Introduce fill rule setting in canvas
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@ -29,7 +29,7 @@ mod text;
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pub use cache::Cache;
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pub use cursor::Cursor;
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pub use event::Event;
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pub use fill::Fill;
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pub use fill::{Fill, FillRule};
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pub use frame::Frame;
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pub use geometry::Geometry;
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pub use path::Path;
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@ -84,7 +84,7 @@ pub use text::Text;
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/// let circle = Path::circle(frame.center(), self.radius);
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///
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/// // And fill it with some color
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/// frame.fill(&circle, Fill::Color(Color::BLACK));
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/// frame.fill(&circle, Color::BLACK);
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///
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/// // Finally, we produce the geometry
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/// vec![frame.into_geometry()]
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@ -2,19 +2,59 @@ use iced_native::Color;
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/// The style used to fill geometry.
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#[derive(Debug, Clone, Copy)]
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pub enum Fill {
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/// Fill with a color.
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Color(Color),
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pub struct Fill {
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/// The color used to fill geometry.
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///
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/// By default, it is set to `BLACK`.
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pub color: Color,
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/// The fill rule defines how to determine what is inside and what is
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/// outside of a shape.
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///
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/// See the [SVG specification][1] for more details.
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///
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/// By default, it is set to `NonZero`.
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///
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/// [1]: https://www.w3.org/TR/SVG/painting.html#FillRuleProperty
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pub rule: FillRule,
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}
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impl Default for Fill {
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fn default() -> Fill {
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Fill::Color(Color::BLACK)
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Fill {
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color: Color::BLACK,
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rule: FillRule::NonZero,
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}
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}
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}
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impl From<Color> for Fill {
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fn from(color: Color) -> Fill {
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Fill::Color(color)
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Fill {
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color,
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..Fill::default()
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}
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}
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}
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/// The fill rule defines how to determine what is inside and what is outside of
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/// a shape.
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///
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/// See the [SVG specification][1].
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///
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/// [1]: https://www.w3.org/TR/SVG/painting.html#FillRuleProperty
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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#[allow(missing_docs)]
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pub enum FillRule {
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NonZero,
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EvenOdd,
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}
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impl From<FillRule> for lyon::tessellation::FillRule {
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fn from(rule: FillRule) -> lyon::tessellation::FillRule {
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match rule {
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FillRule::NonZero => lyon::tessellation::FillRule::NonZero,
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FillRule::EvenOdd => lyon::tessellation::FillRule::EvenOdd,
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}
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}
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}
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@ -92,29 +92,22 @@ impl Frame {
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BuffersBuilder, FillOptions, FillTessellator,
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};
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let Fill { color, rule } = fill.into();
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let mut buffers = BuffersBuilder::new(
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&mut self.buffers,
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FillVertex(match fill.into() {
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Fill::Color(color) => color.into_linear(),
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}),
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FillVertex(color.into_linear()),
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);
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let mut tessellator = FillTessellator::new();
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let options = FillOptions::default().with_fill_rule(rule.into());
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let result = if self.transforms.current.is_identity {
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tessellator.tessellate_path(
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path.raw(),
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&FillOptions::default(),
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&mut buffers,
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)
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tessellator.tessellate_path(path.raw(), &options, &mut buffers)
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} else {
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let path = path.transformed(&self.transforms.current.raw);
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tessellator.tessellate_path(
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path.raw(),
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&FillOptions::default(),
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&mut buffers,
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)
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tessellator.tessellate_path(path.raw(), &options, &mut buffers)
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};
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let _ = result.expect("Tessellate path");
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@ -132,11 +125,11 @@ impl Frame {
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) {
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use lyon::tessellation::{BuffersBuilder, FillOptions};
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let Fill { color, rule } = fill.into();
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let mut buffers = BuffersBuilder::new(
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&mut self.buffers,
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FillVertex(match fill.into() {
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Fill::Color(color) => color.into_linear(),
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}),
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FillVertex(color.into_linear()),
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);
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let top_left =
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@ -151,7 +144,7 @@ impl Frame {
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let _ = lyon::tessellation::basic_shapes::fill_rectangle(
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&lyon::math::Rect::new(top_left, size.into()),
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&FillOptions::default(),
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&FillOptions::default().with_fill_rule(rule.into()),
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&mut buffers,
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)
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.expect("Fill rectangle");
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