Add a lot of basic things to the game

This commit is contained in:
Olivier 'reivilibre' 2023-01-07 20:05:47 +00:00
parent bf9bf97da0
commit 27149e3563
64 changed files with 1456 additions and 10 deletions

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@ -1,5 +1,6 @@
extends KinematicBody2D
const SPEED_MULTIPLIER_WHEN_ATTACHED = 0.8
export var speed = 200 # How fast the player will move (pixels/sec).
var screen_size # Size of the game window.
@ -8,15 +9,47 @@ var screen_size # Size of the game window.
func _ready():
screen_size = get_viewport_rect().size
func _physics_process(delta):
func _physics_process(_delta):
var velocity = Vector2.ZERO # The player's movement vector.
velocity.x += Input.get_action_strength("move_right") - Input.get_action_strength("move_left")
velocity.y += Input.get_action_strength("move_down") - Input.get_action_strength("move_up")
if velocity.length() > 0:
velocity = velocity.normalized() * speed
var direction = velocity.normalized()
if $PlayerAttachmentManager.attached != null:
velocity = direction * speed * SPEED_MULTIPLIER_WHEN_ATTACHED
else:
velocity = direction * speed
$AnimatedSprite.play()
if $PlayerAttachmentManager.attached != null:
var _att_lin_vel = $PlayerAttachmentManager.attached.move_and_slide(velocity)
var _lin_vel = self.move_and_slide(velocity)
if abs(velocity.x) > 0:
$AnimatedSprite.flip_h = velocity.x < 0
$InteractionArea.rotation = direction.angle()
else:
$AnimatedSprite.stop()
self.move_and_slide(velocity)
func _process(_delta):
if Input.is_action_just_pressed("interact"):
print("interact")
if $PlayerAttachmentManager.attached != null:
print("detach")
$PlayerAttachmentManager.detach()
return
var bodies = $InteractionArea.get_overlapping_bodies()
print("found", len(bodies))
for body in bodies:
print(body)
if body.is_in_group("attachable"):
print("attachable!")
$PlayerAttachmentManager.attach(body)
break
if body.is_in_group("interactable"):
print("interactable!")
body.interact(self)

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@ -1,7 +1,8 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=6 format=2]
[ext_resource path="res://characters/player/player1_r.png" type="Texture" id=1]
[ext_resource path="res://characters/player/Player.gd" type="Script" id=2]
[ext_resource path="res://characters/player/PlayerAttachmentManager.tscn" type="PackedScene" id=3]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
@ -16,9 +17,12 @@ radius = 23.0217
[node name="Player" type="KinematicBody2D"]
script = ExtResource( 2 )
__meta__ = {
"_edit_horizontal_guides_": [ -111.0 ]
}
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
position = Vector2( 11, 5 )
position = Vector2( 5.68434e-14, -3 )
scale = Vector2( 0.05, 0.05 )
frames = SubResource( 1 )
animation = "right"
@ -28,3 +32,12 @@ __meta__ = {
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 2 )
[node name="InteractionArea" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 2
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="InteractionArea"]
polygon = PoolVector2Array( 0, -21, 20, -8, 20, 12, 0, 24, 0, 35, 52, 21, 52, -20, 0, -32 )
[node name="PlayerAttachmentManager" parent="." instance=ExtResource( 3 )]

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@ -0,0 +1,35 @@
extends Node2D
const SPEED_PER_DISTANCE = 15
const MAX_SPEED = 200
const MAX_DISTANCE_BEFORE_DETACH = 32
var attached: KinematicBody2D = null
var anchor_offset = Vector2.ZERO
func attach(node: KinematicBody2D):
attached = node
anchor_offset = -(node.global_position - self.global_position)
func detach():
attached = null
anchor_offset = Vector2.ZERO
func _physics_process(_delta):
if attached == null:
return
var anchor_relative_to_us = (attached.global_position + anchor_offset) - self.global_position
var distance = anchor_relative_to_us.length()
if distance < 0.1:
return
if distance > MAX_DISTANCE_BEFORE_DETACH:
attached = null
anchor_offset = Vector2.ZERO
# TODO play sfx
print("detached!")
return
var velocity = (-anchor_relative_to_us.normalized()) * min(MAX_SPEED, SPEED_PER_DISTANCE * distance)
attached.move_and_slide(velocity)

