Replace TitleBar string title with generic Content

This commit is contained in:
Clark Moody 2020-12-08 18:47:01 -06:00
parent d16b9cf7cd
commit f54590d7ad
4 changed files with 51 additions and 102 deletions

View File

@ -12,11 +12,7 @@ use crate::defaults;
use crate::{Primitive, Renderer};
use iced_native::mouse;
use iced_native::pane_grid;
use iced_native::text;
use iced_native::{
Element, HorizontalAlignment, Layout, Point, Rectangle, Vector,
VerticalAlignment,
};
use iced_native::{Element, Layout, Point, Rectangle, Vector};
pub use iced_native::pane_grid::{
Axis, Configuration, Content, Direction, DragEvent, Pane, ResizeEvent,
@ -188,14 +184,12 @@ where
defaults: &Self::Defaults,
bounds: Rectangle,
style_sheet: &Self::Style,
title: &str,
title_size: u16,
title_font: Self::Font,
title_bounds: Rectangle,
content: (&Element<'_, Message, Self>, Layout<'_>),
controls: Option<(&Element<'_, Message, Self>, Layout<'_>)>,
cursor_position: Point,
) -> Self::Output {
let style = style_sheet.style();
let (title_content, title_layout) = content;
let defaults = Self::Defaults {
text: defaults::Text {
@ -205,16 +199,12 @@ where
let background = crate::widget::container::background(bounds, &style);
let (title_primitive, _) = text::Renderer::draw(
let (title_primitive, title_interaction) = title_content.draw(
self,
&defaults,
title_bounds,
title,
title_size,
title_font,
None,
HorizontalAlignment::Left,
VerticalAlignment::Top,
title_layout,
cursor_position,
&bounds,
);
if let Some((controls, controls_layout)) = controls {
@ -234,7 +224,7 @@ where
controls_primitive,
],
},
controls_interaction,
controls_interaction.max(title_interaction),
)
} else {
(
@ -245,7 +235,7 @@ where
} else {
title_primitive
},
mouse::Interaction::default(),
title_interaction,
)
}
}

View File

@ -276,10 +276,7 @@ impl pane_grid::Renderer for Null {
_defaults: &Self::Defaults,
_bounds: Rectangle,
_style: &Self::Style,
_title: &str,
_title_size: u16,
_title_font: Self::Font,
_title_bounds: Rectangle,
_content: (&Element<'_, Message, Self>, Layout<'_>),
_controls: Option<(&Element<'_, Message, Self>, Layout<'_>)>,
_cursor_position: Point,
) {

View File

@ -586,18 +586,15 @@ pub trait Renderer:
/// It receives:
/// - the bounds, style of the [`TitleBar`]
/// - the style of the [`TitleBar`]
/// - the title of the [`TitleBar`] with its size, font, and bounds
/// - the controls of the [`TitleBar`] with their [`Layout`+, if any
/// - the content of the [`TitleBar`] with its layout
/// - the controls of the [`TitleBar`] with their [`Layout`], if any
/// - the cursor position
fn draw_title_bar<Message>(
&mut self,
defaults: &Self::Defaults,
bounds: Rectangle,
style: &Self::Style,
title: &str,
title_size: u16,
title_font: Self::Font,
title_bounds: Rectangle,
content: (&Element<'_, Message, Self>, Layout<'_>),
controls: Option<(&Element<'_, Message, Self>, Layout<'_>)>,
cursor_position: Point,
) -> Self::Output;

