Add Runtime concept to abstract caching

This commit is contained in:
Héctor Ramón Jiménez 2019-07-23 10:49:24 +02:00
parent eb45c51a7b
commit e55ac637a9
5 changed files with 123 additions and 89 deletions

View File

@ -9,8 +9,6 @@ use ggez::event;
use ggez::graphics;
use ggez::input::mouse;
use iced::Interface;
pub fn main() -> ggez::GameResult {
let cb = ggez::ContextBuilder::new("iced", "ggez");
let (ctx, event_loop) = &mut cb.build()?;
@ -20,6 +18,8 @@ pub fn main() -> ggez::GameResult {
struct Game {
spritesheet: graphics::Image,
runtime: iced::Runtime,
button: button::State,
}
@ -27,6 +27,8 @@ impl Game {
fn new(context: &mut ggez::Context) -> ggez::GameResult<Game> {
Ok(Game {
spritesheet: graphics::Image::new(context, "/ui.png").unwrap(),
runtime: iced::Runtime::new(),
button: button::State::new(),
})
}
@ -69,8 +71,7 @@ impl event::EventHandler for Game {
let renderer =
&mut Renderer::new(context, self.spritesheet.clone());
let ui: Interface<Message, Renderer> =
Interface::compute(content.into(), renderer);
let ui = self.runtime.compute(content.into(), renderer);
let cursor = ui.draw(renderer, iced::Point::new(0.0, 0.0));

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@ -1,77 +0,0 @@
use std::hash::Hasher;
use stretch::result;
use crate::{Element, Event, Layout, MouseCursor, Point};
pub struct Interface<'a, Message, Renderer> {
hash: u64,
root: Element<'a, Message, Renderer>,
layout: result::Layout,
}
pub struct Cache {
hash: u64,
layout: result::Layout,
}
impl<'a, Message, Renderer> Interface<'a, Message, Renderer> {
pub fn compute(
root: Element<'a, Message, Renderer>,
renderer: &Renderer,
) -> Interface<'a, Message, Renderer> {
let hasher = &mut crate::Hasher::default();
root.hash(hasher);
let hash = hasher.finish();
let layout = root.compute_layout(renderer);
Interface { hash, root, layout }
}
pub fn compute_with_cache(
root: Element<'a, Message, Renderer>,
renderer: &Renderer,
cache: Cache,
) -> Interface<'a, Message, Renderer> {
let hasher = &mut crate::Hasher::default();
root.hash(hasher);
let hash = hasher.finish();
let layout = if hash == cache.hash {
cache.layout
} else {
root.compute_layout(renderer)
};
Interface { hash, root, layout }
}
pub fn on_event(&mut self, event: Event, cursor_position: Point, messages: &mut Vec<Message>) {
let Interface { root, layout, .. } = self;
root.widget
.on_event(event, Self::layout(layout), cursor_position, messages);
}
pub fn draw(&self, renderer: &mut Renderer, cursor_position: Point) -> MouseCursor {
let Interface { root, layout, .. } = self;
let cursor = root
.widget
.draw(renderer, Self::layout(layout), cursor_position);
cursor
}
pub fn cache(self) -> Cache {
Cache {
hash: self.hash,
layout: self.layout,
}
}
fn layout(layout: &result::Layout) -> Layout<'_> {
Layout::new(layout, Point::new(0.0, 0.0))
}
}

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@ -19,8 +19,16 @@ pub struct Layout<'a> {
}
impl<'a> Layout<'a> {
pub(crate) fn new(layout: &'a result::Layout, parent_position: Point) -> Self {
let position = parent_position + Vector::new(layout.location.x, layout.location.y);
pub(crate) fn new(layout: &'a result::Layout) -> Self {
Self::with_parent_position(layout, Point::new(0.0, 0.0))
}
fn with_parent_position(
layout: &'a result::Layout,
parent_position: Point,
) -> Self {
let position =
parent_position + Vector::new(layout.location.x, layout.location.y);
Layout { layout, position }
}
@ -47,9 +55,8 @@ impl<'a> Layout<'a> {
/// [`Layout`]: struct.Layout.html
/// [`Node`]: struct.Node.html
pub fn children(&'a self) -> impl Iterator<Item = Layout<'a>> {
self.layout
.children
.iter()
.map(move |layout| Layout::new(layout, self.position))
self.layout.children.iter().map(move |layout| {
Layout::with_parent_position(layout, self.position)
})
}
}

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@ -9,13 +9,13 @@ pub mod widget;
mod element;
mod event;
mod hasher;
mod interface;
mod layout;
mod mouse_cursor;
mod node;
mod point;
mod rectangle;
mod renderer;
mod runtime;
mod style;
mod vector;
@ -25,13 +25,13 @@ pub use stretch::{geometry::Size, number::Number};
pub use element::Element;
pub use event::Event;
pub use hasher::Hasher;
pub use interface::Interface;
pub use layout::Layout;
pub use mouse_cursor::MouseCursor;
pub use node::Node;
pub use point::Point;
pub use rectangle::Rectangle;
pub use renderer::Renderer;
pub use runtime::{Interface, Runtime};
pub use style::{Align, Justify, Style};
pub use vector::Vector;
pub use widget::*;

103
src/runtime.rs Normal file
View File

@ -0,0 +1,103 @@
use crate::{Column, Element, Event, Layout, MouseCursor, Point};
use std::hash::Hasher;
use stretch::result;
pub struct Runtime {
cache: Cache,
events: Vec<Event>,
cursor_position: Point,
}
impl Runtime {
pub fn new() -> Runtime {
// We use this as a placeholder to initialize the cache.
// This way, we can avoid the overhead of using an `Option`
// in `compute`.
let root: Element<'_, (), ()> = Column::new().into();
let hasher = &mut crate::Hasher::default();
root.hash(hasher);
Runtime {
cache: Cache {
hash: hasher.finish(),
layout: root.compute_layout(&()),
},
events: Vec::new(),
cursor_position: Point::new(0.0, 0.0),
}
}
pub fn on_event(&mut self, event: Event) {
self.events.push(event);
}
pub fn compute<'a, Message, Renderer>(
&'a mut self,
root: Element<'a, Message, Renderer>,
renderer: &Renderer,
) -> Interface<'a, Message, Renderer> {
let hasher = &mut crate::Hasher::default();
root.hash(hasher);
let hash = hasher.finish();
if hash != self.cache.hash {
self.cache = Cache {
hash,
layout: root.compute_layout(renderer),
};
}
Interface {
root,
layout: &self.cache.layout,
events: &mut self.events,
cursor_position: self.cursor_position,
}
}
}
struct Cache {
hash: u64,
layout: result::Layout,
}
pub struct Interface<'a, Message, Renderer> {
root: Element<'a, Message, Renderer>,
layout: &'a result::Layout,
events: &'a mut Vec<Event>,
cursor_position: Point,
}
impl<'a, Message, Renderer> Interface<'a, Message, Renderer> {
pub fn update(&mut self) -> Vec<Message> {
let mut messages = Vec::new();
for event in self.events.drain(..) {
self.root.widget.on_event(
event,
Layout::new(&self.layout),
self.cursor_position,
&mut messages,
);
}
messages
}
pub fn draw(
&self,
renderer: &mut Renderer,
cursor_position: Point,
) -> MouseCursor {
let cursor = self.root.widget.draw(
renderer,
Layout::new(self.layout),
cursor_position,
);
cursor
}
}