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@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://characters/player/PlayerAttachmentManager.gd" type="Script" id=1]
[node name="PlayerAttachmentManager" type="Node2D"]
script = ExtResource( 1 )

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source_file="res://items/bottle_oliveoil_lid.png"
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source_file="res://items/bottle_oliveoil_oil.png"
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size_limit=0
detect_3d=true
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36
levels/Level0A.tscn Normal file
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@ -0,0 +1,36 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://scenery/tiles/ohld_tileset.tres" type="TileSet" id=1]
[ext_resource path="res://characters/player/Player.tscn" type="PackedScene" id=2]
[ext_resource path="res://scenery/facilities/OliveTree.tscn" type="PackedScene" id=3]
[ext_resource path="res://scenery/facilities/Wheelbarrow.tscn" type="PackedScene" id=4]
[ext_resource path="res://scenery/facilities/Press.tscn" type="PackedScene" id=5]
[node name="Node2D" type="Node2D"]
[node name="TileMapGround" type="TileMap" parent="."]
z_index = -10
tile_set = ExtResource( 1 )
format = 1
tile_data = PoolIntArray( 0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 0, 0, 7, 0, 0, 8, 0, 0, 9, 0, 0, 10, 0, 0, 11, 0, 0, 12, 0, 0, 13, 0, 0, 14, 0, 0, 15, 0, 0, 65536, 0, 0, 65537, 0, 0, 65538, 0, 0, 65539, 0, 0, 65540, 0, 0, 65541, 0, 0, 65542, 0, 0, 65543, 0, 0, 65544, 0, 0, 65545, 0, 0, 65546, 0, 0, 65547, 0, 0, 65548, 0, 0, 65549, 0, 0, 65550, 0, 0, 65551, 0, 0, 131072, 0, 0, 131073, 0, 0, 131074, 0, 0, 131075, 0, 0, 131076, 0, 0, 131077, 0, 0, 131078, 0, 0, 131079, 0, 0, 131080, 0, 0, 131081, 0, 0, 131082, 0, 0, 131083, 0, 0, 131084, 0, 0, 131085, 0, 0, 131086, 0, 0, 131087, 0, 0, 196608, 0, 0, 196609, 0, 0, 196610, 0, 0, 196611, 0, 0, 196612, 0, 0, 196613, 0, 0, 196614, 0, 0, 196615, 0, 0, 196616, 0, 0, 196617, 0, 0, 196618, 0, 0, 196619, 0, 0, 196620, 0, 0, 196621, 0, 0, 196622, 0, 0, 196623, 0, 0, 262144, 0, 0, 262145, 0, 0, 262146, 8, 0, 262147, 8, 0, 262148, 8, 0, 262149, 8, 0, 262150, 11, 0, 262151, 11, 0, 262152, 8, 0, 262153, 8, 0, 262154, 8, 0, 262155, 8, 0, 262156, 