Implement an opaque Size
type
It immutably ties physical and logical sizes to a specific scale factor.
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1d71f78f90
commit
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@ -158,21 +158,20 @@ pub trait Application: Sized {
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window_builder.build(&event_loop).expect("Open window")
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};
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let mut scale_factor = window.scale_factor();
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let mut size = window.inner_size().to_logical::<f64>(scale_factor);
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let mut size = Size::new(window.inner_size(), window.scale_factor());
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let mut resized = false;
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let clipboard = Clipboard::new(&window);
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let mut renderer = Self::Renderer::new(renderer_settings);
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let mut target = {
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let (width, height) = to_physical(size, scale_factor);
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let physical_size = size.physical();
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<Self::Renderer as window::Renderer>::Target::new(
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&window,
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width,
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height,
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scale_factor as f32,
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physical_size.width,
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physical_size.height,
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size.scale_factor() as f32,
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&renderer,
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)
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};
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@ -181,7 +180,7 @@ pub trait Application: Sized {
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&mut application,
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Cache::default(),
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&mut renderer,
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size,
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size.logical(),
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&mut debug,
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);
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@ -213,7 +212,7 @@ pub trait Application: Sized {
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&mut application,
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cache.take().unwrap(),
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&mut renderer,
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size,
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size.logical(),
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&mut debug,
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);
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@ -285,7 +284,7 @@ pub trait Application: Sized {
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&mut application,
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temp_cache,
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&mut renderer,
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size,
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size.logical(),
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&mut debug,
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);
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@ -305,12 +304,12 @@ pub trait Application: Sized {
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debug.render_started();
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if resized {
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let (width, height) = to_physical(size, scale_factor);
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let physical_size = size.physical();
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target.resize(
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width,
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height,
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scale_factor as f32,
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physical_size.width,
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physical_size.height,
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size.scale_factor() as f32,
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&renderer,
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);
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@ -338,11 +337,11 @@ pub trait Application: Sized {
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..
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} => match window_event {
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WindowEvent::Resized(new_size) => {
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size = new_size.to_logical(scale_factor);
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size = Size::new(new_size, size.scale_factor());
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events.push(Event::Window(window::Event::Resized {
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width: size.width.round() as u32,
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height: size.height.round() as u32,
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width: size.logical().width.round() as u32,
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height: size.logical().height.round() as u32,
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}));
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resized = true;
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@ -351,7 +350,8 @@ pub trait Application: Sized {
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*control_flow = ControlFlow::Exit;
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}
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WindowEvent::CursorMoved { position, .. } => {
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let position = position.to_logical::<f64>(scale_factor);
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let position =
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position.to_logical::<f64>(size.scale_factor());
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events.push(Event::Mouse(mouse::Event::CursorMoved {
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x: position.x as f32,
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@ -430,11 +430,8 @@ pub trait Application: Sized {
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WindowEvent::HoveredFileCancelled => {
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events.push(Event::Window(window::Event::FilesHoveredLeft));
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}
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WindowEvent::ScaleFactorChanged {
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scale_factor: new_scale_factor,
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..
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} => {
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scale_factor = new_scale_factor;
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WindowEvent::ScaleFactorChanged { scale_factor, .. } => {
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size = Size::new(size.physical(), scale_factor);
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}
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_ => {}
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},
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@ -465,7 +462,10 @@ fn build_user_interface<'a, A: Application>(
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debug.layout_started();
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let user_interface = UserInterface::build(
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view,
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Size::new(size.width.round() as f32, size.height.round() as f32),
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iced_native::Size::new(
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size.width.round() as f32,
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size.height.round() as f32,
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),
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cache,
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renderer,
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);
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@ -474,15 +474,6 @@ fn build_user_interface<'a, A: Application>(
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user_interface
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}
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fn to_physical(size: winit::dpi::LogicalSize<f64>, dpi: f64) -> (u32, u32) {
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let physical_size = size.to_physical::<f64>(dpi);
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(
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physical_size.width.round() as u32,
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physical_size.height.round() as u32,
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)
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}
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// As defined in: http://www.unicode.org/faq/private_use.html
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fn is_private_use_character(c: char) -> bool {
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match c {
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@ -32,6 +32,7 @@ mod application;
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mod clipboard;
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mod mode;
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mod proxy;
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mod size;
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// We disable debug capabilities on release builds unless the `debug` feature
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// is explicitly enabled.
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@ -49,3 +50,4 @@ pub use settings::Settings;
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use debug::Debug;
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use proxy::Proxy;
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use size::Size;
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30
winit/src/size.rs
Normal file
30
winit/src/size.rs
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@ -0,0 +1,30 @@
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pub struct Size {
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physical: winit::dpi::PhysicalSize<u32>,
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logical: winit::dpi::LogicalSize<f64>,
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scale_factor: f64,
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}
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impl Size {
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pub fn new(
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physical: winit::dpi::PhysicalSize<u32>,
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scale_factor: f64,
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) -> Size {
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Size {
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logical: physical.to_logical(scale_factor),
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physical,
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scale_factor,
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}
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}
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pub fn physical(&self) -> winit::dpi::PhysicalSize<u32> {
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self.physical
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}
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pub fn logical(&self) -> winit::dpi::LogicalSize<f64> {
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self.logical
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}
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pub fn scale_factor(&self) -> f64 {
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self.scale_factor
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}
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}
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