Merge pull request #354 from hecrj/feature/glow-renderer
OpenGL renderer and backend-agnostic graphics subcrate
This commit is contained in:
commit
d3db055583
14
Cargo.toml
14
Cargo.toml
@ -12,12 +12,19 @@ keywords = ["gui", "ui", "graphics", "interface", "widgets"]
|
||||
categories = ["gui"]
|
||||
|
||||
[features]
|
||||
default = ["wgpu"]
|
||||
# Enables the `iced_wgpu` renderer
|
||||
wgpu = ["iced_wgpu"]
|
||||
# Enables the `Image` widget
|
||||
image = ["iced_wgpu/image"]
|
||||
# Enables the `Svg` widget
|
||||
svg = ["iced_wgpu/svg"]
|
||||
# Enables the `Canvas` widget
|
||||
canvas = ["iced_wgpu/canvas"]
|
||||
# Enables the `iced_glow` renderer. Overrides `iced_wgpu`
|
||||
glow = ["iced_glow", "iced_glutin"]
|
||||
# Enables the `Canvas` widget for `iced_glow`
|
||||
glow_canvas = ["iced_glow/canvas"]
|
||||
# Enables a debug view in native platforms (press F12)
|
||||
debug = ["iced_winit/debug"]
|
||||
# Enables `tokio` as the `executor::Default` on native platforms
|
||||
@ -34,6 +41,9 @@ maintenance = { status = "actively-developed" }
|
||||
members = [
|
||||
"core",
|
||||
"futures",
|
||||
"graphics",
|
||||
"glow",
|
||||
"glutin",
|
||||
"native",
|
||||
"style",
|
||||
"web",
|
||||
@ -66,7 +76,9 @@ iced_futures = { version = "0.1", path = "futures" }
|
||||
|
||||
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
|
||||
iced_winit = { version = "0.1", path = "winit" }
|
||||
iced_wgpu = { version = "0.2", path = "wgpu" }
|
||||
iced_glutin = { version = "0.1", path = "glutin", optional = true }
|
||||
iced_wgpu = { version = "0.2", path = "wgpu", optional = true }
|
||||
iced_glow = { version = "0.1", path = "glow", optional = true}
|
||||
|
||||
[target.'cfg(target_arch = "wasm32")'.dependencies]
|
||||
iced_web = { version = "0.2", path = "web" }
|
||||
|
@ -125,17 +125,29 @@ impl Rectangle<f32> {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
/// Rounds the [`Rectangle`] to __unsigned__ integer coordinates.
|
||||
///
|
||||
/// [`Rectangle`]: struct.Rectangle.html
|
||||
pub fn round(self) -> Rectangle<u32> {
|
||||
Rectangle {
|
||||
x: self.x as u32,
|
||||
y: self.y as u32,
|
||||
width: (self.width + 0.5).round() as u32,
|
||||
height: (self.height + 0.5).round() as u32,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl std::ops::Mul<f32> for Rectangle<u32> {
|
||||
impl std::ops::Mul<f32> for Rectangle<f32> {
|
||||
type Output = Self;
|
||||
|
||||
fn mul(self, scale: f32) -> Self {
|
||||
Self {
|
||||
x: (self.x as f32 * scale).round() as u32,
|
||||
y: (self.y as f32 * scale).round() as u32,
|
||||
width: (self.width as f32 * scale).round() as u32,
|
||||
height: (self.height as f32 * scale).round() as u32,
|
||||
x: self.x as f32 * scale,
|
||||
y: self.y as f32 * scale,
|
||||
width: self.width * scale,
|
||||
height: self.height * scale,
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -151,17 +163,6 @@ impl From<Rectangle<u32>> for Rectangle<f32> {
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Rectangle<f32>> for Rectangle<u32> {
|
||||
fn from(rectangle: Rectangle<f32>) -> Rectangle<u32> {
|
||||
Rectangle {
|
||||
x: rectangle.x as u32,
|
||||
y: rectangle.y as u32,
|
||||
width: (rectangle.width + 0.5).round() as u32,
|
||||
height: (rectangle.height + 0.5).round() as u32,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> std::ops::Add<Vector<T>> for Rectangle<T>
|
||||
where
|
||||
T: std::ops::Add<Output = T>,
|
||||
|
@ -2,11 +2,20 @@ use std::f32;
|
||||
|
||||
/// An amount of space in 2 dimensions.
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub struct Size {
|
||||
pub struct Size<T = f32> {
|
||||
/// The width.
|
||||
pub width: f32,
|
||||
pub width: T,
|
||||
/// The height.
|
||||
pub height: f32,
|
||||
pub height: T,
|
||||
}
|
||||
|
||||
impl<T> Size<T> {
|
||||
/// Creates a new [`Size`] with the given width and height.
|
||||
///
|
||||
/// [`Size`]: struct.Size.html
|
||||
pub const fn new(width: T, height: T) -> Self {
|
||||
Size { width, height }
|
||||
}
|
||||
}
|
||||
|
||||
impl Size {
|
||||
@ -25,13 +34,6 @@ impl Size {
|
||||
/// [`Size`]: struct.Size.html
|
||||
pub const INFINITY: Size = Size::new(f32::INFINITY, f32::INFINITY);
|
||||
|
||||
/// Creates a new [`Size`] with the given width and height.
|
||||
///
|
||||
/// [`Size`]: struct.Size.html
|
||||
pub const fn new(width: f32, height: f32) -> Self {
|
||||
Size { width, height }
|
||||
}
|
||||
|
||||
/// Increments the [`Size`] to account for the given padding.
|
||||
///
|
||||
/// [`Size`]: struct.Size.html
|
||||
|
@ -8,4 +8,4 @@ publish = false
|
||||
[dependencies]
|
||||
iced = { path = "../.." }
|
||||
iced_native = { path = "../../native" }
|
||||
iced_wgpu = { path = "../../wgpu" }
|
||||
iced_graphics = { path = "../../graphics" }
|
||||
|
@ -9,11 +9,11 @@ mod circle {
|
||||
// Of course, you can choose to make the implementation renderer-agnostic,
|
||||
// if you wish to, by creating your own `Renderer` trait, which could be
|
||||
// implemented by `iced_wgpu` and other renderers.
|
||||
use iced_graphics::{Backend, Defaults, Primitive, Renderer};
|
||||
use iced_native::{
|
||||
layout, mouse, Background, Color, Element, Hasher, Layout, Length,
|
||||
Point, Size, Widget,
|
||||
};
|
||||
use iced_wgpu::{Defaults, Primitive, Renderer};
|
||||
|
||||
pub struct Circle {
|
||||
radius: u16,
|
||||
@ -25,7 +25,10 @@ mod circle {
|
||||
}
|
||||
}
|
||||
|
||||
impl<Message> Widget<Message, Renderer> for Circle {
|
||||
impl<Message, B> Widget<Message, Renderer<B>> for Circle
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
fn width(&self) -> Length {
|
||||
Length::Shrink
|
||||
}
|
||||
@ -36,7 +39,7 @@ mod circle {
|
||||
|
||||
fn layout(
|
||||
&self,
|
||||
_renderer: &Renderer,
|
||||
_renderer: &Renderer<B>,
|
||||
_limits: &layout::Limits,
|
||||
) -> layout::Node {
|
||||
layout::Node::new(Size::new(
|
||||
@ -53,7 +56,7 @@ mod circle {
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
_renderer: &mut Renderer,
|
||||
_renderer: &mut Renderer<B>,
|
||||
_defaults: &Defaults,
|
||||
layout: Layout<'_>,
|
||||
_cursor_position: Point,
|
||||
@ -71,8 +74,11 @@ mod circle {
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message> Into<Element<'a, Message, Renderer>> for Circle {
|
||||
fn into(self) -> Element<'a, Message, Renderer> {
|
||||
impl<'a, Message, B> Into<Element<'a, Message, Renderer<B>>> for Circle
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
fn into(self) -> Element<'a, Message, Renderer<B>> {
|
||||
Element::new(self)
|
||||
}
|
||||
}
|
||||
|
@ -8,4 +8,4 @@ publish = false
|
||||
[dependencies]
|
||||
iced = { path = "../.." }
|
||||
iced_native = { path = "../../native" }
|
||||
iced_wgpu = { path = "../../wgpu" }
|
||||
iced_graphics = { path = "../../graphics" }
|
||||
|
@ -10,14 +10,14 @@ mod rainbow {
|
||||
// Of course, you can choose to make the implementation renderer-agnostic,
|
||||
// if you wish to, by creating your own `Renderer` trait, which could be
|
||||
// implemented by `iced_wgpu` and other renderers.
|
||||
use iced_graphics::{
|
||||
triangle::{Mesh2D, Vertex2D},
|
||||
Backend, Defaults, Primitive, Renderer,
|
||||
};
|
||||
use iced_native::{
|
||||
layout, mouse, Element, Hasher, Layout, Length, Point, Size, Vector,
|
||||
Widget,
|
||||
};
|
||||
use iced_wgpu::{
|
||||
triangle::{Mesh2D, Vertex2D},
|
||||
Defaults, Primitive, Renderer,
|
||||
};
|
||||
|
||||
pub struct Rainbow;
|
||||
|
||||
@ -27,7 +27,10 @@ mod rainbow {
|
||||
}
|
||||
}
|
||||
|
||||
impl<Message> Widget<Message, Renderer> for Rainbow {
|
||||
impl<Message, B> Widget<Message, Renderer<B>> for Rainbow
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
fn width(&self) -> Length {
|
||||
Length::Fill
|
||||
}
|
||||
@ -38,7 +41,7 @@ mod rainbow {
|
||||
|
||||
fn layout(
|
||||
&self,
|
||||
_renderer: &Renderer,
|
||||
_renderer: &Renderer<B>,
|
||||
limits: &layout::Limits,
|
||||
) -> layout::Node {
|
||||
let size = limits.width(Length::Fill).resolve(Size::ZERO);
|
||||
@ -50,7 +53,7 @@ mod rainbow {
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
_renderer: &mut Renderer,
|
||||
_renderer: &mut Renderer<B>,
|
||||
_defaults: &Defaults,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
@ -146,8 +149,11 @@ mod rainbow {
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message> Into<Element<'a, Message, Renderer>> for Rainbow {
|
||||
fn into(self) -> Element<'a, Message, Renderer> {
|
||||
impl<'a, Message, B> Into<Element<'a, Message, Renderer<B>>> for Rainbow
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
fn into(self) -> Element<'a, Message, Renderer<B>> {
|
||||
Element::new(self)
|
||||
}
|
||||
}
|
||||
|
@ -1,11 +1,11 @@
|
||||
use crate::Scene;
|
||||
|
||||
use iced_wgpu::Renderer;
|
||||
use iced_winit::{
|
||||
slider, Align, Color, Column, Element, Length, Row, Slider, Text,
|
||||
slider, Align, Color, Column, Command, Element, Length, Program, Row,
|
||||
Slider, Text,
|
||||
};
|
||||
|
||||
pub struct Controls {
|
||||
background_color: Color,
|
||||
sliders: [slider::State; 3],
|
||||
}
|
||||
|
||||
@ -17,58 +17,55 @@ pub enum Message {
|
||||
impl Controls {
|
||||
pub fn new() -> Controls {
|
||||
Controls {
|
||||
background_color: Color::BLACK,
|
||||
sliders: Default::default(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update(&self, message: Message, scene: &mut Scene) {
|
||||
pub fn background_color(&self) -> Color {
|
||||
self.background_color
|
||||
}
|
||||
}
|
||||
|
||||
impl Program for Controls {
|
||||
type Renderer = Renderer;
|
||||
type Message = Message;
|
||||
|
||||
fn update(&mut self, message: Message) -> Command<Message> {
|
||||
match message {
|
||||
Message::BackgroundColorChanged(color) => {
|
||||
scene.background_color = color;
|
||||
}
|
||||
self.background_color = color;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn view(&mut self, scene: &Scene) -> Element<Message, Renderer> {
|
||||
Command::none()
|
||||
}
|
||||
|
||||
fn view(&mut self) -> Element<Message, Renderer> {
|
||||
let [r, g, b] = &mut self.sliders;
|
||||
let background_color = scene.background_color;
|
||||
let background_color = self.background_color;
|
||||
|
||||
let sliders = Row::new()
|
||||
.width(Length::Units(500))
|
||||
.spacing(20)
|
||||
.push(Slider::new(
|
||||
r,
|
||||
0.0..=1.0,
|
||||
scene.background_color.r,
|
||||
move |r| {
|
||||
.push(Slider::new(r, 0.0..=1.0, background_color.r, move |r| {
|
||||
Message::BackgroundColorChanged(Color {
|
||||
r,
|
||||
..background_color
|
||||
})
|
||||
},
|
||||
))
|
||||
.push(Slider::new(
|
||||
g,
|
||||
0.0..=1.0,
|
||||
scene.background_color.g,
|
||||
move |g| {
|
||||
}))
|
||||
.push(Slider::new(g, 0.0..=1.0, background_color.g, move |g| {
|
||||
Message::BackgroundColorChanged(Color {
|
||||
g,
|
||||
..background_color
|
||||
})
|
||||
},
|
||||
))
|
||||
.push(Slider::new(
|
||||
b,
|
||||
0.0..=1.0,
|
||||
scene.background_color.b,
|
||||
move |b| {
|
||||
}))
|
||||
.push(Slider::new(b, 0.0..=1.0, background_color.b, move |b| {
|
||||
Message::BackgroundColorChanged(Color {
|
||||
b,
|
||||
..background_color
|
||||
})
|
||||
},
|
||||
));
|
||||
}));
|
||||
|
||||
Row::new()
|
||||
.width(Length::Fill)
|
||||
|
@ -4,12 +4,8 @@ mod scene;
|
||||
use controls::Controls;
|
||||
use scene::Scene;
|
||||
|
||||
use iced_wgpu::{
|
||||
wgpu, window::SwapChain, Primitive, Renderer, Settings, Target,
|
||||
};
|
||||
use iced_winit::{
|
||||
futures, mouse, winit, Cache, Clipboard, Size, UserInterface,
|
||||
};
|
||||
use iced_wgpu::{wgpu, Backend, Renderer, Settings, Viewport};
|
||||
use iced_winit::{futures, program, winit, Debug, Size};
|
||||
|
||||
use winit::{
|
||||
event::{Event, ModifiersState, WindowEvent},
|
||||
@ -22,12 +18,15 @@ pub fn main() {
|
||||
// Initialize winit
|
||||
let event_loop = EventLoop::new();
|
||||
let window = winit::window::Window::new(&event_loop).unwrap();
|
||||
let mut logical_size =
|
||||
window.inner_size().to_logical(window.scale_factor());
|
||||
|
||||
let physical_size = window.inner_size();
|
||||
let mut viewport = Viewport::with_physical_size(
|
||||
Size::new(physical_size.width, physical_size.height),
|
||||
window.scale_factor(),
|
||||
);
|
||||
let mut modifiers = ModifiersState::default();
|
||||
|
||||
// Initialize WGPU
|
||||
|
||||
// Initialize wgpu
|
||||
let surface = wgpu::Surface::create(&window);
|
||||
let (mut device, queue) = futures::executor::block_on(async {
|
||||
let adapter = wgpu::Adapter::request(
|
||||
@ -55,20 +54,34 @@ pub fn main() {
|
||||
let mut swap_chain = {
|
||||
let size = window.inner_size();
|
||||
|
||||
SwapChain::new(&device, &surface, format, size.width, size.height)
|
||||
device.create_swap_chain(
|
||||
&surface,
|
||||
&wgpu::SwapChainDescriptor {
|
||||
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
|
||||
format: format,
|
||||
width: size.width,
|
||||
height: size.height,
|
||||
present_mode: wgpu::PresentMode::Mailbox,
|
||||
},
|
||||
)
|
||||
};
|
||||
let mut resized = false;
|
||||
|
||||
// Initialize iced
|
||||
let mut events = Vec::new();
|
||||
let mut cache = Some(Cache::default());
|
||||
let mut renderer = Renderer::new(&mut device, Settings::default());
|
||||
let mut output = (Primitive::None, mouse::Interaction::default());
|
||||
let clipboard = Clipboard::new(&window);
|
||||
|
||||
// Initialize scene and GUI controls
|
||||
let mut scene = Scene::new(&device);
|
||||
let mut controls = Controls::new();
|
||||
let scene = Scene::new(&mut device);
|
||||
let controls = Controls::new();
|
||||
|
||||
// Initialize iced
|
||||
let mut debug = Debug::new();
|
||||
let mut renderer =
|
||||
Renderer::new(Backend::new(&mut device, Settings::default()));
|
||||
|
||||
let mut state = program::State::new(
|
||||
controls,
|
||||
viewport.logical_size(),
|
||||
&mut renderer,
|
||||
&mut debug,
|
||||
);
|
||||
|
||||
// Run event loop
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
@ -82,8 +95,11 @@ pub fn main() {
|
||||
modifiers = new_modifiers;
|
||||
}
|
||||
WindowEvent::Resized(new_size) => {
|
||||
logical_size =
|
||||
new_size.to_logical(window.scale_factor());
|
||||
viewport = Viewport::with_physical_size(
|
||||
Size::new(new_size.width, new_size.height),
|
||||
window.scale_factor(),
|
||||
);
|
||||
|
||||
resized = true;
|
||||
}
|
||||
WindowEvent::CloseRequested => {
|
||||
@ -99,69 +115,18 @@ pub fn main() {
|
||||
window.scale_factor(),
|
||||
modifiers,
|
||||
) {
|
||||
events.push(event);
|
||||
state.queue_event(event);
|
||||
}
|
||||
}
|
||||
Event::MainEventsCleared => {
|
||||
// If no relevant events happened, we can simply skip this
|
||||
if events.is_empty() {
|
||||
return;
|
||||
}
|
||||
|
||||
// We need to:
|
||||
// 1. Process events of our user interface.
|
||||
// 2. Update state as a result of any interaction.
|
||||
// 3. Generate a new output for our renderer.
|
||||
|
||||
// First, we build our user interface.
|
||||
let mut user_interface = UserInterface::build(
|
||||
controls.view(&scene),
|
||||
Size::new(logical_size.width, logical_size.height),
|
||||
cache.take().unwrap(),
|
||||
// We update iced
|
||||
let _ = state.update(
|
||||
None,
|
||||
viewport.logical_size(),
|
||||
&mut renderer,
|
||||
&mut debug,
|
||||
);
|
||||
|
||||
// Then, we process the events, obtaining messages in return.
|
||||
let messages = user_interface.update(
|
||||
events.drain(..),
|
||||
clipboard.as_ref().map(|c| c as _),
|
||||
&renderer,
|
||||
);
|
||||
|
||||
let user_interface = if messages.is_empty() {
|
||||
// If there are no messages, no interactions we care about have
|
||||
// happened. We can simply leave our user interface as it is.
|
||||
user_interface
|
||||
} else {
|
||||
// If there are messages, we need to update our state
|
||||
// accordingly and rebuild our user interface.
|
||||
// We can only do this if we drop our user interface first
|
||||
// by turning it into its cache.
|
||||
cache = Some(user_interface.into_cache());
|
||||
|
||||
// In this example, `Controls` is the only part that cares
|
||||
// about messages, so updating our state is pretty
|
||||
// straightforward.
|
||||
for message in messages {
|
||||
controls.update(message, &mut scene);
|
||||
}
|
||||
|
||||
// Once the state has been changed, we rebuild our updated
|
||||
// user interface.