8, 0, 262157, 8, 0, 262158, 0, 0, 262159, 0, 0, 327680, 0, 0, 327681, 0, 0, 327682, 8, 0, 327683, 8, 0, 327684, 8, 0, 327685, 8, 0, 327686, 8, 0, 327687, 8, 0, 327688, 8, 0, 327689, 8, 0, 327690, 8, 0, 327691, 8, 0, 327692, 8, 0, 327693, 8, 0, 327694, 0, 0, 327695, 0, 0, 393216, 0, 0, 393217, 0, 0, 393218, 8, 0, 393219, 8, 0, 393220, 8, 0, 393221, 8, 0, 393222, 8, 0, 393223, 8, 0, 393224, 8, 0, 393225, 8, 0, 393226, 8, 0, 393227, 8, 0, 393228, 8, 0, 393229, 8, 0, 393230, 0, 0, 393231, 0, 0, 458752, 0, 0, 458753, 0, 0, 458754, 8, 0, 458755, 8, 0, 458756, 8, 0, 458757, 8, 0, 458758, 8, 0, 458759, 8, 0, 458760, 8, 0, 458761, 8, 0, 458762, 8, 0, 458763, 8, 0, 458764, 8, 0, 458765, 8, 0, 458766, 0, 0, 458767, 0, 0, 524288, 0, 0, 524289, 0, 0, 524290, 0, 0, 524291, 10, 0, 524292, 10, 0, 524293, 0, 0, 524294, 0, 0, 524295, 0, 0, 524296, 0, 0, 524297, 0, 0, 524298, 0, 0, 524299, 0, 0, 524300, 0, 0, 524301, 0, 0, 524302, 0, 0, 524303, 0, 0, 589824, 0, 0, 589825, 0, 0, 589826, 0, 0, 589827, 0, 0, 589828, 0, 0, 589829, 0, 0, 589830, 0, 0, 589831, 0, 0, 589832, 0, 0, 589833, 0, 0, 589834, 0, 0, 589835, 0, 0, 589836, 0, 0, 589837, 0, 0, 589838, 0, 0, 589839, 0, 0 )
[node name="TileMapWalls" type="TileMap" parent="."]
z_index = -1
tile_set = ExtResource( 1 )
format = 1
tile_data = PoolIntArray( 262145, 5, 0, 262146, 1, 0, 262147, 1, 0, 262148, 1, 0, 262149, 1, 0, 262150, 2, 0, 262151, 3, 0, 262152, 1, 0, 262153, 1, 0, 262154, 1, 0, 262155, 1, 0, 262156, 1, 0, 262157, 1, 0, 262158, 6, 0, 327681, 4, 0, 327694, 7, 0, 393217, 4, 0, 393226, 4, 0, 393227, 1, 0, 393228, 9, 0, 393229, 1, 0, 393230, 7, 0, 458753, 4, 0, 458762, 4, 0, 458766, 7, 0, 524289, 3, 0, 524290, 1, 0, 524291, 2, 0, 524292, 3, 0, 524293, 1, 0, 524294, 1, 0, 524295, 1, 0, 524296, 1, 0, 524297, 1, 0, 524298, 1, 0, 524299, 1, 0, 524300, 1, 0, 524301, 1, 0, 524302, 2, 0 )
[node name="Press" parent="." instance=ExtResource( 5 )]
position = Vector2( 120, 257 )
[node name="Player" parent="." instance=ExtResource( 2 )]
position = Vector2( 486, 154 )
[node name="Node2D" parent="." instance=ExtResource( 3 )]
position = Vector2( 701, 189 )
[node name="Node2D2" parent="." instance=ExtResource( 3 )]
position = Vector2( 135, 190 )
[node name="Node2D3" parent="." instance=ExtResource( 4 )]
position = Vector2( 542, 475 )

