Make olives squishable in the press
This commit is contained in:
parent
27149e3563
commit
3fe50a6865
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@ -1,6 +1,6 @@
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extends KinematicBody2D
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const SPEED_MULTIPLIER_WHEN_ATTACHED = 0.8
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const SPEED_MULTIPLIER_WHEN_ATTACHED = 0.7
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export var speed = 200 # How fast the player will move (pixels/sec).
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var screen_size # Size of the game window.
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@ -31,7 +31,6 @@ func _physics_process(_delta):
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else:
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$AnimatedSprite.stop()
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func _process(_delta):
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if Input.is_action_just_pressed("interact"):
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print("interact")
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@ -53,3 +52,34 @@ func _process(_delta):
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if body.is_in_group("interactable"):
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print("interactable!")
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body.interact(self)
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var press_area_press = null
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func on_press_area_entered(press: Node2D):
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press_area_press = press
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if press.crushing_needed():
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self._crush_jump()
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func on_press_area_exited(press: Node2D):
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press_area_press = null
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var is_crush_jumping = false
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func _crush_jump():
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if is_crush_jumping:
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return
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is_crush_jumping = true
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$Tween.interpolate_property($AnimatedSprite, "position:y", 0, -72, 0.3, Tween.TRANS_QUAD, Tween.EASE_OUT)
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$Tween.interpolate_property($AnimatedSprite, "position:y", -72, 0, 0.3, Tween.TRANS_QUAD, Tween.EASE_IN, 0.3)
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$Tween.start()
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func _on_Tween_tween_all_completed():
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$Tween.remove_all()
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if is_crush_jumping:
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is_crush_jumping = false
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if press_area_press != null:
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press_area_press.crush()
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if press_area_press.crushing_needed():
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self._crush_jump()
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@ -16,6 +16,8 @@ animations = [ {
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radius = 23.0217
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[node name="Player" type="KinematicBody2D"]
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position = Vector2( 0, -14 )
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collision_layer = 9
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script = ExtResource( 2 )
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__meta__ = {
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"_edit_horizontal_guides_": [ -111.0 ]
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@ -41,3 +43,7 @@ collision_mask = 2
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polygon = PoolVector2Array( 0, -21, 20, -8, 20, 12, 0, 24, 0, 35, 52, 21, 52, -20, 0, -32 )
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[node name="PlayerAttachmentManager" parent="." instance=ExtResource( 3 )]
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[node name="Tween" type="Tween" parent="."]
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[connection signal="tween_all_completed" from="Tween" to="." method="_on_Tween_tween_all_completed"]
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@ -20,17 +20,20 @@ tile_set = ExtResource( 1 )
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format = 1
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tile_data = PoolIntArray( 262145, 5, 0, 262146, 1, 0, 262147, 1, 0, 262148, 1, 0, 262149, 1, 0, 262150, 2, 0, 262151, 3, 0, 262152, 1, 0, 262153, 1, 0, 262154, 1, 0, 262155, 1, 0, 262156, 1, 0, 262157, 1, 0, 262158, 6, 0, 327681, 4, 0, 327694, 7, 0, 393217, 4, 0, 393226, 4, 0, 393227, 1, 0, 393228, 9, 0, 393229, 1, 0, 393230, 7, 0, 458753, 4, 0, 458762, 4, 0, 458766, 7, 0, 524289, 3, 0, 524290, 1, 0, 524291, 2, 0, 524292, 3, 0, 524293, 1, 0, 524294, 1, 0, 524295, 1, 0, 524296, 1, 0, 524297, 1, 0, 524298, 1, 0, 524299, 1, 0, 524300, 1, 0, 524301, 1, 0, 524302, 2, 0 )
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[node name="Press" parent="." instance=ExtResource( 5 )]
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position = Vector2( 120, 257 )
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[node name="YSort" type="YSort" parent="."]
