26 lines
860 B
GDScript
26 lines
860 B
GDScript
extends Area2D
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export var speed = 200 # How fast the player will move (pixels/sec).
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var screen_size # Size of the game window.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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screen_size = get_viewport_rect().size
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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var velocity = Vector2.ZERO # The player's movement vector.
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velocity.x += Input.get_action_strength("move_right") - Input.get_action_strength("move_left")
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velocity.y += Input.get_action_strength("move_down") - Input.get_action_strength("move_up")
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if velocity.length() > 0:
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velocity = velocity.normalized() * speed
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$AnimatedSprite.play()
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else:
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$AnimatedSprite.stop()
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position += velocity * delta
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position.x = clamp(position.x, 0, screen_size.x)
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position.y = clamp(position.y, 0, screen_size.y)
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