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@ -11,11 +11,12 @@ config_version=4
[application]
config/name="Olive Harvest LD52"
run/main_scene="res://characters/player/Player.tscn"
run/main_scene="res://levels/Level0A.tscn"
config/icon="res://icon.png"
[display]
window/size/height=640
window/stretch/mode="2d"
window/stretch/aspect="keep"
@ -53,6 +54,18 @@ move_down={
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
]
}
interact={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="Collision"
2d_physics/layer_2="Interaction"
2d_physics/layer_3="AutoCollection"
[physics]

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@ -0,0 +1,37 @@
extends Area2D
var shooting_to_ground = false
var wheelbarrow = null
var slot = null
func shoot_to(target_pos: Vector2, in_time: float):
$Tween.interpolate_property(self, "position:x", self.position.x, target_pos.x, in_time, Tween.TRANS_QUART, Tween.EASE_OUT)
$Tween.interpolate_property(self, "position:y", self.position.y, target_pos.y, in_time, Tween.TRANS_BOUNCE, Tween.EASE_OUT)
$Tween.start()
shooting_to_ground = true
func harvest_into_wheelbarrow(target_pos: Vector2, target_rotation: float, new_wheelbarrow: Node2D, new_slot: Node2D):
var first_stage_time = rand_range(0.2, 0.5)
var second_stage_time = rand_range(0.2, 0.6)
var mid_pos = Vector2(target_pos.x + rand_range(-4, 4), target_pos.y - 40)
$Tween.interpolate_property(self, "position", self.position, mid_pos, first_stage_time, Tween.TRANS_QUART, Tween.EASE_OUT)
$Tween.interpolate_property(self, "position:x", mid_pos.x, target_pos.x, second_stage_time, Tween.TRANS_QUART, Tween.EASE_OUT, first_stage_time)
$Tween.interpolate_property(self, "position:y", mid_pos.y, target_pos.y, second_stage_time, Tween.TRANS_BOUNCE, Tween.EASE_OUT, first_stage_time)
$Tween.interpolate_property(self, "rotation", self.rotation, target_rotation, first_stage_time, Tween.TRANS_QUAD, Tween.EASE_IN_OUT)
$Tween.start()
wheelbarrow = new_wheelbarrow
slot = new_slot
func _on_Tween_tween_all_completed():
$Tween.remove_all()
if shooting_to_ground:
self.add_to_group("olive_collectible")
shooting_to_ground = false
elif wheelbarrow != null:
wheelbarrow.slot_entry_complete(slot)
self.queue_free()

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@ -0,0 +1,27 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://items/olive.png" type="Texture" id=1]
[ext_resource path="res://projectiles/OliveProjectile.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 8.95455
height = 8.67516
[node name="OliveProjectile" type="Area2D"]
collision_layer = 4
collision_mask = 0
script = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 11, 9 )
rotation = -0.87441
shape = SubResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
offset = Vector2( -5, -5 )
[node name="Tween" type="Tween" parent="."]
[connection signal="tween_all_completed" from="Tween" to="." method="_on_Tween_tween_all_completed"]

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@ -0,0 +1,23 @@
extends StaticBody2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func interact(_player):
# drop the olives!
for child in self.get_children():
if child.has_method("drop_olive"):
if child.drop_olive():
break

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@ -0,0 +1,40 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://scenery/facilities/olivetree.png" type="Texture" id=1]
[ext_resource path="res://scenery/facilities/OliveTreeBud.tscn" type="PackedScene" id=2]
[ext_resource path="res://scenery/facilities/OliveTree.gd" type="Script" id=3]
[sub_resource type="CapsuleShape2D" id=1]
radius = 28.0
height = 34.0
[node name="OliveTree" type="StaticBody2D" groups=["interactable"]]
collision_layer = 3
script = ExtResource( 3 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0, -66 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( -7, -30 )
shape = SubResource( 1 )
[node name="OliveTreeBud" parent="." instance=ExtResource( 2 )]
position = Vector2( 38, -105 )
[node name="OliveTreeBud2" parent="." instance=ExtResource( 2 )]
position = Vector2( -54, -75 )
rotation = 1.53065
[node name="OliveTreeBud3" parent="." instance=ExtResource( 2 )]
position = Vector2( -42, -127 )
rotation = 0.98262
[node name="OliveTreeBud4" parent="." instance=ExtResource( 2 )]
position = Vector2( 8, -72 )
rotation = 0.546288
[node name="OliveTreeBud5" parent="." instance=ExtResource( 2 )]
position = Vector2( 2, -131 )
rotation = 0.328122