|
||||
UserInterface::build(
|
||||
controls.view(&scene),
|
||||
Size::new(logical_size.width, logical_size.height),
|
||||
cache.take().unwrap(),
|
||||
&mut renderer,
|
||||
)
|
||||
};
|
||||
|
||||
// Finally, we just need to draw a new output for our renderer,
|
||||
output = user_interface.draw(&mut renderer);
|
||||
|
||||
// update our cache,
|
||||
cache = Some(user_interface.into_cache());
|
||||
|
||||
// and request a redraw
|
||||
window.request_redraw();
|
||||
}
|
||||
@ -169,36 +134,41 @@ pub fn main() {
|
||||
if resized {
|
||||
let size = window.inner_size();
|
||||
|
||||
swap_chain = SwapChain::new(
|
||||
&device,
|
||||
swap_chain = device.create_swap_chain(
|
||||
&surface,
|
||||
format,
|
||||
size.width,
|
||||
size.height,
|
||||
&wgpu::SwapChainDescriptor {
|
||||
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
|
||||
format: format,
|
||||
width: size.width,
|
||||
height: size.height,
|
||||
present_mode: wgpu::PresentMode::Mailbox,
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
let (frame, viewport) =
|
||||
swap_chain.next_frame().expect("Next frame");
|
||||
let frame = swap_chain.get_next_texture().expect("Next frame");
|
||||
|
||||
let mut encoder = device.create_command_encoder(
|
||||
&wgpu::CommandEncoderDescriptor { label: None },
|
||||
);
|
||||
|
||||
// We draw the scene first
|
||||
scene.draw(&mut encoder, &frame.view);
|
||||
let program = state.program();
|
||||
|
||||
scene.draw(
|
||||
&mut encoder,
|
||||
&frame.view,
|
||||
program.background_color(),
|
||||
);
|
||||
|
||||
// And then iced on top
|
||||
let mouse_interaction = renderer.draw(
|
||||
let mouse_interaction = renderer.backend_mut().draw(
|
||||
&mut device,
|
||||
&mut encoder,
|
||||
Target {
|
||||
texture: &frame.view,
|
||||
viewport,
|
||||
},
|
||||
&output,
|
||||
window.scale_factor(),
|
||||
&["Some debug information!"],
|
||||
&frame.view,
|
||||
&viewport,
|
||||
state.primitive(),
|
||||
&debug.overlay(),
|
||||
);
|
||||
|
||||
// Then we submit the work
|
||||
|
@ -2,7 +2,6 @@ use iced_wgpu::wgpu;
|
||||
use iced_winit::Color;
|
||||
|
||||
pub struct Scene {
|
||||
pub background_color: Color,
|
||||
pipeline: wgpu::RenderPipeline,
|
||||
bind_group: wgpu::BindGroup,
|
||||
}
|
||||
@ -12,7 +11,6 @@ impl Scene {
|
||||
let (pipeline, bind_group) = build_pipeline(device);
|
||||
|
||||
Scene {
|
||||
background_color: Color::BLACK,
|
||||
pipeline,
|
||||
bind_group,
|
||||
}
|
||||
@ -22,6 +20,7 @@ impl Scene {
|
||||
&self,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
target: &wgpu::TextureView,
|
||||
background_color: Color,
|
||||
) {
|
||||
let mut rpass =
|
||||
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
@ -32,8 +31,7 @@ impl Scene {
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_color: {
|
||||
let [r, g, b, a] =
|
||||
self.background_color.into_linear();
|
||||
let [r, g, b, a] = background_color.into_linear();
|
||||
|
||||
wgpu::Color {
|
||||
r: r as f64,
|
||||
|
@ -6,7 +6,7 @@ edition = "2018"
|
||||
publish = false
|
||||
|
||||
[dependencies]
|
||||
iced = { path = "../..", features = ["async-std"] }
|
||||
iced = { path = "../..", features = ["async-std", "debug"] }
|
||||
serde = { version = "1.0", features = ["derive"] }
|
||||
serde_json = "1.0"
|
||||
|
||||
|
@ -1,7 +1,8 @@
|
||||
use iced::{
|
||||
button, scrollable, slider, text_input, Button, Checkbox, Color, Column,
|
||||
Container, Element, HorizontalAlignment, Image, Length, Radio, Row,
|
||||
Sandbox, Scrollable, Settings, Slider, Space, Text, TextInput,
|
||||
button, executor, scrollable, slider, text_input, Application, Button,
|
||||
Checkbox, Color, Column, Command, Container, Element, HorizontalAlignment,
|
||||
Image, Length, Radio, Row, Scrollable, Settings, Slider, Space, Text,
|
||||
TextInput,
|
||||
};
|
||||
|
||||
pub fn main() {
|
||||
@ -18,24 +19,29 @@ pub struct Tour {
|
||||
debug: bool,
|
||||
}
|
||||
|
||||
impl Sandbox for Tour {
|
||||
impl Application for Tour {
|
||||
type Executor = executor::Null;
|
||||
type Message = Message;
|
||||
type Flags = ();
|
||||
|
||||
fn new() -> Tour {
|
||||
fn new(_flags: ()) -> (Tour, Command<Message>) {
|
||||
(
|
||||
Tour {
|
||||
steps: Steps::new(),
|
||||
scroll: scrollable::State::new(),
|
||||
back_button: button::State::new(),
|
||||
next_button: button::State::new(),
|
||||
debug: false,
|
||||
}
|
||||
},
|
||||
Command::none(),
|
||||
)
|
||||
}
|
||||
|
||||
fn title(&self) -> String {
|
||||
format!("{} - Iced", self.steps.title())
|
||||
}
|
||||
|
||||
fn update(&mut self, event: Message) {
|
||||
fn update(&mut self, event: Message) -> Command<Message> {
|
||||
match event {
|
||||
Message::BackPressed => {
|
||||
self.steps.go_back();
|
||||
@ -47,6 +53,8 @@ impl Sandbox for Tour {
|
||||
self.steps.update(step_msg, &mut self.debug);
|
||||
}
|
||||
}
|
||||
|
||||
Command::none()
|
||||
}
|
||||
|
||||
fn view(&mut self) -> Element<Message> {
|
||||
@ -764,7 +772,7 @@ mod style {
|
||||
Button::Secondary => Color::from_rgb(0.5, 0.5, 0.5),
|
||||
})),
|
||||
border_radius: 12,
|
||||
shadow_offset: Vector::new(1.0, 1.0),
|
||||
shadow_offset: Vector::new(0.0, 1.0),
|
||||
text_color: Color::from_rgb8(0xEE, 0xEE, 0xEE),
|
||||
..button::Style::default()
|
||||
}
|
||||
@ -773,7 +781,7 @@ mod style {
|
||||
fn hovered(&self) -> button::Style {
|
||||
button::Style {
|
||||
text_color: Color::WHITE,
|
||||
shadow_offset: Vector::new(1.0, 2.0),
|
||||
shadow_offset: Vector::new(0.0, 2.0),
|
||||
..self.active()
|
||||
}
|
||||
}
|
||||
|
36
glow/Cargo.toml
Normal file
36
glow/Cargo.toml
Normal file
@ -0,0 +1,36 @@
|
||||
[package]
|
||||
name = "iced_glow"
|
||||
version = "0.1.0"
|
||||
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
|
||||
edition = "2018"
|
||||
description = "A glow renderer for iced"
|
||||
license = "MIT AND OFL-1.1"
|
||||
repository = "https://github.com/hecrj/iced"
|
||||
|
||||
[features]
|
||||
canvas = ["iced_graphics/canvas"]
|
||||
# Not supported yet!
|
||||
image = []
|
||||
svg = []
|
||||
|
||||
[dependencies]
|
||||
glow = "0.4"
|
||||
glow_glyph = "0.2"
|
||||
glyph_brush = "0.7"
|
||||
euclid = "0.20"
|
||||
bytemuck = "1.2"
|
||||
glam = "0.8"
|
||||
log = "0.4"
|
||||
|
||||
[dependencies.iced_native]
|
||||
version = "0.2"
|
||||
path = "../native"
|
||||
|
||||
[dependencies.iced_graphics]
|
||||
version = "0.1"
|
||||
path = "../graphics"
|
||||
features = ["font-source", "font-fallback", "font-icons", "opengl"]
|
||||
|
||||
[package.metadata.docs.rs]
|
||||
rustdoc-args = ["--cfg", "docsrs"]
|
||||
all-features = true
|
216
glow/src/backend.rs
Normal file
216
glow/src/backend.rs
Normal file
@ -0,0 +1,216 @@
|
||||
use crate::quad;
|
||||
use crate::text;
|
||||
use crate::triangle;
|
||||
use crate::{Settings, Transformation, Viewport};
|
||||
use iced_graphics::backend;
|
||||
use iced_graphics::font;
|
||||
use iced_graphics::Layer;
|
||||
use iced_graphics::Primitive;
|
||||
use iced_native::mouse;
|
||||
use iced_native::{Font, HorizontalAlignment, Size, VerticalAlignment};
|
||||
|
||||
/// A [`glow`] renderer.
|
||||
///
|
||||
/// [`glow`]: https://github.com/grovesNL/glow
|
||||
#[derive(Debug)]
|
||||
pub struct Backend {
|
||||
quad_pipeline: quad::Pipeline,
|
||||
text_pipeline: text::Pipeline,
|
||||
triangle_pipeline: triangle::Pipeline,
|
||||
}
|
||||
|
||||
impl Backend {
|
||||
/// Creates a new [`Renderer`].
|
||||
///
|
||||
/// [`Renderer`]: struct.Renderer.html
|
||||
pub fn new(gl: &glow::Context, settings: Settings) -> Self {
|
||||
let text_pipeline = text::Pipeline::new(gl, settings.default_font);
|
||||
let quad_pipeline = quad::Pipeline::new(gl);
|
||||
let triangle_pipeline = triangle::Pipeline::new(gl);
|
||||
|
||||
Self {
|
||||
quad_pipeline,
|
||||
text_pipeline,
|
||||
triangle_pipeline,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw<T: AsRef<str>>(
|
||||
&mut self,
|
||||
gl: &glow::Context,
|
||||
viewport: &Viewport,
|
||||
(primitive, mouse_interaction): &(Primitive, mouse::Interaction),
|
||||
overlay_text: &[T],
|
||||
) -> mouse::Interaction {
|
||||
let viewport_size = viewport.physical_size();
|
||||
let scale_factor = viewport.scale_factor() as f32;
|
||||
let projection = viewport.projection();
|
||||
|
||||
let mut layers = Layer::generate(primitive, viewport);
|
||||
layers.push(Layer::overlay(overlay_text, viewport));
|
||||
|
||||
for layer in layers {
|
||||
self.flush(
|
||||
gl,
|
||||
scale_factor,
|
||||
projection,
|
||||
&layer,
|
||||
viewport_size.height,
|
||||
);
|
||||
}
|
||||
|
||||
*mouse_interaction
|
||||
}
|
||||
|
||||
fn flush(
|
||||
&mut self,
|
||||
gl: &glow::Context,
|
||||
scale_factor: f32,
|
||||
transformation: Transformation,
|
||||
layer: &Layer<'_>,
|
||||
target_height: u32,
|
||||
) {
|
||||
let mut bounds = (layer.bounds * scale_factor).round();
|
||||
bounds.height = bounds.height.min(target_height);
|
||||
|
||||
if !layer.quads.is_empty() {
|
||||
self.quad_pipeline.draw(
|
||||
gl,
|
||||
target_height,
|
||||
&layer.quads,
|
||||
transformation,
|
||||
scale_factor,
|
||||
bounds,
|
||||
);
|
||||
}
|
||||
|
||||
if !layer.meshes.is_empty() {
|
||||
let scaled = transformation
|
||||
* Transformation::scale(scale_factor, scale_factor);
|
||||
|
||||
self.triangle_pipeline.draw(
|
||||
gl,
|
||||
target_height,
|
||||
scaled,
|
||||
scale_factor,
|
||||
&layer.meshes,
|
||||
);
|
||||
}
|
||||
|
||||
if !layer.text.is_empty() {
|
||||
for text in layer.text.iter() {
|
||||
// Target physical coordinates directly to avoid blurry text
|
||||
let text = glow_glyph::Section {
|
||||
// TODO: We `round` here to avoid rerasterizing text when
|
||||
// its position changes slightly. This can make text feel a
|
||||
// bit "jumpy". We may be able to do better once we improve
|
||||
// our text rendering/caching pipeline.
|
||||
screen_position: (
|
||||
(text.bounds.x * scale_factor).round(),
|
||||
(text.bounds.y * scale_factor).round(),
|
||||
),
|
||||
// TODO: Fix precision issues with some scale factors.
|
||||
//
|
||||
// The `ceil` here can cause some words to render on the
|
||||
// same line when they should not.
|
||||
//
|
||||
// Ideally, `wgpu_glyph` should be able to compute layout
|
||||
// using logical positions, and then apply the proper
|
||||
// scaling when rendering. This would ensure that both
|
||||
// measuring and rendering follow the same layout rules.
|
||||
bounds: (
|
||||
(text.bounds.width * scale_factor).ceil(),
|
||||
(text.bounds.height * scale_factor).ceil(),
|
||||
),
|
||||
text: vec![glow_glyph::Text {
|
||||
text: text.content,
|
||||
scale: glow_glyph::ab_glyph::PxScale {
|
||||
x: text.size * scale_factor,
|
||||
y: text.size * scale_factor,
|
||||
},
|
||||
font_id: self.text_pipeline.find_font(text.font),
|
||||
extra: glow_glyph::Extra {
|
||||
color: text.color,
|
||||
z: 0.0,
|
||||
},
|
||||
}],
|
||||
layout: glow_glyph::Layout::default()
|
||||
.h_align(match text.horizontal_alignment {
|
||||
HorizontalAlignment::Left => {
|
||||
glow_glyph::HorizontalAlign::Left
|
||||
}
|
||||
HorizontalAlignment::Center => {
|
||||
glow_glyph::HorizontalAlign::Center
|
||||
}
|
||||
HorizontalAlignment::Right => {
|
||||
glow_glyph::HorizontalAlign::Right
|
||||
}
|
||||
})
|
||||
.v_align(match text.vertical_alignment {
|
||||
VerticalAlignment::Top => {
|
||||
glow_glyph::VerticalAlign::Top
|
||||
}
|
||||
VerticalAlignment::Center => {
|
||||
glow_glyph::VerticalAlign::Center
|
||||
}
|
||||
VerticalAlignment::Bottom => {
|
||||
glow_glyph::VerticalAlign::Bottom
|
||||
}
|
||||
}),
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
self.text_pipeline.queue(text);
|
||||
}
|
||||
|
||||
self.text_pipeline.draw_queued(
|
||||
gl,
|
||||
transformation,
|
||||
glow_glyph::Region {
|
||||
x: bounds.x,
|
||||
y: target_height - (bounds.y + bounds.height),
|
||||
width: bounds.width,
|
||||
height: bounds.height,
|
||||
},
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl iced_graphics::Backend for Backend {
|
||||
fn trim_measurements(&mut self) {
|
||||
self.text_pipeline.trim_measurement_cache()
|
||||
}
|
||||
}
|
||||
|
||||
impl backend::Text for Backend {
|
||||
const ICON_FONT: Font = font::ICONS;
|
||||
const CHECKMARK_ICON: char = font::CHECKMARK_ICON;
|
||||
|
||||
fn measure(
|
||||
&self,
|
||||
contents: &str,
|
||||
size: f32,
|
||||
font: Font,
|
||||
bounds: Size,
|
||||
) -> (f32, f32) {
|
||||
self.text_pipeline.measure(contents, size, font, bounds)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "image")]
|
||||
impl backend::Image for Backend {
|
||||
fn dimensions(&self, _handle: &iced_native::image::Handle) -> (u32, u32) {
|
||||
(50, 50)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "svg")]
|
||||
impl backend::Svg for Backend {
|
||||
fn viewport_dimensions(
|
||||
&self,
|
||||
_handle: &iced_native::svg::Handle,
|
||||
) -> (u32, u32) {
|
||||
(50, 50)
|
||||
}
|
||||
}
|
39
glow/src/lib.rs
Normal file
39
glow/src/lib.rs
Normal file
@ -0,0 +1,39 @@
|
||||
//! A [`glow`] renderer for [`iced_native`].
|
||||
//!
|
||||
//! [`glow`]: https://github.com/grovesNL/glow
|
||||
//! [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
|
||||
#![deny(missing_docs)]
|
||||
#![deny(missing_debug_implementations)]
|
||||
#![deny(unused_results)]
|
||||
#![forbid(rust_2018_idioms)]
|
||||
#![cfg_attr(docsrs, feature(doc_cfg))]
|
||||
|
||||
mod backend;
|
||||
mod program;
|
||||
mod quad;
|
||||
mod text;
|
||||
mod triangle;
|
||||
|
||||
pub mod settings;
|
||||
pub mod widget;
|
||||
pub mod window;
|
||||
|
||||
pub use settings::Settings;
|
||||
|
||||
pub(crate) use backend::Backend;
|
||||
pub(crate) use iced_graphics::Transformation;
|
||||
|
||||
#[doc(no_inline)]
|
||||
pub use widget::*;
|
||||
|
||||
pub use iced_graphics::Viewport;
|
||||
pub use iced_native::{
|
||||
Background, Color, Command, HorizontalAlignment, Length, Vector,
|
||||
VerticalAlignment,
|
||||
};
|
||||
|
||||
/// A [`glow`] graphics renderer for [`iced`].
|
||||
///
|
||||
/// [`glow`]: https://github.com/grovesNL/glow
|
||||
/// [`iced`]: https://github.com/hecrj/iced
|
||||
pub type Renderer = iced_graphics::Renderer<Backend>;
|
39
glow/src/program.rs
Normal file
39
glow/src/program.rs
Normal file
@ -0,0 +1,39 @@
|
||||
use glow::HasContext;
|
||||
|
||||
pub unsafe fn create(
|
||||
gl: &glow::Context,
|
||||
shader_sources: &[(u32, &str)],
|
||||
) -> <glow::Context as HasContext>::Program {
|
||||
let program = gl.create_program().expect("Cannot create program");
|
||||
|
||||
let mut shaders = Vec::with_capacity(shader_sources.len());
|
||||
|
||||
for (shader_type, shader_source) in shader_sources.iter() {
|
||||
let shader = gl
|
||||
.create_shader(*shader_type)
|
||||
.expect("Cannot create shader");
|
||||
|
||||
gl.shader_source(shader, shader_source);
|
||||
gl.compile_shader(shader);
|
||||
|
||||
if !gl.get_shader_compile_status(shader) {
|
||||
panic!(gl.get_shader_info_log(shader));
|
||||
}
|
||||
|
||||
gl.attach_shader(program, shader);
|
||||
|
||||
shaders.push(shader);
|
||||
}
|
||||
|
||||
gl.link_program(program);
|
||||
if !gl.get_program_link_status(program) {
|
||||
panic!(gl.get_program_info_log(program));
|
||||
}
|
||||
|
||||
for shader in shaders {
|
||||
gl.detach_shader(program, shader);
|
||||
gl.delete_shader(shader);
|
||||
}
|
||||
|
||||
program
|
||||
}
|
235
glow/src/quad.rs
Normal file
235
glow/src/quad.rs
Normal file
@ -0,0 +1,235 @@
|
||||
use crate::program;
|
||||
use crate::Transformation;
|
||||
use glow::HasContext;
|
||||
use iced_graphics::layer;
|
||||
use iced_native::Rectangle;
|
||||
|
||||
const MAX_INSTANCES: usize = 100_000;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Pipeline {
|
||||
program: <glow::Context as HasContext>::Program,
|
||||
vertex_array: <glow::Context as HasContext>::VertexArray,
|
||||
instances: <glow::Context as HasContext>::Buffer,
|
||||
transform_location: <glow::Context as HasContext>::UniformLocation,
|
||||
scale_location: <glow::Context as HasContext>::UniformLocation,
|
||||
screen_height_location: <glow::Context as HasContext>::UniformLocation,
|
||||
current_transform: Transformation,
|
||||
current_scale: f32,
|
||||
current_target_height: u32,
|
||||
}
|
||||
|
||||
impl Pipeline {
|
||||
pub fn new(gl: &glow::Context) -> Pipeline {
|
||||
let program = unsafe {
|
||||
program::create(
|
||||
gl,
|
||||
&[
|
||||
(glow::VERTEX_SHADER, include_str!("shader/quad.vert")),
|
||||
(glow::FRAGMENT_SHADER, include_str!("shader/quad.frag")),
|
||||
],
|
||||
)
|
||||
};
|
||||
|
||||
let transform_location =
|
||||
unsafe { gl.get_uniform_location(program, "u_Transform") }
|
||||
.expect("Get transform location");
|
||||
|
||||
let scale_location =
|
||||
unsafe { gl.get_uniform_location(program, "u_Scale") }
|
||||
.expect("Get scale location");
|
||||
|
||||
let screen_height_location =
|
||||
unsafe { gl.get_uniform_location(program, "u_ScreenHeight") }
|
||||
.expect("Get target height location");
|
||||
|
||||
unsafe {
|
||||
gl.use_program(Some(program));
|
||||
|
||||
let matrix: [f32; 16] = Transformation::identity().into();
|
||||
gl.uniform_matrix_4_f32_slice(
|
||||
Some(transform_location),
|
||||
false,
|
||||
&matrix,
|
||||
);
|
||||
|
||||
gl.uniform_1_f32(Some(scale_location), 1.0);
|
||||
gl.uniform_1_f32(Some(screen_height_location), 0.0);
|
||||
|
||||
gl.use_program(None);
|
||||
}
|
||||
|
||||
let (vertex_array, instances) =
|
||||
unsafe { create_instance_buffer(gl, MAX_INSTANCES) };
|
||||
|
||||
Pipeline {
|
||||
program,
|
||||
vertex_array,
|
||||
instances,
|
||||
transform_location,
|
||||
scale_location,
|
||||
screen_height_location,
|
||||
current_transform: Transformation::identity(),
|
||||
current_scale: 1.0,
|
||||
current_target_height: 0,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw(
|
||||
&mut self,
|
||||
gl: &glow::Context,
|
||||
target_height: u32,
|
||||
instances: &[layer::Quad],
|
||||
transformation: Transformation,
|
||||
scale: f32,
|
||||
bounds: Rectangle<u32>,
|
||||
) {
|
||||
unsafe {
|
||||
gl.enable(glow::SCISSOR_TEST);
|
||||
gl.scissor(
|
||||
bounds.x as i32,
|
||||
(target_height - (bounds.y + bounds.height)) as i32,
|
||||
bounds.width as i32,
|
||||
bounds.height as i32,
|
||||
);
|
||||
|
||||
gl.use_program(Some(self.program));
|
||||
gl.bind_vertex_array(Some(self.vertex_array));
|
||||
gl.bind_buffer(glow::ARRAY_BUFFER, Some(self.instances));
|
||||
}
|
||||
|
||||
if transformation != self.current_transform {
|
||||
unsafe {
|
||||
let matrix: [f32; 16] = transformation.into();
|
||||
gl.uniform_matrix_4_f32_slice(
|
||||
Some(self.transform_location),
|
||||
false,
|
||||
&matrix,
|
||||
);
|
||||
|
||||
self.current_transform = transformation;
|
||||
}
|
||||
}
|
||||
|
||||
if scale != self.current_scale {
|
||||
unsafe {
|
||||
gl.uniform_1_f32(Some(self.scale_location), scale);
|
||||
}
|
||||
|
||||
self.current_scale = scale;
|
||||
}
|
||||
|
||||
if target_height != self.current_target_height {
|
||||
unsafe {
|
||||
gl.uniform_1_f32(
|
||||
Some(self.screen_height_location),
|
||||
target_height as f32,
|
||||
);
|
||||
}
|
||||
|
||||
self.current_target_height = target_height;
|
||||
}
|
||||
|
||||
let mut i = 0;
|
||||
let total = instances.len();
|
||||
|
||||
while i < total {
|
||||
let end = (i + MAX_INSTANCES).min(total);
|
||||
let amount = end - i;
|
||||
|
||||
unsafe {
|
||||
gl.buffer_sub_data_u8_slice(
|
||||
glow::ARRAY_BUFFER,
|
||||
0,
|
||||
bytemuck::cast_slice(&instances[i..end]),
|
||||
);
|
||||
|
||||
gl.draw_arrays_instanced(
|
||||
glow::TRIANGLE_STRIP,
|
||||
0,
|
||||
4,
|
||||
amount as i32,
|
||||
);
|
||||
}
|
||||
|
||||
i += MAX_INSTANCES;
|
||||
}
|
||||
|
||||
unsafe {
|
||||
gl.bind_vertex_array(None);
|
||||
gl.use_program(None);
|
||||
gl.disable(glow::SCISSOR_TEST);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unsafe fn create_instance_buffer(
|
||||
gl: &glow::Context,
|
||||
size: usize,
|
||||
) -> (
|
||||
<glow::Context as HasContext>::VertexArray,
|
||||
<glow::Context as HasContext>::Buffer,
|
||||
) {
|
||||
let vertex_array = gl.create_vertex_array().expect("Create vertex array");
|
||||
let buffer = gl.create_buffer().expect("Create instance buffer");
|
||||
|
||||
gl.bind_vertex_array(Some(vertex_array));
|
||||
gl.bind_buffer(glow::ARRAY_BUFFER, Some(buffer));
|
||||
gl.buffer_data_size(
|
||||
glow::ARRAY_BUFFER,
|
||||
(size * std::mem::size_of::<layer::Quad>()) as i32,
|
||||
glow::DYNAMIC_DRAW,
|
||||
);
|
||||
|
||||
let stride = std::mem::size_of::<layer::Quad>() as i32;
|
||||
|
||||
gl.enable_vertex_attrib_array(0);
|
||||
gl.vertex_attrib_pointer_f32(0, 2, glow::FLOAT, false, stride, 0);
|
||||
gl.vertex_attrib_divisor(0, 1);
|
||||
|
||||
gl.enable_vertex_attrib_array(1);
|
||||
gl.vertex_attrib_pointer_f32(1, 2, glow::FLOAT, false, stride, 4 * 2);
|
||||
gl.vertex_attrib_divisor(1, 1);
|
||||
|
||||
gl.enable_vertex_attrib_array(2);
|
||||
gl.vertex_attrib_pointer_f32(2, 4, glow::FLOAT, false, stride, 4 * (2 + 2));
|
||||
gl.vertex_attrib_divisor(2, 1);
|
||||
|
||||
gl.enable_vertex_attrib_array(3);
|
||||
gl.vertex_attrib_pointer_f32(
|
||||
3,
|
||||
4,
|
||||
glow::FLOAT,
|
||||
false,
|
||||
stride,
|
||||
4 * (2 + 2 + 4),
|
||||
);
|
||||
gl.vertex_attrib_divisor(3, 1);
|
||||
|
||||
gl.enable_vertex_attrib_array(4);
|
||||
gl.vertex_attrib_pointer_f32(
|
||||
4,
|
||||
1,
|
||||
glow::FLOAT,
|
||||
false,
|
||||
stride,
|
||||
4 * (2 + 2 + 4 + 4),
|
||||
);
|
||||
gl.vertex_attrib_divisor(4, 1);
|
||||
|
||||
gl.enable_vertex_attrib_array(5);
|
||||
gl.vertex_attrib_pointer_f32(
|
||||
5,
|
||||
1,
|
||||
glow::FLOAT,
|
||||
false,
|
||||
stride,
|
||||
4 * (2 + 2 + 4 + 4 + 1),
|
||||
);
|
||||
gl.vertex_attrib_divisor(5, 1);
|
||||
|
||||
gl.bind_vertex_array(None);
|
||||
gl.bind_buffer(glow::ARRAY_BUFFER, None);
|
||||
|
||||
(vertex_array, buffer)
|
||||
}
|
25
glow/src/settings.rs
Normal file
25
glow/src/settings.rs
Normal file
@ -0,0 +1,25 @@
|
||||
//! Configure a renderer.
