Merge pull request #597 from hecrj/improvement/reuse-view-in-event-loop
Rebuild widget tree only after an application update
This commit is contained in:
commit
da1a3eed1e
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@ -1,13 +1,17 @@
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//! Create interactive, native cross-platform applications.
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use crate::{mouse, Error, Executor, Runtime, Size};
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use iced_graphics::window;
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use iced_graphics::Viewport;
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use iced_winit::application;
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use iced_winit::conversion;
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use iced_winit::{Clipboard, Debug, Proxy, Settings};
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use crate::{mouse, Error, Executor, Runtime};
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pub use iced_winit::Application;
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pub use iced_winit::{program, Program};
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use iced_graphics::window;
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use iced_winit::application;
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use iced_winit::conversion;
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use iced_winit::futures;
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use iced_winit::futures::channel::mpsc;
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use iced_winit::{Cache, Clipboard, Debug, Proxy, Settings};
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use glutin::window::Window;
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use std::mem::ManuallyDrop;
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/// Runs an [`Application`] with an executor, compositor, and the provided
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/// settings.
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@ -22,11 +26,10 @@ where
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E: Executor + 'static,
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C: window::GLCompositor<Renderer = A::Renderer> + 'static,
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{
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use glutin::{
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event,
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event_loop::{ControlFlow, EventLoop},
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ContextBuilder,
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};
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use futures::task;
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use futures::Future;
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use glutin::event_loop::EventLoop;
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use glutin::ContextBuilder;
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let mut debug = Debug::new();
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debug.startup_started();
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@ -39,22 +42,21 @@ where
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Runtime::new(executor, proxy)
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};
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let flags = settings.flags;
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let (application, init_command) = runtime.enter(|| A::new(flags));
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runtime.spawn(init_command);
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let (application, init_command) = {
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let flags = settings.flags;
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runtime.enter(|| A::new(flags))
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};
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let subscription = application.subscription();
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runtime.track(subscription);
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let mut title = application.title();
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let mut mode = application.mode();
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let mut background_color = application.background_color();
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let mut scale_factor = application.scale_factor();
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runtime.spawn(init_command);
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runtime.track(subscription);
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let context = {
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let builder = settings.window.into_builder(
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&title,
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mode,
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&application.title(),
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application.mode(),
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event_loop.primary_monitor(),
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);
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@ -79,189 +81,216 @@ where
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}
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};
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let clipboard = Clipboard::new(&context.window());
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let mut cursor_position = glutin::dpi::PhysicalPosition::new(-1.0, -1.0);
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let mut mouse_interaction = mouse::Interaction::default();
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let mut modifiers = glutin::event::ModifiersState::default();
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let physical_size = context.window().inner_size();
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let mut viewport = Viewport::with_physical_size(
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Size::new(physical_size.width, physical_size.height),
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context.window().scale_factor() * scale_factor,
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);
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let mut resized = false;
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#[allow(unsafe_code)]
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let (mut compositor, mut renderer) = unsafe {
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let (compositor, renderer) = unsafe {
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C::new(compositor_settings, |address| {
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context.get_proc_address(address)
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})?
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};
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let mut state = program::State::new(
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let (mut sender, receiver) = mpsc::unbounded();
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let mut instance = Box::pin(run_instance::<A, E, C>(
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application,
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viewport.logical_size(),
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conversion::cursor_position(cursor_position, viewport.scale_factor()),
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&mut renderer,
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&mut debug,
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);
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compositor,
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renderer,
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context,
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runtime,
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debug,
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receiver,
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));
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let mut context = task::Context::from_waker(task::noop_waker_ref());
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event_loop.run(move |event, _, control_flow| {
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use glutin::event_loop::ControlFlow;
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if let ControlFlow::Exit = control_flow {
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return;
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}
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if let Some(event) = event.to_static() {
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sender.start_send(event).expect("Send event");
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let poll = instance.as_mut().poll(&mut context);
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*control_flow = match poll {
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task::Poll::Pending => ControlFlow::Wait,
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task::Poll::Ready(_) => ControlFlow::Exit,
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};
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}
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});
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}
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async fn run_instance<A, E, C>(
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mut application: A,
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mut compositor: C,
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mut renderer: A::Renderer,
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context: glutin::ContextWrapper<glutin::PossiblyCurrent, Window>,
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mut runtime: Runtime<E, Proxy<A::Message>, A::Message>,
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mut debug: Debug,
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mut receiver: mpsc::UnboundedReceiver<glutin::event::Event<'_, A::Message>>,
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) where
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A: Application + 'static,
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E: Executor + 'static,
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C: window::GLCompositor<Renderer = A::Renderer> + 'static,
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{
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use glutin::event;
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use iced_winit::futures::stream::StreamExt;
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let clipboard = Clipboard::new(context.window());
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let mut state = application::State::new(&application, context.window());
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let mut viewport_version = state.viewport_version();
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let mut user_interface =
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ManuallyDrop::new(application::build_user_interface(
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&mut application,
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Cache::default(),
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&mut renderer,
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state.logical_size(),
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&mut debug,
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));
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let mut primitive =
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user_interface.draw(&mut renderer, state.cursor_position());
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let mut mouse_interaction = mouse::Interaction::default();
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let mut events = Vec::new();
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let mut external_messages = Vec::new();
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debug.startup_finished();
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event_loop.run(move |event, _, control_flow| match event {
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event::Event::MainEventsCleared => {
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if state.is_queue_empty() {
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return;
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}
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while let Some(event) = receiver.next().await {
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match event {
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event::Event::MainEventsCleared => {
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if events.is_empty() && external_messages.is_empty() {
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continue;
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}
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let command = runtime.enter(|| {
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state.update(
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viewport.logical_size(),
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conversion::cursor_position(
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cursor_position,
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viewport.scale_factor(),
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),
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debug.event_processing_started();
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let mut messages = user_interface.update(
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&events,
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state.cursor_position(),
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clipboard.as_ref().map(|c| c as _),
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&mut renderer,
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&mut debug,
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)
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});
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// If the application was updated
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if let Some(command) = command {
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runtime.spawn(command);
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let program = state.program();
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// Update subscriptions
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let subscription = program.subscription();
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runtime.track(subscription);
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// Update window title
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let new_title = program.title();
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if title != new_title {
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context.window().set_title(&new_title);
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title = new_title;
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}
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// Update window mode
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let new_mode = program.mode();
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if mode != new_mode {
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context.window().set_fullscreen(conversion::fullscreen(
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context.window().current_monitor(),
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new_mode,
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));
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mode = new_mode;
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}
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// Update background color
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background_color = program.background_color();
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// Update scale factor
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let new_scale_factor = program.scale_factor();
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if scale_factor != new_scale_factor {
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let size = context.window().inner_size();
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viewport = Viewport::with_physical_size(
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Size::new(size.width, size.height),
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context.window().scale_factor() * new_scale_factor,
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);
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// We relayout the UI with the new logical size.
