[wgpu 0.7] Update triangle.rs
This commit is contained in:
parent
5f935c34fd
commit
e2595ac0aa
|
@ -86,8 +86,9 @@ impl Pipeline {
|
||||||
entries: &[wgpu::BindGroupLayoutEntry {
|
entries: &[wgpu::BindGroupLayoutEntry {
|
||||||
binding: 0,
|
binding: 0,
|
||||||
visibility: wgpu::ShaderStage::VERTEX,
|
visibility: wgpu::ShaderStage::VERTEX,
|
||||||
ty: wgpu::BindingType::UniformBuffer {
|
ty: wgpu::BindingType::Buffer {
|
||||||
dynamic: true,
|
ty: wgpu::BufferBindingType::Uniform,
|
||||||
|
has_dynamic_offset: true,
|
||||||
min_binding_size: wgpu::BufferSize::new(
|
min_binding_size: wgpu::BufferSize::new(
|
||||||
mem::size_of::<Uniforms>() as u64,
|
mem::size_of::<Uniforms>() as u64,
|
||||||
),
|
),
|
||||||
|
@ -109,11 +110,13 @@ impl Pipeline {
|
||||||
layout: &constants_layout,
|
layout: &constants_layout,
|
||||||
entries: &[wgpu::BindGroupEntry {
|
entries: &[wgpu::BindGroupEntry {
|
||||||
binding: 0,
|
binding: 0,
|
||||||
resource: wgpu::BindingResource::Buffer(
|
resource: wgpu::BindingResource::Buffer {
|
||||||
constants_buffer
|
buffer: &constants_buffer.raw,
|
||||||
.raw
|
offset: 0,
|
||||||
.slice(0..std::mem::size_of::<Uniforms>() as u64),
|
size: wgpu::BufferSize::new(
|
||||||
),
|
std::mem::size_of::<Uniforms>() as u64,
|
||||||
|
),
|
||||||
|
},
|
||||||
}],
|
}],
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -124,11 +127,11 @@ impl Pipeline {
|
||||||
bind_group_layouts: &[&constants_layout],
|
bind_group_layouts: &[&constants_layout],
|
||||||
});
|
});
|
||||||
|
|
||||||
let vs_module = device.create_shader_module(wgpu::include_spirv!(
|
let vs_module = device.create_shader_module(&wgpu::include_spirv!(
|
||||||
"shader/triangle.vert.spv"
|
"shader/triangle.vert.spv"
|
||||||
));
|
));
|
||||||
|
|
||||||
let fs_module = device.create_shader_module(wgpu::include_spirv!(
|
let fs_module = device.create_shader_module(&wgpu::include_spirv!(
|
||||||
"shader/triangle.frag.spv"
|
"shader/triangle.frag.spv"
|
||||||
));
|
));
|
||||||
|
|
||||||
|
@ -136,49 +139,21 @@ impl Pipeline {
|
||||||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||||
label: Some("iced_wgpu::triangle pipeline"),
|
label: Some("iced_wgpu::triangle pipeline"),
|
||||||
layout: Some(&layout),
|
layout: Some(&layout),
|
||||||
vertex_stage: wgpu::ProgrammableStageDescriptor {
|
vertex: wgpu::VertexState {
|
||||||
module: &vs_module,
|
module: &vs_module,
|
||||||
entry_point: "main",
|
entry_point: "main",
|
||||||
},
|
buffers: &[wgpu::VertexBufferLayout {
|
||||||
fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
|
array_stride: mem::size_of::<Vertex2D>() as u64,
|
||||||
module: &fs_module,
|
|
||||||
entry_point: "main",
|
|
||||||
}),
|
|
||||||
rasterization_state: Some(wgpu::RasterizationStateDescriptor {
|
|
||||||
front_face: wgpu::FrontFace::Cw,
|
|
||||||
cull_mode: wgpu::CullMode::None,
|
|
||||||
..Default::default()
|
|
||||||
}),
|
|
||||||
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
|
|
||||||
color_states: &[wgpu::ColorStateDescriptor {
|
|
||||||
format,
|
|
||||||
color_blend: wgpu::BlendDescriptor {
|
|
||||||
src_factor: wgpu::BlendFactor::SrcAlpha,
|
|
||||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
|
||||||
operation: wgpu::BlendOperation::Add,
|
|
||||||
},
|
|
||||||
alpha_blend: wgpu::BlendDescriptor {
|
|
||||||
src_factor: wgpu::BlendFactor::One,
|
|
||||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
|
||||||
operation: wgpu::BlendOperation::Add,
|
|
||||||
},
|
|
||||||
write_mask: wgpu::ColorWrite::ALL,
|
|
||||||
}],
|
|
||||||
depth_stencil_state: None,
|
|
||||||
vertex_state: wgpu::VertexStateDescriptor {
|
|
||||||
index_format: wgpu::IndexFormat::Uint32,
|
|
||||||
vertex_buffers: &[wgpu::VertexBufferDescriptor {
