Remove interaction from solar_system
example
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@ -7,10 +7,9 @@
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//!
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//! [1]: https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Basic_animations#An_animated_solar_system
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use iced::{
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canvas, executor, window, Application, Canvas, Color, Command, Container,
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Element, Length, Point, Settings, Size, Subscription, Vector,
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canvas, executor, window, Application, Canvas, Color, Command, Element,
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Length, Point, Settings, Size, Subscription, Vector,
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};
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use iced_native::input::{self, mouse};
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use std::time::Instant;
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@ -64,15 +63,9 @@ impl Application for SolarSystem {
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}
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fn view(&mut self) -> Element<Message> {
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let canvas = Canvas::new(&mut self.state)
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.width(Length::Fill)
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.height(Length::Fill);
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Container::new(canvas)
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Canvas::new(&mut self.state)
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.width(Length::Fill)
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.height(Length::Fill)
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.center_x()
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.center_y()
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.into()
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}
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}
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@ -127,8 +120,14 @@ impl State {
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.map(|_| {
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(
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Point::new(
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rng.gen_range(0.0, width as f32),
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rng.gen_range(0.0, height as f32),
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rng.gen_range(
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-(width as f32) / 2.0,
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width as f32 / 2.0,
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),
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rng.gen_range(
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-(height as f32) / 2.0,
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height as f32 / 2.0,
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),
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),
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rng.gen_range(0.5, 1.0),
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)
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@ -138,24 +137,6 @@ impl State {
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}
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impl canvas::State for State {
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fn update(&mut self, event: canvas::Event, _bounds: Size) {
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match event {
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canvas::Event::Mouse(mouse_event) => match mouse_event {
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mouse::Event::CursorMoved { x, y } => {
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self.cursor_position = Point::new(x, y);
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}
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mouse::Event::Input {
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button: mouse::Button::Left,
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state: input::ButtonState::Released,
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} => {
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self.stars.push((self.cursor_position, 2.0));
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self.space_cache.clear();
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}
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_ => {}
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},
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}
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}
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fn draw(&self, bounds: Size) -> Vec<canvas::Geometry> {
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vec![
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self.space_cache.draw(bounds, self.space()),
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@ -182,6 +163,8 @@ impl canvas::Drawable for Space<'_> {
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});
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frame.fill(&space, Color::BLACK);
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frame.translate(frame.center() - Point::ORIGIN);
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frame.fill(&stars, Color::WHITE);
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}
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}
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@ -221,15 +204,12 @@ impl canvas::Drawable for System {
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);
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let elapsed = self.now - self.start;
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let elapsed_seconds = elapsed.as_secs() as f32;
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let elapsed_millis = elapsed.subsec_millis() as f32;
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let rotation = (2.0 * PI / 60.0) * elapsed.as_secs() as f32
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+ (2.0 * PI / 60_000.0) * elapsed.subsec_millis() as f32;
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frame.with_save(|frame| {
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frame.translate(Vector::new(center.x, center.y));
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frame.rotate(
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(2.0 * PI / 60.0) * elapsed_seconds
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+ (2.0 * PI / 60_000.0) * elapsed_millis,
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);
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frame.rotate(rotation);
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frame.translate(Vector::new(Self::ORBIT_RADIUS, 0.0));
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let earth = Path::circle(Point::ORIGIN, Self::EARTH_RADIUS);
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@ -241,10 +221,7 @@ impl canvas::Drawable for System {
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frame.fill(&earth, Color::from_rgb8(0x6B, 0x93, 0xD6));
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frame.with_save(|frame| {
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frame.rotate(
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((2.0 * PI) / 6.0) * elapsed_seconds
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+ ((2.0 * PI) / 6_000.0) * elapsed_millis,
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);
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frame.rotate(rotation * 10.0);
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frame.translate(Vector::new(0.0, Self::MOON_DISTANCE));
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let moon = Path::circle(Point::ORIGIN, Self::MOON_RADIUS);
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