Introduce application::State
in iced_winit
This commit is contained in:
parent
ed2b9a91b4
commit
fee46fd653
@ -1,7 +1,7 @@
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use crate::{Size, Transformation};
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/// A viewing region for displaying computer graphics.
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#[derive(Debug)]
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#[derive(Debug, Clone)]
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pub struct Viewport {
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physical_size: Size<u32>,
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logical_size: Size<f32>,
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@ -1,4 +1,8 @@
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//! Create interactive, native cross-platform applications.
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mod state;
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pub use state::State;
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use crate::conversion;
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use crate::mouse;
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use crate::{
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@ -6,7 +10,6 @@ use crate::{
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Settings, Size, Subscription,
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};
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use iced_graphics::window;
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use iced_graphics::Viewport;
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use iced_native::program::Program;
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use iced_native::{Cache, UserInterface};
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@ -215,19 +218,11 @@ async fn process_events<A, E, C>(
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use iced_futures::futures::stream::StreamExt;
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use winit::event;
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let mut title = application.title();
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let mut mode = application.mode();
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let mut background_color = application.background_color();
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let mut scale_factor = application.scale_factor();
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let physical_size = window.inner_size();
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let mut viewport = Viewport::with_physical_size(
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Size::new(physical_size.width, physical_size.height),
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window.scale_factor() * scale_factor,
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);
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let mut resized = false;
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let mut state = State::new(&application, &window);
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let surface = compositor.create_surface(&window);
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let mut physical_size = state.physical_size();
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let mut swap_chain = compositor.create_swap_chain(
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&surface,
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physical_size.width,
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@ -235,23 +230,19 @@ async fn process_events<A, E, C>(
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);
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let clipboard = Clipboard::new(&window);
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// TODO: Encode cursor availability in the type-system
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let mut cursor_position = winit::dpi::PhysicalPosition::new(-1.0, -1.0);
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let mut mouse_interaction = mouse::Interaction::default();
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let mut modifiers = winit::event::ModifiersState::default();
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let mut user_interface = std::mem::ManuallyDrop::new(build_user_interface(
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&mut application,
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Cache::default(),
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&mut renderer,
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viewport.logical_size(),
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state.logical_size(),
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&mut debug,
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));
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let mut primitive = user_interface.draw(
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&mut renderer,
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conversion::cursor_position(cursor_position, viewport.scale_factor()),
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);
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let mut primitive =
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user_interface.draw(&mut renderer, state.cursor_position());
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let mut mouse_interaction = mouse::Interaction::default();
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let mut events = Vec::new();
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let mut external_messages = Vec::new();
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@ -267,10 +258,7 @@ async fn process_events<A, E, C>(
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debug.event_processing_started();
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let mut messages = user_interface.update(
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&events,
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conversion::cursor_position(
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cursor_position,
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viewport.scale_factor(),
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),
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state.cursor_position(),
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clipboard.as_ref().map(|c| c as _),
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&mut renderer,
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);
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@ -281,13 +269,8 @@ async fn process_events<A, E, C>(
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if messages.is_empty() {
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debug.draw_started();
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primitive = user_interface.draw(
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&mut renderer,
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conversion::cursor_position(
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cursor_position,
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viewport.scale_factor(),
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),
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);
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primitive = user_interface
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.draw(&mut renderer, state.cursor_position());
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debug.draw_finished();
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} else {
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let cache =
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@ -309,61 +292,21 @@ async fn process_events<A, E, C>(
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let subscription = application.subscription();
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runtime.track(subscription);
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// Update window title
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let new_title = application.title();
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if title != new_title {
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window.set_title(&new_title);
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title = new_title;
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}
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// Update window mode
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let new_mode = application.mode();
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if mode != new_mode {
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window.set_fullscreen(conversion::fullscreen(
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window.current_monitor(),
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new_mode,
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));
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mode = new_mode;
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}
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// Update background color
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background_color = application.background_color();
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// Update scale factor
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let new_scale_factor = application.scale_factor();
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if scale_factor != new_scale_factor {
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let size = window.inner_size();
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viewport = Viewport::with_physical_size(
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Size::new(size.width, size.height),
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window.scale_factor() * new_scale_factor,
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);
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scale_factor = new_scale_factor;
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}
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// Update window
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state.synchronize(&application, &window);
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user_interface =
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std::mem::ManuallyDrop::new(build_user_interface(
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&mut application,
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cache,
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&mut renderer,
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viewport.logical_size(),
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state.logical_size(),
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&mut debug,
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));
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debug.draw_started();
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primitive = user_interface.draw(
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&mut renderer,
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conversion::cursor_position(
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cursor_position,
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viewport.scale_factor(),
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),
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);
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primitive = user_interface
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.draw(&mut renderer, state.cursor_position());
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debug.draw_finished();
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}
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@ -375,23 +318,23 @@ async fn process_events<A, E, C>(
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event::Event::RedrawRequested(_) => {
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debug.render_started();
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if resized {
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let physical_size = viewport.physical_size();
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let current_physical_size = state.physical_size();
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if physical_size != current_physical_size {
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swap_chain = compositor.create_swap_chain(
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&surface,
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physical_size.width,
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physical_size.height,
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);
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resized = false;
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physical_size = current_physical_size;
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}
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let new_mouse_interaction = compositor.draw(
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&mut renderer,
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&mut swap_chain,
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&viewport,
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background_color,
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state.viewport(),
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state.background_color(),
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&primitive,
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&debug.overlay(),
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);
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@ -413,21 +356,12 @@ async fn process_events<A, E, C>(
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event: window_event,
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..
