[wgpu 0.7] Update triangle.rs
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@ -86,8 +86,9 @@ impl Pipeline {
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entries: &[wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::VERTEX,
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ty: wgpu::BindingType::UniformBuffer {
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dynamic: true,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: true,
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min_binding_size: wgpu::BufferSize::new(
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mem::size_of::<Uniforms>() as u64,
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),
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@ -109,11 +110,13 @@ impl Pipeline {
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layout: &constants_layout,
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entries: &[wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::Buffer(
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constants_buffer
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.raw
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.slice(0..std::mem::size_of::<Uniforms>() as u64),
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),
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resource: wgpu::BindingResource::Buffer {
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buffer: &constants_buffer.raw,
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offset: 0,
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size: wgpu::BufferSize::new(
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std::mem::size_of::<Uniforms>() as u64,
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),
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},
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}],
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});
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@ -124,11 +127,11 @@ impl Pipeline {
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bind_group_layouts: &[&constants_layout],
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});
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let vs_module = device.create_shader_module(wgpu::include_spirv!(
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let vs_module = device.create_shader_module(&wgpu::include_spirv!(
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"shader/triangle.vert.spv"
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));
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let fs_module = device.create_shader_module(wgpu::include_spirv!(
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let fs_module = device.create_shader_module(&wgpu::include_spirv!(
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"shader/triangle.frag.spv"
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));
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@ -136,49 +139,21 @@ impl Pipeline {
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device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: Some("iced_wgpu::triangle pipeline"),
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layout: Some(&layout),
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vertex_stage: wgpu::ProgrammableStageDescriptor {
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vertex: wgpu::VertexState {
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module: &vs_module,
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entry_point: "main",
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},
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fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
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module: &fs_module,
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entry_point: "main",
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}),
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rasterization_state: Some(wgpu::RasterizationStateDescriptor {
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front_face: wgpu::FrontFace::Cw,
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cull_mode: wgpu::CullMode::None,
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..Default::default()
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}),
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primitive_topology: wgpu::PrimitiveTopology::TriangleList,
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color_states: &[wgpu::ColorStateDescriptor {
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format,
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color_blend: wgpu::BlendDescriptor {
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src_factor: wgpu::BlendFactor::SrcAlpha,
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dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
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operation: wgpu::BlendOperation::Add,
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},
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alpha_blend: wgpu::BlendDescriptor {
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src_factor: wgpu::BlendFactor::One,
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dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
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operation: wgpu::BlendOperation::Add,
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},
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write_mask: wgpu::ColorWrite::ALL,
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}],
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depth_stencil_state: None,
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vertex_state: wgpu::VertexStateDescriptor {
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index_format: wgpu::IndexFormat::Uint32,
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vertex_buffers: &[wgpu::VertexBufferDescriptor {
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stride: mem::size_of::<Vertex2D>() as u64,
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buffers: &[wgpu::VertexBufferLayout {
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array_stride: mem::size_of::<Vertex2D>() as u64,
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step_mode: wgpu::InputStepMode::Vertex,
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attributes: &[
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// Position
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wgpu::VertexAttributeDescriptor {
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wgpu::VertexAttribute {
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shader_location: 0,
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format: wgpu::VertexFormat::Float2,
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offset: 0,
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},
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// Color
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wgpu::VertexAttributeDescriptor {
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wgpu::VertexAttribute {
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shader_location: 1,
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format: wgpu::VertexFormat::Float4,
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offset: 4 * 2,
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@ -186,11 +161,38 @@ impl Pipeline {
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],
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}],
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},
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sample_count: u32::from(
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antialiasing.map(|a| a.sample_count()).unwrap_or(1),
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),
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sample_mask: !0,
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alpha_to_coverage_enabled: false,
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fragment: Some(wgpu::FragmentState {
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module: &fs_module,
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entry_point: "main",
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targets: &[wgpu::ColorTargetState {
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format,
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color_blend: wgpu::BlendState {
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src_factor: wgpu::BlendFactor::SrcAlpha,
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dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
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operation: wgpu::BlendOperation::Add,
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},
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alpha_blend: wgpu::BlendState {
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src_factor: wgpu::BlendFactor::One,
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dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
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operation: wgpu::BlendOperation::Add,
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},
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write_mask: wgpu::ColorWrite::ALL,
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}],
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}),
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primitive: wgpu::PrimitiveState {
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topology: wgpu::PrimitiveTopology::TriangleList,
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front_face: wgpu::FrontFace::Cw,
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cull_mode: wgpu::CullMode::None,
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..Default::default()
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},
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depth_stencil: None,
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multisample: wgpu::MultisampleState {
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count: u32::from(
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antialiasing.map(|a| a.sample_count()).unwrap_or(1),
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),
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mask: !0,
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alpha_to_coverage_enabled: false,
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},
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});
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Pipeline {
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@ -252,11 +254,15 @@ impl Pipeline {
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layout: &self.constants_layout,
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entries: &[wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::Buffer(
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self.uniforms_buffer.raw.slice(
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0..std::mem::size_of::<Uniforms>() as u64,
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),
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),
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resource: wgpu::BindingResource::Buffer {
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buffer: &self.uniforms_buffer.raw,
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offset: 0,
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size: wgpu::BufferSize::new(std::mem::size_of::<
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Uniforms,
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>(
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)
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as u64),
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},
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}],
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});
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}
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@ -356,6 +362,7 @@ impl Pipeline {
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let mut render_pass =
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encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: Some("iced_wgpu::triangle Render Pass"),
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color_attachments: &[
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wgpu::RenderPassColorAttachmentDescriptor {
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attachment,
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@ -390,6 +397,7 @@ impl Pipeline {
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self.index_buffer
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.raw
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.slice(index_offset * mem::size_of::<u32>() as u64..),
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wgpu::IndexFormat::Uint32,
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);
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render_pass.set_vertex_buffer(
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