Add Runtime
concept to abstract caching
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@ -9,8 +9,6 @@ use ggez::event;
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use ggez::graphics;
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use ggez::input::mouse;
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use iced::Interface;
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pub fn main() -> ggez::GameResult {
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let cb = ggez::ContextBuilder::new("iced", "ggez");
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let (ctx, event_loop) = &mut cb.build()?;
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@ -20,6 +18,8 @@ pub fn main() -> ggez::GameResult {
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struct Game {
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spritesheet: graphics::Image,
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runtime: iced::Runtime,
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button: button::State,
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}
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@ -27,6 +27,8 @@ impl Game {
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fn new(context: &mut ggez::Context) -> ggez::GameResult<Game> {
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Ok(Game {
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spritesheet: graphics::Image::new(context, "/ui.png").unwrap(),
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runtime: iced::Runtime::new(),
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button: button::State::new(),
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})
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}
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@ -69,8 +71,7 @@ impl event::EventHandler for Game {
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let renderer =
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&mut Renderer::new(context, self.spritesheet.clone());
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let ui: Interface<Message, Renderer> =
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Interface::compute(content.into(), renderer);
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let ui = self.runtime.compute(content.into(), renderer);
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let cursor = ui.draw(renderer, iced::Point::new(0.0, 0.0));
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@ -1,77 +0,0 @@
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use std::hash::Hasher;
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use stretch::result;
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use crate::{Element, Event, Layout, MouseCursor, Point};
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pub struct Interface<'a, Message, Renderer> {
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hash: u64,
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root: Element<'a, Message, Renderer>,
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layout: result::Layout,
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}
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pub struct Cache {
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hash: u64,
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layout: result::Layout,
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}
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impl<'a, Message, Renderer> Interface<'a, Message, Renderer> {
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pub fn compute(
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root: Element<'a, Message, Renderer>,
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renderer: &Renderer,
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) -> Interface<'a, Message, Renderer> {
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let hasher = &mut crate::Hasher::default();
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root.hash(hasher);
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let hash = hasher.finish();
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let layout = root.compute_layout(renderer);
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Interface { hash, root, layout }
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}
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pub fn compute_with_cache(
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root: Element<'a, Message, Renderer>,
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renderer: &Renderer,
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cache: Cache,
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) -> Interface<'a, Message, Renderer> {
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let hasher = &mut crate::Hasher::default();
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root.hash(hasher);
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let hash = hasher.finish();
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let layout = if hash == cache.hash {
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cache.layout
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} else {
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root.compute_layout(renderer)
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};
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Interface { hash, root, layout }
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}
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pub fn on_event(&mut self, event: Event, cursor_position: Point, messages: &mut Vec<Message>) {
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let Interface { root, layout, .. } = self;
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root.widget
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.on_event(event, Self::layout(layout), cursor_position, messages);
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}
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pub fn draw(&self, renderer: &mut Renderer, cursor_position: Point) -> MouseCursor {
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let Interface { root, layout, .. } = self;
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let cursor = root
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.widget
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.draw(renderer, Self::layout(layout), cursor_position);
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cursor
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}
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pub fn cache(self) -> Cache {
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Cache {
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hash: self.hash,
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layout: self.layout,
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}
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}
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fn layout(layout: &result::Layout) -> Layout<'_> {
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Layout::new(layout, Point::new(0.0, 0.0))
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}
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}
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@ -19,8 +19,16 @@ pub struct Layout<'a> {
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}
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impl<'a> Layout<'a> {
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pub(crate) fn new(layout: &'a result::Layout, parent_position: Point) -> Self {
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let position = parent_position + Vector::new(layout.location.x, layout.location.y);
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pub(crate) fn new(layout: &'a result::Layout) -> Self {
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Self::with_parent_position(layout, Point::new(0.0, 0.0))
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}
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fn with_parent_position(
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layout: &'a result::Layout,
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parent_position: Point,
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) -> Self {
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let position =
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parent_position + Vector::new(layout.location.x, layout.location.y);
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Layout { layout, position }
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}
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@ -47,9 +55,8 @@ impl<'a> Layout<'a> {
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/// [`Layout`]: struct.Layout.html
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/// [`Node`]: struct.Node.html
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pub fn children(&'a self) -> impl Iterator<Item = Layout<'a>> {
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self.layout
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.children
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.iter()
