Use string literal as panic message in `iced_glow`

This commit is contained in:
Héctor Ramón Jiménez 2021-02-16 00:04:36 +01:00
parent 9ba9558429
commit ec20763aef
1 changed files with 2 additions and 2 deletions

View File

@ -17,7 +17,7 @@ pub unsafe fn create(
gl.compile_shader(shader);
if !gl.get_shader_compile_status(shader) {
panic!(gl.get_shader_info_log(shader));
panic!("{}", gl.get_shader_info_log(shader));
}
gl.attach_shader(program, shader);
@ -27,7 +27,7 @@ pub unsafe fn create(
gl.link_program(program);
if !gl.get_program_link_status(program) {
panic!(gl.get_program_info_log(program));
panic!("{}", gl.get_program_info_log(program));
}
for shader in shaders {