Revert changing the constructor and implement new method.
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60b40fdc99
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f4b8bce837
@ -84,7 +84,7 @@ mod bezier {
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.height(Length::Fill)
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.width(Length::Fill)
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.resolve(Size::ZERO);
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layout::Node::new(size, Size::ZERO)
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layout::Node::new(size)
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}
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fn draw(
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@ -39,13 +39,10 @@ mod circle {
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_renderer: &Renderer,
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_limits: &layout::Limits,
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) -> layout::Node {
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layout::Node::new(
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Size::new(
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f32::from(self.radius) * 2.0,
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f32::from(self.radius) * 2.0,
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),
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Size::ZERO,
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)
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layout::Node::new(Size::new(
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f32::from(self.radius) * 2.0,
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f32::from(self.radius) * 2.0,
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))
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}
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fn hash_layout(&self, state: &mut Hasher) {
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@ -43,7 +43,7 @@ mod rainbow {
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) -> layout::Node {
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let size = limits.width(Length::Fill).resolve(Size::ZERO);
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layout::Node::new(Size::new(size.width, size.width), Size::ZERO)
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layout::Node::new(Size::new(size.width, size.width))
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}
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fn hash_layout(&self, _state: &mut Hasher) {}
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@ -18,7 +18,7 @@
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// limitations under the License.
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use crate::{
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layout::{Limits, Node},
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Align, Element, Size,
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Align, Element, Point, Size,
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};
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/// The main axis of a flex layout.
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@ -152,8 +152,7 @@ where
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let (x, y) = axis.pack(main, padding);
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node.bounds.x = x;
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node.bounds.y = y;
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node.move_to(Point::new(x, y));
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match axis {
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Axis::Horizontal => {
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@ -174,7 +173,6 @@ where
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Node::with_children(
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Size::new(size.width + padding * 2.0, size.height + padding * 2.0),
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Size::ZERO,
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nodes,
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)
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}
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@ -1,9 +1,9 @@
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use crate::{Align, Rectangle, Size};
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use crate::{Align, Point, Rectangle, Size};
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/// The bounds of an element and its children.
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#[derive(Debug, Clone, Default)]
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pub struct Node {
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pub(crate) bounds: Rectangle,
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bounds: Rectangle,
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children: Vec<Node>,
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}
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@ -12,19 +12,19 @@ impl Node {
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///
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/// [`Node`]: struct.Node.html
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/// [`Size`]: ../struct.Size.html
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pub fn new(size: Size, bound: Size) -> Self {
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Self::with_children(size, bound, Vec::new())
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pub fn new(size: Size) -> Self {
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Self::with_children(size, Vec::new())
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}
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/// Creates a new [`Node`] with the given [`Size`] and children.
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///
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/// [`Node`]: struct.Node.html
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/// [`Size`]: ../struct.Size.html
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pub fn with_children(size: Size, bound: Size, children: Vec<Node>) -> Self {
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pub fn with_children(size: Size, children: Vec<Node>) -> Self {
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Node {
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bounds: Rectangle {
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x: bound.width,
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y: bound.height,
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x: 0.0,
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y: 0.0,
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width: size.width,
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height: size.height,
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},
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@ -84,4 +84,12 @@ impl Node {
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}
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}
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}
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/// Move item to [`Point`].
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///
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/// [`Point`]: ../struct.Point.html
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pub fn move_to(&mut self, position: Point) {
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self.bounds.x = position.x;
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self.bounds.y = position.y;
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}
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}
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@ -307,7 +307,7 @@ impl Cache {
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pub fn new() -> Cache {
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Cache {
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hash: 0,
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layout: layout::Node::new(Size::ZERO, Size::ZERO),
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layout: layout::Node::new(Size::new(0.0, 0.0)),
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bounds: Size::ZERO,
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cursor_position: Point::new(-1.0, -1.0),
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}
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@ -7,7 +7,7 @@
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use crate::{
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input::{mouse, ButtonState},
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layout, Clipboard, Element, Event, Hasher, Layout, Length, Point,
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Rectangle, Size, Widget,
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Rectangle, Widget,
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};
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use std::hash::Hash;
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@ -168,13 +168,11 @@ where
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.pad(padding);
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let mut content = self.content.layout(renderer, &limits);
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content.bounds.x = padding;
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content.bounds.y = padding;
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content.move_to(Point::new(padding, padding));
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let size = limits.resolve(content.size()).pad(padding);
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layout::Node::with_children(size, Size::ZERO, vec![content])
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layout::Node::with_children(size, vec![content])
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}
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fn on_event(
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@ -2,7 +2,7 @@
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use std::hash::Hash;
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use crate::{
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layout, Align, Clipboard, Size, Element, Event, Hasher, Layout, Length, Point,
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layout, Align, Clipboard, Element, Event, Hasher, Layout, Length, Point,
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Rectangle, Widget,
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};
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@ -148,7 +148,7 @@ where
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content.align(self.horizontal_alignment, self.vertical_alignment, size);
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layout::Node::with_children(size, Size::ZERO, vec![content])
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layout::Node::with_children(size, vec![content])
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}
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fn on_event(
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@ -88,7 +88,7 @@ where
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size.height = height as f32 * size.width / width as f32;
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}
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layout::Node::new(size, Size::ZERO)
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layout::Node::new(size)
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}
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fn draw(
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@ -95,7 +95,7 @@ where
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let size = limits.resolve(Size::ZERO);
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layout::Node::new(size, Size::ZERO)
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layout::Node::new(size)
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}
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fn draw(
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@ -143,7 +143,7 @@ where
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let content = self.content.layout(renderer, &child_limits);
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let size = limits.resolve(content.size());
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layout::Node::with_children(size, Size::ZERO, vec![content])
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layout::Node::with_children(size, vec![content])
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}
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fn on_event(
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@ -135,7 +135,7 @@ where
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let size = limits.resolve(Size::ZERO);
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layout::Node::new(size, Size::ZERO)
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layout::Node::new(size)
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}
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fn on_event(
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@ -62,7 +62,7 @@ where
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) -> layout::Node {
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let limits = limits.width(self.width).height(self.height);
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layout::Node::new(limits.resolve(Size::ZERO), Size::ZERO)
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layout::Node::new(limits.resolve(Size::ZERO))
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}
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fn draw(
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@ -85,7 +85,7 @@ where
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size.height = height as f32 * size.width / width as f32;
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}
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layout::Node::new(size, Size::ZERO)
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layout::Node::new(size)
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}
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fn draw(
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@ -140,7 +140,7 @@ where
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let size = limits.resolve(Size::new(width, height));
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layout::Node::new(size, Size::ZERO)
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layout::Node::new(size)
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}
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fn draw(
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@ -183,16 +183,10 @@ where
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.max_width(self.max_width)
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.height(Length::Units(text_size));
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let mut text =
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layout::Node::new(limits.resolve(Size::ZERO), Size::ZERO);
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text.bounds.x = padding;
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text.bounds.y = padding;
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let mut text = layout::Node::new(limits.resolve(Size::ZERO));
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text.move_to(Point::new(padding, padding));
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layout::Node::with_children(
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text.size().pad(padding),
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Size::ZERO,
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vec![text],
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)
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layout::Node::with_children(text.size().pad(padding), vec![text])
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}
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fn on_event(
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