[wgpu 0.7] Update quad.rs

This commit is contained in:
Poly 2021-02-03 19:21:02 +01:00
parent 4a727dfb8b
commit 2d76c7165c
1 changed files with 62 additions and 54 deletions

View File

@ -24,8 +24,9 @@ impl Pipeline {
entries: &[wgpu::BindGroupLayoutEntry { entries: &[wgpu::BindGroupLayoutEntry {
binding: 0, binding: 0,
visibility: wgpu::ShaderStage::VERTEX, visibility: wgpu::ShaderStage::VERTEX,
ty: wgpu::BindingType::UniformBuffer { ty: wgpu::BindingType::Buffer {
dynamic: false, ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: wgpu::BufferSize::new( min_binding_size: wgpu::BufferSize::new(
mem::size_of::<Uniforms>() as u64, mem::size_of::<Uniforms>() as u64,
), ),
@ -46,9 +47,11 @@ impl Pipeline {
layout: &constant_layout, layout: &constant_layout,
entries: &[wgpu::BindGroupEntry { entries: &[wgpu::BindGroupEntry {
binding: 0, binding: 0,
resource: wgpu::BindingResource::Buffer( resource: wgpu::BindingResource::Buffer {
constants_buffer.slice(..), buffer: &constants_buffer,
), offset: 0,
size: None,
},
}], }],
}); });
@ -59,87 +62,61 @@ impl Pipeline {
bind_group_layouts: &[&constant_layout], bind_group_layouts: &[&constant_layout],
}); });
let vs_module = device let vs_module = device.create_shader_module(&wgpu::include_spirv!(
.create_shader_module(wgpu::include_spirv!("shader/quad.vert.spv")); "shader/quad.vert.spv"
));
let fs_module = device let fs_module = device.create_shader_module(&wgpu::include_spirv!(
.create_shader_module(wgpu::include_spirv!("shader/quad.frag.spv")); "shader/quad.frag.spv"
));
let pipeline = let pipeline =
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("iced_wgpu::quad pipeline"), label: Some("iced_wgpu::quad pipeline"),
layout: Some(&layout), layout: Some(&layout),
vertex_stage: wgpu::ProgrammableStageDescriptor { vertex: wgpu::VertexState {
module: &vs_module, module: &vs_module,
entry_point: "main", entry_point: "main",
}, buffers: &[
fragment_stage: Some(wgpu::ProgrammableStageDescriptor { wgpu::VertexBufferLayout {
module: &fs_module, array_stride: mem::size_of::<Vertex>() as u64,
entry_point: "main",
}),
rasterization_state: Some(wgpu::RasterizationStateDescriptor {
front_face: wgpu::FrontFace::Cw,
cull_mode: wgpu::CullMode::None,
..Default::default()
}),
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
color_states: &[wgpu::ColorStateDescriptor {
format,
color_blend: wgpu::BlendDescriptor {
src_factor: wgpu::BlendFactor::SrcAlpha,
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
operation: wgpu::BlendOperation::Add,
},
alpha_blend: wgpu::BlendDescriptor {
src_factor: wgpu::BlendFactor::One,
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
operation: wgpu::BlendOperation::Add,
},
write_mask: wgpu::ColorWrite::ALL,
}],
depth_stencil_state: None,
vertex_state: wgpu::VertexStateDescriptor {
index_format: wgpu::IndexFormat::Uint16,
vertex_buffers: &[
wgpu::VertexBufferDescriptor {
stride: mem::size_of::<Vertex>() as u64,
step_mode: wgpu::InputStepMode::Vertex, step_mode: wgpu::InputStepMode::Vertex,
attributes: &[wgpu::VertexAttributeDescriptor { attributes: &[wgpu::VertexAttribute {
shader_location: 0, shader_location: 0,
format: wgpu::VertexFormat::Float2, format: wgpu::VertexFormat::Float2,
offset: 0, offset: 0,
}], }],
}, },
wgpu::VertexBufferDescriptor { wgpu::VertexBufferLayout {