|
||||
pub use iced_graphics::Antialiasing;
|
||||
|
||||
/// The settings of a [`Renderer`].
|
||||
///
|
||||
/// [`Renderer`]: ../struct.Renderer.html
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub struct Settings {
|
||||
/// The bytes of the font that will be used by default.
|
||||
///
|
||||
/// If `None` is provided, a default system font will be chosen.
|
||||
pub default_font: Option<&'static [u8]>,
|
||||
|
||||
/// The antialiasing strategy that will be used for triangle primitives.
|
||||
pub antialiasing: Option<Antialiasing>,
|
||||
}
|
||||
|
||||
impl Default for Settings {
|
||||
fn default() -> Settings {
|
||||
Settings {
|
||||
default_font: None,
|
||||
antialiasing: None,
|
||||
}
|
||||
}
|
||||
}
|
70
glow/src/shader/quad.frag
Normal file
70
glow/src/shader/quad.frag
Normal file
@ -0,0 +1,70 @@
|
||||
#version 330
|
||||
|
||||
uniform float u_ScreenHeight;
|
||||
|
||||
in vec4 v_Color;
|
||||
in vec4 v_BorderColor;
|
||||
in vec2 v_Pos;
|
||||
in vec2 v_Scale;
|
||||
in float v_BorderRadius;
|
||||
in float v_BorderWidth;
|
||||
|
||||
out vec4 o_Color;
|
||||
|
||||
float distance(in vec2 frag_coord, in vec2 position, in vec2 size, float radius)
|
||||
{
|
||||
// TODO: Try SDF approach: https://www.shadertoy.com/view/wd3XRN
|
||||
vec2 inner_size = size - vec2(radius, radius) * 2.0;
|
||||
vec2 top_left = position + vec2(radius, radius);
|
||||
vec2 bottom_right = top_left + inner_size;
|
||||
|
||||
vec2 top_left_distance = top_left - frag_coord;
|
||||
vec2 bottom_right_distance = frag_coord - bottom_right;
|
||||
|
||||
vec2 distance = vec2(
|
||||
max(max(top_left_distance.x, bottom_right_distance.x), 0.0),
|
||||
max(max(top_left_distance.y, bottom_right_distance.y), 0.0)
|
||||
);
|
||||
|
||||
return sqrt(distance.x * distance.x + distance.y * distance.y);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 mixed_color;
|
||||
|
||||
vec2 fragCoord = vec2(gl_FragCoord.x, u_ScreenHeight - gl_FragCoord.y);
|
||||
|
||||
// TODO: Remove branching (?)
|
||||
if(v_BorderWidth > 0) {
|
||||
float internal_border = max(v_BorderRadius - v_BorderWidth, 0.0);
|
||||
|
||||
float internal_distance = distance(
|
||||
fragCoord,
|
||||
v_Pos + vec2(v_BorderWidth),
|
||||
v_Scale - vec2(v_BorderWidth * 2.0),
|
||||
internal_border
|
||||
);
|
||||
|
||||
float border_mix = smoothstep(
|
||||
max(internal_border - 0.5, 0.0),
|
||||
internal_border + 0.5,
|
||||
internal_distance
|
||||
);
|
||||
|
||||
mixed_color = mix(v_Color, v_BorderColor, border_mix);
|
||||
} else {
|
||||
mixed_color = v_Color;
|
||||
}
|
||||
|
||||
float d = distance(
|
||||
fragCoord,
|
||||
v_Pos,
|
||||
v_Scale,
|
||||
v_BorderRadius
|
||||
);
|
||||
|
||||
float radius_alpha =
|
||||
1.0 - smoothstep(max(v_BorderRadius - 0.5, 0.0), v_BorderRadius + 0.5, d);
|
||||
|
||||
o_Color = vec4(mixed_color.xyz, mixed_color.w * radius_alpha);
|
||||
}
|
47
glow/src/shader/quad.vert
Normal file
47
glow/src/shader/quad.vert
Normal file
@ -0,0 +1,47 @@
|
||||
#version 330
|
||||
|
||||
uniform mat4 u_Transform;
|
||||
uniform float u_Scale;
|
||||
|
||||
layout(location = 0) in vec2 i_Pos;
|
||||
layout(location = 1) in vec2 i_Scale;
|
||||
layout(location = 2) in vec4 i_Color;
|
||||
layout(location = 3) in vec4 i_BorderColor;
|
||||
layout(location = 4) in float i_BorderRadius;
|
||||
layout(location = 5) in float i_BorderWidth;
|
||||
|
||||
out vec4 v_Color;
|
||||
out vec4 v_BorderColor;
|
||||
out vec2 v_Pos;
|
||||
out vec2 v_Scale;
|
||||
out float v_BorderRadius;
|
||||
out float v_BorderWidth;
|
||||
|
||||
const vec2 positions[4] = vec2[](
|
||||
vec2(0.0, 0.0),
|
||||
vec2(0.0, 1.0),
|
||||
vec2(1.0, 0.0),
|
||||
vec2(1.0, 1.0)
|
||||
);
|
||||
|
||||
void main() {
|
||||
vec2 q_Pos = positions[gl_VertexID];
|
||||
vec2 p_Pos = floor(i_Pos * u_Scale);
|
||||
vec2 p_Scale = floor(i_Scale * u_Scale);
|
||||
|
||||
mat4 i_Transform = mat4(
|
||||
vec4(p_Scale.x, 0.0, 0.0, 0.0),
|
||||
vec4(0.0, p_Scale.y, 0.0, 0.0),
|
||||
vec4(0.0, 0.0, 1.0, 0.0),
|
||||
vec4(p_Pos, 0.0, 1.0)
|
||||
);
|
||||
|
||||
v_Color = i_Color;
|
||||
v_BorderColor = i_BorderColor;
|
||||
v_Pos = p_Pos;
|
||||
v_Scale = p_Scale;
|
||||
v_BorderRadius = i_BorderRadius * u_Scale;
|
||||
v_BorderWidth = floor(i_BorderWidth * u_Scale);
|
||||
|
||||
gl_Position = u_Transform * i_Transform * vec4(q_Pos, 0.0, 1.0);
|
||||
}
|
9
glow/src/shader/triangle.frag
Normal file
9
glow/src/shader/triangle.frag
Normal file
@ -0,0 +1,9 @@
|
||||
#version 330
|
||||
|
||||
in vec4 v_Color;
|
||||
|
||||
out vec4 o_Color;
|
||||
|
||||
void main() {
|
||||
o_Color = v_Color;
|
||||
}
|
13
glow/src/shader/triangle.vert
Normal file
13
glow/src/shader/triangle.vert
Normal file
@ -0,0 +1,13 @@
|
||||
#version 330
|
||||
|
||||
uniform mat4 u_Transform;
|
||||
|
||||
layout(location = 0) in vec2 i_Position;
|
||||
layout(location = 1) in vec4 i_Color;
|
||||
|
||||
out vec4 v_Color;
|
||||
|
||||
void main() {
|
||||
gl_Position = u_Transform * vec4(i_Position, 0.0, 1.0);
|
||||
v_Color = i_Color;
|
||||
}
|
151
glow/src/text.rs
Normal file
151
glow/src/text.rs
Normal file
@ -0,0 +1,151 @@
|
||||
use crate::Transformation;
|
||||
use glow_glyph::ab_glyph;
|
||||
use iced_graphics::font;
|
||||
use std::{cell::RefCell, collections::HashMap};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Pipeline {
|
||||
draw_brush: RefCell<glow_glyph::GlyphBrush>,
|
||||
draw_font_map: RefCell<HashMap<String, glow_glyph::FontId>>,
|
||||
measure_brush: RefCell<glyph_brush::GlyphBrush<()>>,
|
||||
}
|
||||
|
||||
impl Pipeline {
|
||||
pub fn new(gl: &glow::Context, default_font: Option<&[u8]>) -> Self {
|
||||
// TODO: Font customization
|
||||
let font_source = font::Source::new();
|
||||
|
||||
let default_font =
|
||||
default_font.map(|slice| slice.to_vec()).unwrap_or_else(|| {
|
||||
font_source
|
||||
.load(&[font::Family::SansSerif, font::Family::Serif])
|
||||
.unwrap_or_else(|_| font::FALLBACK.to_vec())
|
||||
});
|
||||
|
||||
let font = ab_glyph::FontArc::try_from_vec(default_font)
|
||||
.unwrap_or_else(|_| {
|
||||
log::warn!(
|
||||
"System font failed to load. Falling back to \
|
||||
embedded font..."
|
||||
);
|
||||
|
||||
ab_glyph::FontArc::try_from_slice(font::FALLBACK)
|
||||
.expect("Load fallback font")
|
||||
});
|
||||
|
||||
let draw_brush =
|
||||
glow_glyph::GlyphBrushBuilder::using_font(font.clone())
|
||||
.initial_cache_size((2048, 2048))
|
||||
.draw_cache_multithread(false) // TODO: Expose as a configuration flag
|
||||
.build(&gl);
|
||||
|
||||
let measure_brush =
|
||||
glyph_brush::GlyphBrushBuilder::using_font(font).build();
|
||||
|
||||
Pipeline {
|
||||
draw_brush: RefCell::new(draw_brush),
|
||||
draw_font_map: RefCell::new(HashMap::new()),
|
||||
measure_brush: RefCell::new(measure_brush),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn queue(&mut self, section: glow_glyph::Section<'_>) {
|
||||
self.draw_brush.borrow_mut().queue(section);
|
||||
}
|
||||
|
||||
pub fn draw_queued(
|
||||
&mut self,
|
||||
gl: &glow::Context,
|
||||
transformation: Transformation,
|
||||
region: glow_glyph::Region,
|
||||
) {
|
||||
self.draw_brush
|
||||
.borrow_mut()
|
||||
.draw_queued_with_transform_and_scissoring(
|
||||
gl,
|
||||
transformation.into(),
|
||||
region,
|
||||
)
|
||||
.expect("Draw text");
|
||||
}
|
||||
|
||||
pub fn measure(
|
||||
&self,
|
||||
content: &str,
|
||||
size: f32,
|
||||
font: iced_native::Font,
|
||||
bounds: iced_native::Size,
|
||||
) -> (f32, f32) {
|
||||
use glow_glyph::GlyphCruncher;
|
||||
|
||||
let glow_glyph::FontId(font_id) = self.find_font(font);
|
||||
|
||||
let section = glow_glyph::Section {
|
||||
bounds: (bounds.width, bounds.height),
|
||||
text: vec![glow_glyph::Text {
|
||||
text: content,
|
||||
scale: size.into(),
|
||||
font_id: glow_glyph::FontId(font_id),
|
||||
extra: glow_glyph::Extra::default(),
|
||||
}],
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
if let Some(bounds) =
|
||||
self.measure_brush.borrow_mut().glyph_bounds(section)
|
||||
{
|
||||
(bounds.width().ceil(), bounds.height().ceil())
|
||||
} else {
|
||||
(0.0, 0.0)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn trim_measurement_cache(&mut self) {
|
||||
// TODO: We should probably use a `GlyphCalculator` for this. However,
|
||||
// it uses a lifetimed `GlyphCalculatorGuard` with side-effects on drop.
|
||||
// This makes stuff quite inconvenient. A manual method for trimming the
|
||||
// cache would make our lives easier.
|
||||
loop {
|
||||
let action = self
|
||||
.measure_brush
|
||||
.borrow_mut()
|
||||
.process_queued(|_, _| {}, |_| {});
|
||||
|
||||
match action {
|
||||
Ok(_) => break,
|
||||
Err(glyph_brush::BrushError::TextureTooSmall { suggested }) => {
|
||||
let (width, height) = suggested;
|
||||
|
||||
self.measure_brush
|
||||
.borrow_mut()
|
||||
.resize_texture(width, height);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn find_font(&self, font: iced_native::Font) -> glow_glyph::FontId {
|
||||
match font {
|
||||
iced_native::Font::Default => glow_glyph::FontId(0),
|
||||
iced_native::Font::External { name, bytes } => {
|
||||
if let Some(font_id) = self.draw_font_map.borrow().get(name) {
|
||||
return *font_id;
|
||||
}
|
||||
|
||||
let font = ab_glyph::FontArc::try_from_slice(bytes)
|
||||
.expect("Load font");
|
||||
|
||||
let _ = self.measure_brush.borrow_mut().add_font(font.clone());
|
||||
|
||||
let font_id = self.draw_brush.borrow_mut().add_font(font);
|
||||
|
||||
let _ = self
|
||||
.draw_font_map
|
||||
.borrow_mut()
|
||||
.insert(String::from(name), font_id);
|
||||
|
||||
font_id
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
292
glow/src/triangle.rs
Normal file
292
glow/src/triangle.rs
Normal file
@ -0,0 +1,292 @@
|
||||
//! Draw meshes of triangles.
|
||||
use crate::program;
|
||||
use crate::Transformation;
|
||||
use glow::HasContext;
|
||||
use iced_graphics::layer;
|
||||
use std::marker::PhantomData;
|
||||
|
||||
pub use iced_graphics::triangle::{Mesh2D, Vertex2D};
|
||||
|
||||
const VERTEX_BUFFER_SIZE: usize = 10_000;
|
||||
const INDEX_BUFFER_SIZE: usize = 10_000;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub(crate) struct Pipeline {
|
||||
program: <glow::Context as HasContext>::Program,
|
||||
vertex_array: <glow::Context as HasContext>::VertexArray,
|
||||
vertices: Buffer<Vertex2D>,
|
||||
indices: Buffer<u32>,
|
||||
transform_location: <glow::Context as HasContext>::UniformLocation,
|
||||
current_transform: Transformation,
|
||||
}
|
||||
|
||||
impl Pipeline {
|
||||
pub fn new(gl: &glow::Context) -> Pipeline {
|
||||
let program = unsafe {
|
||||
program::create(
|
||||
gl,
|
||||
&[
|
||||
(glow::VERTEX_SHADER, include_str!("shader/triangle.vert")),
|
||||
(
|
||||
glow::FRAGMENT_SHADER,
|
||||
include_str!("shader/triangle.frag"),
|
||||
),
|
||||
],
|
||||
)
|
||||
};
|
||||
|
||||
let transform_location =
|
||||
unsafe { gl.get_uniform_location(program, "u_Transform") }
|
||||
.expect("Get transform location");
|
||||
|
||||
unsafe {
|
||||
gl.use_program(Some(program));
|
||||
|
||||
let transform: [f32; 16] = Transformation::identity().into();
|
||||
gl.uniform_matrix_4_f32_slice(
|
||||
Some(transform_location),
|
||||
false,
|
||||
&transform,
|
||||
);
|
||||
|
||||
gl.use_program(None);
|
||||
}
|
||||
|
||||
let vertex_array =
|
||||
unsafe { gl.create_vertex_array().expect("Create vertex array") };
|
||||
|
||||
unsafe {
|
||||
gl.bind_vertex_array(Some(vertex_array));
|
||||
}
|
||||
|
||||
let vertices = unsafe {
|
||||
Buffer::new(
|
||||
gl,
|
||||
glow::ARRAY_BUFFER,
|
||||
glow::DYNAMIC_DRAW,
|
||||
VERTEX_BUFFER_SIZE,
|
||||
)
|
||||
};
|
||||
|
||||
let indices = unsafe {
|
||||
Buffer::new(
|
||||
gl,
|
||||
glow::ELEMENT_ARRAY_BUFFER,
|
||||
glow::DYNAMIC_DRAW,
|
||||
INDEX_BUFFER_SIZE,
|
||||
)
|
||||
};
|
||||
|
||||
unsafe {
|
||||
let stride = std::mem::size_of::<Vertex2D>() as i32;
|
||||
|
||||
gl.enable_vertex_attrib_array(0);
|
||||
gl.vertex_attrib_pointer_f32(0, 2, glow::FLOAT, false, stride, 0);
|
||||
|
||||
gl.enable_vertex_attrib_array(1);
|
||||
gl.vertex_attrib_pointer_f32(
|
||||
1,
|
||||
4,
|
||||
glow::FLOAT,
|
||||
false,
|
||||
stride,
|
||||
4 * 2,
|
||||
);
|
||||
|
||||
gl.bind_vertex_array(None);
|
||||
}
|
||||
|
||||
Pipeline {
|
||||
program,
|
||||
vertex_array,
|
||||
vertices,
|
||||
indices,
|
||||
transform_location,
|
||||
current_transform: Transformation::identity(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw(
|
||||
&mut self,
|
||||
gl: &glow::Context,
|
||||
target_height: u32,
|
||||
transformation: Transformation,
|
||||
scale_factor: f32,
|
||||
meshes: &[layer::Mesh<'_>],
|
||||
) {
|
||||
unsafe {
|
||||
gl.enable(glow::MULTISAMPLE);
|
||||
gl.enable(glow::SCISSOR_TEST);
|
||||
gl.use_program(Some(self.program));
|
||||
gl.bind_vertex_array(Some(self.vertex_array));
|
||||
}
|
||||
|
||||
// This looks a bit crazy, but we are just counting how many vertices
|
||||
// and indices we will need to handle.
