Remove counterintuitive constant functions
This commit is contained in:
parent
267e242238
commit
f81827c151
@ -32,7 +32,7 @@ impl Limits {
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///
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/// [`Limits`]: struct.Limits.html
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/// [`Size`]: ../struct.Size.html
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pub const fn min(&self) -> Size {
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pub fn min(&self) -> Size {
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self.min
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}
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@ -40,7 +40,7 @@ impl Limits {
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///
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/// [`Limits`]: struct.Limits.html
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/// [`Size`]: ../struct.Size.html
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pub const fn max(&self) -> Size {
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pub fn max(&self) -> Size {
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self.max
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}
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@ -36,14 +36,14 @@ impl Node {
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///
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/// [`Node`]: struct.Node.html
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/// [`Size`]: ../struct.Size.html
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pub const fn size(&self) -> Size {
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pub fn size(&self) -> Size {
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Size::new(self.bounds.width, self.bounds.height)
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}
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/// Returns the bounds of the [`Node`].
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///
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/// [`Node`]: struct.Node.html
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pub const fn bounds(&self) -> Rectangle {
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pub fn bounds(&self) -> Rectangle {
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self.bounds
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}
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@ -28,7 +28,7 @@ impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
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/// Creates an empty [`Column`].
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///
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/// [`Column`]: struct.Column.html
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pub const fn new() -> Self {
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pub fn new() -> Self {
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Column {
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spacing: 0,
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padding: 0,
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@ -46,7 +46,7 @@ impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
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/// Custom margins per element do not exist in Iced. You should use this
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/// method instead! While less flexible, it helps you keep spacing between
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/// elements consistent.
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pub const fn spacing(mut self, units: u16) -> Self {
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pub fn spacing(mut self, units: u16) -> Self {
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self.spacing = units;
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self
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}
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@ -54,7 +54,7 @@ impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
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/// Sets the padding of the [`Column`].
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///
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/// [`Column`]: struct.Column.html
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pub const fn padding(mut self, units: u16) -> Self {
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pub fn padding(mut self, units: u16) -> Self {
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self.padding = units;
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self
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}
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@ -62,7 +62,7 @@ impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
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/// Sets the width of the [`Column`].
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///
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/// [`Column`]: struct.Column.html
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pub const fn width(mut self, width: Length) -> Self {
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pub fn width(mut self, width: Length) -> Self {
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self.width = width;
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self
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}
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@ -70,7 +70,7 @@ impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
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/// Sets the height of the [`Column`].
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///
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/// [`Column`]: struct.Column.html
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pub const fn height(mut self, height: Length) -> Self {
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pub fn height(mut self, height: Length) -> Self {
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self.height = height;
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self
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}
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@ -78,7 +78,7 @@ impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
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/// Sets the maximum width of the [`Column`].
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///
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/// [`Column`]: struct.Column.html
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pub const fn max_width(mut self, max_width: u32) -> Self {
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pub fn max_width(mut self, max_width: u32) -> Self {
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self.max_width = max_width;
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self
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}
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@ -86,7 +86,7 @@ impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
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/// Sets the maximum height of the [`Column`] in pixels.
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///
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/// [`Column`]: struct.Column.html
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pub const fn max_height(mut self, max_height: u32) -> Self {
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pub fn max_height(mut self, max_height: u32) -> Self {
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self.max_height = max_height;
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self
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}
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@ -94,7 +94,7 @@ impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
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/// Sets the horizontal alignment of the contents of the [`Column`] .
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///
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/// [`Column`]: struct.Column.html
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pub const fn align_items(mut self, align: Align) -> Self {
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pub fn align_items(mut self, align: Align) -> Self {
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self.align_items = align;
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self
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}
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@ -37,7 +37,7 @@ impl Image {
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/// Sets the width of the [`Image`] boundaries.
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///
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/// [`Image`]: struct.Image.html
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pub const fn width(mut self, width: Length) -> Self {
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pub fn width(mut self, width: Length) -> Self {
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self.width = width;
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self
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}
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@ -45,7 +45,7 @@ impl Image {
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/// Sets the height of the [`Image`] boundaries.
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///
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/// [`Image`]: struct.Image.html
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pub const fn height(mut self, height: Length) -> Self {
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pub fn height(mut self, height: Length) -> Self {
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self.height = height;
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self
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}
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@ -28,7 +28,7 @@ impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
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/// Creates an empty [`Row`].
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///
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/// [`Row`]: struct.Row.html
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pub const fn new() -> Self {
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pub fn new() -> Self {
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Row {
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spacing: 0,
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padding: 0,
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@ -46,7 +46,7 @@ impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
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/// Custom margins per element do not exist in Iced. You should use this
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/// method instead! While less flexible, it helps you keep spacing between
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/// elements consistent.
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pub const fn spacing(mut self, units: u16) -> Self {
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pub fn spacing(mut self, units: u16) -> Self {
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self.spacing = units;
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self
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}
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@ -54,7 +54,7 @@ impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
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/// Sets the padding of the [`Row`].
