Avoid relying origin_upper_left
It seems to cause considerable glitches when resizing.
This commit is contained in:
parent
e0e4ee73fe
commit
d77492c0c3
@ -12,6 +12,7 @@ pub struct Pipeline {
|
||||
instances: <glow::Context as HasContext>::Buffer,
|
||||
current_transform: Transformation,
|
||||
current_scale: f32,
|
||||
current_target_height: u32,
|
||||
}
|
||||
|
||||
impl Pipeline {
|
||||
@ -35,6 +36,7 @@ impl Pipeline {
|
||||
&Transformation::identity().into(),
|
||||
);
|
||||
gl.uniform_1_f32(Some(1), 1.0);
|
||||
gl.uniform_1_f32(Some(2), 0.0);
|
||||
|
||||
gl.use_program(None);
|
||||
}
|
||||
@ -48,6 +50,7 @@ impl Pipeline {
|
||||
instances,
|
||||
current_transform: Transformation::identity(),
|
||||
current_scale: 1.0,
|
||||
current_target_height: 0,
|
||||
}
|
||||
}
|
||||
|
||||
@ -94,6 +97,14 @@ impl Pipeline {
|
||||
self.current_scale = scale;
|
||||
}
|
||||
|
||||
if target_height != self.current_target_height {
|
||||
unsafe {
|
||||
gl.uniform_1_f32(Some(2), target_height as f32);
|
||||
}
|
||||
|
||||
self.current_target_height = target_height;
|
||||
}
|
||||
|
||||
let mut i = 0;
|
||||
let total = instances.len();
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
#version 450
|
||||
|
||||
layout(origin_upper_left) in vec4 gl_FragCoord;
|
||||
layout(location = 2) uniform float u_Screen_Height;
|
||||
|
||||
layout(location = 0) in vec4 v_Color;
|
||||
layout(location = 1) in vec4 v_BorderColor;
|
||||
layout(location = 2) in vec2 v_Pos;
|
||||
@ -31,12 +32,14 @@ float distance(in vec2 frag_coord, in vec2 position, in vec2 size, float radius)
|
||||
void main() {
|
||||
vec4 mixed_color;
|
||||
|
||||
vec2 fragCoord = vec2(gl_FragCoord.x, u_Screen_Height - gl_FragCoord.y);
|
||||
|
||||
// TODO: Remove branching (?)
|
||||
if(v_BorderWidth > 0) {
|
||||
float internal_border = max(v_BorderRadius - v_BorderWidth, 0);
|
||||
|
||||
float internal_distance = distance(
|
||||
gl_FragCoord.xy,
|
||||
fragCoord,
|
||||
v_Pos + vec2(v_BorderWidth),
|
||||
v_Scale - vec2(v_BorderWidth * 2.0),
|
||||
internal_border
|
||||
@ -54,7 +57,7 @@ void main() {
|
||||
}
|
||||
|
||||
float d = distance(
|
||||
gl_FragCoord.xy,
|
||||
fragCoord,
|
||||
v_Pos,
|
||||
v_Scale,
|
||||
v_BorderRadius
|
||||
|
Loading…
Reference in New Issue
Block a user