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// The queue is empty, therefore this will never produce
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// a `Command`.
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//
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// TODO: Properly queue `WindowResized`
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let _ = state.update(
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viewport.logical_size(),
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conversion::cursor_position(
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cursor_position,
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viewport.scale_factor(),
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),
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clipboard.as_ref().map(|c| c as _),
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&mut renderer,
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&mut debug,
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);
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scale_factor = new_scale_factor;
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}
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}
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context.window().request_redraw();
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}
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event::Event::UserEvent(message) => {
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state.queue_message(message);
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}
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event::Event::RedrawRequested(_) => {
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debug.render_started();
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if resized {
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let physical_size = viewport.physical_size();
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context.resize(glutin::dpi::PhysicalSize::new(
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physical_size.width,
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physical_size.height,
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));
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compositor.resize_viewport(physical_size);
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resized = false;
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}
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let new_mouse_interaction = compositor.draw(
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&mut renderer,
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&viewport,
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background_color,
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state.primitive(),
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&debug.overlay(),
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);
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context.swap_buffers().expect("Swap buffers");
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debug.render_finished();
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if new_mouse_interaction != mouse_interaction {
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context.window().set_cursor_icon(
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conversion::mouse_interaction(new_mouse_interaction),
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);
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mouse_interaction = new_mouse_interaction;
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}
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messages.extend(external_messages.drain(..));
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events.clear();
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debug.event_processing_finished();
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// TODO: Handle animations!
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// Maybe we can use `ControlFlow::WaitUntil` for this.
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}
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event::Event::WindowEvent {
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event: window_event,
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..
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} => {
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application::handle_window_event(
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&window_event,
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context.window(),
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scale_factor,
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control_flow,
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&mut cursor_position,
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&mut modifiers,
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&mut viewport,
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&mut resized,
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&mut debug,
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);
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if !messages.is_empty() {
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let cache =
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ManuallyDrop::into_inner(user_interface).into_cache();
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if let Some(event) = conversion::window_event(
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&window_event,
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viewport.scale_factor(),
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modifiers,
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) {
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state.queue_event(event.clone());
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runtime.broadcast(event);
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// Update application
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application::update(
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&mut application,
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&mut runtime,
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&mut debug,
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messages,
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);
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// Update window
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state.synchronize(&application, context.window());
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user_interface =
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ManuallyDrop::new(application::build_user_interface(
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&mut application,
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cache,
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&mut renderer,
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state.logical_size(),
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&mut debug,
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));
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}
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debug.draw_started();
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primitive =
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user_interface.draw(&mut renderer, state.cursor_position());
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debug.draw_finished();
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context.window().request_redraw();
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}
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event::Event::UserEvent(message) => {
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external_messages.push(message);
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}
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event::Event::RedrawRequested(_) => {
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debug.render_started();
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let current_viewport_version = state.viewport_version();
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if viewport_version != current_viewport_version {
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let physical_size = state.physical_size();
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let logical_size = state.logical_size();
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debug.layout_started();
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user_interface = ManuallyDrop::new(
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ManuallyDrop::into_inner(user_interface)
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.relayout(logical_size, &mut renderer),
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);
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debug.layout_finished();
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debug.draw_started();
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primitive = user_interface
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.draw(&mut renderer, state.cursor_position());
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debug.draw_finished();
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context.resize(glutin::dpi::PhysicalSize::new(
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physical_size.width,
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physical_size.height,
|
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));
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|
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compositor.resize_viewport(physical_size);
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viewport_version = current_viewport_version;
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}
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|
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let new_mouse_interaction = compositor.draw(
|
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&mut renderer,
|
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state.viewport(),
|
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state.background_color(),
|
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&primitive,
|
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&debug.overlay(),
|
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);
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|
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context.swap_buffers().expect("Swap buffers");
|
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|
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debug.render_finished();
|
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|
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if new_mouse_interaction != mouse_interaction {
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context.window().set_cursor_icon(
|
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conversion::mouse_interaction(new_mouse_interaction),
|
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);
|
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|
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mouse_interaction = new_mouse_interaction;
|
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}
|
||||
|
||||
// TODO: Handle animations!
