Basic player movement
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commit
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*.png filter=lfs diff=lfs merge=lfs -text
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*.kra filter=lfs diff=lfs merge=lfs -text
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/.import
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/*.translation
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/export_presets.cfg
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*~
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extends Area2D
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export var speed = 200 # How fast the player will move (pixels/sec).
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var screen_size # Size of the game window.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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screen_size = get_viewport_rect().size
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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var velocity = Vector2.ZERO # The player's movement vector.
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velocity.x += Input.get_action_strength("move_right") - Input.get_action_strength("move_left")
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velocity.y += Input.get_action_strength("move_down") - Input.get_action_strength("move_up")
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if velocity.length() > 0:
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velocity = velocity.normalized() * speed
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$AnimatedSprite.play()
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else:
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$AnimatedSprite.stop()
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position += velocity * delta
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position.x = clamp(position.x, 0, screen_size.x)
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position.y = clamp(position.y, 0, screen_size.y)
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://characters/player/player1_r.png" type="Texture" id=1]
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[ext_resource path="res://characters/player/Player.gd" type="Script" id=2]
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[sub_resource type="SpriteFrames" id=1]
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animations = [ {
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"frames": [ ExtResource( 1 ) ],
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"loop": true,
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"name": "right",
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"speed": 5.0
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} ]
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[sub_resource type="CircleShape2D" id=2]
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radius = 23.0217
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[node name="Player" type="Area2D"]
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script = ExtResource( 2 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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position = Vector2( 11, 5 )
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scale = Vector2( 0.05, 0.05 )
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frames = SubResource( 1 )
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animation = "right"
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__meta__ = {
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"_edit_group_": true
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}
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 2 )
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/player1_r.png-fad17937df9bac2498f9615573317176.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://characters/player/player1_r.png"
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dest_files=[ "res://.import/player1_r.png-fad17937df9bac2498f9615573317176.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.png"
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dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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[application]
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config/name="Olive Harvest LD52"
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run/main_scene="res://characters/player/Player.tscn"
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config/icon="res://icon.png"
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[display]
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window/stretch/mode="2d"
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window/stretch/aspect="keep"
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[gui]
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common/drop_mouse_on_gui_input_disabled=true
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[input]
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move_left={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":65,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
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]
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}
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move_right={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":68,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
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]
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}
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move_up={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":87,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
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]
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}
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move_down={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":83,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
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]
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}
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[physics]
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common/enable_pause_aware_picking=true
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[rendering]
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quality/driver/driver_name="GLES2"
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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environment/default_environment="res://default_env.tres"
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