Use lowercase in `wgpu` labels for consistency
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5fc4210270
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ffdf87fbe2
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@ -422,7 +422,7 @@ impl Pipeline {
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let mut render_pass =
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encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: Some("iced_wgpu::image Render Pass"),
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label: Some("iced_wgpu::image render pass"),
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color_attachments: &[
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wgpu::RenderPassColorAttachmentDescriptor {
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attachment: target,
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@ -362,7 +362,7 @@ impl Pipeline {
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let mut render_pass =
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encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: Some("iced_wgpu::triangle Render Pass"),
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label: Some("iced_wgpu::triangle render pass"),
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color_attachments: &[
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wgpu::RenderPassColorAttachmentDescriptor {
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attachment,
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@ -177,7 +177,7 @@ impl Blit {
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) {
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let mut render_pass =
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encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: Some("iced_wgpu::triangle::msaa Render Pass"),
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label: Some("iced_wgpu::triangle::msaa render pass"),
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color_attachments: &[
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wgpu::RenderPassColorAttachmentDescriptor {
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attachment: target,
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@ -39,7 +39,7 @@ impl Compositor {
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.request_device(
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&wgpu::DeviceDescriptor {
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label: Some(
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"iced_wgpu::window::Compositor Device Descriptor",
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"iced_wgpu::window::compositor device descriptor",
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),
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features: wgpu::Features::empty(),
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limits: wgpu::Limits {
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@ -132,7 +132,7 @@ impl iced_graphics::window::Compositor for Compositor {
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);
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let _ = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: Some("iced_wgpu::window::Compositor Render Pass"),
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label: Some("iced_wgpu::window::Compositor render pass"),
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color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
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attachment: &frame.output.view,
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resolve_target: None,
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