|
||||
// TODO: Improve readability
|
||||
let (total_vertices, total_indices) = meshes
|
||||
.iter()
|
||||
.map(|layer::Mesh { buffers, .. }| {
|
||||
(buffers.vertices.len(), buffers.indices.len())
|
||||
})
|
||||
.fold((0, 0), |(total_v, total_i), (v, i)| {
|
||||
(total_v + v, total_i + i)
|
||||
});
|
||||
|
||||
// Then we ensure the current buffers are big enough, resizing if
|
||||
// necessary
|
||||
unsafe {
|
||||
self.vertices.bind(gl, total_vertices);
|
||||
self.indices.bind(gl, total_indices);
|
||||
}
|
||||
|
||||
// We upload all the vertices and indices upfront
|
||||
let mut last_vertex = 0;
|
||||
let mut last_index = 0;
|
||||
|
||||
for layer::Mesh { buffers, .. } in meshes {
|
||||
unsafe {
|
||||
gl.buffer_sub_data_u8_slice(
|
||||
glow::ARRAY_BUFFER,
|
||||
(last_vertex * std::mem::size_of::<Vertex2D>()) as i32,
|
||||
bytemuck::cast_slice(&buffers.vertices),
|
||||
);
|
||||
|
||||
gl.buffer_sub_data_u8_slice(
|
||||
glow::ELEMENT_ARRAY_BUFFER,
|
||||
(last_index * std::mem::size_of::<u32>()) as i32,
|
||||
bytemuck::cast_slice(&buffers.indices),
|
||||
);
|
||||
|
||||
last_vertex += buffers.vertices.len();
|
||||
last_index += buffers.indices.len();
|
||||
}
|
||||
}
|
||||
|
||||
// Then we draw each mesh using offsets
|
||||
let mut last_vertex = 0;
|
||||
let mut last_index = 0;
|
||||
|
||||
for layer::Mesh {
|
||||
buffers,
|
||||
origin,
|
||||
clip_bounds,
|
||||
} in meshes
|
||||
{
|
||||
let transform =
|
||||
transformation * Transformation::translate(origin.x, origin.y);
|
||||
|
||||
let clip_bounds = (*clip_bounds * scale_factor).round();
|
||||
|
||||
unsafe {
|
||||
if self.current_transform != transform {
|
||||
let matrix: [f32; 16] = transform.into();
|
||||
gl.uniform_matrix_4_f32_slice(
|
||||
Some(self.transform_location),
|
||||
false,
|
||||
&matrix,
|
||||
);
|
||||
|
||||
self.current_transform = transform;
|
||||
}
|
||||
|
||||
gl.scissor(
|
||||
clip_bounds.x as i32,
|
||||
(target_height - (clip_bounds.y + clip_bounds.height))
|
||||
as i32,
|
||||
clip_bounds.width as i32,
|
||||
clip_bounds.height as i32,
|
||||
);
|
||||
|
||||
gl.draw_elements_base_vertex(
|
||||
glow::TRIANGLES,
|
||||
buffers.indices.len() as i32,
|
||||
glow::UNSIGNED_INT,
|
||||
(last_index * std::mem::size_of::<u32>()) as i32,
|
||||
last_vertex as i32,
|
||||
);
|
||||
|
||||
last_vertex += buffers.vertices.len();
|
||||
last_index += buffers.indices.len();
|
||||
}
|
||||
}
|
||||
|
||||
unsafe {
|
||||
gl.bind_vertex_array(None);
|
||||
gl.use_program(None);
|
||||
gl.disable(glow::SCISSOR_TEST);
|
||||
gl.disable(glow::MULTISAMPLE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
struct Uniforms {
|
||||
transform: [f32; 16],
|
||||
}
|
||||
|
||||
unsafe impl bytemuck::Zeroable for Uniforms {}
|
||||
unsafe impl bytemuck::Pod for Uniforms {}
|
||||
|
||||
impl Default for Uniforms {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
transform: *Transformation::identity().as_ref(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Transformation> for Uniforms {
|
||||
fn from(transformation: Transformation) -> Uniforms {
|
||||
Self {
|
||||
transform: transformation.into(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
struct Buffer<T> {
|
||||
raw: <glow::Context as HasContext>::Buffer,
|
||||
target: u32,
|
||||
usage: u32,
|
||||
size: usize,
|
||||
phantom: PhantomData<T>,
|
||||
}
|
||||
|
||||
impl<T> Buffer<T> {
|
||||
pub unsafe fn new(
|
||||
gl: &glow::Context,
|
||||
target: u32,
|
||||
usage: u32,
|
||||
size: usize,
|
||||
) -> Self {
|
||||
let raw = gl.create_buffer().expect("Create buffer");
|
||||
|
||||
let mut buffer = Buffer {
|
||||
raw,
|
||||
target,
|
||||
usage,
|
||||
size: 0,
|
||||
phantom: PhantomData,
|
||||
};
|
||||
|
||||
buffer.bind(gl, size);
|
||||
|
||||
buffer
|
||||
}
|
||||
|
||||
pub unsafe fn bind(&mut self, gl: &glow::Context, size: usize) {
|
||||
gl.bind_buffer(self.target, Some(self.raw));
|
||||
|
||||
if self.size < size {
|
||||
gl.buffer_data_size(
|
||||
self.target,
|
||||
(size * std::mem::size_of::<T>()) as i32,
|
||||
self.usage,
|
||||
);
|
||||
|
||||
self.size = size;
|
||||
}
|
||||
}
|
||||
}
|
58
glow/src/widget.rs
Normal file
58
glow/src/widget.rs
Normal file
@ -0,0 +1,58 @@
|
||||
//! Use the widgets supported out-of-the-box.
|
||||
//!
|
||||
//! # Re-exports
|
||||
//! For convenience, the contents of this module are available at the root
|
||||
//! module. Therefore, you can directly type:
|
||||
//!
|
||||
//! ```
|
||||
//! use iced_glow::{button, Button};
|
||||
//! ```
|
||||
use crate::Renderer;
|
||||
|
||||
pub mod button;
|
||||
pub mod checkbox;
|
||||
pub mod container;
|
||||
pub mod pane_grid;
|
||||
pub mod progress_bar;
|
||||
pub mod radio;
|
||||
pub mod scrollable;
|
||||
pub mod slider;
|
||||
pub mod text_input;
|
||||
|
||||
#[doc(no_inline)]
|
||||
pub use button::Button;
|
||||
#[doc(no_inline)]
|
||||
pub use checkbox::Checkbox;
|
||||
#[doc(no_inline)]
|
||||
pub use container::Container;
|
||||
#[doc(no_inline)]
|
||||
pub use pane_grid::PaneGrid;
|
||||
#[doc(no_inline)]
|
||||
pub use progress_bar::ProgressBar;
|
||||
#[doc(no_inline)]
|
||||
pub use radio::Radio;
|
||||
#[doc(no_inline)]
|
||||
pub use scrollable::Scrollable;
|
||||
#[doc(no_inline)]
|
||||
pub use slider::Slider;
|
||||
#[doc(no_inline)]
|
||||
pub use text_input::TextInput;
|
||||
|
||||
#[cfg(feature = "canvas")]
|
||||
#[cfg_attr(docsrs, doc(cfg(feature = "canvas")))]
|
||||
pub mod canvas;
|
||||
|
||||
#[cfg(feature = "canvas")]
|
||||
#[doc(no_inline)]
|
||||
pub use canvas::Canvas;
|
||||
|
||||
pub use iced_native::{Image, Space};
|
||||
|
||||
/// A container that distributes its contents vertically.
|
||||
pub type Column<'a, Message> = iced_native::Column<'a, Message, Renderer>;
|
||||
|
||||
/// A container that distributes its contents horizontally.
|
||||
pub type Row<'a, Message> = iced_native::Row<'a, Message, Renderer>;
|
||||
|
||||
/// A paragraph of text.
|
||||
pub type Text = iced_native::Text<Renderer>;
|
15
glow/src/widget/button.rs
Normal file
15
glow/src/widget/button.rs
Normal file
@ -0,0 +1,15 @@
|
||||
//! Allow your users to perform actions by pressing a button.
|
||||
//!
|
||||
//! A [`Button`] has some local [`State`].
|
||||
//!
|
||||
//! [`Button`]: type.Button.html
|
||||
//! [`State`]: struct.State.html
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_graphics::button::{Style, StyleSheet};
|
||||
pub use iced_native::button::State;
|
||||
|
||||
/// A widget that produces a message when clicked.
|
||||
///
|
||||
/// This is an alias of an `iced_native` button with an `iced_wgpu::Renderer`.
|
||||
pub type Button<'a, Message> = iced_native::Button<'a, Message, Renderer>;
|
9
glow/src/widget/canvas.rs
Normal file
9
glow/src/widget/canvas.rs
Normal file
@ -0,0 +1,9 @@
|
||||
//! Draw 2D graphics for your users.
|
||||
//!
|
||||
//! A [`Canvas`] widget can be used to draw different kinds of 2D shapes in a
|
||||
//! [`Frame`]. It can be used for animation, data visualization, game graphics,
|
||||
//! and more!
|
||||
//!
|
||||
//! [`Canvas`]: struct.Canvas.html
|
||||
//! [`Frame`]: struct.Frame.html
|
||||
pub use iced_graphics::canvas::*;
|
9
glow/src/widget/checkbox.rs
Normal file
9
glow/src/widget/checkbox.rs
Normal file
@ -0,0 +1,9 @@
|
||||
//! Show toggle controls using checkboxes.
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_graphics::checkbox::{Style, StyleSheet};
|
||||
|
||||
/// A box that can be checked.
|
||||
///
|
||||
/// This is an alias of an `iced_native` checkbox with an `iced_wgpu::Renderer`.
|
||||
pub type Checkbox<Message> = iced_native::Checkbox<Message, Renderer>;
|
10
glow/src/widget/container.rs
Normal file
10
glow/src/widget/container.rs
Normal file
@ -0,0 +1,10 @@
|
||||
//! Decorate content and apply alignment.
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_graphics::container::{Style, StyleSheet};
|
||||
|
||||
/// An element decorating some content.
|
||||
///
|
||||
/// This is an alias of an `iced_native` container with a default
|
||||
/// `Renderer`.
|
||||
pub type Container<'a, Message> = iced_native::Container<'a, Message, Renderer>;
|
24
glow/src/widget/pane_grid.rs
Normal file
24
glow/src/widget/pane_grid.rs
Normal file
@ -0,0 +1,24 @@
|
||||
//! Let your users split regions of your application and organize layout dynamically.
|
||||
//!
|
||||
//! [![Pane grid - Iced](https://thumbs.gfycat.com/MixedFlatJellyfish-small.gif)](https://gfycat.com/mixedflatjellyfish)
|
||||
//!
|
||||
//! # Example
|
||||
//! The [`pane_grid` example] showcases how to use a [`PaneGrid`] with resizing,
|
||||
//! drag and drop, and hotkey support.
|
||||
//!
|
||||
//! [`pane_grid` example]: https://github.com/hecrj/iced/tree/0.1/examples/pane_grid
|
||||
//! [`PaneGrid`]: type.PaneGrid.html
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_native::pane_grid::{
|
||||
Axis, Direction, DragEvent, Focus, KeyPressEvent, Pane, ResizeEvent, Split,
|
||||
State,
|
||||
};
|
||||
|
||||
/// A collection of panes distributed using either vertical or horizontal splits
|
||||
/// to completely fill the space available.
|
||||
///
|
||||
/// [![Pane grid - Iced](https://thumbs.gfycat.com/MixedFlatJellyfish-small.gif)](https://gfycat.com/mixedflatjellyfish)
|
||||
///
|
||||
/// This is an alias of an `iced_native` pane grid with an `iced_wgpu::Renderer`.
|
||||
pub type PaneGrid<'a, Message> = iced_native::PaneGrid<'a, Message, Renderer>;
|
15
glow/src/widget/progress_bar.rs
Normal file
15
glow/src/widget/progress_bar.rs
Normal file
@ -0,0 +1,15 @@
|
||||
//! Allow your users to perform actions by pressing a button.
|
||||
//!
|
||||
//! A [`Button`] has some local [`State`].
|
||||
//!
|
||||
//! [`Button`]: type.Button.html
|
||||
//! [`State`]: struct.State.html
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_graphics::progress_bar::{Style, StyleSheet};
|
||||
|
||||
/// A bar that displays progress.
|
||||
///
|
||||
/// This is an alias of an `iced_native` progress bar with an
|
||||
/// `iced_wgpu::Renderer`.
|
||||
pub type ProgressBar = iced_native::ProgressBar<Renderer>;
|
10
glow/src/widget/radio.rs
Normal file
10
glow/src/widget/radio.rs
Normal file
@ -0,0 +1,10 @@
|
||||
//! Create choices using radio buttons.
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_graphics::radio::{Style, StyleSheet};
|
||||
|
||||
/// A circular button representing a choice.
|
||||
///
|
||||
/// This is an alias of an `iced_native` radio button with an
|
||||
/// `iced_wgpu::Renderer`.
|
||||
pub type Radio<Message> = iced_native::Radio<Message, Renderer>;
|
13
glow/src/widget/scrollable.rs
Normal file
13
glow/src/widget/scrollable.rs
Normal file
@ -0,0 +1,13 @@
|
||||
//! Navigate an endless amount of content with a scrollbar.
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_graphics::scrollable::{Scrollbar, Scroller, StyleSheet};
|
||||
pub use iced_native::scrollable::State;
|
||||
|
||||
/// A widget that can vertically display an infinite amount of content
|
||||
/// with a scrollbar.
|
||||
///
|
||||
/// This is an alias of an `iced_native` scrollable with a default
|
||||
/// `Renderer`.
|
||||
pub type Scrollable<'a, Message> =
|
||||
iced_native::Scrollable<'a, Message, Renderer>;
|
16
glow/src/widget/slider.rs
Normal file
16
glow/src/widget/slider.rs
Normal file
@ -0,0 +1,16 @@
|
||||
//! Display an interactive selector of a single value from a range of values.
|
||||
//!
|
||||
//! A [`Slider`] has some local [`State`].
|
||||
//!
|
||||
//! [`Slider`]: struct.Slider.html
|
||||
//! [`State`]: struct.State.html
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_graphics::slider::{Handle, HandleShape, Style, StyleSheet};
|
||||
pub use iced_native::slider::State;
|
||||
|
||||
/// An horizontal bar and a handle that selects a single value from a range of
|
||||
/// values.
|
||||
///
|
||||
/// This is an alias of an `iced_native` slider with an `iced_wgpu::Renderer`.
|
||||
pub type Slider<'a, Message> = iced_native::Slider<'a, Message, Renderer>;
|
15
glow/src/widget/text_input.rs
Normal file
15
glow/src/widget/text_input.rs
Normal file
@ -0,0 +1,15 @@
|
||||
//! Display fields that can be filled with text.
|
||||
//!
|
||||
//! A [`TextInput`] has some local [`State`].
|
||||
//!
|
||||
//! [`TextInput`]: struct.TextInput.html
|
||||
//! [`State`]: struct.State.html
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_graphics::text_input::{Style, StyleSheet};
|
||||
pub use iced_native::text_input::State;
|
||||
|
||||
/// A field that can be filled with text.
|
||||
///
|
||||
/// This is an alias of an `iced_native` text input with an `iced_wgpu::Renderer`.
|
||||
pub type TextInput<'a, Message> = iced_native::TextInput<'a, Message, Renderer>;
|
4
glow/src/window.rs
Normal file
4
glow/src/window.rs
Normal file
@ -0,0 +1,4 @@
|
||||
//! Display rendering results on windows.
|
||||
mod compositor;
|
||||
|
||||
pub use compositor::Compositor;
|
74
glow/src/window/compositor.rs
Normal file
74
glow/src/window/compositor.rs
Normal file
@ -0,0 +1,74 @@
|
||||
use crate::{Backend, Renderer, Settings, Viewport};
|
||||
|
||||
use core::ffi::c_void;
|
||||
use glow::HasContext;
|
||||
use iced_graphics::{Antialiasing, Size};
|
||||
use iced_native::mouse;
|
||||
|
||||
/// A window graphics backend for iced powered by `glow`.
|
||||
#[allow(missing_debug_implementations)]
|
||||
pub struct Compositor {
|
||||
gl: glow::Context,
|
||||
}
|
||||
|
||||
impl iced_graphics::window::GLCompositor for Compositor {
|
||||
type Settings = Settings;
|
||||
type Renderer = Renderer;
|
||||
|
||||
unsafe fn new(
|
||||
settings: Self::Settings,
|
||||
loader_function: impl FnMut(&str) -> *const c_void,
|
||||
) -> (Self, Self::Renderer) {
|
||||
let gl = glow::Context::from_loader_function(loader_function);
|
||||
|
||||
gl.clear_color(1.0, 1.0, 1.0, 1.0);
|
||||
|
||||
// Enable auto-conversion from/to sRGB
|
||||
gl.enable(glow::FRAMEBUFFER_SRGB);
|
||||
|
||||
// Enable alpha blending
|
||||
gl.enable(glow::BLEND);
|
||||
gl.blend_func(glow::SRC_ALPHA, glow::ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
// Disable multisampling by default
|
||||
gl.disable(glow::MULTISAMPLE);
|
||||
|
||||
let renderer = Renderer::new(Backend::new(&gl, settings));
|
||||
|
||||
(Self { gl }, renderer)
|
||||
}
|
||||
|
||||
fn sample_count(settings: &Settings) -> u32 {
|
||||
settings
|
||||
.antialiasing
|
||||
.map(Antialiasing::sample_count)
|
||||
.unwrap_or(0)
|
||||
}
|
||||
|
||||
fn resize_viewport(&mut self, physical_size: Size<u32>) {
|
||||
unsafe {
|
||||
self.gl.viewport(
|
||||
0,
|
||||
0,
|
||||
physical_size.width as i32,
|
||||
physical_size.height as i32,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
fn draw<T: AsRef<str>>(
|
||||
&mut self,
|
||||
renderer: &mut Self::Renderer,
|
||||
viewport: &Viewport,
|
||||
output: &<Self::Renderer as iced_native::Renderer>::Output,
|
||||
overlay: &[T],
|
||||
) -> mouse::Interaction {
|
||||
let gl = &self.gl;
|
||||
|
||||
unsafe {
|
||||
gl.clear(glow::COLOR_BUFFER_BIT);
|
||||
}
|
||||
|
||||
renderer.backend_mut().draw(gl, viewport, output, overlay)
|
||||
}
|
||||
}
|
30
glutin/Cargo.toml
Normal file
30
glutin/Cargo.toml
Normal file
@ -0,0 +1,30 @@
|
||||
[package]
|
||||
name = "iced_glutin"
|
||||
version = "0.1.0"
|
||||
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
|
||||
edition = "2018"
|
||||
description = "A glutin runtime for Iced"
|
||||
license = "MIT"
|
||||
repository = "https://github.com/hecrj/iced"
|
||||
documentation = "https://docs.rs/iced_glutin"
|
||||
keywords = ["gui", "ui", "graphics", "interface", "widgets"]
|
||||
categories = ["gui"]
|
||||
|
||||
[features]
|
||||
debug = ["iced_winit/debug"]
|
||||
|
||||
[dependencies]
|
||||
glutin = "0.24"
|
||||
|
||||
[dependencies.iced_native]
|
||||
version = "0.2"
|
||||
path = "../native"
|
||||
|
||||
[dependencies.iced_winit]
|
||||
version = "0.1"
|
||||
path = "../winit"
|
||||
|
||||
[dependencies.iced_graphics]
|
||||
version = "0.1"
|
||||
path = "../graphics"
|
||||
features = ["opengl"]
|
27
glutin/README.md
Normal file
27
glutin/README.md
Normal file
@ -0,0 +1,27 @@
|
||||
# `iced_winit`
|
||||
[![Documentation](https://docs.rs/iced_winit/badge.svg)][documentation]
|
||||
[![Crates.io](https://img.shields.io/crates/v/iced_winit.svg)](https://crates.io/crates/iced_winit)
|
||||
[![License](https://img.shields.io/crates/l/iced_winit.svg)](https://github.com/hecrj/iced/blob/master/LICENSE)
|
||||
[![project chat](https://img.shields.io/badge/chat-on_zulip-brightgreen.svg)](https://iced.zulipchat.com)
|
||||
|
||||
`iced_winit` offers some convenient abstractions on top of [`iced_native`] to quickstart development when using [`winit`].
|
||||
|
||||
It exposes a renderer-agnostic `Application` trait that can be implemented and then run with a simple call. The use of this trait is optional. A `conversion` module is provided for users that decide to implement a custom event loop.
|
||||
|
||||
![iced_winit](../docs/graphs/winit.png)
|
||||
|
||||
[documentation]: https://docs.rs/iced_winit
|
||||
[`iced_native`]: ../native
|
||||
[`winit`]: https://github.com/rust-windowing/winit
|
||||
|
||||
## Installation
|
||||
Add `iced_winit` as a dependency in your `Cargo.toml`:
|
||||
|
||||
```toml
|
||||
iced_winit = "0.1"
|
||||
```
|
||||
|
||||
__Iced moves fast and the `master` branch can contain breaking changes!__ If
|
||||
you want to learn about a specific release, check out [the release list].
|
||||
|
||||
[the release list]: https://github.com/hecrj/iced/releases
|
209
glutin/src/application.rs
Normal file
209
glutin/src/application.rs
Normal file
@ -0,0 +1,209 @@
|
||||
//! Create interactive, native cross-platform applications.
|
||||
use crate::{mouse, Executor, Runtime, Size};
|
||||
use iced_graphics::window;
|
||||
use iced_graphics::Viewport;
|
||||
use iced_winit::application;
|
||||
use iced_winit::conversion;
|
||||
use iced_winit::{Clipboard, Debug, Proxy, Settings};
|
||||
|
||||
pub use iced_winit::Application;
|
||||
pub use iced_winit::{program, Program};
|
||||
|
||||
/// Runs an [`Application`] with an executor, compositor, and the provided
|
||||
/// settings.
|
||||
///
|
||||
/// [`Application`]: trait.Application.html
|
||||
pub fn run<A, E, C>(
|
||||
settings: Settings<A::Flags>,
|
||||
compositor_settings: C::Settings,
|
||||
) where
|
||||
A: Application + 'static,
|
||||
E: Executor + 'static,
|
||||
C: window::GLCompositor<Renderer = A::Renderer> + 'static,
|
||||
{
|
||||
use glutin::{
|
||||
event,
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
ContextBuilder,
|
||||
};
|
||||
|
||||
let mut debug = Debug::new();
|
||||
debug.startup_started();
|
||||
|
||||
let event_loop = EventLoop::with_user_event();
|
||||
let mut runtime = {
|
||||
let executor = E::new().expect("Create executor");
|
||||
let proxy = Proxy::new(event_loop.create_proxy());
|
||||
|
||||
Runtime::new(executor, proxy)
|
||||
};
|
||||
|
||||
let flags = settings.flags;
|
||||
let (application, init_command) = runtime.enter(|| A::new(flags));
|
||||
runtime.spawn(init_command);
|
||||
|
||||
let subscription = application.subscription();
|
||||
runtime.track(subscription);
|
||||
|
||||
let mut title = application.title();
|
||||
let mut mode = application.mode();
|
||||
|
||||
let context = {
|
||||
let builder = settings.window.into_builder(
|
||||
&title,
|
||||
mode,
|
||||
event_loop.primary_monitor(),
|
||||
);
|
||||
|
||||
let context = ContextBuilder::new()
|
||||
.with_vsync(true)
|
||||
.with_multisampling(C::sample_count(&compositor_settings) as u16)
|
||||
.build_windowed(builder, &event_loop)
|
||||
.expect("Open window");
|
||||
|
||||
#[allow(unsafe_code)]
|
||||
unsafe {
|
||||
context.make_current().expect("Make OpenGL context current")
|
||||
}
|
||||
};
|
||||
|
||||
let clipboard = Clipboard::new(&context.window());
|
||||
let mut mouse_interaction = mouse::Interaction::default();
|
||||
let mut modifiers = glutin::event::ModifiersState::default();
|
||||
|
||||
let physical_size = context.window().inner_size();
|
||||
let mut viewport = Viewport::with_physical_size(
|
||||
Size::new(physical_size.width, physical_size.height),
|
||||
context.window().scale_factor(),
|
||||
);
|
||||
let mut resized = false;
|
||||
|
||||
#[allow(unsafe_code)]
|
||||
let (mut compositor, mut renderer) = unsafe {
|
||||
C::new(compositor_settings, |address| {
|
||||
context.get_proc_address(address)
|
||||
})
|
||||
};
|
||||
|
||||
let mut state = program::State::new(
|
||||
application,
|
||||
viewport.logical_size(),
|
||||
&mut renderer,
|
||||
&mut debug,
|
||||
);
|
||||
debug.startup_finished();
|
||||
|
||||
event_loop.run(move |event, _, control_flow| match event {
|
||||
event::Event::MainEventsCleared => {
|
||||
let command = runtime.enter(|| {
|
||||
state.update(
|
||||
clipboard.as_ref().map(|c| c as _),
|
||||
viewport.logical_size(),
|
||||
&mut renderer,
|
||||
&mut debug,
|
||||
)
|
||||
});
|
||||
|
||||
// If the application was updated
|
||||
if let Some(command) = command {
|
||||
runtime.spawn(command);
|
||||
|
||||
let program = state.program();
|
||||
|
||||
// Update subscriptions
|
||||
let subscription = program.subscription();
|
||||
runtime.track(subscription);
|
||||
|
||||
// Update window title
|
||||
let new_title = program.title();
|
||||
|
||||
if title != new_title {
|
||||
context.window().set_title(&new_title);
|
||||
|
||||
title = new_title;
|
||||
}
|
||||
|
||||
// Update window mode
|
||||
let new_mode = program.mode();
|
||||
|
||||
if mode != new_mode {
|
||||
context.window().set_fullscreen(conversion::fullscreen(
|
||||
context.window().current_monitor(),
|
||||
new_mode,
|
||||
));
|
||||
|
||||
mode = new_mode;
|
||||
}
|
||||
}
|
||||
|
||||
context.window().request_redraw();
|
||||
}
|
||||
event::Event::UserEvent(message) => {
|
||||
state.queue_message(message);
|
||||
}
|
||||
event::Event::RedrawRequested(_) => {
|
||||
debug.render_started();
|
||||
|
||||
if resized {
|
||||
let physical_size = viewport.physical_size();
|
||||
|
||||
context.resize(glutin::dpi::PhysicalSize::new(
|
||||
physical_size.width,
|
||||
physical_size.height,
|
||||
));
|
||||
|
||||
compositor.resize_viewport(physical_size);
|
||||
|
||||
resized = false;
|
||||
}
|
||||
|
||||
let new_mouse_interaction = compositor.draw(
|
||||
&mut renderer,
|
||||
&viewport,
|
||||
state.primitive(),
|
||||
&debug.overlay(),
|
||||
);
|
||||
|
||||
context.swap_buffers().expect("Swap buffers");
|
||||
|
||||
debug.render_finished();
|
||||
|
||||
if new_mouse_interaction != mouse_interaction {
|
||||
context.window().set_cursor_icon(
|
||||
conversion::mouse_interaction(new_mouse_interaction),
|
||||
);
|
||||
|
||||
mouse_interaction = new_mouse_interaction;
|
||||
}
|
||||
|
||||
// TODO: Handle animations!
