Merge pull request #281 from hecrj/fix/canvas-text-alignment
Align text in `iced_wgpu` on a case-by-case basis
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commit
e941eab4ab
@ -17,6 +17,32 @@ pub struct Rectangle<T = f32> {
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}
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impl Rectangle<f32> {
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/// Returns the [`Point`] at the center of the [`Rectangle`].
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///
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/// [`Point`]: struct.Point.html
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/// [`Rectangle`]: struct.Rectangle.html
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pub fn center(&self) -> Point {
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Point::new(self.center_x(), self.center_y())
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}
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/// Returns the X coordinate of the [`Point`] at the center of the
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/// [`Rectangle`].
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///
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/// [`Point`]: struct.Point.html
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/// [`Rectangle`]: struct.Rectangle.html
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pub fn center_x(&self) -> f32 {
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self.x + self.width / 2.0
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}
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/// Returns the Y coordinate of the [`Point`] at the center of the
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/// [`Rectangle`].
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///
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/// [`Point`]: struct.Point.html
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/// [`Rectangle`]: struct.Rectangle.html
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pub fn center_y(&self) -> f32 {
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self.y + self.height / 2.0
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}
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/// Returns true if the given [`Point`] is contained in the [`Rectangle`].
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///
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/// [`Point`]: struct.Point.html
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@ -12,8 +12,8 @@ mod bezier {
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// implemented by `iced_wgpu` and other renderers.
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use iced_native::{
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input, layout, Clipboard, Color, Element, Event, Font, Hasher,
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HorizontalAlignment, Layout, Length, MouseCursor, Point, Size, Vector,
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VerticalAlignment, Widget,
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HorizontalAlignment, Layout, Length, MouseCursor, Point, Rectangle,
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Size, Vector, VerticalAlignment, Widget,
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};
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use iced_wgpu::{
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triangle::{Mesh2D, Vertex2D},
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@ -189,7 +189,11 @@ mod bezier {
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&& self.state.pending.is_none()
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{
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let instructions = Primitive::Text {
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bounds,
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bounds: Rectangle {
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x: bounds.center_x(),
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y: bounds.center_y(),
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..bounds
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},
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color: Color {
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a: defaults.text.color.a * 0.7,
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..defaults.text.color
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@ -152,31 +152,14 @@ impl Renderer {
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horizontal_alignment,
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vertical_alignment,
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} => {
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let x = match horizontal_alignment {
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iced_native::HorizontalAlignment::Left => bounds.x,
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iced_native::HorizontalAlignment::Center => {
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bounds.x + bounds.width / 2.0
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}
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iced_native::HorizontalAlignment::Right => {
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bounds.x + bounds.width
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}
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};
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let y = match vertical_alignment {
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iced_native::VerticalAlignment::Top => bounds.y,
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iced_native::VerticalAlignment::Center => {
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bounds.y + bounds.height / 2.0
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}
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iced_native::VerticalAlignment::Bottom => {
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bounds.y + bounds.height
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}
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};
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let layer = layers.last_mut().unwrap();
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layer.text.push(wgpu_glyph::Section {
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text: &content,
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screen_position: (x + translation.x, y + translation.y),
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screen_position: (
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bounds.x + translation.x,
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bounds.y + translation.y,
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),
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bounds: (bounds.width, bounds.height),
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scale: wgpu_glyph::Scale { x: *size, y: *size },
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color: color.into_linear(),
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@ -38,7 +38,11 @@ impl checkbox::Renderer for Renderer {
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content: crate::text::CHECKMARK_ICON.to_string(),
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font: crate::text::BUILTIN_ICONS,
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size: bounds.height * 0.7,
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bounds,
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bounds: Rectangle {
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x: bounds.center_x(),
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y: bounds.center_y(),
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..bounds
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},
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color: style.checkmark_color,
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horizontal_alignment: HorizontalAlignment::Center,
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vertical_alignment: VerticalAlignment::Center,
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@ -31,11 +31,23 @@ impl text::Renderer for Renderer {
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horizontal_alignment: HorizontalAlignment,
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vertical_alignment: VerticalAlignment,
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) -> Self::Output {
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let x = match horizontal_alignment {
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iced_native::HorizontalAlignment::Left => bounds.x,
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iced_native::HorizontalAlignment::Center => bounds.center_x(),
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iced_native::HorizontalAlignment::Right => bounds.x + bounds.width,
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};
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let y = match vertical_alignment {
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iced_native::VerticalAlignment::Top => bounds.y,
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iced_native::VerticalAlignment::Center => bounds.center_y(),
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iced_native::VerticalAlignment::Bottom => bounds.y + bounds.height,
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};
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(
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Primitive::Text {
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content: content.to_string(),
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size: f32::from(size),
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bounds,
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bounds: Rectangle { x, y, ..bounds },
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color: color.unwrap_or(defaults.text.color),
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font,
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horizontal_alignment,
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@ -109,6 +109,7 @@ impl text_input::Renderer for Renderer {
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},
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font,
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bounds: Rectangle {
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y: text_bounds.center_y(),
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width: f32::INFINITY,
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..text_bounds
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},
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