|
||||
// Maybe we can use `ControlFlow::WaitUntil` for this.
|
||||
}
|
||||
event::Event::WindowEvent {
|
||||
event: window_event,
|
||||
..
|
||||
} => {
|
||||
if application::requests_exit(&window_event, state.modifiers())
|
||||
{
|
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break;
|
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}
|
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|
||||
state.update(context.window(), &window_event, &mut debug);
|
||||
|
||||
if let Some(event) = conversion::window_event(
|
||||
&window_event,
|
||||
state.scale_factor(),
|
||||
state.modifiers(),
|
||||
) {
|
||||
events.push(event.clone());
|
||||
runtime.broadcast(event);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
_ => {
|
||||
*control_flow = ControlFlow::Wait;
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
// Manually drop the user interface
|
||||
drop(ManuallyDrop::into_inner(user_interface));
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
use crate::{Size, Transformation};
|
||||
|
||||
/// A viewing region for displaying computer graphics.
|
||||
#[derive(Debug)]
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Viewport {
|
||||
physical_size: Size<u32>,
|
||||
logical_size: Size<f32>,
|
||||
|
|
|
@ -388,6 +388,23 @@ where
|
|||
}
|
||||
}
|
||||
|
||||
/// Relayouts and returns a new [`UserInterface`] using the provided
|
||||
/// bounds.
|
||||
///
|
||||
/// [`UserInterface`]: struct.UserInterface.html
|
||||
pub fn relayout(self, bounds: Size, renderer: &mut Renderer) -> Self {
|
||||
Self::build(
|
||||
self.root,
|
||||
bounds,
|
||||
Cache {
|
||||
base: self.base,
|
||||
overlay: self.overlay,
|
||||
bounds: self.bounds,
|
||||
},
|
||||
renderer,
|
||||
)
|
||||
}
|
||||
|
||||
/// Extract the [`Cache`] of the [`UserInterface`], consuming it in the
|
||||
/// process.
|
||||
///
|
||||
|
|
|
@ -1,13 +1,22 @@
|
|||
//! Create interactive, native cross-platform applications.
|
||||
mod state;
|
||||
|
||||
pub use state::State;
|
||||
|
||||
use crate::conversion;
|
||||
use crate::mouse;
|
||||
use crate::{
|
||||
Clipboard, Color, Command, Debug, Error, Executor, Mode, Proxy, Runtime,
|
||||
Settings, Size, Subscription,
|
||||
};
|
||||
|
||||
use iced_futures::futures;
|
||||
use iced_futures::futures::channel::mpsc;
|
||||
use iced_graphics::window;
|
||||
use iced_graphics::Viewport;
|
||||
use iced_native::program::{self, Program};
|
||||
use iced_native::program::Program;
|
||||
use iced_native::{Cache, UserInterface};
|
||||
|
||||
use std::mem::ManuallyDrop;
|
||||
|
||||
/// An interactive, native cross-platform application.
|
||||
///
|
||||
|
@ -116,279 +125,270 @@ where
|
|||
E: Executor + 'static,
|
||||
C: window::Compositor<Renderer = A::Renderer> + 'static,
|
||||
{
|
||||
use winit::{
|
||||
event,
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
};
|
||||
use futures::task;
|
||||
use futures::Future;
|
||||
use winit::event_loop::EventLoop;
|
||||
|
||||
let mut debug = Debug::new();
|
||||
debug.startup_started();
|
||||
|
||||
let (compositor, renderer) = C::new(compositor_settings)?;
|
||||
|
||||
let event_loop = EventLoop::with_user_event();
|
||||
|
||||
let mut runtime = {
|
||||
let executor = E::new().map_err(Error::ExecutorCreationFailed)?;
|
||||
let proxy = Proxy::new(event_loop.create_proxy());
|
||||
let executor = E::new().map_err(Error::ExecutorCreationFailed)?;
|
||||
|
||||
Runtime::new(executor, proxy)
|
||||
};
|
||||
|
||||
let flags = settings.flags;
|
||||
let (application, init_command) = runtime.enter(|| A::new(flags));
|
||||
runtime.spawn(init_command);
|
||||
let (application, init_command) = {
|
||||
let flags = settings.flags;
|
||||
|
||||
runtime.enter(|| A::new(flags))
|
||||
};
|
||||
|
||||
let subscription = application.subscription();
|
||||
runtime.track(subscription);
|
||||
|
||||
let mut title = application.title();
|
||||
let mut mode = application.mode();
|
||||
let mut background_color = application.background_color();
|
||||
let mut scale_factor = application.scale_factor();
|
||||
runtime.spawn(init_command);
|
||||
runtime.track(subscription);
|
||||
|
||||
let window = settings
|
||||
.window
|
||||
.into_builder(&title, mode, event_loop.primary_monitor())
|
||||
.into_builder(
|
||||
&application.title(),
|
||||
application.mode(),
|
||||
event_loop.primary_monitor(),
|
||||
)
|
||||
.build(&event_loop)
|
||||
.map_err(Error::WindowCreationFailed)?;
|
||||
|
||||
let clipboard = Clipboard::new(&window);
|
||||
// TODO: Encode cursor availability in the type-system
|
||||
let mut cursor_position = winit::dpi::PhysicalPosition::new(-1.0, -1.0);
|
||||
let mut mouse_interaction = mouse::Interaction::default();
|
||||
let mut modifiers = winit::event::ModifiersState::default();
