Write documentation for iced_core
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@ -1,7 +1,9 @@
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use crate::Color;
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/// The background of some element.
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum Background {
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/// A solid color
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Color(Color),
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// TODO: Add gradient and image variants
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}
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@ -25,6 +25,9 @@ impl Color {
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a: 1.0,
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};
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/// Converts the [`Color`] into its linear values.
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///
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/// [`Color`]: struct.Color.html
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pub fn into_linear(self) -> [f32; 4] {
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// As described in:
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// https://en.wikipedia.org/wiki/SRGB#The_reverse_transformation
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@ -1,16 +1,30 @@
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use futures::future::{BoxFuture, Future, FutureExt};
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/// A collection of async operations.
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///
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/// You should be able to turn a future easily into a [`Command`], eiter by
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/// using the `From` trait or [`Command::perform`].
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///
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/// [`Command`]: struct.Command.html
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pub struct Command<T> {
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futures: Vec<BoxFuture<'static, T>>,
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}
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impl<T> Command<T> {
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/// Creates an empty [`Command`].
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///
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/// In other words, a [`Command`] that does nothing.
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///
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/// [`Command`]: struct.Command.html
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pub fn none() -> Self {
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Self {
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futures: Vec::new(),
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}
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}
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/// Creates a [`Command`] that performs the action of the given future.
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///
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/// [`Command`]: struct.Command.html
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pub fn perform<A>(
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future: impl Future<Output = T> + 'static + Send,
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f: impl Fn(T) -> A + 'static + Send,
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@ -20,12 +34,21 @@ impl<T> Command<T> {
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}
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}
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/// Creates a [`Command`] that performs the actions of all the givens
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/// futures.
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///
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/// Once this command is run, all the futures will be exectued at once.
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///
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/// [`Command`]: struct.Command.html
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pub fn batch(commands: impl Iterator<Item = Command<T>>) -> Self {
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Self {
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futures: commands.flat_map(|command| command.futures).collect(),
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}
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}
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/// Converts a [`Command`] into its underlying list of futures.
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///
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/// [`Command`]: struct.Command.html
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pub fn futures(self) -> Vec<BoxFuture<'static, T>> {
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self.futures
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}
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@ -1,8 +1,18 @@
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/// A font.
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#[derive(Debug, Clone, Copy)]
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pub enum Font {
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/// The default font.
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///
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/// This is normally a font configured in a renderer or loaded from the
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/// system.
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Default,
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/// An external font.
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External {
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/// The name of the external font
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name: &'static str,
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/// The bytes of the external font
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bytes: &'static [u8],
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},
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}
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@ -1,12 +1,24 @@
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/// The strategy used to fill space in a specific dimension.
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#[derive(Debug, Clone, Copy, PartialEq, Hash)]
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pub enum Length {
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/// Fill all the remaining space
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Fill,
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/// Fill the least amount of space
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Shrink,
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/// Fill a fixed amount of space
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Units(u16),
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}
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impl Length {
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/// Returns the _fill factor_ of the [`Length`].
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///
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/// The _fill factor_ is a relative unit describing how much of the
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/// remaining space should be filled when compared to other elements. It
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/// is only meant to be used by layout engines.
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///
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/// [`Length`]: enum.Length.html
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pub fn fill_factor(&self) -> u16 {
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match self {
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Length::Fill => 1,
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@ -1,10 +1,22 @@
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//! The core library of [Iced].
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//!
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//! This library holds basic types that can be reused and re-exported in
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//! different runtime implementations. For instance, both [`iced_native`] and
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//! [`iced_web`] are built on top of `iced_core`.
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//!
