder::new(
|
||||
&mut self.buffers,
|
||||
StrokeVertex(stroke.color.into_linear()),
|
||||
);
|
||||
|
||||
let mut tessellator = StrokeTessellator::new();
|
||||
|
||||
let mut options = StrokeOptions::default();
|
||||
options.line_width = stroke.width;
|
||||
options.start_cap = stroke.line_cap.into();
|
||||
options.end_cap = stroke.line_cap.into();
|
||||
options.line_join = stroke.line_join.into();
|
||||
|
||||
let _ = tessellator
|
||||
.tessellate_path(path.raw(), &options, &mut buffers)
|
||||
.expect("Stroke path");
|
||||
}
|
||||
}
|
||||
|
||||
struct FillVertex([f32; 4]);
|
||||
|
||||
impl lyon::tessellation::FillVertexConstructor<triangle::Vertex2D>
|
||||
for FillVertex
|
||||
{
|
||||
fn new_vertex(
|
||||
&mut self,
|
||||
position: lyon::math::Point,
|
||||
_attributes: lyon::tessellation::FillAttributes<'_>,
|
||||
) -> triangle::Vertex2D {
|
||||
triangle::Vertex2D {
|
||||
position: [position.x, position.y],
|
||||
color: self.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct StrokeVertex([f32; 4]);
|
||||
|
||||
impl lyon::tessellation::StrokeVertexConstructor<triangle::Vertex2D>
|
||||
for StrokeVertex
|
||||
{
|
||||
fn new_vertex(
|
||||
&mut self,
|
||||
position: lyon::math::Point,
|
||||
_attributes: lyon::tessellation::StrokeAttributes<'_, '_>,
|
||||
) -> triangle::Vertex2D {
|
||||
triangle::Vertex2D {
|
||||
position: [position.x, position.y],
|
||||
color: self.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,10 +9,16 @@ impl Path {
|
|||
pub fn new(f: impl FnOnce(&mut Builder)) -> Self {
|
||||
let mut builder = Builder::new();
|
||||
|
||||
// TODO: Make it pure instead of side-effect-based (?)
|
||||
f(&mut builder);
|
||||
|
||||
builder.build()
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub(crate) fn raw(&self) -> &lyon::path::Path {
|
||||
&self.raw
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(missing_debug_implementations)]
|
||||
|
|
Loading…
Reference in New Issue