|
||||
let (mut sender, receiver) = mpsc::unbounded();
|
||||
|
||||
let physical_size = window.inner_size();
|
||||
let mut viewport = Viewport::with_physical_size(
|
||||
Size::new(physical_size.width, physical_size.height),
|
||||
window.scale_factor() * scale_factor,
|
||||
);
|
||||
let mut resized = false;
|
||||
|
||||
let (mut compositor, mut renderer) = C::new(compositor_settings)?;
|
||||
|
||||
let surface = compositor.create_surface(&window);
|
||||
|
||||
let mut swap_chain = compositor.create_swap_chain(
|
||||
&surface,
|
||||
physical_size.width,
|
||||
physical_size.height,
|
||||
);
|
||||
|
||||
let mut state = program::State::new(
|
||||
let mut instance = Box::pin(run_instance::<A, E, C>(
|
||||
application,
|
||||
viewport.logical_size(),
|
||||
conversion::cursor_position(cursor_position, viewport.scale_factor()),
|
||||
&mut renderer,
|
||||
&mut debug,
|
||||
);
|
||||
debug.startup_finished();
|
||||
compositor,
|
||||
renderer,
|
||||
window,
|
||||
runtime,
|
||||
debug,
|
||||
receiver,
|
||||
));
|
||||
|
||||
event_loop.run(move |event, _, control_flow| match event {
|
||||
event::Event::MainEventsCleared => {
|
||||
if state.is_queue_empty() {
|
||||
return;
|
||||
}
|
||||
let mut context = task::Context::from_waker(task::noop_waker_ref());
|
||||
|
||||
let command = runtime.enter(|| {
|
||||
state.update(
|
||||
viewport.logical_size(),
|
||||
conversion::cursor_position(
|
||||
cursor_position,
|
||||
viewport.scale_factor(),
|
||||
),
|
||||
clipboard.as_ref().map(|c| c as _),
|
||||
&mut renderer,
|
||||
&mut debug,
|
||||
)
|
||||
});
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
use winit::event_loop::ControlFlow;
|
||||
|
||||
// If the application was updated
|
||||
if let Some(command) = command {
|
||||
runtime.spawn(command);
|
||||
|
||||
let program = state.program();
|
||||
|
||||
// Update subscriptions
|
||||
let subscription = program.subscription();
|
||||
runtime.track(subscription);
|
||||
|
||||
// Update window title
|
||||
let new_title = program.title();
|
||||
|
||||
if title != new_title {
|
||||
window.set_title(&new_title);
|
||||
|
||||
title = new_title;
|
||||
}
|
||||
|
||||
// Update window mode
|
||||
let new_mode = program.mode();
|
||||
|
||||
if mode != new_mode {
|
||||
window.set_fullscreen(conversion::fullscreen(
|
||||
window.current_monitor(),
|
||||
new_mode,
|
||||
));
|
||||
|
||||
mode = new_mode;
|
||||
}
|
||||
|
||||
// Update background color
|
||||
background_color = program.background_color();
|
||||
|
||||
// Update scale factor
|
||||
let new_scale_factor = program.scale_factor();
|
||||
|
||||
if scale_factor != new_scale_factor {
|
||||
let size = window.inner_size();
|
||||
|
||||
viewport = Viewport::with_physical_size(
|
||||
Size::new(size.width, size.height),
|
||||
window.scale_factor() * new_scale_factor,
|
||||
);
|
||||
|
||||
// We relayout the UI with the new logical size.
|
||||
// The queue is empty, therefore this will never produce
|
||||
// a `Command`.
|
||||
//
|
||||
// TODO: Properly queue `WindowResized`
|
||||
let _ = state.update(
|
||||
viewport.logical_size(),
|
||||
conversion::cursor_position(
|
||||
cursor_position,
|
||||
viewport.scale_factor(),
|
||||
),
|
||||
clipboard.as_ref().map(|c| c as _),
|
||||
&mut renderer,
|
||||
&mut debug,
|
||||
);
|
||||
|
||||
scale_factor = new_scale_factor;
|
||||
}
|
||||
}
|
||||
|
||||
window.request_redraw();
|
||||
if let ControlFlow::Exit = control_flow {
|
||||
return;
|
||||
}
|
||||
event::Event::UserEvent(message) => {
|
||||
state.queue_message(message);
|
||||
|
||||
if let Some(event) = event.to_static() {
|
||||
sender.start_send(event).expect("Send event");
|
||||
|
||||
let poll = instance.as_mut().poll(&mut context);
|
||||
|
||||
*control_flow = match poll {
|
||||
task::Poll::Pending => ControlFlow::Wait,
|
||||
task::Poll::Ready(_) => ControlFlow::Exit,
|
||||
};
|
||||
}
|
||||
event::Event::RedrawRequested(_) => {
|
||||
debug.render_started();
|
||||
|
||||
if resized {
|
||||
let physical_size = viewport.physical_size();
|
||||
|
||||
swap_chain = compositor.create_swap_chain(
|
||||
&surface,
|
||||
physical_size.width,
|
||||
physical_size.height,
|
||||
);
|
||||
|
||||
resized = false;
|
||||
}
|
||||
|
||||
let new_mouse_interaction = compositor.draw(
|
||||
&mut renderer,
|
||||
&mut swap_chain,
|
||||
&viewport,
|
||||
background_color,
|
||||
state.primitive(),
|
||||
&debug.overlay(),
|
||||
);
|
||||
|
||||
debug.render_finished();
|
||||
|
||||
if new_mouse_interaction != mouse_interaction {
|
||||
window.set_cursor_icon(conversion::mouse_interaction(
|
||||
new_mouse_interaction,
|
||||
));
|
||||
|
||||
mouse_interaction = new_mouse_interaction;
|
||||
}
|
||||
|
||||
// TODO: Handle animations!