|
||||
// Maybe we can use `ControlFlow::WaitUntil` for this.
|
||||
}
|
||||
event::Event::WindowEvent {
|
||||
event: window_event,
|
||||
..
|
||||
} => {
|
||||
application::handle_window_event(
|
||||
&window_event,
|
||||
context.window(),
|
||||
control_flow,
|
||||
&mut modifiers,
|
||||
&mut viewport,
|
||||
&mut resized,
|
||||
&mut debug,
|
||||
);
|
||||
|
||||
if let Some(event) = conversion::window_event(
|
||||
&window_event,
|
||||
viewport.scale_factor(),
|
||||
modifiers,
|
||||
) {
|
||||
state.queue_event(event.clone());
|
||||
runtime.broadcast(event);
|
||||
}
|
||||
}
|
||||
_ => {
|
||||
*control_flow = ControlFlow::Wait;
|
||||
}
|
||||
})
|
||||
}
|
23
glutin/src/lib.rs
Normal file
23
glutin/src/lib.rs
Normal file
@ -0,0 +1,23 @@
|
||||
//! A windowing shell for [`iced`], on top of [`glutin`].
|
||||
//!
|
||||
//! [`iced`]: https://github.com/hecrj/iced
|
||||
//! [`glutin`]: https://github.com/rust-windowing/glutin
|
||||
#![deny(missing_docs)]
|
||||
#![deny(missing_debug_implementations)]
|
||||
#![deny(unused_results)]
|
||||
#![deny(unsafe_code)]
|
||||
#![forbid(rust_2018_idioms)]
|
||||
|
||||
pub use glutin;
|
||||
#[doc(no_inline)]
|
||||
pub use iced_native::*;
|
||||
|
||||
pub mod application;
|
||||
|
||||
pub use iced_winit::settings;
|
||||
pub use iced_winit::Mode;
|
||||
|
||||
#[doc(no_inline)]
|
||||
pub use application::Application;
|
||||
#[doc(no_inline)]
|
||||
pub use settings::Settings;
|
37
graphics/Cargo.toml
Normal file
37
graphics/Cargo.toml
Normal file
@ -0,0 +1,37 @@
|
||||
[package]
|
||||
name = "iced_graphics"
|
||||
version = "0.1.0"
|
||||
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
|
||||
edition = "2018"
|
||||
|
||||
[features]
|
||||
canvas = ["lyon"]
|
||||
font-source = ["font-kit"]
|
||||
font-fallback = []
|
||||
font-icons = []
|
||||
opengl = []
|
||||
|
||||
[dependencies]
|
||||
bytemuck = "1.2"
|
||||
glam = "0.8"
|
||||
raw-window-handle = "0.3"
|
||||
|
||||
[dependencies.iced_native]
|
||||
version = "0.2"
|
||||
path = "../native"
|
||||
|
||||
[dependencies.iced_style]
|
||||
version = "0.1"
|
||||
path = "../style"
|
||||
|
||||
[dependencies.lyon]
|
||||
version = "0.15"
|
||||
optional = true
|
||||
|
||||
[dependencies.font-kit]
|
||||
version = "0.6"
|
||||
optional = true
|
||||
|
||||
[package.metadata.docs.rs]
|
||||
rustdoc-args = ["--cfg", "docsrs"]
|
||||
all-features = true
|
26
graphics/src/antialiasing.rs
Normal file
26
graphics/src/antialiasing.rs
Normal file
@ -0,0 +1,26 @@
|
||||
/// An antialiasing strategy.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum Antialiasing {
|
||||
/// Multisample AA with 2 samples
|
||||
MSAAx2,
|
||||
/// Multisample AA with 4 samples
|
||||
MSAAx4,
|
||||
/// Multisample AA with 8 samples
|
||||
MSAAx8,
|
||||
/// Multisample AA with 16 samples
|
||||
MSAAx16,
|
||||
}
|
||||
|
||||
impl Antialiasing {
|
||||
/// Returns the amount of samples of the [`Antialiasing`].
|
||||
///
|
||||
/// [`Antialiasing`]: enum.Antialiasing.html
|
||||
pub fn sample_count(self) -> u32 {
|
||||
match self {
|
||||
Antialiasing::MSAAx2 => 2,
|
||||
Antialiasing::MSAAx4 => 4,
|
||||
Antialiasing::MSAAx8 => 8,
|
||||
Antialiasing::MSAAx16 => 16,
|
||||
}
|
||||
}
|
||||
}
|
50
graphics/src/backend.rs
Normal file
50
graphics/src/backend.rs
Normal file
@ -0,0 +1,50 @@
|
||||
//! Write a graphics backend.
|
||||
use iced_native::image;
|
||||
use iced_native::svg;
|
||||
use iced_native::{Font, Size};
|
||||
|
||||
/// The graphics backend of a [`Renderer`].
|
||||
///
|
||||
/// [`Renderer`]: ../struct.Renderer.html
|
||||
pub trait Backend {
|
||||
/// Trims the measurements cache.
|
||||
///
|
||||
/// This method is currently necessary to properly trim the text cache in
|
||||
/// `iced_wgpu` and `iced_glow` because of limitations in the text rendering
|
||||
/// pipeline. It will be removed in the future.
|
||||
fn trim_measurements(&mut self) {}
|
||||
}
|
||||
|
||||
/// A graphics backend that supports text rendering.
|
||||
pub trait Text {
|
||||
/// The icon font of the backend.
|
||||
const ICON_FONT: Font;
|
||||
|
||||
/// The `char` representing a ✔ icon in the [`ICON_FONT`].
|
||||
///
|
||||
/// [`ICON_FONT`]: #associatedconst.ICON_FONt
|
||||
const CHECKMARK_ICON: char;
|
||||
|
||||
/// Measures the text contents with the given size and font,
|
||||
/// returning the size of a laid out paragraph that fits in the provided
|
||||
/// bounds.
|
||||
fn measure(
|
||||
&self,
|
||||
contents: &str,
|
||||
size: f32,
|
||||
font: Font,
|
||||
bounds: Size,
|
||||
) -> (f32, f32);
|
||||
}
|
||||
|
||||
/// A graphics backend that supports image rendering.
|
||||
pub trait Image {
|
||||
/// Returns the dimensions of the provided image.
|
||||
fn dimensions(&self, handle: &image::Handle) -> (u32, u32);
|
||||
}
|
||||
|
||||
/// A graphics backend that supports SVG rendering.
|
||||
pub trait Svg {
|
||||
/// Returns the viewport dimensions of the provided SVG.
|
||||
fn viewport_dimensions(&self, handle: &svg::Handle) -> (u32, u32);
|
||||
}
|
33
graphics/src/font.rs
Normal file
33
graphics/src/font.rs
Normal file
@ -0,0 +1,33 @@
|
||||
//! Find system fonts or use the built-in ones.
|
||||
#[cfg(feature = "font-source")]
|
||||
mod source;
|
||||
|
||||
#[cfg(feature = "font-source")]
|
||||
#[cfg_attr(docsrs, doc(cfg(feature = "font-source")))]
|
||||
pub use source::Source;
|
||||
|
||||
#[cfg(feature = "font-source")]
|
||||
#[cfg_attr(docsrs, doc(cfg(feature = "font-source")))]
|
||||
pub use font_kit::{
|
||||
error::SelectionError as LoadError, family_name::FamilyName as Family,
|
||||
};
|
||||
|
||||
/// A built-in fallback font, for convenience.
|
||||
#[cfg(feature = "font-fallback")]
|
||||
#[cfg_attr(docsrs, doc(cfg(feature = "font-fallback")))]
|
||||
pub const FALLBACK: &[u8] = include_bytes!("../fonts/Lato-Regular.ttf");
|
||||
|
||||
/// A built-in icon font, for convenience.
|
||||
#[cfg(feature = "font-icons")]
|
||||
#[cfg_attr(docsrs, doc(cfg(feature = "font-icons")))]
|
||||
pub const ICONS: iced_native::Font = iced_native::Font::External {
|
||||
name: "iced_wgpu icons",
|
||||
bytes: include_bytes!("../fonts/Icons.ttf"),
|
||||
};
|
||||
|
||||
/// The `char` representing a ✔ icon in the built-in [`ICONS`] font.
|
||||
///
|
||||
/// [`ICONS`]: const.ICONS.html
|
||||
#[cfg(feature = "font-icons")]
|
||||
#[cfg_attr(docsrs, doc(cfg(feature = "font-icons")))]
|
||||
pub const CHECKMARK_ICON: char = '\u{F00C}';
|
@ -1,18 +1,24 @@
|
||||
pub use font_kit::{
|
||||
error::SelectionError as LoadError, family_name::FamilyName as Family,
|
||||
};
|
||||
use crate::font::{Family, LoadError};
|
||||
|
||||
/// A font source that can find and load system fonts.
|
||||
#[allow(missing_debug_implementations)]
|
||||
pub struct Source {
|
||||
raw: font_kit::source::SystemSource,
|
||||
}
|
||||
|
||||
impl Source {
|
||||
/// Creates a new [`Source`].
|
||||
///
|
||||
/// [`Source`]: struct.Source.html
|
||||
pub fn new() -> Self {
|
||||
Source {
|
||||
raw: font_kit::source::SystemSource::new(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Finds and loads a font matching the set of provided family priorities.
|
||||
///
|
||||
/// [`Source`]: struct.Source.html
|
||||
pub fn load(&self, families: &[Family]) -> Result<Vec<u8>, LoadError> {
|
||||
let font = self.raw.select_best_match(
|
||||
families,
|
359
graphics/src/layer.rs
Normal file
359
graphics/src/layer.rs
Normal file
@ -0,0 +1,359 @@
|
||||
//! Organize rendering primitives into a flattened list of layers.
|
||||
use crate::image;
|
||||
use crate::svg;
|
||||
use crate::triangle;
|
||||
use crate::{
|
||||
Background, Font, HorizontalAlignment, Point, Primitive, Rectangle, Size,
|
||||
Vector, VerticalAlignment, Viewport,
|
||||
};
|
||||
|
||||
/// A group of primitives that should be clipped together.
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Layer<'a> {
|
||||
/// The clipping bounds of the [`Layer`].
|
||||
///
|
||||
/// [`Layer`]: struct.Layer.html
|
||||
pub bounds: Rectangle,
|
||||
|
||||
/// The quads of the [`Layer`].
|
||||
///
|
||||
/// [`Layer`]: struct.Layer.html
|
||||
pub quads: Vec<Quad>,
|
||||
|
||||
/// The triangle meshes of the [`Layer`].
|
||||
///
|
||||
/// [`Layer`]: struct.Layer.html
|
||||
pub meshes: Vec<Mesh<'a>>,
|
||||
|
||||
/// The text of the [`Layer`].
|
||||
///
|
||||
/// [`Layer`]: struct.Layer.html
|
||||
pub text: Vec<Text<'a>>,
|
||||
|
||||
/// The images of the [`Layer`].
|
||||
///
|
||||
/// [`Layer`]: struct.Layer.html
|
||||
pub images: Vec<Image>,
|
||||
}
|
||||
|
||||
impl<'a> Layer<'a> {
|
||||
/// Creates a new [`Layer`] with the given clipping bounds.
|
||||
///
|
||||
/// [`Layer`]: struct.Layer.html
|
||||
pub fn new(bounds: Rectangle) -> Self {
|
||||
Self {
|
||||
bounds,
|
||||
quads: Vec::new(),
|
||||
meshes: Vec::new(),
|
||||
text: Vec::new(),
|
||||
images: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Creates a new [`Layer`] for the provided overlay text.
|
||||
///
|
||||
/// This can be useful for displaying debug information.
|
||||
///
|
||||
/// [`Layer`]: struct.Layer.html
|
||||
pub fn overlay(lines: &'a [impl AsRef<str>], viewport: &Viewport) -> Self {
|
||||
let mut overlay =
|
||||
Layer::new(Rectangle::with_size(viewport.logical_size()));
|
||||
|
||||
for (i, line) in lines.iter().enumerate() {
|
||||
let text = Text {
|
||||
content: line.as_ref(),
|
||||
bounds: Rectangle::new(
|
||||
Point::new(11.0, 11.0 + 25.0 * i as f32),
|
||||
Size::INFINITY,
|
||||
),
|
||||
color: [0.9, 0.9, 0.9, 1.0],
|
||||
size: 20.0,
|
||||
font: Font::Default,
|
||||
horizontal_alignment: HorizontalAlignment::Left,
|
||||
vertical_alignment: VerticalAlignment::Top,
|
||||
};
|
||||
|
||||
overlay.text.push(text);
|
||||
|
||||
overlay.text.push(Text {
|
||||
bounds: text.bounds + Vector::new(-1.0, -1.0),
|
||||
color: [0.0, 0.0, 0.0, 1.0],
|
||||
..text
|
||||
});
|
||||
}
|
||||
|
||||
overlay
|
||||
}
|
||||
|
||||
/// Distributes the given [`Primitive`] and generates a list of layers based
|
||||
/// on its contents.
|
||||
///
|
||||
/// [`Primitive`]: ../enum.Primitive.html
|
||||
pub fn generate(
|
||||
primitive: &'a Primitive,
|
||||
viewport: &Viewport,
|
||||
) -> Vec<Self> {
|
||||
let first_layer =
|
||||
Layer::new(Rectangle::with_size(viewport.logical_size()));
|
||||
|
||||
let mut layers = vec![first_layer];
|
||||
|
||||
Self::process_primitive(&mut layers, Vector::new(0.0, 0.0), primitive);
|
||||
|
||||
layers
|
||||
}
|
||||
|
||||
fn process_primitive(
|
||||
layers: &mut Vec<Self>,
|
||||
translation: Vector,
|
||||
primitive: &'a Primitive,
|
||||
) {
|
||||
match primitive {
|
||||
Primitive::None => {}
|
||||
Primitive::Group { primitives } => {
|
||||
// TODO: Inspect a bit and regroup (?)
|
||||
for primitive in primitives {
|
||||
Self::process_primitive(layers, translation, primitive)
|
||||
}
|
||||
}
|
||||
Primitive::Text {
|
||||
content,
|
||||
bounds,
|
||||
size,
|
||||
color,
|
||||
font,
|
||||
horizontal_alignment,
|
||||
vertical_alignment,
|
||||
} => {
|
||||
let layer = layers.last_mut().unwrap();
|
||||
|
||||
layer.text.push(Text {
|
||||
content,
|
||||
bounds: *bounds + translation,
|
||||
size: *size,
|
||||
color: color.into_linear(),
|
||||
font: *font,
|
||||
horizontal_alignment: *horizontal_alignment,
|
||||
vertical_alignment: *vertical_alignment,
|
||||
});
|
||||
}
|
||||
Primitive::Quad {
|
||||
bounds,
|
||||
background,
|
||||
border_radius,
|
||||
border_width,
|
||||
border_color,
|
||||
} => {
|
||||
let layer = layers.last_mut().unwrap();
|
||||
|
||||
// TODO: Move some of these computations to the GPU (?)
|
||||
layer.quads.push(Quad {
|
||||
position: [
|
||||
bounds.x + translation.x,
|
||||
bounds.y + translation.y,
|
||||
],
|
||||
size: [bounds.width, bounds.height],
|
||||
color: match background {
|
||||
Background::Color(color) => color.into_linear(),
|
||||
},
|
||||
border_radius: *border_radius as f32,
|
||||
border_width: *border_width as f32,
|
||||
border_color: border_color.into_linear(),
|
||||
});
|
||||
}
|
||||
Primitive::Mesh2D { buffers, size } => {
|
||||
let layer = layers.last_mut().unwrap();
|
||||
|
||||
let bounds = Rectangle::new(
|
||||
Point::new(translation.x, translation.y),
|
||||
*size,
|
||||
);
|
||||
|
||||
// Only draw visible content
|
||||
if let Some(clip_bounds) = layer.bounds.intersection(&bounds) {
|
||||
layer.meshes.push(Mesh {
|
||||
origin: Point::new(translation.x, translation.y),
|
||||
buffers,
|
||||
clip_bounds,
|
||||
});
|
||||
}
|
||||
}
|
||||
Primitive::Clip {
|
||||
bounds,
|
||||
offset,
|
||||
content,
|
||||
} => {
|
||||
let layer = layers.last_mut().unwrap();
|
||||
let translated_bounds = *bounds + translation;
|
||||
|
||||
// Only draw visible content
|
||||
if let Some(clip_bounds) =
|
||||
layer.bounds.intersection(&translated_bounds)
|
||||
{
|
||||
let clip_layer = Layer::new(clip_bounds);
|
||||
let new_layer = Layer::new(layer.bounds);
|
||||
|
||||
layers.push(clip_layer);
|
||||
Self::process_primitive(
|
||||
layers,
|
||||
translation
|
||||
- Vector::new(offset.x as f32, offset.y as f32),
|
||||
content,
|
||||
);
|
||||
layers.push(new_layer);
|
||||
}
|
||||
}
|
||||
Primitive::Translate {
|
||||
translation: new_translation,
|
||||
content,
|
||||
} => {
|
||||
Self::process_primitive(
|
||||
layers,
|
||||
translation + *new_translation,
|
||||
&content,
|
||||
);
|
||||
}
|
||||
Primitive::Cached { cache } => {
|
||||
Self::process_primitive(layers, translation, &cache);
|
||||
}
|
||||
Primitive::Image { handle, bounds } => {
|
||||
let layer = layers.last_mut().unwrap();
|
||||
|
||||
layer.images.push(Image::Raster {
|
||||
handle: handle.clone(),
|
||||
bounds: *bounds + translation,
|
||||
});
|
||||
}
|
||||
Primitive::Svg { handle, bounds } => {
|
||||
let layer = layers.last_mut().unwrap();
|
||||
|
||||
layer.images.push(Image::Vector {
|
||||
handle: handle.clone(),
|
||||
bounds: *bounds + translation,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A colored rectangle with a border.
|
||||
///
|
||||
/// This type can be directly uploaded to GPU memory.
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
#[repr(C)]
|
||||
pub struct Quad {
|
||||
/// The position of the [`Quad`].
|
||||
///
|
||||
/// [`Quad`]: struct.Quad.html
|
||||
pub position: [f32; 2],
|
||||
|
||||
/// The size of the [`Quad`].
|
||||
///
|
||||
/// [`Quad`]: struct.Quad.html
|
||||
pub size: [f32; 2],
|
||||
|
||||
/// The color of the [`Quad`], in __linear RGB__.
|
||||
///
|
||||
/// [`Quad`]: struct.Quad.html
|
||||
pub color: [f32; 4],
|
||||
|
||||
/// The border color of the [`Quad`], in __linear RGB__.
|
||||
///
|
||||
/// [`Quad`]: struct.Quad.html
|
||||
pub border_color: [f32; 4],
|
||||
|
||||
/// The border radius of the [`Quad`].
|
||||
///
|
||||
/// [`Quad`]: struct.Quad.html
|
||||
pub border_radius: f32,
|
||||
|
||||
/// The border width of the [`Quad`].
|
||||
///
|
||||
/// [`Quad`]: struct.Quad.html
|
||||
pub border_width: f32,
|
||||
}
|
||||
|
||||
/// A mesh of triangles.
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct Mesh<'a> {
|
||||
/// The origin of the vertices of the [`Mesh`].
|
||||
///
|
||||
/// [`Mesh`]: struct.Mesh.html
|
||||
pub origin: Point,
|
||||
|
||||
/// The vertex and index buffers of the [`Mesh`].
|
||||
///
|
||||
/// [`Mesh`]: struct.Mesh.html
|
||||
pub buffers: &'a triangle::Mesh2D,
|
||||
|
||||
/// The clipping bounds of the [`Mesh`].
|
||||
///
|
||||
/// [`Mesh`]: struct.Mesh.html
|
||||
pub clip_bounds: Rectangle<f32>,
|
||||
}
|
||||
|
||||
/// A paragraph of text.
