iced-mobile/src/application.rs

336 lines
11 KiB
Rust

use crate::window;
use crate::{
Clipboard, Color, Command, Element, Executor, Settings, Subscription,
};
/// An interactive cross-platform application.
///
/// This trait is the main entrypoint of Iced. Once implemented, you can run
/// your GUI application by simply calling [`run`](#method.run).
///
/// - On native platforms, it will run in its own window.
/// - On the web, it will take control of the `<title>` and the `<body>` of the
/// document.
///
/// An [`Application`] can execute asynchronous actions by returning a
/// [`Command`] in some of its methods. If you do not intend to perform any
/// background work in your program, the [`Sandbox`] trait offers a simplified
/// interface.
///
/// When using an [`Application`] with the `debug` feature enabled, a debug view
/// can be toggled by pressing `F12`.
///
/// # Examples
/// [The repository has a bunch of examples] that use the [`Application`] trait:
///
/// - [`clock`], an application that uses the [`Canvas`] widget to draw a clock
/// and its hands to display the current time.
/// - [`download_progress`], a basic application that asynchronously downloads
/// a dummy file of 100 MB and tracks the download progress.
/// - [`events`], a log of native events displayed using a conditional
/// [`Subscription`].
/// - [`game_of_life`], an interactive version of the [Game of Life], invented
/// by [John Horton Conway].
/// - [`pokedex`], an application that displays a random Pokédex entry (sprite
/// included!) by using the [PokéAPI].
/// - [`solar_system`], an animated solar system drawn using the [`Canvas`] widget
/// and showcasing how to compose different transforms.
/// - [`stopwatch`], a watch with start/stop and reset buttons showcasing how
/// to listen to time.
/// - [`todos`], a todos tracker inspired by [TodoMVC].
///
/// [The repository has a bunch of examples]: https://github.com/hecrj/iced/tree/0.3/examples
/// [`clock`]: https://github.com/hecrj/iced/tree/0.3/examples/clock
/// [`download_progress`]: https://github.com/hecrj/iced/tree/0.3/examples/download_progress
/// [`events`]: https://github.com/hecrj/iced/tree/0.3/examples/events
/// [`game_of_life`]: https://github.com/hecrj/iced/tree/0.3/examples/game_of_life
/// [`pokedex`]: https://github.com/hecrj/iced/tree/0.3/examples/pokedex
/// [`solar_system`]: https://github.com/hecrj/iced/tree/0.3/examples/solar_system
/// [`stopwatch`]: https://github.com/hecrj/iced/tree/0.3/examples/stopwatch
/// [`todos`]: https://github.com/hecrj/iced/tree/0.3/examples/todos
/// [`Sandbox`]: crate::Sandbox
/// [`Canvas`]: crate::widget::Canvas
/// [PokéAPI]: https://pokeapi.co/
/// [TodoMVC]: http://todomvc.com/
///
/// ## A simple "Hello, world!"
///
/// If you just want to get started, here is a simple [`Application`] that
/// says "Hello, world!":
///
/// ```no_run
/// use iced::{executor, Application, Clipboard, Command, Element, Settings, Text};
///
/// pub fn main() -> iced::Result {
/// Hello::run(Settings::default())
/// }
///
/// struct Hello;
///
/// impl Application for Hello {
/// type Executor = executor::Default;
/// type Message = ();
/// type Flags = ();
///
/// fn new(_flags: ()) -> (Hello, Command<Self::Message>) {
/// (Hello, Command::none())
/// }
///
/// fn title(&self) -> String {
/// String::from("A cool application")
/// }
///
/// fn update(&mut self, _message: Self::Message, _clipboard: &mut Clipboard) -> Command<Self::Message> {
/// Command::none()
/// }
///
/// fn view(&mut self) -> Element<Self::Message> {
/// Text::new("Hello, world!").into()
/// }
/// }
/// ```
pub trait Application: Sized {
/// The [`Executor`] that will run commands and subscriptions.
///
/// The [default executor] can be a good starting point!
///
/// [`Executor`]: Self::Executor
/// [default executor]: crate::executor::Default
type Executor: Executor;
/// The type of __messages__ your [`Application`] will produce.
type Message: std::fmt::Debug + Send;
/// The data needed to initialize your [`Application`].
type Flags;
/// Initializes the [`Application`] with the flags provided to
/// [`run`] as part of the [`Settings`].
///
/// Here is where you should return the initial state of your app.
///
/// Additionally, you can return a [`Command`] if you need to perform some
/// async action in the background on startup. This is useful if you want to
/// load state from a file, perform an initial HTTP request, etc.
///
/// [`run`]: Self::run
fn new(flags: Self::Flags) -> (Self, Command<Self::Message>);
/// Returns the current title of the [`Application`].
///
/// This title can be dynamic! The runtime will automatically update the
/// title of your application when necessary.
fn title(&self) -> String;
/// Handles a __message__ and updates the state of the [`Application`].
///
/// This is where you define your __update logic__. All the __messages__,
/// produced by either user interactions or commands, will be handled by
/// this method.