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///
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/// [`Row`]: struct.Row.html
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pub const fn padding(mut self, units: u16) -> Self {
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pub fn padding(mut self, units: u16) -> Self {
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self.padding = units;
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self
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}
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@ -62,7 +62,7 @@ impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
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/// Sets the width of the [`Row`].
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///
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/// [`Row`]: struct.Row.html
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pub const fn width(mut self, width: Length) -> Self {
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pub fn width(mut self, width: Length) -> Self {
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self.width = width;
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self
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}
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@ -70,7 +70,7 @@ impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
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/// Sets the height of the [`Row`].
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///
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/// [`Row`]: struct.Row.html
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pub const fn height(mut self, height: Length) -> Self {
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pub fn height(mut self, height: Length) -> Self {
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self.height = height;
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self
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}
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@ -78,7 +78,7 @@ impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
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/// Sets the maximum width of the [`Row`].
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///
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/// [`Row`]: struct.Row.html
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pub const fn max_width(mut self, max_width: u32) -> Self {
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pub fn max_width(mut self, max_width: u32) -> Self {
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self.max_width = max_width;
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self
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}
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@ -86,7 +86,7 @@ impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
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/// Sets the maximum height of the [`Row`].
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///
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/// [`Row`]: struct.Row.html
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pub const fn max_height(mut self, max_height: u32) -> Self {
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pub fn max_height(mut self, max_height: u32) -> Self {
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self.max_height = max_height;
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self
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}
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@ -94,7 +94,7 @@ impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
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/// Sets the vertical alignment of the contents of the [`Row`] .
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///
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/// [`Row`]: struct.Row.html
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pub const fn align_items(mut self, align: Align) -> Self {
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pub fn align_items(mut self, align: Align) -> Self {
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self.align_items = align;
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self
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}
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@ -95,8 +95,8 @@ impl State {
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/// Creates a new [`State`].
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///
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/// [`State`]: struct.State.html
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pub const fn new() -> State {
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State { is_dragging: false }
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pub fn new() -> State {
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State::default()
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}
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}
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@ -326,17 +326,14 @@ impl State {
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/// Creates a new [`State`], representing an unfocused [`TextInput`].
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///
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/// [`State`]: struct.State.html
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pub const fn new() -> Self {
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Self {
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is_focused: false,
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cursor_position: 0,
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}
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pub fn new() -> Self {
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Self::default()
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}
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/// Creates a new [`State`], representing a focused [`TextInput`].
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///
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/// [`State`]: struct.State.html
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pub const fn focused() -> Self {
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pub fn focused() -> Self {
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use std::usize;
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Self {
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@ -348,7 +345,7 @@ impl State {
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/// Returns whether the [`TextInput`] is currently focused or not.
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///
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/// [`TextInput`]: struct.TextInput.html
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pub const fn is_focused(&self) -> bool {
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pub fn is_focused(&self) -> bool {
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self.is_focused
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}
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@ -113,8 +113,8 @@ impl State {
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/// Creates a new [`State`].
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///
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/// [`State`]: struct.State.html
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pub const fn new() -> State {
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State
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pub fn new() -> State {
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State::default()
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}
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}
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@ -24,7 +24,7 @@ impl<'a, Message> Column<'a, Message> {
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/// Creates an empty [`Column`].
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///
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/// [`Column`]: struct.Column.html
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pub const fn new() -> Self {
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pub fn new() -> Self {
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Column {
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spacing: 0,
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padding: 0,
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@ -42,7 +42,7 @@ impl<'a, Message> Column<'a, Message> {
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/// Custom margins per element do not exist in Iced. You should use this
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/// method instead! While less flexible, it helps you keep spacing between
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/// elements consistent.
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pub const fn spacing(mut self, units: u16) -> Self {
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pub fn spacing(mut self, units: u16) -> Self {
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self.spacing = units;
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self
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}
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@ -50,7 +50,7 @@ impl<'a, Message> Column<'a, Message> {
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/// Sets the padding of the [`Column`].
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///
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/// [`Column`]: struct.Column.html
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pub const fn padding(mut self, units: u16) -> Self {
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pub fn padding(mut self, units: u16) -> Self {
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self.padding = units;
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self
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}
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@ -58,7 +58,7 @@ impl<'a, Message> Column<'a, Message> {
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/// Sets the width of the [`Column`].
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///
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/// [`Column`]: struct.Column.html
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pub const fn width(mut self, width: Length) -> Self {
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pub fn width(mut self, width: Length) -> Self {
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self.width = width;
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self
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}
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@ -66,7 +66,7 @@ impl<'a, Message> Column<'a, Message> {
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/// Sets the height of the [`Column`].
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///
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/// [`Column`]: struct.Column.html
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pub const fn height(mut self, height: Length) -> Self {
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pub fn height(mut self, height: Length) -> Self {
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self.height = height;
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self
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}
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@ -74,7 +74,7 @@ impl<'a, Message> Column<'a, Message> {
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/// Sets the maximum width of the [`Column`].