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.map(move |layout| Layout::new(layout, self.position))
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self.layout.children.iter().map(move |layout| {
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Layout::with_parent_position(layout, self.position)
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})
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}
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}
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@ -9,13 +9,13 @@ pub mod widget;
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mod element;
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mod event;
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mod hasher;
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mod interface;
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mod layout;
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mod mouse_cursor;
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mod node;
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mod point;
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mod rectangle;
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mod renderer;
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mod runtime;
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mod style;
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mod vector;
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@ -25,13 +25,13 @@ pub use stretch::{geometry::Size, number::Number};
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pub use element::Element;
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pub use event::Event;
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pub use hasher::Hasher;
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pub use interface::Interface;
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pub use layout::Layout;
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pub use mouse_cursor::MouseCursor;
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pub use node::Node;
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pub use point::Point;
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pub use rectangle::Rectangle;
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pub use renderer::Renderer;
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pub use runtime::{Interface, Runtime};
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pub use style::{Align, Justify, Style};
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pub use vector::Vector;
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pub use widget::*;
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103
src/runtime.rs
Normal file
103
src/runtime.rs
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@ -0,0 +1,103 @@
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use crate::{Column, Element, Event, Layout, MouseCursor, Point};
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use std::hash::Hasher;
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use stretch::result;
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pub struct Runtime {
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cache: Cache,
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events: Vec<Event>,
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cursor_position: Point,
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}
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impl Runtime {
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pub fn new() -> Runtime {
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// We use this as a placeholder to initialize the cache.
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// This way, we can avoid the overhead of using an `Option`
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// in `compute`.
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let root: Element<'_, (), ()> = Column::new().into();
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let hasher = &mut crate::Hasher::default();
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root.hash(hasher);
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Runtime {
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cache: Cache {
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hash: hasher.finish(),
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layout: root.compute_layout(&()),
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},
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events: Vec::new(),
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cursor_position: Point::new(0.0, 0.0),
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}
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}
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pub fn on_event(&mut self, event: Event) {
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self.events.push(event);
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}
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pub fn compute<'a, Message, Renderer>(
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&'a mut self,
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root: Element<'a, Message, Renderer>,
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renderer: &Renderer,
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) -> Interface<'a, Message, Renderer> {
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let hasher = &mut crate::Hasher::default();
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root.hash(hasher);
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let hash = hasher.finish();
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if hash != self.cache.hash {
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self.cache = Cache {
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hash,
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layout: root.compute_layout(renderer),
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};
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}
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Interface {
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root,
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layout: &self.cache.layout,
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events: &mut self.events,
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cursor_position: self.cursor_position,
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}
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}
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}
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struct Cache {
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hash: u64,
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layout: result::Layout,
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}
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pub struct Interface<'a, Message, Renderer> {
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root: Element<'a, Message, Renderer>,
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layout: &'a result::Layout,
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events: &'a mut Vec<Event>,
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cursor_position: Point,
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}
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impl<'a, Message, Renderer> Interface<'a, Message, Renderer> {
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pub fn update(&mut self) -> Vec<Message> {
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let mut messages = Vec::new();
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for event in self.events.drain(..) {
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self.root.widget.on_event(
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event,
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Layout::new(&self.layout),
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self.cursor_position,
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&mut messages,
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);
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}
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messages
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}
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pub fn draw(
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&self,
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renderer: &mut Renderer,
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cursor_position: Point,
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) -> MouseCursor {
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let cursor = self.root.widget.draw(
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renderer,
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Layout::new(self.layout),
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cursor_position,
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);
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cursor
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}
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}
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