|
||||
// Maybe we can use `ControlFlow::WaitUntil` for this.
|
||||
}
|
||||
event::Event::WindowEvent {
|
||||
event: window_event,
|
||||
..
|
||||
} => {
|
||||
handle_window_event(
|
||||
&window_event,
|
||||
&window,
|
||||
scale_factor,
|
||||
control_flow,
|
||||
&mut cursor_position,
|
||||
&mut modifiers,
|
||||
&mut viewport,
|
||||
&mut resized,
|
||||
&mut debug,
|
||||
);
|
||||
|
||||
if let Some(event) = conversion::window_event(
|
||||
&window_event,
|
||||
viewport.scale_factor(),
|
||||
modifiers,
|
||||
) {
|
||||
state.queue_event(event.clone());
|
||||
runtime.broadcast(event);
|
||||
}
|
||||
}
|
||||
_ => {
|
||||
*control_flow = ControlFlow::Wait;
|
||||
}
|
||||
})
|
||||
});
|
||||
}
|
||||
|
||||
/// Handles a `WindowEvent` and mutates the provided control flow, keyboard
|
||||
/// modifiers, viewport, and resized flag accordingly.
|
||||
pub fn handle_window_event(
|
||||
async fn run_instance<A, E, C>(
|
||||
mut application: A,
|
||||
mut compositor: C,
|
||||
mut renderer: A::Renderer,
|
||||
window: winit::window::Window,
|
||||
mut runtime: Runtime<E, Proxy<A::Message>, A::Message>,
|
||||
mut debug: Debug,
|
||||
mut receiver: mpsc::UnboundedReceiver<winit::event::Event<'_, A::Message>>,
|
||||
) where
|
||||
A: Application + 'static,
|
||||
E: Executor + 'static,
|
||||
C: window::Compositor<Renderer = A::Renderer> + 'static,
|
||||
{
|
||||
use iced_futures::futures::stream::StreamExt;
|
||||
use winit::event;
|
||||
|
||||
let surface = compositor.create_surface(&window);
|
||||
let clipboard = Clipboard::new(&window);
|
||||
|
||||
let mut state = State::new(&application, &window);
|
||||
let mut viewport_version = state.viewport_version();
|
||||
let mut swap_chain = {
|
||||
let physical_size = state.physical_size();
|
||||
|
||||
compositor.create_swap_chain(
|
||||
&surface,
|
||||
physical_size.width,
|
||||
physical_size.height,
|
||||
)
|
||||
};
|
||||
|
||||
let mut user_interface = ManuallyDrop::new(build_user_interface(
|
||||
&mut application,
|
||||
Cache::default(),
|
||||
&mut renderer,
|
||||
state.logical_size(),
|
||||
&mut debug,
|
||||
));
|
||||
|
||||
let mut primitive =
|
||||
user_interface.draw(&mut renderer, state.cursor_position());
|
||||
let mut mouse_interaction = mouse::Interaction::default();
|
||||
|
||||
let mut events = Vec::new();
|
||||
let mut external_messages = Vec::new();
|
||||
|
||||
debug.startup_finished();
|
||||
|
||||
while let Some(event) = receiver.next().await {
|
||||
match event {
|
||||
event::Event::MainEventsCleared => {
|
||||
if events.is_empty() && external_messages.is_empty() {
|
||||
continue;
|
||||
}
|
||||
|
||||
debug.event_processing_started();
|
||||
let mut messages = user_interface.update(
|
||||
&events,
|
||||
state.cursor_position(),
|
||||
clipboard.as_ref().map(|c| c as _),
|
||||
&mut renderer,
|
||||
);
|
||||
|
||||
messages.extend(external_messages.drain(..));
|
||||
events.clear();
|
||||
debug.event_processing_finished();
|
||||
|
||||
if !messages.is_empty() {
|
||||
let cache =
|
||||
ManuallyDrop::into_inner(user_interface).into_cache();
|
||||
|
||||
// Update application
|
||||
update(
|
||||
&mut application,
|
||||
&mut runtime,
|
||||
&mut debug,
|
||||
messages,
|
||||
);
|
||||
|
||||
// Update window
|
||||
state.synchronize(&application, &window);
|
||||
|
||||
user_interface = ManuallyDrop::new(build_user_interface(
|
||||
&mut application,
|
||||
cache,
|
||||
&mut renderer,
|
||||
state.logical_size(),
|
||||
&mut debug,
|
||||
));
|
||||
}
|
||||
|
||||
debug.draw_started();
|
||||
primitive =
|
||||
user_interface.draw(&mut renderer, state.cursor_position());
|
||||
debug.draw_finished();
|
||||
|
||||
window.request_redraw();
|
||||
}
|
||||
event::Event::UserEvent(message) => {
|
||||
external_messages.push(message);
|
||||
}
|
||||
event::Event::RedrawRequested(_) => {
|
||||
debug.render_started();
|
||||
let current_viewport_version = state.viewport_version();
|
||||
|
||||
if viewport_version != current_viewport_version {
|
||||
let physical_size = state.physical_size();
|
||||
let logical_size = state.logical_size();
|
||||
|
||||
debug.layout_started();
|
||||
user_interface = ManuallyDrop::new(
|
||||
ManuallyDrop::into_inner(user_interface)
|
||||
.relayout(logical_size, &mut renderer),
|
||||
);
|
||||
debug.layout_finished();
|
||||
|
||||
debug.draw_started();
|
||||
primitive = user_interface
|
||||
.draw(&mut renderer, state.cursor_position());
|
||||
debug.draw_finished();
|
||||
|
||||
swap_chain = compositor.create_swap_chain(
|
||||
&surface,
|
||||
physical_size.width,
|
||||
physical_size.height,
|
||||
);
|
||||
|
||||
viewport_version = current_viewport_version;
|
||||
}
|
||||
|
||||
let new_mouse_interaction = compositor.draw(
|
||||
&mut renderer,
|
||||
&mut swap_chain,
|
||||
state.viewport(),
|
||||
state.background_color(),
|
||||
&primitive,
|
||||
&debug.overlay(),
|
||||
);
|
||||
|
||||
debug.render_finished();
|
||||
|
||||
if new_mouse_interaction != mouse_interaction {
|
||||
window.set_cursor_icon(conversion::mouse_interaction(
|
||||
new_mouse_interaction,
|
||||
));
|
||||
|
||||
mouse_interaction = new_mouse_interaction;
|
||||
}
|
||||
|
||||
// TODO: Handle animations!