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct Text<'a> {
|
||||
/// The content of the [`Text`].
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
pub content: &'a str,
|
||||
|
||||
/// The layout bounds of the [`Text`].
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
pub bounds: Rectangle,
|
||||
|
||||
/// The color of the [`Text`], in __linear RGB_.
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
pub color: [f32; 4],
|
||||
|
||||
/// The size of the [`Text`].
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
pub size: f32,
|
||||
|
||||
/// The font of the [`Text`].
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
pub font: Font,
|
||||
|
||||
/// The horizontal alignment of the [`Text`].
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
pub horizontal_alignment: HorizontalAlignment,
|
||||
|
||||
/// The vertical alignment of the [`Text`].
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
pub vertical_alignment: VerticalAlignment,
|
||||
}
|
||||
|
||||
/// A raster or vector image.
|
||||
#[derive(Debug, Clone)]
|
||||
pub enum Image {
|
||||
/// A raster image.
|
||||
Raster {
|
||||
/// The handle of a raster image.
|
||||
handle: image::Handle,
|
||||
|
||||
/// The bounds of the image.
|
||||
bounds: Rectangle,
|
||||
},
|
||||
/// A vector image.
|
||||
Vector {
|
||||
/// The handle of a vector image.
|
||||
handle: svg::Handle,
|
||||
|
||||
/// The bounds of the image.
|
||||
bounds: Rectangle,
|
||||
},
|
||||
}
|
||||
|
||||
#[allow(unsafe_code)]
|
||||
unsafe impl bytemuck::Zeroable for Quad {}
|
||||
|
||||
#[allow(unsafe_code)]
|
||||
unsafe impl bytemuck::Pod for Quad {}
|
40
graphics/src/lib.rs
Normal file
40
graphics/src/lib.rs
Normal file
@ -0,0 +1,40 @@
|
||||
//! A bunch of backend-agnostic types that can be leveraged to build a renderer
|
||||
//! for [`iced`].
|
||||
//!
|
||||
//! [`iced`]: https://github.com/hecrj/iced
|
||||
#![deny(missing_docs)]
|
||||
#![deny(missing_debug_implementations)]
|
||||
#![deny(unused_results)]
|
||||
#![deny(unsafe_code)]
|
||||
#![forbid(rust_2018_idioms)]
|
||||
#![cfg_attr(docsrs, feature(doc_cfg))]
|
||||
mod antialiasing;
|
||||
mod defaults;
|
||||
mod primitive;
|
||||
mod renderer;
|
||||
mod transformation;
|
||||
mod viewport;
|
||||
mod widget;
|
||||
|
||||
pub mod backend;
|
||||
pub mod font;
|
||||
pub mod layer;
|
||||
pub mod triangle;
|
||||
pub mod window;
|
||||
|
||||
#[doc(no_inline)]
|
||||
pub use widget::*;
|
||||
|
||||
pub use antialiasing::Antialiasing;
|
||||
pub use backend::Backend;
|
||||
pub use defaults::Defaults;
|
||||
pub use layer::Layer;
|
||||
pub use primitive::Primitive;
|
||||
pub use renderer::Renderer;
|
||||
pub use transformation::Transformation;
|
||||
pub use viewport::Viewport;
|
||||
|
||||
pub use iced_native::{
|
||||
Background, Font, HorizontalAlignment, Point, Rectangle, Size, Vector,
|
||||
VerticalAlignment,
|
||||
};
|
@ -82,13 +82,13 @@ pub enum Primitive {
|
||||
///
|
||||
/// It can be used to render many kinds of geometry freely.
|
||||
Mesh2D {
|
||||
/// The vertex and index buffers of the mesh
|
||||
buffers: triangle::Mesh2D,
|
||||
|
||||
/// The size of the drawable region of the mesh.
|
||||
///
|
||||
/// Any geometry that falls out of this region will be clipped.
|
||||
size: Size,
|
||||
|
||||
/// The vertex and index buffers of the mesh
|
||||
buffers: triangle::Mesh2D,
|
||||
},
|
||||
/// A cached primitive.
|
||||
///
|
98
graphics/src/renderer.rs
Normal file
98
graphics/src/renderer.rs
Normal file
@ -0,0 +1,98 @@
|
||||
use crate::{Backend, Defaults, Primitive};
|
||||
use iced_native::layout::{self, Layout};
|
||||
use iced_native::mouse;
|
||||
use iced_native::{Background, Color, Element, Point, Widget};
|
||||
|
||||
/// A backend-agnostic renderer that supports all the built-in widgets.
|
||||
#[derive(Debug)]
|
||||
pub struct Renderer<B: Backend> {
|
||||
backend: B,
|
||||
}
|
||||
|
||||
impl<B: Backend> Renderer<B> {
|
||||
/// Creates a new [`Renderer`] from the given [`Backend`].
|
||||
///
|
||||
/// [`Renderer`]: struct.Renderer.html
|
||||
/// [`Backend`]: backend/trait.Backend.html
|
||||
pub fn new(backend: B) -> Self {
|
||||
Self { backend }
|
||||
}
|
||||
|
||||
/// Returns a reference to the [`Backend`] of the [`Renderer`].
|
||||
///
|
||||
/// [`Renderer`]: struct.Renderer.html
|
||||
/// [`Backend`]: backend/trait.Backend.html
|
||||
pub fn backend(&self) -> &B {
|
||||
&self.backend
|
||||
}
|
||||
|
||||
/// Returns a mutable reference to the [`Backend`] of the [`Renderer`].
|
||||
///
|
||||
/// [`Renderer`]: struct.Renderer.html
|
||||
/// [`Backend`]: backend/trait.Backend.html
|
||||
pub fn backend_mut(&mut self) -> &mut B {
|
||||
&mut self.backend
|
||||
}
|
||||
}
|
||||
|
||||
impl<B> iced_native::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
type Output = (Primitive, mouse::Interaction);
|
||||
type Defaults = Defaults;
|
||||
|
||||
fn layout<'a, Message>(
|
||||
&mut self,
|
||||
element: &Element<'a, Message, Self>,
|
||||
limits: &layout::Limits,
|
||||
) -> layout::Node {
|
||||
let layout = element.layout(self, limits);
|
||||
|
||||
self.backend.trim_measurements();
|
||||
|
||||
layout
|
||||
}
|
||||
}
|
||||
|
||||
impl<B> layout::Debugger for Renderer<B>
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
fn explain<Message>(
|
||||
&mut self,
|
||||
defaults: &Defaults,
|
||||
widget: &dyn Widget<Message, Self>,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
color: Color,
|
||||
) -> Self::Output {
|
||||
let (primitive, cursor) =
|
||||
widget.draw(self, defaults, layout, cursor_position);
|
||||
|
||||
let mut primitives = Vec::new();
|
||||
|
||||
explain_layout(layout, color, &mut primitives);
|
||||
primitives.push(primitive);
|
||||
|
||||
(Primitive::Group { primitives }, cursor)
|
||||
}
|
||||
}
|
||||
|
||||
fn explain_layout(
|
||||
layout: Layout<'_>,
|
||||
color: Color,
|
||||
primitives: &mut Vec<Primitive>,
|
||||
) {
|
||||
primitives.push(Primitive::Quad {
|
||||
bounds: layout.bounds(),
|
||||
background: Background::Color(Color::TRANSPARENT),
|
||||
border_radius: 0,
|
||||
border_width: 1,
|
||||
border_color: [0.6, 0.6, 0.6, 0.5].into(),
|
||||
});
|
||||
|
||||
for child in layout.children() {
|
||||
explain_layout(child, color, primitives);
|
||||
}
|
||||
}
|
32
graphics/src/triangle.rs
Normal file
32
graphics/src/triangle.rs
Normal file
@ -0,0 +1,32 @@
|
||||
//! Draw geometry using meshes of triangles.
|
||||
|
||||
/// A set of [`Vertex2D`] and indices representing a list of triangles.
|
||||
///
|
||||
/// [`Vertex2D`]: struct.Vertex2D.html
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct Mesh2D {
|
||||
/// The vertices of the mesh
|
||||
pub vertices: Vec<Vertex2D>,
|
||||
|
||||
/// The list of vertex indices that defines the triangles of the mesh.
|
||||
///
|
||||
/// Therefore, this list should always have a length that is a multiple of
|
||||
/// 3.
|
||||
pub indices: Vec<u32>,
|
||||
}
|
||||
|
||||
/// A two-dimensional vertex with some color in __linear__ RGBA.
|
||||
#[derive(Copy, Clone, Debug)]
|
||||
#[repr(C)]
|
||||
pub struct Vertex2D {
|
||||
/// The vertex position
|
||||
pub position: [f32; 2],
|
||||
/// The vertex color in __linear__ RGBA.
|
||||
pub color: [f32; 4],
|
||||
}
|
||||
|
||||
#[allow(unsafe_code)]
|
||||
unsafe impl bytemuck::Zeroable for Vertex2D {}
|
||||
|
||||
#[allow(unsafe_code)]
|
||||
unsafe impl bytemuck::Pod for Vertex2D {}
|
70
graphics/src/viewport.rs
Normal file
70
graphics/src/viewport.rs
Normal file
@ -0,0 +1,70 @@
|
||||
use crate::{Size, Transformation};
|
||||
|
||||
/// A viewing region for displaying computer graphics.
|
||||
#[derive(Debug)]
|
||||
pub struct Viewport {
|
||||
physical_size: Size<u32>,
|
||||
logical_size: Size<f32>,
|
||||
scale_factor: f64,
|
||||
projection: Transformation,
|
||||
}
|
||||
|
||||
impl Viewport {
|
||||
/// Creates a new [`Viewport`] with the given physical dimensions and scale
|
||||
/// factor.
|
||||
///
|
||||
/// [`Viewport`]: struct.Viewport.html
|
||||
pub fn with_physical_size(size: Size<u32>, scale_factor: f64) -> Viewport {
|
||||
Viewport {
|
||||
physical_size: size,
|
||||
logical_size: Size::new(
|
||||
(size.width as f64 / scale_factor) as f32,
|
||||
(size.height as f64 / scale_factor) as f32,
|
||||
),
|
||||
scale_factor,
|
||||
projection: Transformation::orthographic(size.width, size.height),
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the physical size of the [`Viewport`].
|
||||
///
|
||||
/// [`Viewport`]: struct.Viewport.html
|
||||
pub fn physical_size(&self) -> Size<u32> {
|
||||
self.physical_size
|
||||
}
|
||||
|
||||
/// Returns the physical width of the [`Viewport`].
|
||||
///
|
||||
/// [`Viewport`]: struct.Viewport.html
|
||||
pub fn physical_width(&self) -> u32 {
|
||||
self.physical_size.height
|
||||
}
|
||||
|
||||
/// Returns the physical height of the [`Viewport`].
|
||||
///
|
||||
/// [`Viewport`]: struct.Viewport.html
|
||||
pub fn physical_height(&self) -> u32 {
|
||||
self.physical_size.height
|
||||
}
|
||||
|
||||
/// Returns the logical size of the [`Viewport`].
|
||||
///
|
||||
/// [`Viewport`]: struct.Viewport.html
|
||||
pub fn logical_size(&self) -> Size<f32> {
|
||||
self.logical_size
|
||||
}
|
||||
|
||||
/// Returns the scale factor of the [`Viewport`].
|
||||
///
|
||||
/// [`Viewport`]: struct.Viewport.html
|
||||
pub fn scale_factor(&self) -> f64 {
|
||||
self.scale_factor
|
||||
}
|
||||
|
||||
/// Returns the projection transformation of the [`Viewport`].
|
||||
///
|
||||
/// [`Viewport`]: struct.Viewport.html
|
||||
pub fn projection(&self) -> Transformation {
|
||||
self.projection
|
||||
}
|
||||
}
|
59
graphics/src/widget.rs
Normal file
59
graphics/src/widget.rs
Normal file
@ -0,0 +1,59 @@
|
||||
//! Use the widgets supported out-of-the-box.
|
||||
//!
|
||||
//! # Re-exports
|
||||
//! For convenience, the contents of this module are available at the root
|
||||
//! module. Therefore, you can directly type:
|
||||
//!
|
||||
//! ```
|
||||
//! use iced_graphics::{button, Button};
|
||||
//! ```
|
||||
pub mod button;
|
||||
pub mod checkbox;
|
||||
pub mod container;
|
||||
pub mod image;
|
||||
pub mod pane_grid;
|
||||
pub mod progress_bar;
|
||||
pub mod radio;
|
||||
pub mod scrollable;
|
||||
pub mod slider;
|
||||
pub mod svg;
|
||||
pub mod text_input;
|
||||
|
||||
mod column;
|
||||
mod row;
|
||||
mod space;
|
||||
mod text;
|
||||
|
||||
#[doc(no_inline)]
|
||||
pub use button::Button;
|
||||
#[doc(no_inline)]
|
||||
pub use checkbox::Checkbox;
|
||||
#[doc(no_inline)]
|
||||
pub use container::Container;
|
||||
#[doc(no_inline)]
|
||||
pub use pane_grid::PaneGrid;
|
||||
#[doc(no_inline)]
|
||||
pub use progress_bar::ProgressBar;
|
||||
#[doc(no_inline)]
|
||||
pub use radio::Radio;
|
||||
#[doc(no_inline)]
|
||||
pub use scrollable::Scrollable;
|
||||
#[doc(no_inline)]
|
||||
pub use slider::Slider;
|
||||
#[doc(no_inline)]
|
||||
pub use text_input::TextInput;
|
||||
|
||||
pub use column::Column;
|
||||
pub use image::Image;
|
||||
pub use row::Row;
|
||||
pub use space::Space;
|
||||
pub use svg::Svg;
|
||||
pub use text::Text;
|
||||
|
||||
#[cfg(feature = "canvas")]
|
||||
#[cfg_attr(docsrs, doc(cfg(feature = "canvas")))]
|
||||
pub mod canvas;
|
||||
|
||||
#[cfg(feature = "canvas")]
|
||||
#[doc(no_inline)]
|
||||
pub use canvas::Canvas;
|
@ -1,9 +1,29 @@
|
||||
use crate::{button::StyleSheet, defaults, Defaults, Primitive, Renderer};
|
||||
//! Allow your users to perform actions by pressing a button.
|
||||
//!
|
||||
//! A [`Button`] has some local [`State`].
|
||||
//!
|
||||
//! [`Button`]: type.Button.html
|
||||
//! [`State`]: struct.State.html
|
||||
use crate::defaults::{self, Defaults};
|
||||
use crate::{Backend, Primitive, Renderer};
|
||||
use iced_native::mouse;
|
||||
use iced_native::{
|
||||
mouse, Background, Color, Element, Layout, Point, Rectangle, Vector,
|
||||
Background, Color, Element, Layout, Point, Rectangle, Vector,
|
||||
};
|
||||
|
||||
impl iced_native::button::Renderer for Renderer {
|
||||
pub use iced_native::button::State;
|
||||
pub use iced_style::button::{Style, StyleSheet};
|
||||
|
||||
/// A widget that produces a message when clicked.
|
||||
///
|
||||
/// This is an alias of an `iced_native` button with an `iced_wgpu::Renderer`.
|
||||
pub type Button<'a, Message, Backend> =
|
||||
iced_native::Button<'a, Message, Renderer<Backend>>;
|
||||
|
||||
impl<B> iced_native::button::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
const DEFAULT_PADDING: u16 = 5;
|
||||
|
||||
type Style = Box<dyn StyleSheet>;
|
236
graphics/src/widget/canvas.rs
Normal file
236
graphics/src/widget/canvas.rs
Normal file
@ -0,0 +1,236 @@
|
||||
//! Draw 2D graphics for your users.
|
||||
//!
|
||||
//! A [`Canvas`] widget can be used to draw different kinds of 2D shapes in a
|
||||
//! [`Frame`]. It can be used for animation, data visualization, game graphics,
|
||||
//! and more!
|
||||
//!
|
||||
//! [`Canvas`]: struct.Canvas.html
|
||||
//! [`Frame`]: struct.Frame.html
|
||||
use crate::{Backend, Defaults, Primitive, Renderer};
|
||||
use iced_native::{
|
||||
layout, mouse, Clipboard, Element, Hasher, Layout, Length, Point, Size,
|
||||
Vector, Widget,
|
||||
};
|
||||
use std::hash::Hash;
|
||||
use std::marker::PhantomData;
|
||||
|
||||
pub mod path;
|
||||
|
||||
mod cache;
|
||||
mod cursor;
|
||||
mod event;
|
||||
mod fill;
|
||||
mod frame;
|
||||
mod geometry;
|
||||
mod program;
|
||||
mod stroke;
|
||||
mod text;
|
||||
|
||||
pub use cache::Cache;
|
||||
pub use cursor::Cursor;
|
||||
pub use event::Event;
|
||||
pub use fill::Fill;
|
||||
pub use frame::Frame;
|
||||
pub use geometry::Geometry;
|
||||
pub use path::Path;
|
||||
pub use program::Program;
|
||||
pub use stroke::{LineCap, LineJoin, Stroke};
|
||||
pub use text::Text;
|
||||
|
||||
/// A widget capable of drawing 2D graphics.
|
||||
///
|
||||
/// [`Canvas`]: struct.Canvas.html
|
||||
///
|
||||
/// # Examples
|
||||
/// The repository has a couple of [examples] showcasing how to use a
|
||||
/// [`Canvas`]:
|
||||
///
|
||||
/// - [`clock`], an application that uses the [`Canvas`] widget to draw a clock
|
||||
/// and its hands to display the current time.
|
||||
/// - [`game_of_life`], an interactive version of the Game of Life, invented by
|
||||
/// John Conway.
|
||||
/// - [`solar_system`], an animated solar system drawn using the [`Canvas`] widget
|
||||
/// and showcasing how to compose different transforms.
|
||||
///
|
||||
/// [examples]: https://github.com/hecrj/iced/tree/master/examples
|
||||
/// [`clock`]: https://github.com/hecrj/iced/tree/master/examples/clock
|
||||
/// [`game_of_life`]: https://github.com/hecrj/iced/tree/master/examples/game_of_life
|
||||
/// [`solar_system`]: https://github.com/hecrj/iced/tree/master/examples/solar_system
|
||||
///
|
||||
/// ## Drawing a simple circle
|
||||
/// If you want to get a quick overview, here's how we can draw a simple circle:
|
||||
///
|
||||
/// ```no_run
|
||||
/// # mod iced {
|
||||
/// # pub use iced_graphics::canvas;
|
||||
/// # pub use iced_native::{Color, Rectangle};
|
||||
/// # }
|
||||
/// use iced::canvas::{self, Canvas, Cursor, Fill, Frame, Geometry, Path, Program};
|
||||
/// use iced::{Color, Rectangle};
|
||||
///
|
||||
/// // First, we define the data we need for drawing
|
||||
/// #[derive(Debug)]
|
||||
/// struct Circle {
|
||||
/// radius: f32,
|
||||
/// }
|
||||
///
|
||||
/// // Then, we implement the `Program` trait
|
||||
/// impl Program<()> for Circle {
|
||||
/// fn draw(&self, bounds: Rectangle, _cursor: Cursor) -> Vec<Geometry>{
|
||||
/// // We prepare a new `Frame`
|
||||
/// let mut frame = Frame::new(bounds.size());
|
||||
///
|
||||
/// // We create a `Path` representing a simple circle
|
||||
/// let circle = Path::circle(frame.center(), self.radius);
|
||||
///
|
||||
/// // And fill it with some color
|
||||
/// frame.fill(&circle, Fill::Color(Color::BLACK));
|
||||
///
|
||||
/// // Finally, we produce the geometry
|
||||
/// vec![frame.into_geometry()]
|
||||
/// }
|
||||
/// }
|
||||
///
|
||||
/// // Finally, we simply use our `Circle` to create the `Canvas`!
|
||||
/// let canvas = Canvas::new(Circle { radius: 50.0 });
|
||||
/// ```
|
||||
#[derive(Debug)]
|
||||
pub struct Canvas<Message, P: Program<Message>> {
|
||||
width: Length,
|
||||
height: Length,
|
||||
program: P,
|
||||
phantom: PhantomData<Message>,
|
||||
}
|
||||
|
||||
impl<Message, P: Program<Message>> Canvas<Message, P> {
|
||||
const DEFAULT_SIZE: u16 = 100;
|
||||
|
||||
/// Creates a new [`Canvas`].
|
||||
///
|
||||
/// [`Canvas`]: struct.Canvas.html
|
||||
pub fn new(program: P) -> Self {
|
||||
Canvas {
|
||||
width: Length::Units(Self::DEFAULT_SIZE),
|
||||
height: Length::Units(Self::DEFAULT_SIZE),
|
||||
program,
|
||||
phantom: PhantomData,
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the width of the [`Canvas`].
|
||||
///
|
||||
/// [`Canvas`]: struct.Canvas.html
|
||||
pub fn width(mut self, width: Length) -> Self {
|
||||
self.width = width;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the height of the [`Canvas`].