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} => {
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handle_window_event(
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&window_event,
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&window,
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scale_factor,
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&mut cursor_position,
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&mut modifiers,
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&mut viewport,
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&mut resized,
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&mut debug,
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);
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state.update(&window, &window_event, &mut debug);
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if let Some(event) = conversion::window_event(
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&window_event,
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viewport.scale_factor(),
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modifiers,
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state.scale_factor(),
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state.modifiers(),
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) {
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events.push(event.clone());
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runtime.broadcast(event);
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@ -469,64 +403,6 @@ pub fn handle_control_flow(
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/// Handles a `WindowEvent` and mutates the keyboard modifiers, viewport, and
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/// resized flag accordingly.
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pub fn handle_window_event(
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event: &winit::event::WindowEvent<'_>,
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window: &winit::window::Window,
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scale_factor: f64,
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cursor_position: &mut winit::dpi::PhysicalPosition<f64>,
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modifiers: &mut winit::event::ModifiersState,
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viewport: &mut Viewport,
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resized: &mut bool,
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_debug: &mut Debug,
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) {
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use winit::event::WindowEvent;
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match event {
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WindowEvent::Resized(new_size) => {
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let size = Size::new(new_size.width, new_size.height);
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*viewport = Viewport::with_physical_size(
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size,
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window.scale_factor() * scale_factor,
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);
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*resized = true;
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}
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WindowEvent::ScaleFactorChanged {
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scale_factor: new_scale_factor,
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new_inner_size,
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} => {
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let size = Size::new(new_inner_size.width, new_inner_size.height);
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*viewport = Viewport::with_physical_size(
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size,
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new_scale_factor * scale_factor,
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);
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*resized = true;
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}
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WindowEvent::CursorMoved { position, .. } => {
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*cursor_position = *position;
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}
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WindowEvent::CursorLeft { .. } => {
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// TODO: Encode cursor availability in the type-system
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*cursor_position = winit::dpi::PhysicalPosition::new(-1.0, -1.0);
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}
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WindowEvent::ModifiersChanged(new_modifiers) => {
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*modifiers = *new_modifiers;
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}
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#[cfg(feature = "debug")]
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WindowEvent::KeyboardInput {
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input:
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winit::event::KeyboardInput {
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virtual_keycode: Some(winit::event::VirtualKeyCode::F12),
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state: winit::event::ElementState::Pressed,
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..
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},
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..
