Move Debugger
and Windowed
to a better location
We move `renderer::Debugger` to `layout::Debugger` and `renderer::Windowed` to `window::Renderer`.
This commit is contained in:
parent
d15d1156bd
commit
e45497dfd6
@ -1,6 +1,5 @@
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use crate::{
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layout, renderer, Clipboard, Color, Event, Hasher, Layout, Length, Point,
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Widget,
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layout, Clipboard, Color, Event, Hasher, Layout, Length, Point, Widget,
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};
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/// A generic [`Widget`].
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@ -195,7 +194,7 @@ where
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) -> Element<'a, Message, Renderer>
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where
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Message: 'static,
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Renderer: 'a + renderer::Debugger,
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Renderer: 'a + layout::Debugger,
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{
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Element {
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widget: Box::new(Explain::new(self, color.into())),
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@ -348,7 +347,7 @@ where
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impl<'a, Message, Renderer> Widget<Message, Renderer>
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for Explain<'a, Message, Renderer>
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where
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Renderer: crate::Renderer + renderer::Debugger,
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Renderer: crate::Renderer + layout::Debugger,
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{
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fn width(&self) -> Length {
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self.element.widget.width()
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@ -1,9 +1,11 @@
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//! Position your widgets properly.
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mod debugger;
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mod limits;
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mod node;
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pub mod flex;
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pub use debugger::Debugger;
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pub use limits::Limits;
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pub use node::Node;
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@ -1,9 +1,9 @@
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use crate::{Color, Layout, Point, Widget};
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use crate::{Color, Layout, Point, Renderer, Widget};
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/// A renderer able to graphically explain a [`Layout`].
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///
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/// [`Layout`]: ../struct.Layout.html
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pub trait Debugger: super::Renderer {
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/// [`Layout`]: struct.Layout.html
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pub trait Debugger: Renderer {
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/// Explains the [`Layout`] of an [`Element`] for debugging purposes.
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///
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/// This will be called when [`Element::explain`] has been used. It should
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@ -13,8 +13,8 @@ pub trait Debugger: super::Renderer {
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/// [`Layout`] and its children.
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///
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/// [`Layout`]: struct.Layout.html
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/// [`Element`]: struct.Element.html
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/// [`Element::explain`]: struct.Element.html#method.explain
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/// [`Element`]: ../struct.Element.html
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/// [`Element::explain`]: ../struct.Element.html#method.explain
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fn explain<Message>(
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&mut self,
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defaults: &Self::Defaults,
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@ -14,7 +14,7 @@
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//! - A [`Widget`] trait, which is used to implement new widgets: from layout
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//! requirements to event and drawing logic.
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//! - A bunch of `Renderer` traits, meant to keep the crate renderer-agnostic.
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//! - A [`Windowed`] trait, leveraging [`raw-window-handle`], which can be
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//! - A [`window::Renderer`] trait, leveraging [`raw-window-handle`], which can be
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//! implemented by graphical renderers that target _windows_. Window-based
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//! shells (like [`iced_winit`]) can use this trait to stay renderer-agnostic.
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//!
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@ -31,7 +31,7 @@
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//! [`druid`]: https://github.com/xi-editor/druid
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//! [`raw-window-handle`]: https://github.com/rust-windowing/raw-window-handle
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//! [`Widget`]: widget/trait.Widget.html
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//! [`Windowed`]: renderer/trait.Windowed.html
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//! [`window::Renderer`]: window/trait.Renderer.html
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//! [`UserInterface`]: struct.UserInterface.html
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//! [renderer]: renderer/index.html
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#![deny(missing_docs)]
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@ -20,12 +20,6 @@
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//! [`Checkbox`]: ../widget/checkbox/struct.Checkbox.html
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//! [`checkbox::Renderer`]: ../widget/checkbox/trait.Renderer.html
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mod debugger;
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mod windowed;
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pub use debugger::Debugger;
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pub use windowed::{Target, Windowed};
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#[cfg(debug_assertions)]
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mod null;
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#[cfg(debug_assertions)]
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@ -1,4 +1,6 @@
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//! Build window-based GUI applications.
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mod event;
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mod renderer;
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pub use event::Event;
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pub use renderer::{Renderer, Target};
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@ -3,16 +3,16 @@ use crate::MouseCursor;
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use raw_window_handle::HasRawWindowHandle;
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/// A renderer that can target windows.
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pub trait Windowed: super::Renderer + Sized {
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pub trait Renderer: crate::Renderer + Sized {
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/// The settings of the renderer.
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type Settings: Default;
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/// The type of target.
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type Target: Target<Renderer = Self>;
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/// Creates a new [`Windowed`] renderer.
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/// Creates a new window [`Renderer`].
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///
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/// [`Windowed`]: trait.Windowed.html
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/// [`Renderer`]: trait.Renderer.html
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fn new(settings: Self::Settings) -> Self;
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/// Performs the drawing operations described in the output on the given
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@ -3,8 +3,8 @@ use crate::{
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Transformation,
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};
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use iced_native::{
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renderer::{Debugger, Windowed},
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Background, Color, Layout, MouseCursor, Point, Rectangle, Vector, Widget,
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layout, window, Background, Color, Layout, MouseCursor, Point, Rectangle,
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Vector, Widget,
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};
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use std::sync::Arc;
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use wgpu::{
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@ -454,7 +454,7 @@ impl iced_native::Renderer for Renderer {
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}
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}
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impl Windowed for Renderer {
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impl window::Renderer for Renderer {
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type Settings = Settings;
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type Target = Target;
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@ -472,7 +472,7 @@ impl Windowed for Renderer {
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}
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}
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impl Debugger for Renderer {
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impl layout::Debugger for Renderer {
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fn explain<Message>(
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&mut self,
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defaults: &Defaults,
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@ -1,4 +1,5 @@
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use crate::{Renderer, Transformation};
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use iced_native::window;
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use raw_window_handle::HasRawWindowHandle;
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@ -31,7 +32,7 @@ impl Target {
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}
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}
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impl iced_native::renderer::Target for Target {
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impl window::Target for Target {
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type Renderer = Renderer;
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fn new<W: HasRawWindowHandle>(
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@ -1,7 +1,6 @@
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use crate::{
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container, conversion,
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input::{keyboard, mouse},
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renderer::{Target, Windowed},
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subscription, window, Cache, Clipboard, Command, Container, Debug, Element,
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Event, Length, MouseCursor, Settings, Subscription, UserInterface,
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};
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@ -18,7 +17,7 @@ pub trait Application: Sized {
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/// The renderer to use to draw the [`Application`].
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///
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/// [`Application`]: trait.Application.html
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type Renderer: Windowed + container::Renderer;
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type Renderer: window::Renderer + container::Renderer;
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/// The type of __messages__ your [`Application`] will produce.
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///
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@ -83,10 +82,11 @@ pub trait Application: Sized {
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/// [`Application`]: trait.Application.html
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fn run(
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settings: Settings,
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renderer_settings: <Self::Renderer as Windowed>::Settings,
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renderer_settings: <Self::Renderer as window::Renderer>::Settings,
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) where
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Self: 'static,
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{
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use window::{Renderer as _, Target as _};
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use winit::{
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event::{self, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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@ -147,7 +147,7 @@ pub trait Application: Sized {
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let mut target = {
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let (width, height) = to_physical(size, dpi);
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<Self::Renderer as Windowed>::Target::new(
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<Self::Renderer as window::Renderer>::Target::new(
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&window, width, height, dpi as f32, &renderer,
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)
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};
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