|
||||
///
|
||||
/// [`Canvas`]: struct.Canvas.html
|
||||
pub fn height(mut self, height: Length) -> Self {
|
||||
self.height = height;
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<Message, P, B> Widget<Message, Renderer<B>> for Canvas<Message, P>
|
||||
where
|
||||
P: Program<Message>,
|
||||
B: Backend,
|
||||
{
|
||||
fn width(&self) -> Length {
|
||||
self.width
|
||||
}
|
||||
|
||||
fn height(&self) -> Length {
|
||||
self.height
|
||||
}
|
||||
|
||||
fn layout(
|
||||
&self,
|
||||
_renderer: &Renderer<B>,
|
||||
limits: &layout::Limits,
|
||||
) -> layout::Node {
|
||||
let limits = limits.width(self.width).height(self.height);
|
||||
let size = limits.resolve(Size::ZERO);
|
||||
|
||||
layout::Node::new(size)
|
||||
}
|
||||
|
||||
fn on_event(
|
||||
&mut self,
|
||||
event: iced_native::Event,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
messages: &mut Vec<Message>,
|
||||
_renderer: &Renderer<B>,
|
||||
_clipboard: Option<&dyn Clipboard>,
|
||||
) {
|
||||
let bounds = layout.bounds();
|
||||
|
||||
let canvas_event = match event {
|
||||
iced_native::Event::Mouse(mouse_event) => {
|
||||
Some(Event::Mouse(mouse_event))
|
||||
}
|
||||
_ => None,
|
||||
};
|
||||
|
||||
let cursor = Cursor::from_window_position(cursor_position);
|
||||
|
||||
if let Some(canvas_event) = canvas_event {
|
||||
if let Some(message) =
|
||||
self.program.update(canvas_event, bounds, cursor)
|
||||
{
|
||||
messages.push(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
_renderer: &mut Renderer<B>,
|
||||
_defaults: &Defaults,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> (Primitive, mouse::Interaction) {
|
||||
let bounds = layout.bounds();
|
||||
let translation = Vector::new(bounds.x, bounds.y);
|
||||
let cursor = Cursor::from_window_position(cursor_position);
|
||||
|
||||
(
|
||||
Primitive::Translate {
|
||||
translation,
|
||||
content: Box::new(Primitive::Group {
|
||||
primitives: self
|
||||
.program
|
||||
.draw(bounds, cursor)
|
||||
.into_iter()
|
||||
.map(Geometry::into_primitive)
|
||||
.collect(),
|
||||
}),
|
||||
},
|
||||
self.program.mouse_interaction(bounds, cursor),
|
||||
)
|
||||
}
|
||||
|
||||
fn hash_layout(&self, state: &mut Hasher) {
|
||||
struct Marker;
|
||||
std::any::TypeId::of::<Marker>().hash(state);
|
||||
|
||||
self.width.hash(state);
|
||||
self.height.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, P, B> From<Canvas<Message, P>>
|
||||
for Element<'a, Message, Renderer<B>>
|
||||
where
|
||||
Message: 'static,
|
||||
P: Program<Message> + 'a,
|
||||
B: Backend,
|
||||
{
|
||||
fn from(canvas: Canvas<Message, P>) -> Element<'a, Message, Renderer<B>> {
|
||||
Element::new(canvas)
|
||||
}
|
||||
}
|
@ -304,11 +304,11 @@ impl Frame {
|
||||
pub fn into_geometry(mut self) -> Geometry {
|
||||
if !self.buffers.indices.is_empty() {
|
||||
self.primitives.push(Primitive::Mesh2D {
|
||||
size: self.size,
|
||||
buffers: triangle::Mesh2D {
|
||||
vertices: self.buffers.vertices,
|
||||
indices: self.buffers.indices,
|
||||
},
|
||||
size: self.size,
|
||||
});
|
||||
}
|
||||
|
@ -1,9 +1,22 @@
|
||||
use crate::{checkbox::StyleSheet, Primitive, Renderer};
|
||||
use iced_native::{
|
||||
checkbox, mouse, HorizontalAlignment, Rectangle, VerticalAlignment,
|
||||
};
|
||||
//! Show toggle controls using checkboxes.
|
||||
use crate::backend::{self, Backend};
|
||||
use crate::{Primitive, Renderer};
|
||||
use iced_native::checkbox;
|
||||
use iced_native::mouse;
|
||||
use iced_native::{HorizontalAlignment, Rectangle, VerticalAlignment};
|
||||
|
||||
impl checkbox::Renderer for Renderer {
|
||||
pub use iced_style::checkbox::{Style, StyleSheet};
|
||||
|
||||
/// A box that can be checked.
|
||||
///
|
||||
/// This is an alias of an `iced_native` checkbox with an `iced_wgpu::Renderer`.
|
||||
pub type Checkbox<Message, Backend> =
|
||||
iced_native::Checkbox<Message, Renderer<Backend>>;
|
||||
|
||||
impl<B> checkbox::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend + backend::Text,
|
||||
{
|
||||
type Style = Box<dyn StyleSheet>;
|
||||
|
||||
const DEFAULT_SIZE: u16 = 20;
|
||||
@ -35,8 +48,8 @@ impl checkbox::Renderer for Renderer {
|
||||
Primitive::Group {
|
||||
primitives: if is_checked {
|
||||
let check = Primitive::Text {
|
||||
content: crate::text::CHECKMARK_ICON.to_string(),
|
||||
font: crate::text::BUILTIN_ICONS,
|
||||
content: B::CHECKMARK_ICON.to_string(),
|
||||
font: B::ICON_FONT,
|
||||
size: bounds.height * 0.7,
|
||||
bounds: Rectangle {
|
||||
x: bounds.center_x(),
|
@ -1,11 +1,20 @@
|
||||
use crate::{Primitive, Renderer};
|
||||
use iced_native::{mouse, row, Element, Layout, Point};
|
||||
use crate::{Backend, Primitive, Renderer};
|
||||
use iced_native::column;
|
||||
use iced_native::mouse;
|
||||
use iced_native::{Element, Layout, Point};
|
||||
|
||||
impl row::Renderer for Renderer {
|
||||
/// A container that distributes its contents vertically.
|
||||
pub type Column<'a, Message, Backend> =
|
||||
iced_native::Column<'a, Message, Renderer<Backend>>;
|
||||
|
||||
impl<B> column::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
fn draw<Message>(
|
||||
&mut self,
|
||||
defaults: &Self::Defaults,
|
||||
children: &[Element<'_, Message, Self>],
|
||||
content: &[Element<'_, Message, Self>],
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> Self::Output {
|
||||
@ -13,7 +22,7 @@ impl row::Renderer for Renderer {
|
||||
|
||||
(
|
||||
Primitive::Group {
|
||||
primitives: children
|
||||
primitives: content
|
||||
.iter()
|
||||
.zip(layout.children())
|
||||
.map(|(child, layout)| {
|
@ -1,7 +1,22 @@
|
||||
use crate::{container, defaults, Defaults, Primitive, Renderer};
|
||||
//! Decorate content and apply alignment.
|
||||
use crate::container;
|
||||
use crate::defaults::{self, Defaults};
|
||||
use crate::{Backend, Primitive, Renderer};
|
||||
use iced_native::{Background, Color, Element, Layout, Point, Rectangle};
|
||||
|
||||
impl iced_native::container::Renderer for Renderer {
|
||||
pub use iced_style::container::{Style, StyleSheet};
|
||||
|
||||
/// An element decorating some content.
|
||||
///
|
||||
/// This is an alias of an `iced_native` container with a default
|
||||
/// `Renderer`.
|
||||
pub type Container<'a, Message, Backend> =
|
||||
iced_native::Container<'a, Message, Renderer<Backend>>;
|
||||
|
||||
impl<B> iced_native::container::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
type Style = Box<dyn container::StyleSheet>;
|
||||
|
||||
fn draw<Message>(
|
@ -1,9 +1,18 @@
|
||||
//! Display images in your user interface.
|
||||
use crate::backend::{self, Backend};
|
||||
use crate::{Primitive, Renderer};
|
||||
use iced_native::{image, mouse, Layout};
|
||||
use iced_native::image;
|
||||
use iced_native::mouse;
|
||||
use iced_native::Layout;
|
||||
|
||||
impl image::Renderer for Renderer {
|
||||
pub use iced_native::image::{Handle, Image};
|
||||
|
||||
impl<B> image::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend + backend::Image,
|
||||
{
|
||||
fn dimensions(&self, handle: &image::Handle) -> (u32, u32) {
|
||||
self.image_pipeline.dimensions(handle)
|
||||
self.backend().dimensions(handle)
|
||||
}
|
||||
|
||||
fn draw(
|
@ -1,11 +1,36 @@
|
||||
use crate::{Primitive, Renderer};
|
||||
use iced_native::{
|
||||
mouse,
|
||||
pane_grid::{self, Axis, Pane},
|
||||
Element, Layout, Point, Rectangle, Vector,
|
||||
//! Let your users split regions of your application and organize layout dynamically.
|
||||
//!
|
||||
//! [![Pane grid - Iced](https://thumbs.gfycat.com/MixedFlatJellyfish-small.gif)](https://gfycat.com/mixedflatjellyfish)
|
||||
//!
|
||||
//! # Example
|
||||
//! The [`pane_grid` example] showcases how to use a [`PaneGrid`] with resizing,
|
||||
//! drag and drop, and hotkey support.
|
||||
//!
|
||||
//! [`pane_grid` example]: https://github.com/hecrj/iced/tree/0.1/examples/pane_grid
|
||||
//! [`PaneGrid`]: type.PaneGrid.html
|
||||
use crate::{Backend, Primitive, Renderer};
|
||||
use iced_native::mouse;
|
||||
use iced_native::pane_grid;
|
||||
use iced_native::{Element, Layout, Point, Rectangle, Vector};
|
||||
|
||||
pub use iced_native::pane_grid::{
|
||||
Axis, Direction, DragEvent, Focus, KeyPressEvent, Pane, ResizeEvent, Split,
|
||||
State,
|
||||
};
|
||||
|
||||
impl pane_grid::Renderer for Renderer {
|
||||
/// A collection of panes distributed using either vertical or horizontal splits
|
||||
/// to completely fill the space available.
|
||||
///
|
||||
/// [![Pane grid - Iced](https://thumbs.gfycat.com/MixedFlatJellyfish-small.gif)](https://gfycat.com/mixedflatjellyfish)
|
||||
///
|
||||
/// This is an alias of an `iced_native` pane grid with an `iced_wgpu::Renderer`.
|
||||
pub type PaneGrid<'a, Message, Backend> =
|
||||
iced_native::PaneGrid<'a, Message, Renderer<Backend>>;
|
||||
|
||||
impl<B> pane_grid::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
fn draw<Message>(
|
||||
&mut self,
|
||||
defaults: &Self::Defaults,
|
@ -1,7 +1,26 @@
|
||||
use crate::{progress_bar::StyleSheet, Primitive, Renderer};
|
||||
use iced_native::{mouse, progress_bar, Color, Rectangle};
|
||||
//! Allow your users to visually track the progress of a computation.
|
||||
//!
|
||||
//! A [`ProgressBar`] has a range of possible values and a current value,
|
||||
//! as well as a length, height and style.
|
||||
//!
|
||||
//! [`ProgressBar`]: type.ProgressBar.html
|
||||
use crate::{Backend, Primitive, Renderer};
|
||||
use iced_native::mouse;
|
||||
use iced_native::progress_bar;
|
||||
use iced_native::{Color, Rectangle};
|
||||
|
||||
impl progress_bar::Renderer for Renderer {
|
||||
pub use iced_style::progress_bar::{Style, StyleSheet};
|
||||
|
||||
/// A bar that displays progress.
|
||||
///
|
||||
/// This is an alias of an `iced_native` progress bar with an
|
||||
/// `iced_wgpu::Renderer`.
|
||||
pub type ProgressBar<Backend> = iced_native::ProgressBar<Renderer<Backend>>;
|
||||
|
||||
impl<B> progress_bar::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
type Style = Box<dyn StyleSheet>;
|
||||
|
||||
const DEFAULT_HEIGHT: u16 = 30;
|
@ -1,10 +1,25 @@
|
||||
use crate::{radio::StyleSheet, Primitive, Renderer};
|
||||
use iced_native::{mouse, radio, Background, Color, Rectangle};
|
||||
//! Create choices using radio buttons.
|
||||
use crate::{Backend, Primitive, Renderer};
|
||||
use iced_native::mouse;
|
||||
use iced_native::radio;
|
||||
use iced_native::{Background, Color, Rectangle};
|
||||
|
||||
pub use iced_style::radio::{Style, StyleSheet};
|
||||
|
||||
/// A circular button representing a choice.
|
||||
///
|
||||
/// This is an alias of an `iced_native` radio button with an
|
||||
/// `iced_wgpu::Renderer`.
|
||||
pub type Radio<Message, Backend> =
|
||||
iced_native::Radio<Message, Renderer<Backend>>;
|
||||
|
||||
const SIZE: f32 = 28.0;
|
||||
const DOT_SIZE: f32 = SIZE / 2.0;
|
||||
|
||||
impl radio::Renderer for Renderer {
|
||||
impl<B> radio::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
type Style = Box<dyn StyleSheet>;
|
||||
|
||||
const DEFAULT_SIZE: u16 = SIZE as u16;
|
@ -1,7 +1,16 @@
|
||||
use crate::{Primitive, Renderer};
|
||||
use iced_native::{column, mouse, Element, Layout, Point};
|
||||
use crate::{Backend, Primitive, Renderer};
|
||||
use iced_native::mouse;
|
||||
use iced_native::row;
|
||||
use iced_native::{Element, Layout, Point};
|
||||
|
||||
impl column::Renderer for Renderer {
|
||||
/// A container that distributes its contents horizontally.
|
||||
pub type Row<'a, Message, Backend> =
|
||||
iced_native::Row<'a, Message, Renderer<Backend>>;
|
||||
|
||||
impl<B> row::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
fn draw<Message>(
|
||||
&mut self,
|
||||
defaults: &Self::Defaults,
|
@ -1,10 +1,27 @@
|
||||
use crate::{Primitive, Renderer};
|
||||
use iced_native::{mouse, scrollable, Background, Color, Rectangle, Vector};
|
||||
//! Navigate an endless amount of content with a scrollbar.
|
||||
use crate::{Backend, Primitive, Renderer};
|
||||
use iced_native::mouse;
|
||||
use iced_native::scrollable;
|
||||
use iced_native::{Background, Color, Rectangle, Vector};
|
||||
|
||||
pub use iced_native::scrollable::State;
|
||||
pub use iced_style::scrollable::{Scrollbar, Scroller, StyleSheet};
|
||||
|
||||
/// A widget that can vertically display an infinite amount of content
|
||||
/// with a scrollbar.
|
||||
///
|
||||
/// This is an alias of an `iced_native` scrollable with a default
|
||||
/// `Renderer`.
|
||||
pub type Scrollable<'a, Message, Backend> =
|
||||
iced_native::Scrollable<'a, Message, Renderer<Backend>>;
|
||||
|
||||
const SCROLLBAR_WIDTH: u16 = 10;
|
||||
const SCROLLBAR_MARGIN: u16 = 2;
|
||||
|
||||
impl scrollable::Renderer for Renderer {
|
||||
impl<B> scrollable::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
type Style = Box<dyn iced_style::scrollable::StyleSheet>;
|
||||
|
||||
fn scrollbar(
|
@ -1,12 +1,30 @@
|
||||
use crate::{
|
||||
slider::{HandleShape, StyleSheet},
|
||||
Primitive, Renderer,
|
||||
};
|
||||
use iced_native::{mouse, slider, Background, Color, Point, Rectangle};
|
||||
//! Display an interactive selector of a single value from a range of values.
|
||||
//!
|
||||
//! A [`Slider`] has some local [`State`].
|
||||
//!
|
||||
//! [`Slider`]: struct.Slider.html
|
||||
//! [`State`]: struct.State.html
|
||||
use crate::{Backend, Primitive, Renderer};
|
||||
use iced_native::mouse;
|
||||
use iced_native::slider;
|
||||
use iced_native::{Background, Color, Point, Rectangle};
|
||||
|
||||
pub use iced_native::slider::State;
|
||||
pub use iced_style::slider::{Handle, HandleShape, Style, StyleSheet};
|
||||
|
||||
/// An horizontal bar and a handle that selects a single value from a range of
|
||||
/// values.
|
||||
///
|
||||
/// This is an alias of an `iced_native` slider with an `iced_wgpu::Renderer`.
|
||||
pub type Slider<'a, Message, Backend> =
|
||||
iced_native::Slider<'a, Message, Renderer<Backend>>;
|
||||
|
||||
const HANDLE_HEIGHT: f32 = 22.0;
|
||||
|
||||
impl slider::Renderer for Renderer {
|
||||
impl<B> slider::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
type Style = Box<dyn StyleSheet>;
|
||||
|
||||
fn height(&self) -> u32 {
|
15
graphics/src/widget/space.rs
Normal file
15
graphics/src/widget/space.rs
Normal file
@ -0,0 +1,15 @@
|
||||
use crate::{Backend, Primitive, Renderer};
|
||||
use iced_native::mouse;
|
||||
use iced_native::space;
|
||||
use iced_native::Rectangle;
|
||||
|
||||
pub use iced_native::Space;
|
||||
|
||||
impl<B> space::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
fn draw(&mut self, _bounds: Rectangle) -> Self::Output {
|
||||
(Primitive::None, mouse::Interaction::default())
|
||||
}
|
||||
}
|
@ -1,9 +1,16 @@
|
||||
//! Display vector graphics in your application.
|
||||
use crate::backend::{self, Backend};
|
||||
use crate::{Primitive, Renderer};
|
||||
use iced_native::{mouse, svg, Layout};
|
||||
|
||||
impl svg::Renderer for Renderer {
|
||||
pub use iced_native::svg::{Handle, Svg};
|
||||
|
||||
impl<B> svg::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend + backend::Svg,
|
||||
{
|
||||
fn dimensions(&self, handle: &svg::Handle) -> (u32, u32) {
|
||||
self.image_pipeline.viewport_dimensions(handle)
|
||||
self.backend().viewport_dimensions(handle)
|
||||
}
|
||||
|
||||
fn draw(
|
@ -1,12 +1,23 @@
|
||||
//! Write some text for your users to read.
|
||||
use crate::backend::{self, Backend};
|
||||
use crate::{Primitive, Renderer};
|
||||
use iced_native::mouse;
|
||||
use iced_native::text;
|
||||
use iced_native::{
|
||||
mouse, text, Color, Font, HorizontalAlignment, Rectangle, Size,
|
||||
VerticalAlignment,
|
||||
Color, Font, HorizontalAlignment, Rectangle, Size, VerticalAlignment,
|
||||
};
|
||||
|
||||
/// A paragraph of text.
|
||||
///
|
||||
/// This is an alias of an `iced_native` text with an `iced_wgpu::Renderer`.
|
||||
pub type Text<Backend> = iced_native::Text<Renderer<Backend>>;
|
||||
|
||||
use std::f32;
|
||||
|
||||
impl text::Renderer for Renderer {
|
||||
impl<B> text::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend + backend::Text,
|
||||
{
|
||||
type Font = Font;
|
||||
|
||||
const DEFAULT_SIZE: u16 = 20;
|
||||
@ -18,7 +29,7 @@ impl text::Renderer for Renderer {
|
||||
font: Font,
|
||||
bounds: Size,
|
||||
) -> (f32, f32) {
|
||||
self.text_pipeline
|
||||
self.backend()
|
||||
.measure(content, f32::from(size), font, bounds)
|
||||
}
|
||||
|
@ -1,14 +1,32 @@
|
||||
use crate::{text_input::StyleSheet, Primitive, Renderer};
|
||||
|
||||
//! Display fields that can be filled with text.
|
||||
//!
|
||||
//! A [`TextInput`] has some local [`State`].
|
||||
//!
|
||||
//! [`TextInput`]: struct.TextInput.html
|
||||
//! [`State`]: struct.State.html
|
||||
use crate::backend::{self, Backend};
|
||||
use crate::{Primitive, Renderer};
|
||||
use iced_native::mouse;
|
||||
use iced_native::text_input::{self, cursor};
|
||||
use iced_native::{
|
||||
mouse,
|
||||
text_input::{self, cursor},
|
||||
Background, Color, Font, HorizontalAlignment, Point, Rectangle, Size,
|
||||
Vector, VerticalAlignment,
|
||||
};
|
||||
use std::f32;
|
||||
|
||||
impl text_input::Renderer for Renderer {
|
||||
pub use iced_native::text_input::State;
|
||||
pub use iced_style::text_input::{Style, StyleSheet};
|
||||
|
||||
/// A field that can be filled with text.
|
||||
///
|
||||
/// This is an alias of an `iced_native` text input with an `iced_wgpu::Renderer`.
|
||||
pub type TextInput<'a, Message, Backend> =
|
||||
iced_native::TextInput<'a, Message, Renderer<Backend>>;
|
||||
|
||||
impl<B> text_input::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend + backend::Text,
|
||||
{
|
||||
type Style = Box<dyn StyleSheet>;
|
||||
|
||||
fn default_size(&self) -> u16 {
|
||||
@ -17,19 +35,10 @@ impl text_input::Renderer for Renderer {
|
||||
}
|
||||
|
||||
fn measure_value(&self, value: &str, size: u16, font: Font) -> f32 {
|
||||
let (mut width, _) = self.text_pipeline.measure(
|
||||
value,
|
||||
f32::from(size),
|
||||
font,
|
||||
Size::INFINITY,
|
||||
);
|
||||
let backend = self.backend();
|
||||
|
||||
let spaces_around = value.len() - value.trim().len();
|
||||
|
||||
if spaces_around > 0 {
|
||||
let space_width = self.text_pipeline.space_width(size as f32);
|
||||
width += spaces_around as f32 * space_width;
|
||||
}
|
||||
let (width, _) =
|
||||
backend.measure(value, f32::from(size), font, Size::INFINITY);
|
||||
|
||||
width
|
||||
}
|
||||
@ -241,14 +250,17 @@ impl text_input::Renderer for Renderer {
|
||||
}
|
||||
}
|
||||
|
||||
fn measure_cursor_and_scroll_offset(
|
||||
renderer: &Renderer,
|
||||
fn measure_cursor_and_scroll_offset<B>(
|
||||
renderer: &Renderer<B>,
|
||||
text_bounds: Rectangle,
|
||||
value: &text_input::Value,
|
||||
size: u16,
|
||||
cursor_index: usize,
|
||||
font: Font,
|
||||
) -> (f32, f32) {
|
||||
) -> (f32, f32)
|
||||
where
|
||||
B: Backend + backend::Text,
|
||||
{
|
||||
use iced_native::text_input::Renderer;
|
||||
|
||||
let text_before_cursor = value.until(cursor_index).to_string();
|
10
graphics/src/window.rs
Normal file
10
graphics/src/window.rs
Normal file
@ -0,0 +1,10 @@
|
||||
//! Draw graphics to window surfaces.
|
||||
mod compositor;
|
||||
|
||||
#[cfg(feature = "opengl")]
|
||||
mod gl_compositor;
|
||||
|
||||
pub use compositor::Compositor;
|
||||
|
||||
#[cfg(feature = "opengl")]
|
||||
pub use gl_compositor::GLCompositor;
|
@ -1,14 +1,14 @@
|
||||
use crate::mouse;
|
||||
|
||||
use crate::Viewport;
|
||||
use iced_native::mouse;
|
||||
use raw_window_handle::HasRawWindowHandle;
|
||||
|
||||
/// A graphics backend that can render to windows.
