Merge pull request #281 from hecrj/fix/canvas-text-alignment

Align text in `iced_wgpu` on a case-by-case basis
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Héctor Ramón 2020-04-10 23:16:21 +02:00 committed by GitHub
commit e941eab4ab
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6 changed files with 56 additions and 26 deletions

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@ -17,6 +17,32 @@ pub struct Rectangle<T = f32> {
}
impl Rectangle<f32> {
/// Returns the [`Point`] at the center of the [`Rectangle`].
///
/// [`Point`]: struct.Point.html
/// [`Rectangle`]: struct.Rectangle.html
pub fn center(&self) -> Point {
Point::new(self.center_x(), self.center_y())
}
/// Returns the X coordinate of the [`Point`] at the center of the
/// [`Rectangle`].
///
/// [`Point`]: struct.Point.html
/// [`Rectangle`]: struct.Rectangle.html
pub fn center_x(&self) -> f32 {
self.x + self.width / 2.0
}
/// Returns the Y coordinate of the [`Point`] at the center of the
/// [`Rectangle`].
///
/// [`Point`]: struct.Point.html
/// [`Rectangle`]: struct.Rectangle.html
pub fn center_y(&self) -> f32 {
self.y + self.height / 2.0
}
/// Returns true if the given [`Point`] is contained in the [`Rectangle`].
///
/// [`Point`]: struct.Point.html

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@ -12,8 +12,8 @@ mod bezier {
// implemented by `iced_wgpu` and other renderers.
use iced_native::{
input, layout, Clipboard, Color, Element, Event, Font, Hasher,
HorizontalAlignment, Layout, Length, MouseCursor, Point, Size, Vector,
VerticalAlignment, Widget,
HorizontalAlignment, Layout, Length, MouseCursor, Point, Rectangle,
Size, Vector, VerticalAlignment, Widget,
};
use iced_wgpu::{
triangle::{Mesh2D, Vertex2D},
@ -189,7 +189,11 @@ mod bezier {
&& self.state.pending.is_none()
{
let instructions = Primitive::Text {
bounds,
bounds: Rectangle {
x: bounds.center_x(),
y: bounds.center_y(),
..bounds
},
color: Color {
a: defaults.text.color.a * 0.7,
..defaults.text.color

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@ -152,31 +152,14 @@ impl Renderer {
horizontal_alignment,
vertical_alignment,
} => {
let x = match horizontal_alignment {
iced_native::HorizontalAlignment::Left => bounds.x,
iced_native::HorizontalAlignment::Center => {
bounds.x + bounds.width / 2.0
}
iced_native::HorizontalAlignment::Right => {
bounds.x + bounds.width
}
};
let y = match vertical_alignment {
iced_native::VerticalAlignment::Top => bounds.y,
iced_native::VerticalAlignment::Center => {
bounds.y + bounds.height / 2.0
}
iced_native::VerticalAlignment::Bottom => {
bounds.y + bounds.height
}
};
let layer = layers.last_mut().unwrap();
layer.text.push(wgpu_glyph::Section {
text: &content,
screen_position: (x + translation.x, y + translation.y),
screen_position: (
bounds.x + translation.x,
bounds.y + translation.y,
),
bounds: (bounds.width, bounds.height),
scale: wgpu_glyph::Scale { x: *size, y: *size },
color: color.into_linear(),

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@ -38,7 +38,11 @@ impl checkbox::Renderer for Renderer {
content: crate::text::CHECKMARK_ICON.to_string(),
font: crate::text::BUILTIN_ICONS,
size: bounds.height * 0.7,
bounds,
bounds: Rectangle {
x: bounds.center_x(),
y: bounds.center_y(),
..bounds
},
color: style.checkmark_color,
horizontal_alignment: HorizontalAlignment::Center,
vertical_alignment: VerticalAlignment::Center,

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@ -31,11 +31,23 @@ impl text::Renderer for Renderer {
horizontal_alignment: HorizontalAlignment,
vertical_alignment: VerticalAlignment,
) -> Self::Output {
let x = match horizontal_alignment {
iced_native::HorizontalAlignment::Left => bounds.x,
iced_native::HorizontalAlignment::Center => bounds.center_x(),
iced_native::HorizontalAlignment::Right => bounds.x + bounds.width,
};
let y = match vertical_alignment {
iced_native::VerticalAlignment::Top => bounds.y,
iced_native::VerticalAlignment::Center => bounds.center_y(),
iced_native::VerticalAlignment::Bottom => bounds.y + bounds.height,
};
(
Primitive::Text {
content: content.to_string(),
size: f32::from(size),
bounds,
bounds: Rectangle { x, y, ..bounds },
color: color.unwrap_or(defaults.text.color),
font,
horizontal_alignment,

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@ -109,6 +109,7 @@ impl text_input::Renderer for Renderer {
},
font,
bounds: Rectangle {
y: text_bounds.center_y(),
width: f32::INFINITY,
..text_bounds
},