View File

@ -1,30 +1,31 @@
use crate::event::{self, Event};
use crate::layout;
use crate::pane_grid;
use crate::{Clipboard, Element, Hasher, Layout, Point, Rectangle, Size};
use crate::{Clipboard, Element, Hasher, Layout, Point, Size};
/// The title bar of a [`Pane`].
///
/// [`Pane`]: crate::widget::pane_grid::Pane
#[allow(missing_debug_implementations)]
pub struct TitleBar<'a, Message, Renderer: pane_grid::Renderer> {
title: String,
title_size: Option<u16>,
content: Element<'a, Message, Renderer>,
controls: Option<Element<'a, Message, Renderer>>,
padding: u16,
always_show_controls: bool,
style: Renderer::Style,
}
impl<'a, Message, Renderer> TitleBar<'a, Message, Renderer>
impl<'a, Message, Renderer: 'a> TitleBar<'a, Message, Renderer>
where
Renderer: pane_grid::Renderer,
{
/// Creates a new [`TitleBar`] with the given title.
pub fn new(title: impl Into<String>) -> Self {
/// Creates a new [`TitleBar`] with the given content.
pub fn new<E>(content: E) -> Self
where
E: Into<Element<'a, Message, Renderer>>,
{
Self {
title: title.into(),
title_size: None,
content: content.into(),
controls: None,
padding: 0,
always_show_controls: false,
@ -32,12 +33,6 @@ where
}
}
/// Sets the size of the title of the [`TitleBar`].
pub fn title_size(mut self, size: u16) -> Self {
self.title_size = Some(size);
self
}
/// Sets the controls of the [`TitleBar`].
pub fn controls(
mut self,
@ -91,48 +86,29 @@ where
let mut children = layout.children();
let padded = children.next().unwrap();
if let Some(controls) = &self.controls {
let mut children = padded.children();
let title_layout = children.next().unwrap();
let mut children = padded.children();
let title_layout = children.next().unwrap();
let controls = if let Some(controls) = &self.controls {
let controls_layout = children.next().unwrap();
let (title_bounds, controls) =
if show_controls || self.always_show_controls {
(title_layout.bounds(), Some((controls, controls_layout)))
} else {
(
Rectangle {
width: padded.bounds().width,
..title_layout.bounds()
},
None,
)
};
renderer.draw_title_bar(
defaults,
layout.bounds(),
&self.style,
&self.title,
self.title_size.unwrap_or(renderer.default_size()),
Renderer::Font::default(),
title_bounds,
controls,
cursor_position,
)
if show_controls || self.always_show_controls {
Some((controls, controls_layout))
} else {
None
}
} else {
renderer.draw_title_bar::<()>(
defaults,
layout.bounds(),
&self.style,
&self.title,
self.title_size.unwrap_or(renderer.default_size()),
Renderer::Font::default(),
padded.bounds(),
None,
cursor_position,
)
}
None
};
renderer.draw_title_bar(
defaults,
layout.bounds(),
&self.style,
(&self.content, title_layout),
controls,
cursor_position,
)
}
/// Returns whether the mouse cursor is over the pick area of the
@ -165,8 +141,7 @@ where
pub(crate) fn hash_layout(&self, hasher: &mut Hasher) {
use std::hash::Hash;
self.title.hash(hasher);
self.title_size.hash(hasher);
self.content.hash_layout(hasher);
self.padding.hash(hasher);
}
@ -179,15 +154,10 @@ where
let limits = limits.pad(padding);
let max_size = limits.max();
let title_size = self.title_size.unwrap_or(renderer.default_size());
let title_font = Renderer::Font::default();
let (title_width, title_height) = renderer.measure(
&self.title,
title_size,
title_font,
Size::new(f32::INFINITY, max_size.height),
);
let title_layout = self
.content
.layout(renderer, &layout::Limits::new(Size::ZERO, max_size));
let title_size = title_layout.size();
let mut node = if let Some(controls) = &self.controls {
let mut controls_layout = controls
@ -196,16 +166,8 @@ where
let controls_size = controls_layout.size();
let space_before_controls = max_size.width - controls_size.width;
let mut title_layout = layout::Node::new(Size::new(
title_width.min(space_before_controls),
title_height,
));
let title_size = title_layout.size();
let height = title_size.height.max(controls_size.height);
title_layout
.move_to(Point::new(0.0, (height - title_size.height) / 2.0));
controls_layout.move_to(Point::new(space_before_controls, 0.0));
layout::Node::with_children(
@ -213,7 +175,10 @@ where
vec![title_layout, controls_layout],
)
} else {
layout::Node::new(Size::new(max_size.width, title_height))
layout::Node::with_children(
Size::new(max_size.width, title_size.height),
vec![title_layout],
)
};
node.move_to(Point::new(padding, padding));