|
|
||||||
stride: mem::size_of::<Vertex2D>() as u64,
|
|
||||||
step_mode: wgpu::InputStepMode::Vertex,
|
step_mode: wgpu::InputStepMode::Vertex,
|
||||||
attributes: &[
|
attributes: &[
|
||||||
// Position
|
// Position
|
||||||
wgpu::VertexAttributeDescriptor {
|
wgpu::VertexAttribute {
|
||||||
shader_location: 0,
|
shader_location: 0,
|
||||||
format: wgpu::VertexFormat::Float2,
|
format: wgpu::VertexFormat::Float2,
|
||||||
offset: 0,
|
offset: 0,
|
||||||
},
|
},
|
||||||
// Color
|
// Color
|
||||||
wgpu::VertexAttributeDescriptor {
|
wgpu::VertexAttribute {
|
||||||
shader_location: 1,
|
shader_location: 1,
|
||||||
format: wgpu::VertexFormat::Float4,
|
format: wgpu::VertexFormat::Float4,
|
||||||
offset: 4 * 2,
|
offset: 4 * 2,
|
||||||
|
@ -186,11 +161,38 @@ impl Pipeline {
|
||||||
],
|
],
|
||||||
}],
|
}],
|
||||||
},
|
},
|
||||||
sample_count: u32::from(
|
fragment: Some(wgpu::FragmentState {
|
||||||
antialiasing.map(|a| a.sample_count()).unwrap_or(1),
|
module: &fs_module,
|
||||||
),
|
entry_point: "main",
|
||||||
sample_mask: !0,
|
targets: &[wgpu::ColorTargetState {
|
||||||
alpha_to_coverage_enabled: false,
|
format,
|
||||||
|
color_blend: wgpu::BlendState {
|
||||||
|
src_factor: wgpu::BlendFactor::SrcAlpha,
|
||||||
|
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||||
|
operation: wgpu::BlendOperation::Add,
|
||||||
|
},
|
||||||
|
alpha_blend: wgpu::BlendState {
|
||||||
|
src_factor: wgpu::BlendFactor::One,
|
||||||
|
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||||
|
operation: wgpu::BlendOperation::Add,
|
||||||
|
},
|
||||||
|
write_mask: wgpu::ColorWrite::ALL,
|
||||||
|
}],
|
||||||
|
}),
|
||||||
|
primitive: wgpu::PrimitiveState {
|
||||||
|
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||||
|
front_face: wgpu::FrontFace::Cw,
|
||||||
|
cull_mode: wgpu::CullMode::None,
|
||||||
|
..Default::default()
|
||||||
|
},
|
||||||
|
depth_stencil: None,
|
||||||
|
multisample: wgpu::MultisampleState {
|
||||||
|
count: u32::from(
|
||||||
|
antialiasing.map(|a| a.sample_count()).unwrap_or(1),
|
||||||
|
),
|
||||||
|
mask: !0,
|
||||||
|
alpha_to_coverage_enabled: false,
|
||||||
|
},
|
||||||
});
|
});
|
||||||
|
|
||||||
Pipeline {
|
Pipeline {
|
||||||
|
@ -252,11 +254,15 @@ impl Pipeline {
|
||||||
layout: &self.constants_layout,
|
layout: &self.constants_layout,
|
||||||
entries: &[wgpu::BindGroupEntry {
|
entries: &[wgpu::BindGroupEntry {
|
||||||
binding: 0,
|
binding: 0,
|
||||||
resource: wgpu::BindingResource::Buffer(
|
resource: wgpu::BindingResource::Buffer {
|
||||||
self.uniforms_buffer.raw.slice(
|
buffer: &self.uniforms_buffer.raw,
|
||||||
0..std::mem::size_of::<Uniforms>() as u64,
|
offset: 0,
|
||||||
),
|
size: wgpu::BufferSize::new(std::mem::size_of::<
|
||||||
),
|
Uniforms,
|
||||||
|
>(
|
||||||
|
)
|
||||||
|
as u64),
|
||||||
|
},
|
||||||
}],
|
}],
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -356,6 +362,7 @@ impl Pipeline {
|
||||||
|
|
||||||
let mut render_pass =
|
let mut render_pass =
|
||||||
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||||
|
label: Some("iced_wgpu::triangle Render Pass"),
|
||||||
color_attachments: &[
|
color_attachments: &[
|
||||||
wgpu::RenderPassColorAttachmentDescriptor {
|
wgpu::RenderPassColorAttachmentDescriptor {
|
||||||
attachment,
|
attachment,
|
||||||
|
@ -390,6 +397,7 @@ impl Pipeline {
|
||||||
self.index_buffer
|
self.index_buffer
|
||||||
.raw
|
.raw
|
||||||
.slice(index_offset * mem::size_of::<u32>() as u64..),
|
.slice(index_offset * mem::size_of::<u32>() as u64..),
|
||||||
|
wgpu::IndexFormat::Uint32,
|
||||||
);
|
);
|
||||||
|
|
||||||
render_pass.set_vertex_buffer(
|
render_pass.set_vertex_buffer(
|
||||||
|
|
Loading…
Reference in New Issue