stride: mem::size_of::<layer::Quad>() as u64, array_stride: mem::size_of::<layer::Quad>() as u64,
step_mode: wgpu::InputStepMode::Instance, step_mode: wgpu::InputStepMode::Instance,
attributes: &[ attributes: &[
wgpu::VertexAttributeDescriptor { wgpu::VertexAttribute {
shader_location: 1, shader_location: 1,
format: wgpu::VertexFormat::Float2, format: wgpu::VertexFormat::Float2,
offset: 0, offset: 0,
}, },
wgpu::VertexAttributeDescriptor { wgpu::VertexAttribute {
shader_location: 2, shader_location: 2,
format: wgpu::VertexFormat::Float2, format: wgpu::VertexFormat::Float2,
offset: 4 * 2, offset: 4 * 2,
}, },
wgpu::VertexAttributeDescriptor { wgpu::VertexAttribute {
shader_location: 3, shader_location: 3,
format: wgpu::VertexFormat::Float4, format: wgpu::VertexFormat::Float4,
offset: 4 * (2 + 2), offset: 4 * (2 + 2),
}, },
wgpu::VertexAttributeDescriptor { wgpu::VertexAttribute {
shader_location: 4, shader_location: 4,
format: wgpu::VertexFormat::Float4, format: wgpu::VertexFormat::Float4,
offset: 4 * (2 + 2 + 4), offset: 4 * (2 + 2 + 4),
}, },
wgpu::VertexAttributeDescriptor { wgpu::VertexAttribute {
shader_location: 5, shader_location: 5,
format: wgpu::VertexFormat::Float, format: wgpu::VertexFormat::Float,
offset: 4 * (2 + 2 + 4 + 4), offset: 4 * (2 + 2 + 4 + 4),
}, },
wgpu::VertexAttributeDescriptor { wgpu::VertexAttribute {
shader_location: 6, shader_location: 6,
format: wgpu::VertexFormat::Float, format: wgpu::VertexFormat::Float,
offset: 4 * (2 + 2 + 4 + 4 + 1), offset: 4 * (2 + 2 + 4 + 4 + 1),
@ -148,9 +125,36 @@ impl Pipeline {
}, },
], ],
}, },
sample_count: 1, fragment: Some(wgpu::FragmentState {
sample_mask: !0, module: &fs_module,
alpha_to_coverage_enabled: false, entry_point: "main",
targets: &[wgpu::ColorTargetState {
format,
alpha_blend: wgpu::BlendState {
src_factor: wgpu::BlendFactor::One,
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
operation: wgpu::BlendOperation::Add,
},
color_blend: wgpu::BlendState {
src_factor: wgpu::BlendFactor::SrcAlpha,
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
operation: wgpu::BlendOperation::Add,
},
write_mask: wgpu::ColorWrite::ALL,
}],
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
front_face: wgpu::FrontFace::Cw,
cull_mode: wgpu::CullMode::None,
..Default::default()
},
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
}); });
let vertices = let vertices =
@ -232,6 +236,7 @@ impl Pipeline {
{ {
let mut render_pass = let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor { encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("iced_wgpu::quad render pass"),
color_attachments: &[ color_attachments: &[
wgpu::RenderPassColorAttachmentDescriptor { wgpu::RenderPassColorAttachmentDescriptor {
attachment: target, attachment: target,
@ -247,7 +252,10 @@ impl Pipeline {
render_pass.set_pipeline(&self.pipeline); render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.constants, &[]); render_pass.set_bind_group(0, &self.constants, &[]);
render_pass.set_index_buffer(self.indices.slice(..)); render_pass.set_index_buffer(
self.indices.slice(..),
wgpu::IndexFormat::Uint16,
);
render_pass.set_vertex_buffer(0, self.vertices.slice(..)); render_pass.set_vertex_buffer(0, self.vertices.slice(..));
render_pass.set_vertex_buffer(1, self.instances.slice(..)); render_pass.set_vertex_buffer(1, self.instances.slice(..));
render_pass.set_scissor_rect( render_pass.set_scissor_rect(