|
||||
// Maybe we can use `ControlFlow::WaitUntil` for this.
|
||||
}
|
||||
event::Event::WindowEvent {
|
||||
event: window_event,
|
||||
..
|
||||
} => {
|
||||
if requests_exit(&window_event, state.modifiers()) {
|
||||
break;
|
||||
}
|
||||
|
||||
state.update(&window, &window_event, &mut debug);
|
||||
|
||||
if let Some(event) = conversion::window_event(
|
||||
&window_event,
|
||||
state.scale_factor(),
|
||||
state.modifiers(),
|
||||
) {
|
||||
events.push(event.clone());
|
||||
runtime.broadcast(event);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
// Manually drop the user interface
|
||||
drop(ManuallyDrop::into_inner(user_interface));
|
||||
}
|
||||
|
||||
/// Returns true if the provided event should cause an [`Application`] to
|
||||
/// exit.
|
||||
///
|
||||
/// [`Application`]: trait.Application.html
|
||||
pub fn requests_exit(
|
||||
event: &winit::event::WindowEvent<'_>,
|
||||
window: &winit::window::Window,
|
||||
scale_factor: f64,
|
||||
control_flow: &mut winit::event_loop::ControlFlow,
|
||||
cursor_position: &mut winit::dpi::PhysicalPosition<f64>,
|
||||
modifiers: &mut winit::event::ModifiersState,
|
||||
viewport: &mut Viewport,
|
||||
resized: &mut bool,
|
||||
_debug: &mut Debug,
|
||||
) {
|
||||
use winit::{event::WindowEvent, event_loop::ControlFlow};
|
||||
_modifiers: winit::event::ModifiersState,
|
||||
) -> bool {
|
||||
use winit::event::WindowEvent;
|
||||
|
||||
match event {
|
||||
WindowEvent::Resized(new_size) => {
|
||||
let size = Size::new(new_size.width, new_size.height);
|
||||
|
||||
*viewport = Viewport::with_physical_size(
|
||||
size,
|
||||
window.scale_factor() * scale_factor,
|
||||
);
|
||||
*resized = true;
|
||||
}
|
||||
WindowEvent::ScaleFactorChanged {
|
||||
scale_factor: new_scale_factor,
|
||||
new_inner_size,
|
||||
} => {
|
||||
let size = Size::new(new_inner_size.width, new_inner_size.height);
|
||||
|
||||
*viewport = Viewport::with_physical_size(
|
||||
size,
|
||||
new_scale_factor * scale_factor,
|
||||
);
|
||||
*resized = true;
|
||||
}
|
||||
WindowEvent::CloseRequested => {
|
||||
*control_flow = ControlFlow::Exit;
|
||||
}
|
||||
WindowEvent::CursorMoved { position, .. } => {
|
||||
*cursor_position = *position;
|
||||
}
|
||||
WindowEvent::CursorLeft { .. } => {
|
||||
// TODO: Encode cursor availability in the type-system
|
||||
*cursor_position = winit::dpi::PhysicalPosition::new(-1.0, -1.0);
|
||||
}
|
||||
WindowEvent::ModifiersChanged(new_modifiers) => {
|
||||
*modifiers = *new_modifiers;
|
||||
}
|
||||
WindowEvent::CloseRequested => true,
|
||||
#[cfg(target_os = "macos")]
|
||||
WindowEvent::KeyboardInput {
|
||||
input:
|
||||
|
@ -398,19 +398,57 @@ pub fn handle_window_event(
|
|||
..
|
||||
},
|
||||
..
|
||||
} if modifiers.logo() => {
|
||||
*control_flow = ControlFlow::Exit;
|
||||
}
|
||||
#[cfg(feature = "debug")]
|
||||
WindowEvent::KeyboardInput {
|
||||
input:
|
||||
winit::event::KeyboardInput {
|
||||
virtual_keycode: Some(winit::event::VirtualKeyCode::F12),
|
||||
state: winit::event::ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
} => _debug.toggle(),
|
||||
_ => {}
|
||||
} if _modifiers.logo() => true,
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
|
||||
/// Builds a [`UserInterface`] for the provided [`Application`], logging
|
||||
/// [`Debug`] information accordingly.
