Adds doc comment for disabled button
Makes disabled button behavior consistent in web
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@ -70,13 +70,15 @@ impl Sandbox for Tour {
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controls = controls.push(Space::with_width(Length::Fill));
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if steps.can_continue() {
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controls = controls.push(
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button(next_button, "Next")
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.on_press(Message::NextPressed)
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.style(style::Button::Primary),
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);
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}
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let mut button = button(next_button, "Next");
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button = if steps.can_continue() {
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button
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.style(style::Button::Primary)
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.on_press(Message::NextPressed)
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} else {
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button.style(style::Button::Disabled)
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};
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controls = controls.push(button);
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let content: Element<_> = Column::new()
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.max_width(540)
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@ -790,6 +792,7 @@ mod style {
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pub enum Button {
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Primary,
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Secondary,
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Disabled,
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}
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impl button::StyleSheet for Button {
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@ -797,7 +800,8 @@ mod style {
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button::Style {
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background: Some(Background::Color(match self {
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Button::Primary => Color::from_rgb(0.11, 0.42, 0.87),
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Button::Secondary => Color::from_rgb(0.5, 0.5, 0.5),
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Button::Secondary => Color::from_rgb(0.055, 0.21, 0.435),
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Button::Disabled => Color::from_rgb(0.5, 0.5, 0.5),
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})),
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border_radius: 12.0,
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shadow_offset: Vector::new(1.0, 1.0),
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@ -29,6 +29,13 @@ use std::hash::Hash;
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/// let button = Button::new(&mut state, Text::new("Press me!"))
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/// .on_press(Message::ButtonPressed);
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/// ```
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///
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/// Buttons can be disabled by not having an on_press.
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///
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/// ```
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/// let mut state = button::State::new();
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/// let disabled_button = Button::new(&mut state, Text::new("I'm disabled!"));
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/// ```
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#[allow(missing_debug_implementations)]
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pub struct Button<'a, Message, Renderer: self::Renderer> {
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state: &'a mut State,
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@ -97,6 +104,7 @@ where
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}
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/// Sets the message that will be produced when the [`Button`] is pressed.
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/// If on_press isn't set, button will be disabled.
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pub fn on_press(mut self, msg: Message) -> Self {
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self.on_press = Some(msg);
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self
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@ -20,6 +20,14 @@ use dodrio::bumpalo;
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/// let button = Button::new(&mut state, Text::new("Press me!"))
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/// .on_press(Message::ButtonPressed);
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/// ```
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///
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/// Buttons can be disabled by not having an on_press.
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///
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/// ```
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/// let mut state = button::State::new();
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/// let disabled_button = Button::new(&mut state, Text::new("I'm disabled!"));
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/// ```
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#[allow(missing_debug_implementations)]
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pub struct Button<'a, Message> {
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content: Element<'a, Message>,
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@ -90,6 +98,7 @@ impl<'a, Message> Button<'a, Message> {
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}
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/// Sets the message that will be produced when the [`Button`] is pressed.
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/// If on_press isn't set, button will be disabled.
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pub fn on_press(mut self, msg: Message) -> Self {
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self.on_press = Some(msg);
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self
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@ -153,6 +162,8 @@ where
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node = node.on("click", move |_root, _vdom, _event| {
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event_bus.publish(on_press.clone());
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});
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} else {
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node = node.attr("disabled", "");
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}
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node.finish()
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