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//! [Iced]: https://github.com/hecrj/iced
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//! [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
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//! [`iced_web`]: https://github.com/hecrj/iced/tree/master/web
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#![deny(missing_docs)]
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#![deny(missing_debug_implementations)]
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#![deny(unused_results)]
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#![deny(unsafe_code)]
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#![deny(rust_2018_idioms)]
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pub mod widget;
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mod align;
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mod background;
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mod color;
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#[cfg(feature = "command")]
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mod command;
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mod font;
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mod length;
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mod point;
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@ -14,11 +26,15 @@ mod vector;
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pub use align::Align;
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pub use background::Background;
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pub use color::Color;
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#[cfg(feature = "command")]
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pub use command::Command;
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pub use font::Font;
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pub use length::Length;
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pub use point::Point;
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pub use rectangle::Rectangle;
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pub use vector::Vector;
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pub use widget::*;
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#[cfg(feature = "command")]
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mod command;
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#[cfg(feature = "command")]
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pub use command::Command;
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@ -1,7 +1,14 @@
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/// A 2D vector.
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub struct Vector<T = f32> {
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/// The X component of the [`Vector`]
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///
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/// [`Vector`]: struct.Vector.html
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pub x: T,
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/// The Y component of the [`Vector`]
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///
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/// [`Vector`]: struct.Vector.html
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pub y: T,
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}
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use crate::{Background, Length};
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/// A generic widget that produces a message when clicked.
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#[allow(missing_docs)]
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#[derive(Debug)]
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pub struct Button<'a, Message, Element> {
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/// The current state of the button
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pub state: &'a mut State,
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pub content: Element,
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/// The message to produce when the button is pressed
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pub on_press: Option<Message>,
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pub width: Length,
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pub min_width: u32,
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pub padding: u16,
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pub background: Option<Background>,
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pub border_radius: u16,
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}
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impl<'a, Message, Element> std::fmt::Debug for Button<'a, Message, Element>
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where
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Message: std::fmt::Debug,
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{
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("Button")
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.field("state", &self.state)
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.field("on_press", &self.on_press)
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.finish()
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}
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}
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impl<'a, Message, Element> Button<'a, Message, Element> {
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/// Creates a new [`Button`] with some local [`State`] and the given label.
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/// Creates a new [`Button`] with some local [`State`] and the given
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/// content.
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///
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/// [`Button`]: struct.Button.html
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/// [`State`]: struct.State.html
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self
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}
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/// Sets the minimum width of the [`Button`].
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///
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/// [`Button`]: struct.Button.html
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pub fn min_width(mut self, min_width: u32) -> Self {
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self.min_width = min_width;
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self
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}
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/// Sets the padding of the [`Button`].
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///
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/// [`Button`]: struct.Button.html
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pub fn padding(mut self, padding: u16) -> Self {
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self.padding = padding;
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self
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}
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/// Sets the [`Background`] of the [`Button`].
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///
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/// [`Button`]: struct.Button.html
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/// [`Background`]: ../../struct.Background.html
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pub fn background(mut self, background: Background) -> Self {
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self.background = Some(background);
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self
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}
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/// Sets the border radius of the [`Button`].
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///
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/// [`Button`]: struct.Button.html
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pub fn border_radius(mut self, border_radius: u16) -> Self {
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self.border_radius = border_radius;
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self
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@ -103,6 +98,9 @@ impl<'a, Message, Element> Button<'a, Message, Element> {
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/// [`Button`]: struct.Button.html
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
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pub struct State {
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/// Whether the [`Button`] is currently being pressed.
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///
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/// [`Button`]: struct.Button.html
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pub is_pressed: bool,
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}
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@ -113,12 +111,4 @@ impl State {
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pub fn new() -> State {
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State::default()
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}
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/// Returns whether the associated [`Button`] is currently being pressed or
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/// not.
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///
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/// [`Button`]: struct.Button.html
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pub fn is_pressed(&self) -> bool {
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self.is_pressed
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}
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}
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/// A [`Column`] will try to fill the horizontal space of its container.
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///
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/// [`Column`]: struct.Column.html
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#[allow(missing_docs)]
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pub struct Column<Element> {
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pub spacing: u16,
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pub padding: u16,
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use std::u32;
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/// An element decorating some content.
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///
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/// It is normally used for alignment purposes.
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#[derive(Debug)]
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#[allow(missing_docs)]
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pub struct Container<Element> {
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pub width: Length,
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pub height: Length,
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/// A [`Row`] will try to fill the horizontal space of its container.