|
||||
///
|
||||
/// [`UserInterface`]: struct.UserInterface.html
|
||||
/// [`Application`]: trait.Application.html
|
||||
/// [`Debug`]: struct.Debug.html
|
||||
pub fn build_user_interface<'a, A: Application>(
|
||||
application: &'a mut A,
|
||||
cache: Cache,
|
||||
renderer: &mut A::Renderer,
|
||||
size: Size,
|
||||
debug: &mut Debug,
|
||||
) -> UserInterface<'a, A::Message, A::Renderer> {
|
||||
debug.view_started();
|
||||
let view = application.view();
|
||||
debug.view_finished();
|
||||
|
||||
debug.layout_started();
|
||||
let user_interface = UserInterface::build(view, size, cache, renderer);
|
||||
debug.layout_finished();
|
||||
|
||||
user_interface
|
||||
}
|
||||
|
||||
/// Updates an [`Application`] by feeding it the provided messages, spawning any
|
||||
/// resulting [`Command`], and tracking its [`Subscription`].
|
||||
///
|
||||
/// [`Application`]: trait.Application.html
|
||||
/// [`Command`]: struct.Command.html
|
||||
/// [`Subscription`]: struct.Subscription.html
|
||||
pub fn update<A: Application, E: Executor>(
|
||||
application: &mut A,
|
||||
runtime: &mut Runtime<E, Proxy<A::Message>, A::Message>,
|
||||
debug: &mut Debug,
|
||||
messages: Vec<A::Message>,
|
||||
) {
|
||||
for message in messages {
|
||||
debug.log_message(&message);
|
||||
|
||||
debug.update_started();
|
||||
let command = runtime.enter(|| application.update(message));
|
||||
debug.update_finished();
|
||||
|
||||
runtime.spawn(command);
|
||||
}
|
||||
|
||||
let subscription = application.subscription();
|
||||
runtime.track(subscription);
|
||||
}
|
||||
|
|
|
@ -0,0 +1,235 @@
|
|||
use crate::conversion;
|
||||
use crate::{Application, Color, Debug, Mode, Point, Size, Viewport};
|
||||
|
||||
use std::marker::PhantomData;
|
||||
use winit::event::WindowEvent;
|
||||
use winit::window::Window;
|
||||
|
||||
/// The state of a windowed [`Application`].
|
||||
///
|
||||
/// [`Application`]: ../trait.Application.html
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct State<A: Application> {
|
||||
title: String,
|
||||
mode: Mode,
|
||||
background_color: Color,
|
||||
scale_factor: f64,
|
||||
viewport: Viewport,
|
||||
viewport_version: usize,
|
||||
cursor_position: winit::dpi::PhysicalPosition<f64>,
|
||||
modifiers: winit::event::ModifiersState,
|
||||
application: PhantomData<A>,
|
||||
}
|
||||
|
||||
impl<A: Application> State<A> {
|
||||
/// Creates a new [`State`] for the provided [`Application`] and window.
|
||||
///
|
||||
/// [`State`]: struct.State.html
|
||||
/// [`Application`]: ../trait.Application.html
|
||||
pub fn new(application: &A, window: &Window) -> Self {
|
||||
let title = application.title();
|
||||
let mode = application.mode();
|
||||
let background_color = application.background_color();
|
||||
let scale_factor = application.scale_factor();
|
||||
|
||||
let viewport = {
|
||||
let physical_size = window.inner_size();
|
||||
|
||||
Viewport::with_physical_size(
|
||||
Size::new(physical_size.width, physical_size.height),
|
||||
window.scale_factor() * scale_factor,
|
||||
)
|
||||
};
|
||||
|
||||
Self {
|
||||
title,
|
||||
mode,
|
||||
background_color,
|
||||
scale_factor,
|
||||
viewport,
|
||||
viewport_version: 0,
|
||||
// TODO: Encode cursor availability in the type-system
|
||||
cursor_position: winit::dpi::PhysicalPosition::new(-1.0, -1.0),
|
||||
modifiers: winit::event::ModifiersState::default(),
|
||||
application: PhantomData,
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the current background [`Color`] of the [`State`].
|
||||
///
|
||||
/// [`Color`]: ../struct.Color.html
|
||||
/// [`State`]: struct.State.html
|
||||
pub fn background_color(&self) -> Color {
|
||||
self.background_color
|
||||
}
|
||||
|
||||
/// Returns the current [`Viewport`] of the [`State`].
|
||||
///
|
||||
/// [`Viewport`]: ../struct.Viewport.html
|
||||
/// [`State`]: struct.State.html
|
||||
pub fn viewport(&self) -> &Viewport {
|
||||
&self.viewport
|
||||
}
|
||||
|
||||
/// Returns the version of the [`Viewport`] of the [`State`].
|
||||
///
|
||||
/// The version is incremented every time the [`Viewport`] changes.
|
||||
///
|
||||
/// [`Viewport`]: ../struct.Viewport.html
|
||||
/// [`State`]: struct.State.html
|
||||
pub fn viewport_version(&self) -> usize {
|
||||
self.viewport_version
|
||||
}
|
||||
|
||||
/// Returns the physical [`Size`] of the [`Viewport`] of the [`State`].