|
||||
pub trait Backend: Sized {
|
||||
/// A graphics compositor that can draw to windows.
|
||||
pub trait Compositor: Sized {
|
||||
/// The settings of the backend.
|
||||
type Settings: Default;
|
||||
|
||||
/// The iced renderer of the backend.
|
||||
type Renderer: crate::Renderer;
|
||||
type Renderer: iced_native::Renderer;
|
||||
|
||||
/// The surface of the backend.
|
||||
type Surface;
|
||||
@ -16,7 +16,7 @@ pub trait Backend: Sized {
|
||||
/// The swap chain of the backend.
|
||||
type SwapChain;
|
||||
|
||||
/// Creates a new [`Backend`] and an associated iced renderer.
|
||||
/// Creates a new [`Backend`].
|
||||
///
|
||||
/// [`Backend`]: trait.Backend.html
|
||||
fn new(settings: Self::Settings) -> (Self, Self::Renderer);
|
||||
@ -48,8 +48,8 @@ pub trait Backend: Sized {
|
||||
&mut self,
|
||||
renderer: &mut Self::Renderer,
|
||||
swap_chain: &mut Self::SwapChain,
|
||||
output: &<Self::Renderer as crate::Renderer>::Output,
|
||||
scale_factor: f64,
|
||||
viewport: &Viewport,
|
||||
output: &<Self::Renderer as iced_native::Renderer>::Output,
|
||||
overlay: &[T],
|
||||
) -> mouse::Interaction;
|
||||
}
|
67
graphics/src/window/gl_compositor.rs
Normal file
67
graphics/src/window/gl_compositor.rs
Normal file
@ -0,0 +1,67 @@
|
||||
use crate::{Size, Viewport};
|
||||
use iced_native::mouse;
|
||||
|
||||
use core::ffi::c_void;
|
||||
|
||||
/// A basic OpenGL compositor.
|
||||
///
|
||||
/// A compositor is responsible for initializing a renderer and managing window
|
||||
/// surfaces.
|
||||
///
|
||||
/// For now, this compositor only deals with a single global surface
|
||||
/// for drawing. However, the trait will most likely change in the near future
|
||||
/// to handle multiple surfaces at once.
|
||||
///
|
||||
/// If you implement an OpenGL renderer, you can implement this trait to ease
|
||||
/// integration with existing windowing shells, like `iced_glutin`.
|
||||
pub trait GLCompositor: Sized {
|
||||
/// The renderer of the [`Compositor`].
|
||||
///
|
||||
/// This should point to your renderer type, which could be a type alias
|
||||
/// of the [`Renderer`] provided in this crate with with a specific
|
||||
/// [`Backend`].
|
||||
///
|
||||
/// [`Compositor`]: trait.Compositor.html
|
||||
/// [`Renderer`]: ../struct.Renderer.html
|
||||
/// [`Backend`]: ../backend/trait.Backend.html
|
||||
type Renderer: iced_native::Renderer;
|
||||
|
||||
/// The settings of the [`Compositor`].
|
||||
///
|
||||
/// It's up to you to decide the configuration supported by your renderer!
|
||||
type Settings: Default;
|
||||
|
||||
/// Creates a new [`Compositor`] and [`Renderer`] with the given
|
||||
/// [`Settings`] and an OpenGL address loader function.
|
||||
///
|
||||
/// [`Compositor`]: trait.Compositor.html
|
||||
/// [`Renderer`]: #associatedtype.Renderer
|
||||
/// [`Backend`]: ../backend/trait.Backend.html
|
||||
#[allow(unsafe_code)]
|
||||
unsafe fn new(
|
||||
settings: Self::Settings,
|
||||
loader_function: impl FnMut(&str) -> *const c_void,
|
||||
) -> (Self, Self::Renderer);
|
||||
|
||||
/// Returns the amount of samples that should be used when configuring
|
||||
/// an OpenGL context for this [`Compositor`].
|
||||
///
|
||||
/// [`Compositor`]: trait.Compositor.html
|
||||
fn sample_count(settings: &Self::Settings) -> u32;
|
||||
|
||||
/// Resizes the viewport of the [`Compositor`].
|
||||
///
|
||||
/// [`Compositor`]: trait.Compositor.html
|
||||
fn resize_viewport(&mut self, physical_size: Size<u32>);
|
||||
|
||||
/// Draws the provided output with the given [`Renderer`].
|
||||
///
|
||||
/// [`Compositor`]: trait.Compositor.html
|
||||
fn draw<T: AsRef<str>>(
|
||||
&mut self,
|
||||
renderer: &mut Self::Renderer,
|
||||
viewport: &Viewport,
|
||||
output: &<Self::Renderer as iced_native::Renderer>::Output,
|
||||
overlay: &[T],
|
||||
) -> mouse::Interaction;
|
||||
}
|
@ -7,9 +7,11 @@ description = "A renderer-agnostic library for native GUIs"
|
||||
license = "MIT"
|
||||
repository = "https://github.com/hecrj/iced"
|
||||
|
||||
[features]
|
||||
debug = []
|
||||
|
||||
[dependencies]
|
||||
twox-hash = "1.5"
|
||||
raw-window-handle = "0.3"
|
||||
unicode-segmentation = "1.6"
|
||||
|
||||
[dependencies.iced_core]
|
||||
|
@ -1,5 +1,7 @@
|
||||
#![allow(missing_docs)]
|
||||
use std::{collections::VecDeque, time};
|
||||
|
||||
/// A bunch of time measurements for debugging purposes.
|
||||
#[derive(Debug)]
|
||||
pub struct Debug {
|
||||
is_enabled: bool,
|
||||
@ -30,6 +32,9 @@ pub struct Debug {
|
||||
}
|
||||
|
||||
impl Debug {
|
||||
/// Creates a new [`Debug`].
|
||||
///
|
||||
/// [`Debug`]: struct.Debug.html
|
||||
pub fn new() -> Self {
|
||||
let now = time::Instant::now();
|
||||
|
@ -1,3 +1,4 @@
|
||||
#![allow(missing_docs)]
|
||||
#[derive(Debug)]
|
||||
pub struct Debug;
|
||||
|
@ -9,14 +9,11 @@
|
||||
//! - Event handling for all the built-in widgets
|
||||
//! - A renderer-agnostic API
|
||||
//!
|
||||
//! To achieve this, it introduces a bunch of reusable interfaces:
|
||||
//! To achieve this, it introduces a couple of reusable interfaces:
|
||||
//!
|
||||
//! - A [`Widget`] trait, which is used to implement new widgets: from layout
|
||||
//! requirements to event and drawing logic.
|
||||
//! - A bunch of `Renderer` traits, meant to keep the crate renderer-agnostic.
|
||||
//! - A [`window::Backend`] trait, leveraging [`raw-window-handle`], which can be
|
||||
//! implemented by graphical renderers that target _windows_. Window-based
|
||||
//! shells (like [`iced_winit`]) can use this trait to stay renderer-agnostic.
|
||||
//!
|
||||
//! # Usage
|
||||
//! The strategy to use this crate depends on your particular use case. If you
|
||||
@ -31,7 +28,6 @@
|
||||
//! [`druid`]: https://github.com/xi-editor/druid
|
||||
//! [`raw-window-handle`]: https://github.com/rust-windowing/raw-window-handle
|
||||
//! [`Widget`]: widget/trait.Widget.html
|
||||
//! [`window::Backend`]: window/trait.Backend.html
|
||||
//! [`UserInterface`]: struct.UserInterface.html
|
||||
//! [renderer]: renderer/index.html
|
||||
#![deny(missing_docs)]
|
||||
@ -42,6 +38,7 @@
|
||||
pub mod keyboard;
|
||||
pub mod layout;
|
||||
pub mod mouse;
|
||||
pub mod program;
|
||||
pub mod renderer;
|
||||
pub mod subscription;
|
||||
pub mod widget;
|
||||
@ -54,6 +51,15 @@ mod hasher;
|
||||
mod runtime;
|
||||
mod user_interface;
|
||||
|
||||
// We disable debug capabilities on release builds unless the `debug` feature
|
||||
// is explicitly enabled.
|
||||
#[cfg(feature = "debug")]
|
||||
#[path = "debug/basic.rs"]
|
||||
mod debug;
|
||||
#[cfg(not(feature = "debug"))]
|
||||
#[path = "debug/null.rs"]
|
||||
mod debug;
|
||||
|
||||
pub use iced_core::{
|
||||
Align, Background, Color, Font, HorizontalAlignment, Length, Point,
|
||||
Rectangle, Size, Vector, VerticalAlignment,
|
||||
@ -64,10 +70,12 @@ pub use iced_futures::{executor, futures, Command};
|
||||
pub use executor::Executor;
|
||||
|
||||
pub use clipboard::Clipboard;
|
||||
pub use debug::Debug;
|
||||
pub use element::Element;
|
||||
pub use event::Event;
|
||||
pub use hasher::Hasher;
|
||||
pub use layout::Layout;
|
||||
pub use program::Program;
|
||||
pub use renderer::Renderer;
|
||||
pub use runtime::Runtime;
|
||||
pub use subscription::Subscription;
|
||||
|
39
native/src/program.rs
Normal file
39
native/src/program.rs
Normal file
@ -0,0 +1,39 @@
|
||||
//! Build interactive programs using The Elm Architecture.
|
||||
use crate::{Command, Element, Renderer};
|
||||
|
||||
mod state;
|
||||
|
||||
pub use state::State;
|
||||
|
||||
/// The core of a user interface application following The Elm Architecture.
|
||||
pub trait Program: Sized {
|
||||
/// The graphics backend to use to draw the [`Program`].
|
||||
///
|
||||
/// [`Program`]: trait.Program.html
|
||||
type Renderer: Renderer;
|
||||
|
||||
/// The type of __messages__ your [`Program`] will produce.
|
||||
///
|
||||
/// [`Program`]: trait.Program.html
|
||||
type Message: std::fmt::Debug + Send;
|
||||
|
||||
/// Handles a __message__ and updates the state of the [`Program`].
|
||||
///
|
||||
/// This is where you define your __update logic__. All the __messages__,
|
||||
/// produced by either user interactions or commands, will be handled by
|
||||
/// this method.
|
||||
///
|
||||
/// Any [`Command`] returned will be executed immediately in the
|
||||
/// background by shells.
|
||||
///
|
||||
/// [`Program`]: trait.Application.html
|
||||
/// [`Command`]: struct.Command.html
|
||||
fn update(&mut self, message: Self::Message) -> Command<Self::Message>;
|
||||
|
||||
/// Returns the widgets to display in the [`Program`].
|
||||
///
|
||||
/// These widgets can produce __messages__ based on user interaction.
|
||||
///
|
||||
/// [`Program`]: trait.Program.html
|
||||
fn view(&mut self) -> Element<'_, Self::Message, Self::Renderer>;
|
||||
}
|
185
native/src/program/state.rs
Normal file
185
native/src/program/state.rs
Normal file
@ -0,0 +1,185 @@
|
||||
use crate::{
|
||||
Cache, Clipboard, Command, Debug, Event, Program, Renderer, Size,
|
||||
UserInterface,
|
||||
};
|
||||
|
||||
/// The execution state of a [`Program`]. It leverages caching, event
|
||||
/// processing, and rendering primitive storage.
|
||||
///
|
||||
/// [`Program`]: trait.Program.html
|
||||
#[allow(missing_debug_implementations)]
|
||||
pub struct State<P>
|
||||
where
|
||||
P: Program + 'static,
|
||||
{
|
||||
program: P,
|
||||
cache: Option<Cache>,
|
||||
primitive: <P::Renderer as Renderer>::Output,
|
||||
queued_events: Vec<Event>,
|
||||
queued_messages: Vec<P::Message>,
|
||||
}
|
||||
|
||||
impl<P> State<P>
|
||||
where
|
||||
P: Program + 'static,
|
||||
{
|
||||
/// Creates a new [`State`] with the provided [`Program`], initializing its
|
||||
/// primitive with the given logical bounds and renderer.
|
||||
///
|
||||
/// [`State`]: struct.State.html
|
||||
/// [`Program`]: trait.Program.html
|
||||
pub fn new(
|
||||
mut program: P,
|
||||
bounds: Size,
|
||||
renderer: &mut P::Renderer,
|
||||
debug: &mut Debug,
|
||||
) -> Self {
|
||||
let user_interface = build_user_interface(
|
||||
&mut program,
|
||||
Cache::default(),
|
||||
renderer,
|
||||
bounds,
|
||||
debug,
|
||||
);
|
||||
|
||||
debug.draw_started();
|
||||
let primitive = user_interface.draw(renderer);
|
||||
debug.draw_finished();
|
||||
|
||||
let cache = Some(user_interface.into_cache());
|
||||
|
||||
State {
|
||||
program,
|
||||
cache,
|
||||
primitive,
|
||||
queued_events: Vec::new(),
|
||||
queued_messages: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns a reference to the [`Program`] of the [`State`].
|
||||
///
|
||||
/// [`Program`]: trait.Program.html
|
||||
/// [`State`]: struct.State.html
|
||||
pub fn program(&self) -> &P {
|
||||
&self.program
|
||||
}
|
||||
|
||||
/// Returns a reference to the current rendering primitive of the [`State`].
|
||||
///
|
||||
/// [`State`]: struct.State.html
|
||||
pub fn primitive(&self) -> &<P::Renderer as Renderer>::Output {
|
||||
&self.primitive
|
||||
}
|
||||
|
||||
/// Queues an event in the [`State`] for processing during an [`update`].
|
||||
///
|
||||
/// [`State`]: struct.State.html
|
||||
/// [`update`]: #method.update
|
||||
pub fn queue_event(&mut self, event: Event) {
|
||||
self.queued_events.push(event);
|
||||
}
|
||||
|
||||
/// Queues a message in the [`State`] for processing during an [`update`].
|
||||
///
|
||||
/// [`State`]: struct.State.html
|
||||
/// [`update`]: #method.update
|
||||
pub fn queue_message(&mut self, message: P::Message) {
|
||||
self.queued_messages.push(message);
|
||||
}
|
||||
|
||||
/// Processes all the queued events and messages, rebuilding and redrawing
|
||||
/// the widgets of the linked [`Program`] if necessary.
|
||||
///
|
||||
/// Returns the [`Command`] obtained from [`Program`] after updating it,
|
||||
/// only if an update was necessary.
|
||||
///
|
||||
/// [`Program`]: trait.Program.html
|
||||
pub fn update(
|
||||
&mut self,
|
||||
clipboard: Option<&dyn Clipboard>,
|
||||
bounds: Size,
|
||||
renderer: &mut P::Renderer,
|
||||
debug: &mut Debug,
|
||||
) -> Option<Command<P::Message>> {
|
||||
if self.queued_events.is_empty() && self.queued_messages.is_empty() {
|
||||
return None;
|
||||
}
|
||||
|
||||
let mut user_interface = build_user_interface(
|
||||
&mut self.program,
|
||||
self.cache.take().unwrap(),
|
||||
renderer,
|
||||
bounds,
|
||||
debug,
|
||||
);
|
||||
|
||||
debug.event_processing_started();
|
||||
let mut messages = user_interface.update(
|
||||
self.queued_events.drain(..),
|
||||
clipboard,
|
||||
renderer,
|
||||
);
|
||||
messages.extend(self.queued_messages.drain(..));
|
||||
debug.event_processing_finished();
|
||||
|
||||
if messages.is_empty() {
|
||||
debug.draw_started();
|
||||
self.primitive = user_interface.draw(renderer);
|
||||
debug.draw_finished();
|
||||
|
||||
self.cache = Some(user_interface.into_cache());
|
||||
|
||||
None
|
||||
} else {
|
||||
// When there are messages, we are forced to rebuild twice
|
||||
// for now :^)
|
||||
let temp_cache = user_interface.into_cache();
|
||||
|
||||
let commands =
|
||||
Command::batch(messages.into_iter().map(|message| {
|
||||
debug.log_message(&message);
|
||||
|
||||
debug.update_started();
|
||||
let command = self.program.update(message);
|
||||
debug.update_finished();
|
||||
|
||||
command
|
||||
}));
|
||||
|
||||
let user_interface = build_user_interface(
|
||||
&mut self.program,
|
||||
temp_cache,
|
||||
renderer,
|
||||
bounds,
|
||||
debug,
|
||||
);
|
||||
|
||||
debug.draw_started();
|
||||
self.primitive = user_interface.draw(renderer);
|
||||
debug.draw_finished();
|
||||
|
||||
self.cache = Some(user_interface.into_cache());
|
||||
|
||||
Some(commands)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn build_user_interface<'a, P: Program>(
|
||||
program: &'a mut P,
|
||||
cache: Cache,
|
||||
renderer: &mut P::Renderer,
|
||||
size: Size,
|
||||
debug: &mut Debug,
|
||||
) -> UserInterface<'a, P::Message, P::Renderer> {
|
||||
debug.view_started();
|
||||
let view = program.view();
|
||||
debug.view_finished();
|
||||
|
||||
debug.layout_started();
|
||||
let user_interface = UserInterface::build(view, size, cache, renderer);
|
||||
debug.layout_finished();
|
||||
|
||||
user_interface
|
||||
}
|
@ -102,7 +102,9 @@ where
|
||||
hasher.finish()
|
||||
};
|
||||
|
||||
let layout = if hash == cache.hash && bounds == cache.bounds {
|
||||
let layout_is_cached = hash == cache.hash && bounds == cache.bounds;
|
||||
|
||||
let layout = if layout_is_cached {
|
||||
cache.layout
|
||||
} else {
|
||||
renderer.layout(&root, &layout::Limits::new(Size::ZERO, bounds))
|
||||
|
@ -1,6 +1,4 @@
|
||||
//! Build window-based GUI applications.
|
||||
mod backend;
|
||||
mod event;
|
||||
|
||||
pub use backend::Backend;
|
||||
pub use event::Event;
|
||||
|
@ -188,20 +188,21 @@ pub trait Application: Sized {
|
||||
{
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
{
|
||||
let wgpu_settings = iced_wgpu::Settings {
|
||||
let renderer_settings = crate::renderer::Settings {
|
||||
default_font: settings.default_font,
|
||||
antialiasing: if settings.antialiasing {
|
||||
Some(iced_wgpu::settings::Antialiasing::MSAAx4)
|
||||
Some(crate::renderer::settings::Antialiasing::MSAAx4)
|
||||
} else {
|
||||
None
|
||||
},
|
||||
..iced_wgpu::Settings::default()
|
||||
..crate::renderer::Settings::default()
|
||||
};
|
||||
|
||||
<Instance<Self> as iced_winit::Application>::run(
|
||||
settings.into(),
|
||||
wgpu_settings,
|
||||
);
|
||||
crate::runtime::application::run::<
|
||||
Instance<Self>,
|
||||
Self::Executor,
|
||||
crate::renderer::window::Compositor,
|
||||
>(settings.into(), renderer_settings);
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
@ -212,15 +213,29 @@ pub trait Application: Sized {
|
||||
struct Instance<A: Application>(A);
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
impl<A> iced_winit::Application for Instance<A>
|
||||
impl<A> iced_winit::Program for Instance<A>
|
||||
where
|
||||
A: Application,
|
||||
{
|
||||
type Backend = iced_wgpu::window::Backend;
|
||||
type Executor = A::Executor;
|
||||
type Flags = A::Flags;
|
||||
type Renderer = crate::renderer::Renderer;
|
||||
type Message = A::Message;
|
||||
|
||||
fn update(&mut self, message: Self::Message) -> Command<Self::Message> {
|
||||
self.0.update(message)
|
||||
}
|
||||
|
||||
fn view(&mut self) -> Element<'_, Self::Message> {
|
||||
self.0.view()
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
impl<A> crate::runtime::Application for Instance<A>
|
||||
where
|
||||
A: Application,
|
||||
{
|
||||
type Flags = A::Flags;
|
||||
|
||||
fn new(flags: Self::Flags) -> (Self, Command<A::Message>) {
|
||||
let (app, command) = A::new(flags);
|
||||
|
||||
@ -238,17 +253,9 @@ where
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, message: Self::Message) -> Command<Self::Message> {
|
||||
self.0.update(message)
|
||||
}
|
||||
|
||||
fn subscription(&self) -> Subscription<Self::Message> {
|
||||
self.0.subscription()
|
||||
}
|
||||
|
||||
fn view(&mut self) -> Element<'_, Self::Message> {
|
||||
self.0.view()
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
|
@ -3,7 +3,7 @@
|
||||
/// This is an alias of an `iced_native` element with a default `Renderer`.
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub type Element<'a, Message> =
|
||||
iced_winit::Element<'a, Message, iced_wgpu::Renderer>;
|
||||
crate::runtime::Element<'a, Message, crate::renderer::Renderer>;
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
pub use iced_web::Element;
|
||||
|
29
src/lib.rs
29
src/lib.rs
@ -197,6 +197,29 @@ pub mod window;
|
||||
#[cfg_attr(docsrs, doc(cfg(any(feature = "tokio", feature = "async-std"))))]
|
||||
pub mod time;
|
||||
|
||||
#[cfg(all(
|
||||
not(target_arch = "wasm32"),
|
||||
not(feature = "glow"),
|
||||
feature = "wgpu"
|
||||
))]
|
||||
use iced_winit as runtime;
|
||||
|
||||
#[cfg(all(not(target_arch = "wasm32"), feature = "glow"))]
|
||||
use iced_glutin as runtime;
|
||||
|
||||
#[cfg(all(
|
||||
not(target_arch = "wasm32"),
|
||||
not(feature = "glow"),
|
||||
feature = "wgpu"
|
||||
))]
|
||||
use iced_wgpu as renderer;
|
||||
|
||||
#[cfg(all(not(target_arch = "wasm32"), feature = "glow"))]
|
||||
use iced_glow as renderer;
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
use iced_web as runtime;
|
||||
|
||||
#[doc(no_inline)]
|
||||
pub use widget::*;
|
||||
|
||||
@ -206,12 +229,6 @@ pub use executor::Executor;
|
||||
pub use sandbox::Sandbox;
|
||||
pub use settings::Settings;
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
use iced_winit as runtime;
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
use iced_web as runtime;
|
||||
|
||||
pub use runtime::{
|
||||
futures, Align, Background, Color, Command, Font, HorizontalAlignment,
|
||||
Length, Point, Rectangle, Size, Subscription, Vector, VerticalAlignment,
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user