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@ -0,0 +1,60 @@
extends Node2D
var progress: float = 0.0
var growing: bool = false
export var grow_rate: float = 0.05
# TODO 50 is debug
const GROW_RATE = 50.05
func _ready():
reset()
start_growing()
grow_rate = rand_range(0.03, 0.07)
func set_progress(new_progress: float):
progress = new_progress
$SpriteOlive.scale = Vector2(1, 1) * max(progress, 0)
if progress >= 1.0:
$Tween.interpolate_property($SpriteOlive, "modulate", $SpriteOlive.modulate, Color.white, 2.5, Tween.TRANS_QUAD, Tween.EASE_IN_OUT)
$Tween.start()
func reset():
set_progress(rand_range(-0.5, 0.0))
$SpriteOlive.modulate = Color(0.4, 0.4, 0.4)
$Tween.remove_all()
func start_growing():
growing = true
func _process(delta):
if growing and progress < 1.0:
set_progress(min(1.0, progress + GROW_RATE * delta))
func drop_olive():
if progress < 1.0:
return false
## Calculate where the olive needs to go.
# tree is my parent.
# world is the tree's parent.
var new_parent = self.get_parent().get_parent()
# we want to be at ground level
var target_y = self.get_parent().position.y + rand_range(-8, 8)
var target_x = self.get_parent().position.x + (self.position.x * rand_range(1.25, 2.0))
var target_pos = Vector2(target_x, target_y)
var new_olive = preload("res://projectiles/OliveProjectile.tscn").instance()
new_olive.position = self.global_position
new_olive.rotation = self.global_rotation
new_parent.add_child_below_node(self.get_parent(), new_olive)
new_olive.shoot_to(target_pos, rand_range(0.5, 1.5))
grow_rate = max(rand_range(0.9, 1.1) * grow_rate, 0.025)
self.reset()
return true

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[ext_resource path="res://items/olive.png" type="Texture" id=1]
[ext_resource path="res://scenery/facilities/OliveTreeBud.gd" type="Script" id=3]
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script = ExtResource( 3 )
[node name="SpriteOlive" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
offset = Vector2( -5, -5 )
[node name="Tween" type="Tween" parent="."]

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[gd_scene load_steps=10 format=2]
[ext_resource path="res://items/bottle_oliveoil.png" type="Texture" id=1]
[ext_resource path="res://items/bottle_oliveoil_bottle.png" type="Texture" id=2]
[ext_resource path="res://scenery/facilities/press_front.png" type="Texture" id=3]
[ext_resource path="res://items/bottle_oliveoil_label.png" type="Texture" id=4]
[ext_resource path="res://scenery/facilities/press_back.png" type="Texture" id=5]
[ext_resource path="res://items/bottle_oliveoil_oil.png" type="Texture" id=6]
[ext_resource path="res://items/bottle_oliveoil_lid.png" type="Texture" id=7]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 29.5128, 2.79108 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 104, 10 )
[node name="Press" type="StaticBody2D"]
[node name="PressB" type="Sprite" parent="."]
z_index = -1
texture = ExtResource( 5 )
centered = false
[node name="PressF" type="Sprite" parent="."]
texture = ExtResource( 3 )
centered = false
[node name="FillingBottle" type="Node2D" parent="."]
position = Vector2( 32, 136 )
[node name="BottleOliveoilOil" type="Sprite" parent="FillingBottle"]
texture = ExtResource( 6 )
region_enabled = true
region_rect = Rect2( 0, 0, 32, 48 )
[node name="BottleOliveoilBottle" type="Sprite" parent="FillingBottle"]
texture = ExtResource( 2 )
[node name="BottleOliveoilLid" type="Sprite" parent="FillingBottle"]
texture = ExtResource( 7 )
[node name="BottleOliveoilLabel" type="Sprite" parent="FillingBottle"]
texture = ExtResource( 4 )
[node name="BottleOliveoil" type="Sprite" parent="."]
position = Vector2( 63, 166 )
texture = ExtResource( 1 )
[node name="BottleOliveoil2" type="Sprite" parent="."]
position = Vector2( 92, 166 )
texture = ExtResource( 1 )
[node name="BottleOliveoil3" type="Sprite" parent="."]
position = Vector2( 120, 166 )
texture = ExtResource( 1 )
[node name="BottleOliveoil4" type="Sprite" parent="."]
position = Vector2( 147, 166 )
texture = ExtResource( 1 )
[node name="BottleOliveoil5" type="Sprite" parent="."]
position = Vector2( 174, 166 )
texture = ExtResource( 1 )
[node name="BottleOliveoil6" type="Sprite" parent="."]
position = Vector2( 201, 166 )
texture = ExtResource( 1 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
polygon = PoolVector2Array( 208, 27, 160, 7, 106, 7, 60, 24, 60, 48, 84, 32, 120, 26, 158, 26, 190, 39, 208, 56 )
[node name="CollisionPolygon2D2" type="CollisionPolygon2D" parent="."]
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="."]
position = Vector2( 230, 134 )
rotation = 0.628319
shape = SubResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 118, 173 )
shape = SubResource( 2 )