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} => _debug.toggle(),
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_ => {}
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}
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}
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fn build_user_interface<'a, A: Application>(
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application: &'a mut A,
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cache: Cache,
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171
winit/src/application/state.rs
Normal file
171
winit/src/application/state.rs
Normal file
@ -0,0 +1,171 @@
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use crate::conversion;
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use crate::{Application, Color, Debug, Mode, Point, Size, Viewport};
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use std::marker::PhantomData;
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use winit::event::WindowEvent;
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use winit::window::Window;
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#[derive(Debug, Clone)]
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pub struct State<A: Application> {
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title: String,
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mode: Mode,
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background_color: Color,
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scale_factor: f64,
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viewport: Viewport,
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cursor_position: winit::dpi::PhysicalPosition<f64>,
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modifiers: winit::event::ModifiersState,
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application: PhantomData<A>,
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}
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impl<A: Application> State<A> {
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pub fn new(application: &A, window: &Window) -> Self {
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let title = application.title();
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let mode = application.mode();
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let background_color = application.background_color();
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let scale_factor = application.scale_factor();
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let viewport = {
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let physical_size = window.inner_size();
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Viewport::with_physical_size(
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Size::new(physical_size.width, physical_size.height),
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window.scale_factor() * scale_factor,
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)
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};
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Self {
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title,
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mode,
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background_color,
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scale_factor,
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viewport,
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// TODO: Encode cursor availability in the type-system
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cursor_position: winit::dpi::PhysicalPosition::new(-1.0, -1.0),
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modifiers: winit::event::ModifiersState::default(),
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application: PhantomData,
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}
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}
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pub fn background_color(&self) -> Color {
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self.background_color
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}
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pub fn viewport(&self) -> &Viewport {
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&self.viewport
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}
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pub fn physical_size(&self) -> Size<u32> {
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self.viewport.physical_size()
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}
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pub fn logical_size(&self) -> Size<f32> {
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self.viewport.logical_size()
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}
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pub fn scale_factor(&self) -> f64 {
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self.viewport.scale_factor()
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}
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pub fn cursor_position(&self) -> Point {
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conversion::cursor_position(
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self.cursor_position,
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self.viewport.scale_factor(),
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)
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}
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pub fn modifiers(&self) -> winit::event::ModifiersState {
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self.modifiers
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}
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pub fn update(
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&mut self,
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window: &Window,
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event: &WindowEvent<'_>,
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_debug: &mut Debug,
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) {
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match event {
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WindowEvent::Resized(new_size) => {
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let size = Size::new(new_size.width, new_size.height);
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self.viewport = Viewport::with_physical_size(
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size,
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window.scale_factor() * self.scale_factor,
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);
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}
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WindowEvent::ScaleFactorChanged {
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scale_factor: new_scale_factor,
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new_inner_size,
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} => {
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let size =
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Size::new(new_inner_size.width, new_inner_size.height);
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self.viewport = Viewport::with_physical_size(
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size,
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new_scale_factor * self.scale_factor,
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);
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}
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WindowEvent::CursorMoved { position, .. } => {
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self.cursor_position = *position;
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}
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WindowEvent::CursorLeft { .. } => {
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// TODO: Encode cursor availability in the type-system
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self.cursor_position =
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winit::dpi::PhysicalPosition::new(-1.0, -1.0);
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}
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WindowEvent::ModifiersChanged(new_modifiers) => {
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self.modifiers = *new_modifiers;
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}
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#[cfg(feature = "debug")]
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WindowEvent::KeyboardInput {
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input:
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winit::event::KeyboardInput {
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virtual_keycode: Some(winit::event::VirtualKeyCode::F12),
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state: winit::event::ElementState::Pressed,
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..
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},
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..
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} => _debug.toggle(),
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_ => {}
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}
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}
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pub fn synchronize(&mut self, application: &A, window: &Window) {
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// Update window title
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let new_title = application.title();
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if self.title != new_title {
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window.set_title(&new_title);
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self.title = new_title;
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}
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// Update window mode
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let new_mode = application.mode();
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if self.mode != new_mode {
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window.set_fullscreen(conversion::fullscreen(
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window.current_monitor(),
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new_mode,
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));
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self.mode = new_mode;
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}
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// Update background color
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self.background_color = application.background_color();
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// Update scale factor
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let new_scale_factor = application.scale_factor();
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if self.scale_factor != new_scale_factor {
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let size = window.inner_size();
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self.viewport = Viewport::with_physical_size(
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Size::new(size.width, size.height),
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window.scale_factor() * new_scale_factor,
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);
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self.scale_factor = new_scale_factor;
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}
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}
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}
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@ -1,7 +0,0 @@
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use crate::Size;
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pub trait Compositor {
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fn window(&self) -> &winit::window::Window;
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fn resize(&self, new_size: Size<u32>);
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}
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@ -15,7 +15,7 @@
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//! [`winit`]: https://github.com/rust-windowing/winit
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//! [`Application`]: trait.Application.html
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//! [`conversion`]: conversion
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#![deny(missing_docs)]
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//#![deny(missing_docs)]
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#![deny(missing_debug_implementations)]
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#![deny(unused_results)]
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#![forbid(unsafe_code)]
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