Finish `clock` example

This commit is contained in:
Héctor Ramón Jiménez 2020-02-12 08:49:42 +01:00
parent f34407bfda
commit 578ea4abb8
11 changed files with 200 additions and 76 deletions

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@ -9,5 +9,7 @@ publish = false
canvas = [] canvas = []
[dependencies] [dependencies]
iced = { path = "../..", features = ["canvas", "async-std"] } iced = { path = "../..", features = ["canvas", "async-std", "debug"] }
iced_native = { path = "../../native" }
chrono = "0.4" chrono = "0.4"
async-std = { version = "1.0", features = ["unstable"] }

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@ -1,6 +1,6 @@
use iced::{ use iced::{
canvas, executor, Application, Canvas, Color, Command, Element, Length, canvas, executor, Application, Canvas, Color, Command, Container, Element,
Point, Settings, Length, Point, Settings, Subscription, Vector,
}; };
pub fn main() { pub fn main() {
@ -53,11 +53,21 @@ impl Application for Clock {
Command::none() Command::none()
} }
fn subscription(&self) -> Subscription<Message> {
time::every(std::time::Duration::from_millis(500)).map(Message::Tick)
}
fn view(&mut self) -> Element<Message> { fn view(&mut self) -> Element<Message> {
Canvas::new() let canvas = Canvas::new()
.width(Length::Units(400))
.height(Length::Units(400))
.push(self.clock.with(&self.now));
Container::new(canvas)
.width(Length::Fill) .width(Length::Fill)
.height(Length::Fill) .height(Length::Fill)
.push(self.clock.with(&self.now)) .center_x()
.center_y()
.into() .into()
} }
} }
@ -85,6 +95,7 @@ impl canvas::layer::Drawable for LocalTime {
fn draw(&self, frame: &mut canvas::Frame) { fn draw(&self, frame: &mut canvas::Frame) {
let center = frame.center(); let center = frame.center();
let radius = frame.width().min(frame.height()) as f32 / 2.0; let radius = frame.width().min(frame.height()) as f32 / 2.0;
let offset = Vector::new(center.x, center.y);
let path = canvas::Path::new(|path| { let path = canvas::Path::new(|path| {
path.arc(canvas::path::Arc { path.arc(canvas::path::Arc {
@ -104,6 +115,7 @@ impl canvas::layer::Drawable for LocalTime {
n: u32, n: u32,
total: u32, total: u32,
length: f32, length: f32,
offset: Vector,
path: &mut canvas::path::Builder, path: &mut canvas::path::Builder,
) { ) {
let turns = n as f32 / total as f32; let turns = n as f32 / total as f32;
@ -112,15 +124,15 @@ impl canvas::layer::Drawable for LocalTime {
let x = length * t.cos(); let x = length * t.cos();
let y = length * t.sin(); let y = length * t.sin();
path.line_to(Point::new(x, y)); path.line_to(Point::new(x, y) + offset);
} }
let path = canvas::Path::new(|path| { let path = canvas::Path::new(|path| {
path.move_to(center); path.move_to(center);
draw_handle(self.hour, 12, 0.6 * radius, path); draw_handle(self.hour, 12, 0.5 * radius, offset, path);
path.move_to(center); path.move_to(center);
draw_handle(self.minute, 60, 0.9 * radius, path) draw_handle(self.minute, 60, 0.8 * radius, offset, path)
}); });
frame.stroke( frame.stroke(
@ -135,7 +147,7 @@ impl canvas::layer::Drawable for LocalTime {
let path = canvas::Path::new(|path| { let path = canvas::Path::new(|path| {
path.move_to(center); path.move_to(center);
draw_handle(self.second, 60, 0.9 * radius, path) draw_handle(self.second, 60, 0.8 * radius, offset, path)
}); });
frame.stroke( frame.stroke(
@ -149,3 +161,40 @@ impl canvas::layer::Drawable for LocalTime {
); );
} }
} }
mod time {
use iced::futures;
pub fn every(
duration: std::time::Duration,
) -> iced::Subscription<chrono::DateTime<chrono::Local>> {
iced::Subscription::from_recipe(Every(duration))
}
struct Every(std::time::Duration);
impl<H, I> iced_native::subscription::Recipe<H, I> for Every
where
H: std::hash::Hasher,
{
type Output = chrono::DateTime<chrono::Local>;
fn hash(&self, state: &mut H) {
use std::hash::Hash;
std::any::TypeId::of::<Self>().hash(state);
self.0.hash(state);
}
fn stream(
self: Box<Self>,
_input: futures::stream::BoxStream<'static, I>,
) -> futures::stream::BoxStream<'static, Self::Output> {
use futures::stream::StreamExt;
async_std::stream::interval(self.0)
.map(|_| chrono::Local::now())
.boxed()
}
}
}

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@ -1,5 +1,5 @@
use iced_native::{ use iced_native::{
image, svg, Background, Color, Font, HorizontalAlignment, Rectangle, image, svg, Background, Color, Font, HorizontalAlignment, Point, Rectangle,
Vector, VerticalAlignment, Vector, VerticalAlignment,
}; };
@ -73,7 +73,13 @@ pub enum Primitive {
/// A low-level primitive to render a mesh of triangles. /// A low-level primitive to render a mesh of triangles.
/// ///
/// It can be used to render many kinds of geometry freely. /// It can be used to render many kinds of geometry freely.
Mesh2D(Arc<triangle::Mesh2D>), Mesh2D {
/// The top-left coordinate of the mesh
origin: Point,
/// The vertex and index buffers of the mesh
buffers: Arc<triangle::Mesh2D>,
},
} }
impl Default for Primitive { impl Default for Primitive {

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@ -26,7 +26,7 @@ struct Layer<'a> {
offset: Vector<u32>, offset: Vector<u32>,
quads: Vec<Quad>, quads: Vec<Quad>,
images: Vec<Image>, images: Vec<Image>,
meshes: Vec<Arc<triangle::Mesh2D>>, meshes: Vec<(Point, Arc<triangle::Mesh2D>)>,
text: Vec<wgpu_glyph::Section<'a>>, text: Vec<wgpu_glyph::Section<'a>>,
} }
@ -229,8 +229,8 @@ impl Renderer {
scale: [bounds.width, bounds.height], scale: [bounds.width, bounds.height],
}); });
} }
Primitive::Mesh2D(mesh) => { Primitive::Mesh2D { origin, buffers } => {
layer.meshes.push(mesh.clone()); layer.meshes.push((*origin, buffers.clone()));
} }
Primitive::Clip { Primitive::Clip {
bounds, bounds,
@ -313,9 +313,10 @@ impl Renderer {
if layer.meshes.len() > 0 { if layer.meshes.len() > 0 {
let translated = transformation let translated = transformation
* Transformation::scale(scale_factor, scale_factor)
* Transformation::translate( * Transformation::translate(
-(layer.offset.x as f32) * scale_factor, -(layer.offset.x as f32),
-(layer.offset.y as f32) * scale_factor, -(layer.offset.y as f32),
); );
self.triangle_pipeline.draw( self.triangle_pipeline.draw(
@ -323,7 +324,6 @@ impl Renderer {
encoder, encoder,
target, target,
translated, translated,
scale_factor,
&layer.meshes, &layer.meshes,
bounds, bounds,
); );

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@ -7,11 +7,9 @@ layout(location = 0) out vec4 o_Color;
layout (set = 0, binding = 0) uniform Globals { layout (set = 0, binding = 0) uniform Globals {
mat4 u_Transform; mat4 u_Transform;
float u_Scale;
}; };
void main() { void main() {
vec2 p_Position = i_Position * u_Scale; gl_Position = u_Transform * vec4(i_Position, 0.0, 1.0);
gl_Position = u_Transform * vec4(p_Position, 0.0, 1.0);
o_Color = i_Color; o_Color = i_Color;
} }

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@ -1,6 +1,6 @@
//! Draw meshes of triangles. //! Draw meshes of triangles.
use crate::Transformation; use crate::Transformation;
use iced_native::Rectangle; use iced_native::{Point, Rectangle};
use std::{mem, sync::Arc}; use std::{mem, sync::Arc};
#[derive(Debug)] #[derive(Debug)]
@ -128,47 +128,28 @@ impl Pipeline {
encoder: &mut wgpu::CommandEncoder, encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView, target: &wgpu::TextureView,
transformation: Transformation, transformation: Transformation,
scale: f32, meshes: &Vec<(Point, Arc<Mesh2D>)>,
meshes: &Vec<Arc<Mesh2D>>,
bounds: Rectangle<u32>, bounds: Rectangle<u32>,
) { ) {
let uniforms = Uniforms { for (origin, mesh) in meshes {
transform: transformation.into(), let uniforms = Uniforms {
scale, transform: (transformation
}; * Transformation::translate(origin.x, origin.y))
.into(),
};
let constants_buffer = device let constants_buffer = device
.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC) .create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
.fill_from_slice(&[uniforms]); .fill_from_slice(&[uniforms]);
encoder.copy_buffer_to_buffer( encoder.copy_buffer_to_buffer(
&constants_buffer, &constants_buffer,
0, 0,
&self.constants_buffer, &self.constants_buffer,
0, 0,
std::mem::size_of::<Uniforms>() as u64, std::mem::size_of::<Uniforms>() as u64,
); );
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
color_attachments: &[
wgpu::RenderPassColorAttachmentDescriptor {
attachment: target,
resolve_target: None,
load_op: wgpu::LoadOp::Load,
store_op: wgpu::StoreOp::Store,
clear_color: wgpu::Color {
r: 0.0,
g: 0.0,
b: 0.0,
a: 0.0,
},
},
],
depth_stencil_attachment: None,
});
for mesh in meshes {
let vertices_buffer = device let vertices_buffer = device
.create_buffer_mapped( .create_buffer_mapped(
mesh.vertices.len(), mesh.vertices.len(),
@ -183,6 +164,25 @@ impl Pipeline {
) )
.fill_from_slice(&mesh.indices); .fill_from_slice(&mesh.indices);
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
color_attachments: &[
wgpu::RenderPassColorAttachmentDescriptor {
attachment: target,
resolve_target: None,
load_op: wgpu::LoadOp::Load,
store_op: wgpu::StoreOp::Store,
clear_color: wgpu::Color {
r: 0.0,
g: 0.0,
b: 0.0,
a: 0.0,
},
},
],
depth_stencil_attachment: None,
});
render_pass.set_pipeline(&self.pipeline); render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.constants, &[]); render_pass.set_bind_group(0, &self.constants, &[]);
render_pass.set_index_buffer(&indices_buffer, 0); render_pass.set_index_buffer(&indices_buffer, 0);
@ -203,14 +203,12 @@ impl Pipeline {
#[derive(Debug, Clone, Copy)] #[derive(Debug, Clone, Copy)]
struct Uniforms { struct Uniforms {
transform: [f32; 16], transform: [f32; 16],
scale: f32,
} }
impl Default for Uniforms { impl Default for Uniforms {
fn default() -> Self { fn default() -> Self {
Self { Self {
transform: *Transformation::identity().as_ref(), transform: *Transformation::identity().as_ref(),
scale: 1.0,
} }
} }
} }

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@ -68,7 +68,6 @@ impl<'a, Message> Widget<Message, Renderer> for Canvas<'a> {
limits: &layout::Limits, limits: &layout::Limits,
) -> layout::Node { ) -> layout::Node {
let limits = limits.width(self.width).height(self.height); let limits = limits.width(self.width).height(self.height);
let size = limits.resolve(Size::ZERO); let size = limits.resolve(Size::ZERO);
layout::Node::new(size) layout::Node::new(size)
@ -78,10 +77,26 @@ impl<'a, Message> Widget<Message, Renderer> for Canvas<'a> {
&self, &self,
_renderer: &mut Renderer, _renderer: &mut Renderer,
_defaults: &Defaults, _defaults: &Defaults,
_layout: Layout<'_>, layout: Layout<'_>,
_cursor_position: Point, _cursor_position: Point,
) -> (Primitive, MouseCursor) { ) -> (Primitive, MouseCursor) {
(Primitive::None, MouseCursor::Idle) let bounds = layout.bounds();
let origin = Point::new(bounds.x, bounds.y);
let size = Size::new(bounds.width, bounds.height);
(
Primitive::Group {
primitives: self
.layers
.iter()
.map(|layer| Primitive::Mesh2D {
origin,
buffers: layer.draw(size),
})
.collect(),
},
MouseCursor::Idle,
)
} }
fn hash_layout(&self, state: &mut Hasher) { fn hash_layout(&self, state: &mut Hasher) {

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@ -7,13 +7,13 @@ use crate::{
#[derive(Debug)] #[derive(Debug)]
pub struct Frame { pub struct Frame {
width: u32, width: f32,
height: u32, height: f32,
buffers: lyon::tessellation::VertexBuffers<triangle::Vertex2D, u16>, buffers: lyon::tessellation::VertexBuffers<triangle::Vertex2D, u16>,
} }
impl Frame { impl Frame {
pub(crate) fn new(width: u32, height: u32) -> Frame { pub fn new(width: f32, height: f32) -> Frame {
Frame { Frame {
width, width,
height, height,
@ -21,16 +21,16 @@ impl Frame {
} }
} }
pub fn width(&self) -> u32 { pub fn width(&self) -> f32 {
self.width self.width
} }
pub fn height(&self) -> u32 { pub fn height(&self) -> f32 {
self.height self.height
} }
pub fn center(&self) -> Point { pub fn center(&self) -> Point {
Point::new(self.width as f32 / 2.0, self.height as f32 / 2.0) Point::new(self.width / 2.0, self.height / 2.0)
} }
pub fn fill(&mut self, path: &Path, fill: Fill) { pub fn fill(&mut self, path: &Path, fill: Fill) {
@ -74,6 +74,13 @@ impl Frame {
.tessellate_path(path.raw(), &options, &mut buffers) .tessellate_path(path.raw(), &options, &mut buffers)
.expect("Stroke path"); .expect("Stroke path");
} }
pub fn into_mesh(self) -> triangle::Mesh2D {
triangle::Mesh2D {
vertices: self.buffers.vertices,
indices: self.buffers.indices,
}
}
} }
struct FillVertex([f32; 4]); struct FillVertex([f32; 4]);

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@ -1,13 +1,28 @@
use crate::canvas::Frame; use crate::{canvas::Frame, triangle};
pub trait Layer: std::fmt::Debug {} use iced_native::Size;
use std::cell::RefCell;
use std::sync::Arc;
pub trait Layer: std::fmt::Debug {
fn draw(&self, bounds: Size) -> Arc<triangle::Mesh2D>;
}
use std::marker::PhantomData; use std::marker::PhantomData;
use std::sync::{Arc, Weak};
#[derive(Debug)] #[derive(Debug)]
pub struct Cached<T: Drawable> { pub struct Cached<T: Drawable> {
input: PhantomData<T>, input: PhantomData<T>,
cache: RefCell<Cache>,
}
#[derive(Debug)]
enum Cache {
Empty,
Filled {
mesh: Arc<triangle::Mesh2D>,
bounds: Size,
},
} }
impl<T> Cached<T> impl<T> Cached<T>
@ -15,14 +30,19 @@ where
T: Drawable + std::fmt::Debug, T: Drawable + std::fmt::Debug,
{ {
pub fn new() -> Self { pub fn new() -> Self {
Cached { input: PhantomData } Cached {
input: PhantomData,
cache: RefCell::new(Cache::Empty),
}
} }
pub fn clear(&mut self) {} pub fn clear(&mut self) {
*self.cache.borrow_mut() = Cache::Empty;
}
pub fn with<'a>(&'a self, input: &'a T) -> impl Layer + 'a { pub fn with<'a>(&'a self, input: &'a T) -> impl Layer + 'a {
Bind { Bind {
cache: self, layer: self,
input: input, input: input,
} }
} }
@ -30,11 +50,38 @@ where
#[derive(Debug)] #[derive(Debug)]
struct Bind<'a, T: Drawable> { struct Bind<'a, T: Drawable> {
cache: &'a Cached<T>, layer: &'a Cached<T>,
input: &'a T, input: &'a T,
} }
impl<'a, T> Layer for Bind<'a, T> where T: Drawable + std::fmt::Debug {} impl<'a, T> Layer for Bind<'a, T>
where
T: Drawable + std::fmt::Debug,
{
fn draw(&self, current_bounds: Size) -> Arc<triangle::Mesh2D> {
use std::ops::Deref;
if let Cache::Filled { mesh, bounds } =
self.layer.cache.borrow().deref()
{
if *bounds == current_bounds {
return mesh.clone();
}
}
let mut frame = Frame::new(current_bounds.width, current_bounds.height);
self.input.draw(&mut frame);
let mesh = Arc::new(frame.into_mesh());
*self.layer.cache.borrow_mut() = Cache::Filled {
mesh: mesh.clone(),
bounds: current_bounds,
};
mesh
}
}
pub trait Drawable { pub trait Drawable {
fn draw(&self, frame: &mut Frame); fn draw(&self, frame: &mut Frame);

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@ -58,6 +58,8 @@ impl Builder {
sweep_angle: lyon::math::Angle::radians(ellipse.end_angle), sweep_angle: lyon::math::Angle::radians(ellipse.end_angle),
}; };
let _ = self.raw.move_to(arc.sample(0.0));
arc.for_each_quadratic_bezier(&mut |curve| { arc.for_each_quadratic_bezier(&mut |curve| {
let _ = self.raw.quadratic_bezier_to(curve.ctrl, curve.to); let _ = self.raw.quadratic_bezier_to(curve.ctrl, curve.to);
}); });