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extends KinematicBody2D
var free_slots = []
var used_slots = []
func _ready():
free_slots = [$Olive, $Olive2, $Olive3, $Olive4, $Olive5]
# Something has entered the collection area.
# If it's an olive and we have space, pick it up!
func _on_CollectionArea_area_entered(area: Area2D):
if area.is_in_group("olive_collectible"):
var olive_slot = free_slots.pop_back()
if olive_slot == null:
return
area.remove_from_group("olive_collectible")
self.call_deferred("_collect_olive", area, olive_slot)
func _collect_olive(olive: Area2D, olive_slot: Node2D):
# new olive found!
var olive_gpos = olive.global_position
olive.get_parent().remove_child(olive)
self.add_child_below_node(olive_slot, olive)
olive.global_position = olive_gpos
olive.harvest_into_wheelbarrow(olive_slot.position, olive_slot.rotation, self, olive_slot)
func slot_entry_complete(slot: Node2D):
used_slots.push_back(slot)
slot.visible = true

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[ext_resource path="res://scenery/facilities/wheelbarrow_fore.png" type="Texture" id=2]
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[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 43.125, 19.5 )
[sub_resource type="CapsuleShape2D" id=2]
radius = 31.5
height = 61.25
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position = Vector2( 0, -11 )
collision_layer = 3
script = ExtResource( 3 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 1.875, 6.5 )
shape = SubResource( 1 )
[node name="CollectionArea" type="Area2D" parent="."]
position = Vector2( 1.875, 6.5 )
collision_layer = 0
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="CollectionArea"]
rotation = 1.5708
shape = SubResource( 2 )
[node name="SpriteB" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="Olive" type="Sprite" parent="."]
visible = false
position = Vector2( -32, -19 )
rotation = 0.460767
texture = ExtResource( 4 )
centered = false
offset = Vector2( -5, -5 )
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visible = false
position = Vector2( 10, -21 )
rotation = 0.218166
texture = ExtResource( 4 )
centered = false
offset = Vector2( -5, -5 )
[node name="Olive4" type="Sprite" parent="."]
visible = false
position = Vector2( -18, 3 )
rotation = -2.29511
texture = ExtResource( 4 )
centered = false
offset = Vector2( -5, -5 )
[node name="Olive5" type="Sprite" parent="."]
visible = false
position = Vector2( 2, -25 )
rotation = 0.546288
texture = ExtResource( 4 )
centered = false
offset = Vector2( -5, -5 )
[node name="Olive2" type="Sprite" parent="."]
visible = false
position = Vector2( -9, -26 )
rotation = 0.656244
scale = Vector2( 1, 1 )
texture = ExtResource( 4 )
centered = false
offset = Vector2( -5, -5 )
[node name="SpriteF" type="Sprite" parent="."]
texture = ExtResource( 2 )
[connection signal="area_entered" from="CollectionArea" to="." method="_on_CollectionArea_area_entered"]

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