///
/// Any [`Command`] returned will be executed immediately in the background.
fn update(
&mut self,
message: Self::Message,
clipboard: &mut Clipboard,
) -> Command<Self::Message>;
/// Returns the event [`Subscription`] for the current state of the
/// application.
///
/// A [`Subscription`] will be kept alive as long as you keep returning it,
/// and the __messages__ produced will be handled by
/// [`update`](#tymethod.update).
///
/// By default, this method returns an empty [`Subscription`].
fn subscription(&self) -> Subscription<Self::Message> {
Subscription::none()
}
/// Returns the widgets to display in the [`Application`].
///
/// These widgets can produce __messages__ based on user interaction.
fn view(&mut self) -> Element<'_, Self::Message>;
/// Returns the current [`Application`] mode.
///
/// The runtime will automatically transition your application if a new mode
/// is returned.
///
/// Currently, the mode only has an effect in native platforms.
///
/// By default, an application will run in windowed mode.
fn mode(&self) -> window::Mode {
window::Mode::Windowed
}
/// Returns the background color of the [`Application`].
///
/// By default, it returns [`Color::WHITE`].
fn background_color(&self) -> Color {
Color::WHITE
}
/// Returns the scale factor of the [`Application`].
///
/// It can be used to dynamically control the size of the UI at runtime
/// (i.e. zooming).
///
/// For instance, a scale factor of `2.0` will make widgets twice as big,
/// while a scale factor of `0.5` will shrink them to half their size.
///
/// By default, it returns `1.0`.
fn scale_factor(&self) -> f64 {
1.0
}
/// Returns whether the [`Application`] should be terminated.
///
/// By default, it returns `false`.
fn should_exit(&self) -> bool {
false
}
/// Runs the [`Application`].
///
/// On native platforms, this method will take control of the current thread
/// and __will NOT return__ unless there is an [`Error`] during startup.
///
/// It should probably be that last thing you call in your `main` function.
///
/// [`Error`]: crate::Error
fn run(settings: Settings<Self::Flags>) -> crate::Result
where
Self: 'static,
{
#[cfg(not(target_arch = "wasm32"))]
{
let renderer_settings = crate::renderer::Settings {
default_font: settings.default_font,
default_text_size: settings.default_text_size,
antialiasing: if settings.antialiasing {
Some(crate::renderer::settings::Antialiasing::MSAAx4)
} else {
None
},
..crate::renderer::Settings::from_env()
};
Ok(crate::runtime::application::run::<
Instance<Self>,
Self::Executor,
crate::renderer::window::Compositor,
>(settings.into(), renderer_settings)?)
}
#[cfg(target_arch = "wasm32")]
{
<Instance<Self> as iced_web::Application>::run(settings.flags);
Ok(())
}
}
}
struct Instance<A: Application>(A);
#[cfg(not(target_arch = "wasm32"))]
impl<A> iced_winit::Program for Instance<A>
where
A: Application,
{
type Renderer = crate::renderer::Renderer;
type Message = A::Message;
type Clipboard = iced_winit::Clipboard;
fn update(
&mut self,
message: Self::Message,
clipboard: &mut iced_winit::Clipboard,
) -> Command<Self::Message> {
self.0.update(message, clipboard)
}
fn view(&mut self) -> Element<'_, Self::Message> {
self.0.view()
}
}
#[cfg(not(target_arch = "wasm32"))]
impl<A> crate::runtime::Application for Instance<A>
where
A: Application,
{
type Flags = A::Flags;
fn new(flags: Self::Flags) -> (Self, Command<A::Message>) {
let (app, command) = A::new(flags);
(Instance(app), command)
}
fn title(&self) -> String {
self.0.title()
}
fn mode(&self) -> iced_winit::Mode {
match self.0.mode() {
window::Mode::Windowed => iced_winit::Mode::Windowed,
window::Mode::Fullscreen => iced_winit::Mode::Fullscreen,
window::Mode::Hidden => iced_winit::Mode::Hidden,
}
}
fn subscription(&self) -> Subscription<Self::Message> {
self.0.subscription()
}
fn background_color(&self) -> Color {
self.0.background_color()
}
fn scale_factor(&self) -> f64 {
self.0.scale_factor()
}
fn should_exit(&self) -> bool {
self.0.should_exit()
}
}
#[cfg(target_arch = "wasm32")]
impl<A> iced_web::Application for Instance<A>
where
A: Application,
{
type Executor = A::Executor;
type Message = A::Message;
type Flags = A::Flags;
fn new(flags: Self::Flags) -> (Self, Command<A::Message>) {
let (app, command) = A::new(flags);
(Instance(app), command)
}
fn title(&self) -> String {
self.0.title()
}
fn update(
&mut self,
message: Self::Message,
clipboard: &mut Clipboard,
) -> Command<Self::Message> {
self.0.update(message, clipboard)
}
fn subscription(&self) -> Subscription<Self::Message> {
self.0.subscription()
}
fn view(&mut self) -> Element<'_, Self::Message> {
self.0.view()
}
}