Merge pull request #415 from hecrj/feature/configurable-scale-factor
Add `scale_factor` to `Application` and `Sandbox`
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commit
eec65a055f
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@ -48,6 +48,7 @@ pub fn run<A, E, C>(
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let mut title = application.title();
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let mut mode = application.mode();
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let mut background_color = application.background_color();
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let mut scale_factor = application.scale_factor();
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let context = {
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let builder = settings.window.into_builder(
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@ -75,7 +76,7 @@ pub fn run<A, E, C>(
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let physical_size = context.window().inner_size();
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let mut viewport = Viewport::with_physical_size(
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Size::new(physical_size.width, physical_size.height),
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context.window().scale_factor(),
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context.window().scale_factor() * scale_factor,
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);
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let mut resized = false;
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@ -142,6 +143,20 @@ pub fn run<A, E, C>(
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// Update background color
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background_color = program.background_color();
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// Update scale factor
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let new_scale_factor = program.scale_factor();
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if scale_factor != new_scale_factor {
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let size = context.window().inner_size();
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viewport = Viewport::with_physical_size(
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Size::new(size.width, size.height),
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context.window().scale_factor() * new_scale_factor,
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);
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scale_factor = new_scale_factor;
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}
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}
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context.window().request_redraw();
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@ -195,6 +210,7 @@ pub fn run<A, E, C>(
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application::handle_window_event(
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&window_event,
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context.window(),
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scale_factor,
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control_flow,
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&mut modifiers,
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&mut viewport,
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@ -186,6 +186,21 @@ pub trait Application: Sized {
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Color::WHITE
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}
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/// Returns the scale factor of the [`Application`].
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///
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/// It can be used to dynamically control the size of the UI at runtime
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/// (i.e. zooming).
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///
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/// For instance, a scale factor of `2.0` will make widgets twice as big,
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/// while a scale factor of `0.5` will shrink them to half their size.
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///
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/// By default, it returns `1.0`.
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///
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/// [`Application`]: trait.Application.html
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fn scale_factor(&self) -> f64 {
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1.0
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}
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/// Runs the [`Application`].
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///
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/// On native platforms, this method will take control of the current thread
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@ -273,6 +288,10 @@ where
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fn background_color(&self) -> Color {
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self.0.background_color()
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}
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fn scale_factor(&self) -> f64 {
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self.0.scale_factor()
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}
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}
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#[cfg(target_arch = "wasm32")]
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@ -130,12 +130,27 @@ pub trait Sandbox {
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///
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/// By default, it returns [`Color::WHITE`].
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///
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/// [`Application`]: trait.Application.html
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/// [`Sandbox`]: trait.Sandbox.html
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/// [`Color::WHITE`]: struct.Color.html#const.WHITE
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fn background_color(&self) -> Color {
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Color::WHITE
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}
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/// Returns the scale factor of the [`Sandbox`].
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///
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/// It can be used to dynamically control the size of the UI at runtime
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/// (i.e. zooming).
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///
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/// For instance, a scale factor of `2.0` will make widgets twice as big,
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/// while a scale factor of `0.5` will shrink them to half their size.
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///
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/// By default, it returns `1.0`.
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///
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/// [`Sandbox`]: trait.Sandbox.html
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fn scale_factor(&self) -> f64 {
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1.0
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}
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/// Runs the [`Sandbox`].
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///
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/// On native platforms, this method will take control of the current thread
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@ -185,4 +200,8 @@ where
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fn background_color(&self) -> Color {
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T::background_color(self)
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}
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fn scale_factor(&self) -> f64 {
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T::scale_factor(self)
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}
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}
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@ -84,6 +84,21 @@ pub trait Application: Program {
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fn background_color(&self) -> Color {
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Color::WHITE
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}
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/// Returns the scale factor of the [`Application`].
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///
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/// It can be used to dynamically control the size of the UI at runtime
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/// (i.e. zooming).
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///
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/// For instance, a scale factor of `2.0` will make widgets twice as big,
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/// while a scale factor of `0.5` will shrink them to half their size.
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///
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/// By default, it returns `1.0`.
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///
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/// [`Application`]: trait.Application.html
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fn scale_factor(&self) -> f64 {
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1.0
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}
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}
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/// Runs an [`Application`] with an executor, compositor, and the provided
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@ -124,6 +139,7 @@ pub fn run<A, E, C>(
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let mut title = application.title();
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let mut mode = application.mode();
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let mut background_color = application.background_color();
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let mut scale_factor = application.scale_factor();
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let window = settings
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.window
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@ -138,7 +154,7 @@ pub fn run<A, E, C>(
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let physical_size = window.inner_size();
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let mut viewport = Viewport::with_physical_size(
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Size::new(physical_size.width, physical_size.height),
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window.scale_factor(),
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window.scale_factor() * scale_factor,
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);
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let mut resized = false;
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@ -208,6 +224,20 @@ pub fn run<A, E, C>(
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// Update background color
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background_color = program.background_color();
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// Update scale factor
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let new_scale_factor = program.scale_factor();
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if scale_factor != new_scale_factor {
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let size = window.inner_size();
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viewport = Viewport::with_physical_size(
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Size::new(size.width, size.height),
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window.scale_factor() * new_scale_factor,
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);
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scale_factor = new_scale_factor;
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}
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}
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window.request_redraw();
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@ -259,6 +289,7 @@ pub fn run<A, E, C>(
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handle_window_event(
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&window_event,
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&window,
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scale_factor,
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control_flow,
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&mut modifiers,
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&mut viewport,
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@ -286,6 +317,7 @@ pub fn run<A, E, C>(
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pub fn handle_window_event(
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event: &winit::event::WindowEvent<'_>,
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window: &winit::window::Window,
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scale_factor: f64,
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control_flow: &mut winit::event_loop::ControlFlow,
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modifiers: &mut winit::event::ModifiersState,
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viewport: &mut Viewport,
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@ -298,8 +330,10 @@ pub fn handle_window_event(
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WindowEvent::Resized(new_size) => {
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let size = Size::new(new_size.width, new_size.height);
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*viewport =
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Viewport::with_physical_size(size, window.scale_factor());
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*viewport = Viewport::with_physical_size(
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size,
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window.scale_factor() * scale_factor,
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);
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*resized = true;
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}
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WindowEvent::CloseRequested => {
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