Revert "Target physical pixels for quads in iced_glow
"
This reverts commit 45511a442f
.
This commit is contained in:
parent
6de0a2c371
commit
e11b5c614f
@ -764,7 +764,7 @@ mod style {
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Button::Secondary => Color::from_rgb(0.5, 0.5, 0.5),
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Button::Secondary => Color::from_rgb(0.5, 0.5, 0.5),
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})),
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})),
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border_radius: 12,
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border_radius: 12,
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shadow_offset: Vector::new(0.0, 1.0),
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shadow_offset: Vector::new(1.0, 1.0),
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text_color: Color::from_rgb8(0xEE, 0xEE, 0xEE),
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text_color: Color::from_rgb8(0xEE, 0xEE, 0xEE),
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..button::Style::default()
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..button::Style::default()
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}
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}
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@ -773,7 +773,7 @@ mod style {
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fn hovered(&self) -> button::Style {
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fn hovered(&self) -> button::Style {
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button::Style {
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button::Style {
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text_color: Color::WHITE,
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text_color: Color::WHITE,
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shadow_offset: Vector::new(0.0, 2.0),
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shadow_offset: Vector::new(1.0, 2.0),
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..self.active()
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..self.active()
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}
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}
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}
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}
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@ -26,14 +26,14 @@ const vec2 positions[4] = vec2[](
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void main() {
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void main() {
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vec2 q_Pos = positions[gl_VertexID];
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vec2 q_Pos = positions[gl_VertexID];
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vec2 p_Pos = floor(i_Pos * u_Scale);
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vec2 p_Pos = i_Pos * u_Scale;
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vec2 p_Scale = floor(i_Scale * u_Scale);
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vec2 p_Scale = i_Scale * u_Scale;
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mat4 i_Transform = mat4(
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mat4 i_Transform = mat4(
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vec4(p_Scale.x, 0.0, 0.0, 0.0),
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vec4(p_Scale.x + 1.0, 0.0, 0.0, 0.0),
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vec4(0.0, p_Scale.y, 0.0, 0.0),
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vec4(0.0, p_Scale.y + 1.0, 0.0, 0.0),
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vec4(0.0, 0.0, 1.0, 0.0),
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vec4(0.0, 0.0, 1.0, 0.0),
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vec4(p_Pos, 0.0, 1.0)
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vec4(p_Pos - vec2(0.5, 0.5), 0.0, 1.0)
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);
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);
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v_Color = i_Color;
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v_Color = i_Color;
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@ -41,7 +41,7 @@ void main() {
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v_Pos = p_Pos;
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v_Pos = p_Pos;
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v_Scale = p_Scale;
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v_Scale = p_Scale;
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v_BorderRadius = i_BorderRadius * u_Scale;
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v_BorderRadius = i_BorderRadius * u_Scale;
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v_BorderWidth = floor(i_BorderWidth * u_Scale);
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v_BorderWidth = i_BorderWidth * u_Scale;
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gl_Position = u_Transform * i_Transform * vec4(q_Pos, 0.0, 1.0);
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gl_Position = u_Transform * i_Transform * vec4(q_Pos, 0.0, 1.0);
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}
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}
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