From 2d76c7165c4a82f27090cbf69f811f8e0f2f28a4 Mon Sep 17 00:00:00 2001 From: Poly Date: Wed, 3 Feb 2021 19:21:02 +0100 Subject: [PATCH] [wgpu 0.7] Update quad.rs --- wgpu/src/quad.rs | 116 +++++++++++++++++++++++++---------------------- 1 file changed, 62 insertions(+), 54 deletions(-) diff --git a/wgpu/src/quad.rs b/wgpu/src/quad.rs index 24d20cfa..c1399d53 100644 --- a/wgpu/src/quad.rs +++ b/wgpu/src/quad.rs @@ -24,8 +24,9 @@ impl Pipeline { entries: &[wgpu::BindGroupLayoutEntry { binding: 0, visibility: wgpu::ShaderStage::VERTEX, - ty: wgpu::BindingType::UniformBuffer { - dynamic: false, + ty: wgpu::BindingType::Buffer { + ty: wgpu::BufferBindingType::Uniform, + has_dynamic_offset: false, min_binding_size: wgpu::BufferSize::new( mem::size_of::() as u64, ), @@ -46,9 +47,11 @@ impl Pipeline { layout: &constant_layout, entries: &[wgpu::BindGroupEntry { binding: 0, - resource: wgpu::BindingResource::Buffer( - constants_buffer.slice(..), - ), + resource: wgpu::BindingResource::Buffer { + buffer: &constants_buffer, + offset: 0, + size: None, + }, }], }); @@ -59,87 +62,61 @@ impl Pipeline { bind_group_layouts: &[&constant_layout], }); - let vs_module = device - .create_shader_module(wgpu::include_spirv!("shader/quad.vert.spv")); + let vs_module = device.create_shader_module(&wgpu::include_spirv!( + "shader/quad.vert.spv" + )); - let fs_module = device - .create_shader_module(wgpu::include_spirv!("shader/quad.frag.spv")); + let fs_module = device.create_shader_module(&wgpu::include_spirv!( + "shader/quad.frag.spv" + )); let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { label: Some("iced_wgpu::quad pipeline"), layout: Some(&layout), - vertex_stage: wgpu::ProgrammableStageDescriptor { + vertex: wgpu::VertexState { module: &vs_module, entry_point: "main", - }, - fragment_stage: Some(wgpu::ProgrammableStageDescriptor { - module: &fs_module, - entry_point: "main", - }), - rasterization_state: Some(wgpu::RasterizationStateDescriptor { - front_face: wgpu::FrontFace::Cw, - cull_mode: wgpu::CullMode::None, - ..Default::default() - }), - primitive_topology: wgpu::PrimitiveTopology::TriangleList, - color_states: &[wgpu::ColorStateDescriptor { - format, - color_blend: wgpu::BlendDescriptor { - src_factor: wgpu::BlendFactor::SrcAlpha, - dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, - operation: wgpu::BlendOperation::Add, - }, - alpha_blend: wgpu::BlendDescriptor { - src_factor: wgpu::BlendFactor::One, - dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, - operation: wgpu::BlendOperation::Add, - }, - write_mask: wgpu::ColorWrite::ALL, - }], - depth_stencil_state: None, - vertex_state: wgpu::VertexStateDescriptor { - index_format: wgpu::IndexFormat::Uint16, - vertex_buffers: &[ - wgpu::VertexBufferDescriptor { - stride: mem::size_of::() as u64, + buffers: &[ + wgpu::VertexBufferLayout { + array_stride: mem::size_of::() as u64, step_mode: wgpu::InputStepMode::Vertex, - attributes: &[wgpu::VertexAttributeDescriptor { + attributes: &[wgpu::VertexAttribute { shader_location: 0, format: wgpu::VertexFormat::Float2, offset: 0, }], }, - wgpu::VertexBufferDescriptor { - stride: mem::size_of::() as u64, + wgpu::VertexBufferLayout { + array_stride: mem::size_of::() as u64, step_mode: wgpu::InputStepMode::Instance, attributes: &[ - wgpu::VertexAttributeDescriptor { + wgpu::VertexAttribute { shader_location: 1, format: wgpu::VertexFormat::Float2, offset: 0, }, - wgpu::VertexAttributeDescriptor { + wgpu::VertexAttribute { shader_location: 2, format: wgpu::VertexFormat::Float2, offset: 4 * 2, }, - wgpu::VertexAttributeDescriptor { + wgpu::VertexAttribute { shader_location: 3, format: wgpu::VertexFormat::Float4, offset: 4 * (2 + 2), }, - wgpu::VertexAttributeDescriptor { + wgpu::VertexAttribute { shader_location: 4, format: wgpu::VertexFormat::Float4, offset: 4 * (2 + 2 + 4), }, - wgpu::VertexAttributeDescriptor { + wgpu::VertexAttribute { shader_location: 5, format: wgpu::VertexFormat::Float, offset: 4 * (2 + 2 + 4 + 4), }, - wgpu::VertexAttributeDescriptor { + wgpu::VertexAttribute { shader_location: 6, format: wgpu::VertexFormat::Float, offset: 4 * (2 + 2 + 4 + 4 + 1), @@ -148,9 +125,36 @@ impl Pipeline { }, ], }, - sample_count: 1, - sample_mask: !0, - alpha_to_coverage_enabled: false, + fragment: Some(wgpu::FragmentState { + module: &fs_module, + entry_point: "main", + targets: &[wgpu::ColorTargetState { + format, + alpha_blend: wgpu::BlendState { + src_factor: wgpu::BlendFactor::One, + dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, + operation: wgpu::BlendOperation::Add, + }, + color_blend: wgpu::BlendState { + src_factor: wgpu::BlendFactor::SrcAlpha, + dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, + operation: wgpu::BlendOperation::Add, + }, + write_mask: wgpu::ColorWrite::ALL, + }], + }), + primitive: wgpu::PrimitiveState { + topology: wgpu::PrimitiveTopology::TriangleList, + front_face: wgpu::FrontFace::Cw, + cull_mode: wgpu::CullMode::None, + ..Default::default() + }, + depth_stencil: None, + multisample: wgpu::MultisampleState { + count: 1, + mask: !0, + alpha_to_coverage_enabled: false, + }, }); let vertices = @@ -232,6 +236,7 @@ impl Pipeline { { let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { + label: Some("iced_wgpu::quad render pass"), color_attachments: &[ wgpu::RenderPassColorAttachmentDescriptor { attachment: target, @@ -247,7 +252,10 @@ impl Pipeline { render_pass.set_pipeline(&self.pipeline); render_pass.set_bind_group(0, &self.constants, &[]); - render_pass.set_index_buffer(self.indices.slice(..)); + render_pass.set_index_buffer( + self.indices.slice(..), + wgpu::IndexFormat::Uint16, + ); render_pass.set_vertex_buffer(0, self.vertices.slice(..)); render_pass.set_vertex_buffer(1, self.instances.slice(..)); render_pass.set_scissor_rect(