|
||||
///
|
||||
/// [`Size`]: ../struct.Size.html
|
||||
/// [`Viewport`]: ../struct.Viewport.html
|
||||
/// [`State`]: struct.State.html
|
||||
pub fn physical_size(&self) -> Size<u32> {
|
||||
self.viewport.physical_size()
|
||||
}
|
||||
|
||||
/// Returns the logical [`Size`] of the [`Viewport`] of the [`State`].
|
||||
///
|
||||
/// [`Size`]: ../struct.Size.html
|
||||
/// [`Viewport`]: ../struct.Viewport.html
|
||||
/// [`State`]: struct.State.html
|
||||
pub fn logical_size(&self) -> Size<f32> {
|
||||
self.viewport.logical_size()
|
||||
}
|
||||
|
||||
/// Returns the current scale factor of the [`Viewport`] of the [`State`].
|
||||
///
|
||||
/// [`Viewport`]: ../struct.Viewport.html
|
||||
/// [`State`]: struct.State.html
|
||||
pub fn scale_factor(&self) -> f64 {
|
||||
self.viewport.scale_factor()
|
||||
}
|
||||
|
||||
/// Returns the current cursor position of the [`State`].
|
||||
///
|
||||
/// [`State`]: struct.State.html
|
||||
pub fn cursor_position(&self) -> Point {
|
||||
conversion::cursor_position(
|
||||
self.cursor_position,
|
||||
self.viewport.scale_factor(),
|
||||
)
|
||||
}
|
||||
|
||||
/// Returns the current keyboard modifiers of the [`State`].
|
||||
///
|
||||
/// [`State`]: struct.State.html
|
||||
pub fn modifiers(&self) -> winit::event::ModifiersState {
|
||||
self.modifiers
|
||||
}
|
||||
|
||||
/// Processes the provided window event and updates the [`State`]
|
||||
/// accordingly.
|
||||
///
|
||||
/// [`State`]: struct.State.html
|
||||
pub fn update(
|
||||
&mut self,
|
||||
window: &Window,
|
||||
event: &WindowEvent<'_>,
|
||||
_debug: &mut Debug,
|
||||
) {
|
||||
match event {
|
||||
WindowEvent::Resized(new_size) => {
|
||||
let size = Size::new(new_size.width, new_size.height);
|
||||
|
||||
self.viewport = Viewport::with_physical_size(
|
||||
size,
|
||||
window.scale_factor() * self.scale_factor,
|
||||
);
|
||||
|
||||
self.viewport_version = self.viewport_version.wrapping_add(1);
|
||||
}
|
||||
WindowEvent::ScaleFactorChanged {
|
||||
scale_factor: new_scale_factor,
|
||||
new_inner_size,
|
||||
} => {
|
||||
let size =
|
||||
Size::new(new_inner_size.width, new_inner_size.height);
|
||||
|
||||
self.viewport = Viewport::with_physical_size(
|
||||
size,
|
||||
new_scale_factor * self.scale_factor,
|
||||
);
|
||||
|
||||
self.viewport_version = self.viewport_version.wrapping_add(1);
|
||||
}
|
||||
WindowEvent::CursorMoved { position, .. } => {
|
||||
self.cursor_position = *position;
|
||||
}
|
||||
WindowEvent::CursorLeft { .. } => {
|
||||
// TODO: Encode cursor availability in the type-system
|
||||
self.cursor_position =
|
||||
winit::dpi::PhysicalPosition::new(-1.0, -1.0);
|
||||
}
|
||||
WindowEvent::ModifiersChanged(new_modifiers) => {
|
||||
self.modifiers = *new_modifiers;
|
||||
}
|
||||
#[cfg(feature = "debug")]
|
||||
WindowEvent::KeyboardInput {
|
||||
input:
|
||||
winit::event::KeyboardInput {
|
||||
virtual_keycode: Some(winit::event::VirtualKeyCode::F12),
|
||||
state: winit::event::ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
} => _debug.toggle(),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
/// Synchronizes the [`State`] with its [`Application`] and its respective
|
||||
/// window.
|
||||
///
|
||||
/// Normally an [`Application`] should be synchronized with its [`State`]
|
||||
/// and window after calling [`Application::update`].
|
||||
///
|
||||
/// [`State`]: struct.State.html
|
||||
/// [`Application`]: ../trait.Application.html
|
||||
/// [`Application::update`]: ../trait.Application.html#tymethod.update
|
||||
pub fn synchronize(&mut self, application: &A, window: &Window) {
|
||||
// Update window title
|
||||
let new_title = application.title();
|
||||
|
||||
if self.title != new_title {
|
||||
window.set_title(&new_title);
|
||||
|
||||
self.title = new_title;
|
||||
}
|
||||
|
||||
// Update window mode
|
||||
let new_mode = application.mode();
|
||||
|
||||
if self.mode != new_mode {
|
||||
window.set_fullscreen(conversion::fullscreen(
|
||||
window.current_monitor(),
|
||||
new_mode,
|
||||
));
|
||||
|
||||
self.mode = new_mode;
|
||||
}
|
||||
|
||||
// Update background color
|
||||
self.background_color = application.background_color();
|
||||
|
||||
// Update scale factor
|
||||
let new_scale_factor = application.scale_factor();
|
||||
|
||||
if self.scale_factor != new_scale_factor {
|
||||
let size = window.inner_size();
|
||||
|
||||
self.viewport = Viewport::with_physical_size(
|
||||
Size::new(size.width, size.height),
|
||||
window.scale_factor() * new_scale_factor,
|
||||
);
|
||||
|
||||
self.scale_factor = new_scale_factor;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue