[wgpu 0.7] Update triangle.rs

This commit is contained in:
Poly 2021-02-03 20:06:07 +01:00
parent 5f935c34fd
commit e2595ac0aa
1 changed files with 60 additions and 52 deletions

View File

@ -86,8 +86,9 @@ impl Pipeline {
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX,
ty: wgpu::BindingType::UniformBuffer {
dynamic: true,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: true,
min_binding_size: wgpu::BufferSize::new(
mem::size_of::<Uniforms>() as u64,
),
@ -109,11 +110,13 @@ impl Pipeline {
layout: &constants_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Buffer(
constants_buffer
.raw
.slice(0..std::mem::size_of::<Uniforms>() as u64),
),
resource: wgpu::BindingResource::Buffer {
buffer: &constants_buffer.raw,
offset: 0,
size: wgpu::BufferSize::new(
std::mem::size_of::<Uniforms>() as u64,
),
},
}],
});
@ -124,11 +127,11 @@ impl Pipeline {
bind_group_layouts: &[&constants_layout],
});
let vs_module = device.create_shader_module(wgpu::include_spirv!(
let vs_module = device.create_shader_module(&wgpu::include_spirv!(
"shader/triangle.vert.spv"
));
let fs_module = device.create_shader_module(wgpu::include_spirv!(
let fs_module = device.create_shader_module(&wgpu::include_spirv!(
"shader/triangle.frag.spv"
));
@ -136,49 +139,21 @@ impl Pipeline {
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("iced_wgpu::triangle pipeline"),
layout: Some(&layout),
vertex_stage: wgpu::ProgrammableStageDescriptor {
vertex: wgpu::VertexState {
module: &vs_module,
entry_point: "main",
},
fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
module: &fs_module,
entry_point: "main",
}),
rasterization_state: Some(wgpu::RasterizationStateDescriptor {
front_face: wgpu::FrontFace::Cw,
cull_mode: wgpu::CullMode::None,
..Default::default()
}),
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
color_states: &[wgpu::ColorStateDescriptor {
format,
color_blend: wgpu::BlendDescriptor {
src_factor: wgpu::BlendFactor::SrcAlpha,
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
operation: wgpu::BlendOperation::Add,
},
alpha_blend: wgpu::BlendDescriptor {
src_factor: wgpu::BlendFactor::One,
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
operation: wgpu::BlendOperation::Add,
},
write_mask: wgpu::ColorWrite::ALL,
}],
depth_stencil_state: None,
vertex_state: wgpu::VertexStateDescriptor {
index_format: wgpu::IndexFormat::Uint32,
vertex_buffers: &[wgpu::VertexBufferDescriptor {
stride: mem::size_of::<Vertex2D>() as u64,
buffers: &[wgpu::VertexBufferLayout {
array_stride: mem::size_of::<Vertex2D>() as u64,
step_mode: wgpu::InputStepMode::Vertex,
attributes: &[
// Position
wgpu::VertexAttributeDescriptor {
wgpu::VertexAttribute {
shader_location: 0,
format: wgpu::VertexFormat::Float2,
offset: 0,
},
// Color
wgpu::VertexAttributeDescriptor {
wgpu::VertexAttribute {
shader_location: 1,
format: wgpu::VertexFormat::Float4,
offset: 4 * 2,
@ -186,11 +161,38 @@ impl Pipeline {
],
}],
},
sample_count: u32::from(
antialiasing.map(|a| a.sample_count()).unwrap_or(1),
),
sample_mask: !0,
alpha_to_coverage_enabled: false,
fragment: Some(wgpu::FragmentState {
module: &fs_module,
entry_point: "main",
targets: &[wgpu::ColorTargetState {
format,
color_blend: wgpu::BlendState {
src_factor: wgpu::BlendFactor::SrcAlpha,
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
operation: wgpu::BlendOperation::Add,
},
alpha_blend: wgpu::BlendState {
src_factor: wgpu::BlendFactor::One,
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
operation: wgpu::BlendOperation::Add,
},
write_mask: wgpu::ColorWrite::ALL,
}],
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
front_face: wgpu::FrontFace::Cw,
cull_mode: wgpu::CullMode::None,
..Default::default()
},
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: u32::from(
antialiasing.map(|a| a.sample_count()).unwrap_or(1),
),
mask: !0,
alpha_to_coverage_enabled: false,
},
});
Pipeline {
@ -252,11 +254,15 @@ impl Pipeline {
layout: &self.constants_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Buffer(
self.uniforms_buffer.raw.slice(
0..std::mem::size_of::<Uniforms>() as u64,
),
),
resource: wgpu::BindingResource::Buffer {
buffer: &self.uniforms_buffer.raw,
offset: 0,
size: wgpu::BufferSize::new(std::mem::size_of::<
Uniforms,
>(
)
as u64),
},
}],
});
}
@ -356,6 +362,7 @@ impl Pipeline {
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("iced_wgpu::triangle Render Pass"),
color_attachments: &[
wgpu::RenderPassColorAttachmentDescriptor {
attachment,
@ -390,6 +397,7 @@ impl Pipeline {
self.index_buffer
.raw
.slice(index_offset * mem::size_of::<u32>() as u64..),
wgpu::IndexFormat::Uint32,
);
render_pass.set_vertex_buffer(