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///
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/// [`Column`]: struct.Column.html
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pub const fn max_width(mut self, max_width: u32) -> Self {
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pub fn max_width(mut self, max_width: u32) -> Self {
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self.max_width = max_width;
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self
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}
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@ -82,7 +82,7 @@ impl<'a, Message> Column<'a, Message> {
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/// Sets the maximum height of the [`Column`] in pixels.
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///
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/// [`Column`]: struct.Column.html
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pub const fn max_height(mut self, max_height: u32) -> Self {
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pub fn max_height(mut self, max_height: u32) -> Self {
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self.max_height = max_height;
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self
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}
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@ -90,7 +90,7 @@ impl<'a, Message> Column<'a, Message> {
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/// Sets the horizontal alignment of the contents of the [`Column`] .
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///
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/// [`Column`]: struct.Column.html
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pub const fn align_items(mut self, align: Align) -> Self {
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pub fn align_items(mut self, align: Align) -> Self {
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self.align_items = align;
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self
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}
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@ -24,7 +24,7 @@ impl<'a, Message> Row<'a, Message> {
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/// Creates an empty [`Row`].
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///
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/// [`Row`]: struct.Row.html
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pub const fn new() -> Self {
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pub fn new() -> Self {
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Row {
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spacing: 0,
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padding: 0,
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@ -42,7 +42,7 @@ impl<'a, Message> Row<'a, Message> {
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/// Custom margins per element do not exist in Iced. You should use this
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/// method instead! While less flexible, it helps you keep spacing between
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/// elements consistent.
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pub const fn spacing(mut self, units: u16) -> Self {
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pub fn spacing(mut self, units: u16) -> Self {
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self.spacing = units;
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self
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}
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@ -50,7 +50,7 @@ impl<'a, Message> Row<'a, Message> {
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/// Sets the padding of the [`Row`].
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///
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/// [`Row`]: struct.Row.html
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pub const fn padding(mut self, units: u16) -> Self {
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pub fn padding(mut self, units: u16) -> Self {
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self.padding = units;
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self
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}
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@ -58,7 +58,7 @@ impl<'a, Message> Row<'a, Message> {
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/// Sets the width of the [`Row`].
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///
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/// [`Row`]: struct.Row.html
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pub const fn width(mut self, width: Length) -> Self {
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pub fn width(mut self, width: Length) -> Self {
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self.width = width;
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self
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}
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@ -66,7 +66,7 @@ impl<'a, Message> Row<'a, Message> {
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/// Sets the height of the [`Row`].
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///
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/// [`Row`]: struct.Row.html
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pub const fn height(mut self, height: Length) -> Self {
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pub fn height(mut self, height: Length) -> Self {
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self.height = height;
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self
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}
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@ -74,7 +74,7 @@ impl<'a, Message> Row<'a, Message> {
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/// Sets the maximum width of the [`Row`].
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///
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/// [`Row`]: struct.Row.html
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pub const fn max_width(mut self, max_width: u32) -> Self {
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pub fn max_width(mut self, max_width: u32) -> Self {
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self.max_width = max_width;
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self
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}
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@ -82,7 +82,7 @@ impl<'a, Message> Row<'a, Message> {
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/// Sets the maximum height of the [`Row`].
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///
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/// [`Row`]: struct.Row.html
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pub const fn max_height(mut self, max_height: u32) -> Self {
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pub fn max_height(mut self, max_height: u32) -> Self {
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self.max_height = max_height;
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self
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}
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@ -90,7 +90,7 @@ impl<'a, Message> Row<'a, Message> {
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/// Sets the vertical alignment of the contents of the [`Row`] .
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///
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/// [`Row`]: struct.Row.html
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pub const fn align_items(mut self, align: Align) -> Self {
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pub fn align_items(mut self, align: Align) -> Self {
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self.align_items = align;
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self
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}
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@ -151,7 +151,7 @@ impl State {
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/// Creates a new [`State`] with the scrollbar located at the top.
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///
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/// [`State`]: struct.State.html
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pub const fn new() -> Self {
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State
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pub fn new() -> Self {
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State::default()
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}
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}
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@ -147,7 +147,7 @@ impl State {
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/// Creates a new [`State`].
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///
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/// [`State`]: struct.State.html
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pub const fn new() -> Self {
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pub fn new() -> Self {
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Self
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}
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}
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@ -191,7 +191,7 @@ impl State {
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/// Creates a new [`State`], representing an unfocused [`TextInput`].
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///
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/// [`State`]: struct.State.html
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pub const fn new() -> Self {
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Self
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pub fn new() -> Self {
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Self::default()
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}
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}
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@ -35,7 +35,7 @@ struct Layer<'a> {
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}
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impl<'a> Layer<'a> {
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pub const fn new(bounds: Rectangle<u32>, offset: Vector<u32>) -> Self {
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pub fn new(bounds: Rectangle<u32>, offset: Vector<u32>) -> Self {
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Self {
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bounds,
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offset,
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