[wgpu 0.7] Update quad.rs
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parent
4a727dfb8b
commit
2d76c7165c
116
wgpu/src/quad.rs
116
wgpu/src/quad.rs
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@ -24,8 +24,9 @@ impl Pipeline {
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entries: &[wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::VERTEX,
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ty: wgpu::BindingType::UniformBuffer {
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dynamic: false,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: wgpu::BufferSize::new(
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mem::size_of::<Uniforms>() as u64,
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),
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@ -46,9 +47,11 @@ impl Pipeline {
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layout: &constant_layout,
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entries: &[wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::Buffer(
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constants_buffer.slice(..),
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),
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resource: wgpu::BindingResource::Buffer {
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buffer: &constants_buffer,
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offset: 0,
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size: None,
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},
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}],
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});
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@ -59,87 +62,61 @@ impl Pipeline {
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bind_group_layouts: &[&constant_layout],
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});
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let vs_module = device
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.create_shader_module(wgpu::include_spirv!("shader/quad.vert.spv"));
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let vs_module = device.create_shader_module(&wgpu::include_spirv!(
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"shader/quad.vert.spv"
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));
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let fs_module = device
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.create_shader_module(wgpu::include_spirv!("shader/quad.frag.spv"));
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let fs_module = device.create_shader_module(&wgpu::include_spirv!(
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"shader/quad.frag.spv"
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));
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let pipeline =
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device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: Some("iced_wgpu::quad pipeline"),
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layout: Some(&layout),
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vertex_stage: wgpu::ProgrammableStageDescriptor {
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vertex: wgpu::VertexState {
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module: &vs_module,
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entry_point: "main",
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},
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fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
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module: &fs_module,
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entry_point: "main",
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}),
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rasterization_state: Some(wgpu::RasterizationStateDescriptor {
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front_face: wgpu::FrontFace::Cw,
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cull_mode: wgpu::CullMode::None,
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..Default::default()
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}),
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primitive_topology: wgpu::PrimitiveTopology::TriangleList,
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color_states: &[wgpu::ColorStateDescriptor {
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format,
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color_blend: wgpu::BlendDescriptor {
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src_factor: wgpu::BlendFactor::SrcAlpha,
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dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
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operation: wgpu::BlendOperation::Add,
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},
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alpha_blend: wgpu::BlendDescriptor {
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src_factor: wgpu::BlendFactor::One,
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dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
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operation: wgpu::BlendOperation::Add,
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},
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write_mask: wgpu::ColorWrite::ALL,
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}],
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depth_stencil_state: None,
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vertex_state: wgpu::VertexStateDescriptor {
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index_format: wgpu::IndexFormat::Uint16,
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vertex_buffers: &[
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wgpu::VertexBufferDescriptor {
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stride: mem::size_of::<Vertex>() as u64,
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buffers: &[
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wgpu::VertexBufferLayout {
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array_stride: mem::size_of::<Vertex>() as u64,
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step_mode: wgpu::InputStepMode::Vertex,
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attributes: &[wgpu::VertexAttributeDescriptor {
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attributes: &[wgpu::VertexAttribute {
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shader_location: 0,
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format: wgpu::VertexFormat::Float2,
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offset: 0,
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}],
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},
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wgpu::VertexBufferDescriptor {
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stride: mem::size_of::<layer::Quad>() as u64,
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wgpu::VertexBufferLayout {
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array_stride: mem::size_of::<layer::Quad>() as u64,
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step_mode: wgpu::InputStepMode::Instance,
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attributes: &[
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wgpu::VertexAttributeDescriptor {
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wgpu::VertexAttribute {
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shader_location: 1,
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format: wgpu::VertexFormat::Float2,
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offset: 0,
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},
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wgpu::VertexAttributeDescriptor {
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wgpu::VertexAttribute {
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shader_location: 2,
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format: wgpu::VertexFormat::Float2,
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offset: 4 * 2,
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},
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wgpu::VertexAttributeDescriptor {
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wgpu::VertexAttribute {
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shader_location: 3,
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format: wgpu::VertexFormat::Float4,
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offset: 4 * (2 + 2),
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},
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wgpu::VertexAttributeDescriptor {
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wgpu::VertexAttribute {
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shader_location: 4,
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format: wgpu::VertexFormat::Float4,
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offset: 4 * (2 + 2 + 4),
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},
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wgpu::VertexAttributeDescriptor {
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wgpu::VertexAttribute {
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shader_location: 5,
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format: wgpu::VertexFormat::Float,
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offset: 4 * (2 + 2 + 4 + 4),
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},
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wgpu::VertexAttributeDescriptor {
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wgpu::VertexAttribute {
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shader_location: 6,
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format: wgpu::VertexFormat::Float,
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offset: 4 * (2 + 2 + 4 + 4 + 1),
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@ -148,9 +125,36 @@ impl Pipeline {
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},
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],
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},
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sample_count: 1,
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sample_mask: !0,
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alpha_to_coverage_enabled: false,
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fragment: Some(wgpu::FragmentState {
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module: &fs_module,
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entry_point: "main",
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targets: &[wgpu::ColorTargetState {
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format,
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alpha_blend: wgpu::BlendState {
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src_factor: wgpu::BlendFactor::One,
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dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
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operation: wgpu::BlendOperation::Add,
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},
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color_blend: wgpu::BlendState {
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src_factor: wgpu::BlendFactor::SrcAlpha,
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dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
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operation: wgpu::BlendOperation::Add,
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},
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write_mask: wgpu::ColorWrite::ALL,
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}],
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}),
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primitive: wgpu::PrimitiveState {
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topology: wgpu::PrimitiveTopology::TriangleList,
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front_face: wgpu::FrontFace::Cw,
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cull_mode: wgpu::CullMode::None,
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..Default::default()
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},
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depth_stencil: None,
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multisample: wgpu::MultisampleState {
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count: 1,
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mask: !0,
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alpha_to_coverage_enabled: false,
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},
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});
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let vertices =
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@ -232,6 +236,7 @@ impl Pipeline {
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{
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let mut render_pass =
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encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: Some("iced_wgpu::quad render pass"),
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color_attachments: &[
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wgpu::RenderPassColorAttachmentDescriptor {
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attachment: target,
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@ -247,7 +252,10 @@ impl Pipeline {
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render_pass.set_pipeline(&self.pipeline);
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render_pass.set_bind_group(0, &self.constants, &[]);
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render_pass.set_index_buffer(self.indices.slice(..));
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render_pass.set_index_buffer(
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self.indices.slice(..),
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wgpu::IndexFormat::Uint16,
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);
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render_pass.set_vertex_buffer(0, self.vertices.slice(..));
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render_pass.set_vertex_buffer(1, self.instances.slice(..));
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render_pass.set_scissor_rect(
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