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z_index = 5
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[node name="Player" parent="." instance=ExtResource( 2 )]
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[node name="Press" parent="YSort" instance=ExtResource( 5 )]
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position = Vector2( 247, 391 )
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[node name="Player" parent="YSort" instance=ExtResource( 2 )]
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position = Vector2( 486, 154 )
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[node name="Node2D" parent="." instance=ExtResource( 3 )]
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[node name="Node2D" parent="YSort" instance=ExtResource( 3 )]
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position = Vector2( 701, 189 )
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[node name="Node2D2" parent="." instance=ExtResource( 3 )]
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[node name="Node2D2" parent="YSort" instance=ExtResource( 3 )]
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position = Vector2( 135, 190 )
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[node name="Node2D3" parent="." instance=ExtResource( 4 )]
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[node name="Node2D3" parent="YSort" instance=ExtResource( 4 )]
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position = Vector2( 542, 475 )
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@ -66,6 +66,7 @@ interact={
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2d_physics/layer_1="Collision"
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2d_physics/layer_2="Interaction"
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2d_physics/layer_3="AutoCollection"
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2d_physics/layer_4="PressArea"
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[physics]
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@ -0,0 +1,175 @@
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extends StaticBody2D
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var olives_in_crusher = 0
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var crushed_olives_in_reserve = 0
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var oil_level_in_bottle = 0
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const FRESH_OLIVE_SPRITE = preload("res://items/olive.png")
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var fresh_olive_sprites = []
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var crushed_olive_sprites = []
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const OLIVE_OIL_W = 32
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# 4 - 37
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const OLIVE_OIL_HEIGHTS = [0, 14, 25, 48]
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var bottles = []
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func _ready():
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bottles = [$BottleOliveoil, $BottleOliveoil2, $BottleOliveoil3, $BottleOliveoil4, $BottleOliveoil5, $BottleOliveoil6]
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_reset_bottle()
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for bottle in bottles:
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bottle.visible = false
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# The current animation finished, do something if there's something to be done
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func _next_step():
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if $Tween.is_active():
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return
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if self._add_label_and_lid():
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return
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if self._new_bottle():
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return
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if not $FillingBottle.visible:
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_reset_bottle()
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if self._spray_bottle():
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return
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func _reset_bottle():
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_set_oil_height(OLIVE_OIL_HEIGHTS[0])
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$FillingBottle.visible = true
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$FillingBottle/BottleOliveoilLid.visible = false
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$FillingBottle/BottleOliveoilLabel.visible = false
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func _add_label_and_lid():
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if $FillingBottle/BottleOliveoilLid.visible or oil_level_in_bottle < 3:
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return false
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$FillingBottle/BottleOliveoilLid.visible = true
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$FillingBottle/BottleOliveoilLid.modulate.a = 0
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$FillingBottle/BottleOliveoilLabel.visible = true
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$FillingBottle/BottleOliveoilLabel.modulate.a = 0
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$Tween.interpolate_property($FillingBottle/BottleOliveoilLid, "modulate:a", 0.0, 1.0, 0.5, Tween.TRANS_QUAD, Tween.EASE_IN_OUT)
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$Tween.interpolate_property($FillingBottle/BottleOliveoilLabel, "modulate:a", 0.0, 1.0, 0.5, Tween.TRANS_QUAD, Tween.EASE_IN_OUT, 0.5)
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$Tween.start()
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return true
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func _new_bottle():
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if oil_level_in_bottle < 3:
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return false
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var any_free_bottles = false
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for bottle in bottles:
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if not bottle.visible:
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any_free_bottles = true
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break
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if not any_free_bottles:
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return true
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oil_level_in_bottle = 0
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var positions_in_chain = [
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$FillingBottle.position,
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$BottleOliveoil.position,
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$BottleOliveoil2.position,
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$BottleOliveoil3.position,
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$BottleOliveoil4.position,
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$BottleOliveoil5.position,
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$BottleOliveoil6.position
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]
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var time_to_slide = rand_range(1.5, 2.5)
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for pos in positions_in_chain:
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print("PIC ", pos.x)
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var carrying_on = true
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for i in range(6):
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var next_src_pos = positions_in_chain[i]
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var bottle_to_affect = bottles[i]
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if not bottle_to_affect.visible:
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if not carrying_on:
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break
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carrying_on = false
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bottle_to_affect.set_deferred("visible", true)
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var old_x = bottle_to_affect.position.x
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bottle_to_affect.position.x = next_src_pos.x
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$Tween.interpolate_property(bottle_to_affect, "position:y", next_src_pos.y, bottle_to_affect.position.y, 0.6, Tween.TRANS_LINEAR, Tween.EASE_IN)
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$Tween.interpolate_property(bottle_to_affect, "position:x", next_src_pos.x, old_x, time_to_slide, Tween.TRANS_LINEAR, Tween.EASE_IN, 0.6)
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bottle_to_affect.position.y = next_src_pos.y
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$FillingBottle.visible = false
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$Tween.start()
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return true
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func _set_oil_height(new_h: float):
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new_h = round(new_h)
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$FillingBottle/BottleOliveoilOil.region_rect = Rect2(0, 48 - new_h, 32, new_h)
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$FillingBottle/BottleOliveoilOil.offset.y = - new_h
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func _spray_bottle():
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if crushed_olives_in_reserve < 1 or oil_level_in_bottle >= 3:
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return false
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crushed_olives_in_reserve -= 1
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crushed_olive_sprites.pop_back().queue_free()
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var old_oil_h = OLIVE_OIL_HEIGHTS[oil_level_in_bottle]
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oil_level_in_bottle += 1
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var new_oil_h = OLIVE_OIL_HEIGHTS[oil_level_in_bottle]
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$Tween.interpolate_method(self, "_set_oil_height", old_oil_h, new_oil_h, 1.0, Tween.TRANS_QUAD, Tween.EASE_IN_OUT)
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$Tween.start()
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return true
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func _on_Tween_tween_all_completed():
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_next_step()
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func _on_CollectionArea_body_entered(body: PhysicsBody2D):
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if body.has_method("on_press_area_entered"):
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body.on_press_area_entered(self)
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func crushing_needed():
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return olives_in_crusher > 0
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func crush():
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if olives_in_crusher < 1:
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return
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olives_in_crusher -= 1
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crushed_olives_in_reserve += 1
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var olive_sprite = fresh_olive_sprites.pop_back()
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# give it a 'squished' effect
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olive_sprite.scale = Vector2(rand_range(1.5, 2.5), rand_range(0.15, 0.45))
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# make it a bit more yellowy
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olive_sprite.modulate = Color(0.5, 1.0, 1.0)
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crushed_olive_sprites.push_back(olive_sprite)
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_next_step()
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func add_fresh_olives(num: int):
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olives_in_crusher += num
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var dist = rand_range(10, 52)
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var offs = rand_range(0, 2 * PI)
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for i in range(num):
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var angle = PI * i * (2.0 / num) + offs
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var new_olive_sprite = Sprite.new()
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$PressB.add_child(new_olive_sprite)
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new_olive_sprite.texture = FRESH_OLIVE_SPRITE
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new_olive_sprite.position = Vector2(0, -52) + Vector2(dist, 0).rotated(angle)
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fresh_olive_sprites.push_back(new_olive_sprite)
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func _on_CollectionArea_body_exited(body):
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if body.has_method("on_press_area_exited"):
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body.on_press_area_exited(self)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=2]
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://items/bottle_oliveoil.png" type="Texture" id=1]
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[ext_resource path="res://items/bottle_oliveoil_bottle.png" type="Texture" id=2]
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@ -7,6 +7,7 @@
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[ext_resource path="res://scenery/facilities/press_back.png" type="Texture" id=5]
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[ext_resource path="res://items/bottle_oliveoil_oil.png" type="Texture" id=6]
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[ext_resource path="res://items/bottle_oliveoil_lid.png" type="Texture" id=7]
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[ext_resource path="res://scenery/facilities/Press.gd" type="Script" id=8]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 29.5128, 2.79108 )
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@ -15,21 +16,26 @@ extents = Vector2( 29.5128, 2.79108 )
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extents = Vector2( 104, 10 )
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[node name="Press" type="StaticBody2D"]
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position = Vector2( 0, -64 )
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script = ExtResource( 8 )
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[node name="PressB" type="Sprite" parent="."]
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position = Vector2( 0, -7 )
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z_index = -1
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texture = ExtResource( 5 )
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centered = false
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[node name="PressF" type="Sprite" parent="."]
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position = Vector2( 0, -7 )
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texture = ExtResource( 3 )
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centered = false
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[node name="FillingBottle" type="Node2D" parent="."]
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position = Vector2( 32, 136 )
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position = Vector2( -96.6, 1.7 )
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[node name="BottleOliveoilOil" type="Sprite" parent="FillingBottle"]
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position = Vector2( -16, 25 )
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texture = ExtResource( 6 )
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centered = false
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offset = Vector2( 0, -48 )
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region_enabled = true
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region_rect = Rect2( 0, 0, 32, 48 )
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@ -43,40 +49,55 @@ texture = ExtResource( 7 )
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texture = ExtResource( 4 )
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[node name="BottleOliveoil" type="Sprite" parent="."]
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position = Vector2( 63, 166 )
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position = Vector2( -65.6, 31.7 )
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texture = ExtResource( 1 )
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[node name="BottleOliveoil2" type="Sprite" parent="."]
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position = Vector2( 92, 166 )
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position = Vector2( -36.6, 31.7 )
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texture = ExtResource( 1 )
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[node name="BottleOliveoil3" type="Sprite" parent="."]
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position = Vector2( 120, 166 )
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position = Vector2( -8.60001, 31.7 )
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texture = ExtResource( 1 )
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[node name="BottleOliveoil4" type="Sprite" parent="."]
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position = Vector2( 147, 166 )
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position = Vector2( 18.4, 31.7 )
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texture = ExtResource( 1 )
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[node name="BottleOliveoil5" type="Sprite" parent="."]
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position = Vector2( 174, 166 )
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position = Vector2( 45.4, 31.7 )
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texture = ExtResource( 1 )
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[node name="BottleOliveoil6" type="Sprite" parent="."]
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position = Vector2( 201, 166 )
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position = Vector2( 72.4, 31.7 )
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texture = ExtResource( 1 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
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position = Vector2( -128.6, -134.3 )
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polygon = PoolVector2Array( 208, 27, 160, 7, 106, 7, 60, 24, 60, 48, 84, 32, 120, 26, 158, 26, 190, 39, 208, 56 )
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[node name="CollisionPolygon2D2" type="CollisionPolygon2D" parent="."]
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position = Vector2( -128.6, -134.3 )
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polygon = PoolVector2Array( 60, 47, 60, 136, 90, 151, 122, 155, 157, 155, 185, 146, 208, 129, 208, 125, 184, 143, 158, 151, 123, 151, 92, 147, 62, 134 )
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="."]
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position = Vector2( 230, 134 )
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position = Vector2( 101.4, -0.300003 )
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rotation = 0.628319
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shape = SubResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 118, 173 )
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position = Vector2( -10.6, 38.7 )
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shape = SubResource( 2 )
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[node name="Tween" type="Tween" parent="."]
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[node name="CollectionArea" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 8
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="CollectionArea"]
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polygon = PoolVector2Array( 68, -78, 67, -24, 5, -3, -63, -22, -62, -84, 5, -103 )
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[connection signal="tween_all_completed" from="Tween" to="." method="_on_Tween_tween_all_completed"]
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[connection signal="body_entered" from="CollectionArea" to="." method="_on_CollectionArea_body_entered"]
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[connection signal="body_exited" from="CollectionArea" to="." method="_on_CollectionArea_body_exited"]
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@ -30,3 +30,12 @@ func _collect_olive(olive: Area2D, olive_slot: Node2D):
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func slot_entry_complete(slot: Node2D):
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used_slots.push_back(slot)
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slot.visible = true
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func on_press_area_entered(press: PhysicsBody2D):
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var num_olives = 0
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for olive in used_slots:
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olive.visible = false
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free_slots.push_back(olive)
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num_olives += 1
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used_slots = []
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press.add_fresh_olives(num_olives)
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@ -14,7 +14,7 @@ height = 61.25
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[node name="Wheelbarrow" type="KinematicBody2D" groups=["attachable"]]
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position = Vector2( 0, -11 )
|
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collision_layer = 3
|
||||
collision_layer = 11
|
||||
script = ExtResource( 3 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
|
|
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Reference in New Issue