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///
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/// [`Row`]: struct.Row.html
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#[allow(missing_docs)]
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pub struct Row<Element> {
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pub spacing: u16,
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pub padding: u16,
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//! Navigate an endless amount of content with a scrollbar.
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use crate::{Align, Column, Length, Point, Rectangle};
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use std::u32;
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/// A widget that can vertically display an infinite amount of content with a
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/// scrollbar.
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#[allow(missing_docs)]
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#[derive(Debug)]
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pub struct Scrollable<'a, Element> {
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pub state: &'a mut State,
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@ -11,6 +15,10 @@ pub struct Scrollable<'a, Element> {
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}
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impl<'a, Element> Scrollable<'a, Element> {
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/// Creates a new [`Scrollable`] with the given [`State`].
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///
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/// [`Scrollable`]: struct.Scrollable.html
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/// [`State`]: struct.State.html
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pub fn new(state: &'a mut State) -> Self {
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Scrollable {
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state,
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@ -90,17 +98,30 @@ impl<'a, Element> Scrollable<'a, Element> {
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}
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}
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/// The local state of a [`Scrollable`].
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///
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/// [`Scrollable`]: struct.Scrollable.html
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#[derive(Debug, Clone, Copy, Default)]
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pub struct State {
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/// The position where the scrollbar was grabbed at, if it's currently
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/// grabbed.
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pub scrollbar_grabbed_at: Option<Point>,
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offset: u32,
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}
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impl State {
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/// Creates a new [`State`] with the scrollbar located at the top.
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///
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/// [`State`]: struct.State.html
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pub fn new() -> Self {
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State::default()
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}
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/// Apply a scrolling offset to the current [`State`], given the bounds of
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/// the [`Scrollable`] and its contents.
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///
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/// [`Scrollable`]: struct.Scrollable.html
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/// [`State`]: struct.State.html
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pub fn scroll(
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&mut self,
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delta_y: f32,
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@ -117,6 +138,14 @@ impl State {
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as u32;
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}
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/// Moves the scroll position to a relative amount, given the bounds of
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/// the [`Scrollable`] and its contents.
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///
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/// `0` represents scrollbar at the top, while `1` represents scrollbar at
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/// the bottom.
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///
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/// [`Scrollable`]: struct.Scrollable.html
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/// [`State`]: struct.State.html
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pub fn scroll_to(
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&mut self,
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percentage: f32,
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@ -127,6 +156,11 @@ impl State {
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.max(0.0) as u32;
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}
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/// Returns the current scrolling offset of the [`State`], given the bounds
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/// of the [`Scrollable`] and its contents.
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///
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/// [`Scrollable`]: struct.Scrollable.html
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/// [`State`]: struct.State.html
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pub fn offset(&self, bounds: Rectangle, content_bounds: Rectangle) -> u32 {
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let hidden_content =
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(content_bounds.height - bounds.height).max(0.0).round() as u32;
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@ -134,6 +168,7 @@ impl State {
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self.offset.min(hidden_content)
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}
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/// Returns whether the scrollbar is currently grabbed or not.
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pub fn is_scrollbar_grabbed(&self) -> bool {
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self.scrollbar_grabbed_at.is_some()
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}
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|
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/// ```
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///
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/// ![Slider drawn by Coffee's renderer](https://github.com/hecrj/coffee/blob/bda9818f823dfcb8a7ad0ff4940b4d4b387b5208/images/ui/slider.png?raw=true)
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#[allow(missing_docs)]
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pub struct Slider<'a, Message> {
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/// The state of the slider
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pub state: &'a mut State,
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/// The range of the slider
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pub range: RangeInclusive<f32>,
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/// The current value of the slider
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pub value: f32,
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/// The function to produce messages on change
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pub on_change: Rc<Box<dyn Fn(f32) -> Message>>,
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pub width: Length,
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}
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@ -53,6 +46,7 @@ impl<'a, Message> std::fmt::Debug for Slider<'a, Message> {
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.field("state", &self.state)
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.field("range", &self.range)
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.field("value", &self.value)
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.field("width", &self.width)
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.finish()
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}
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}
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@ -102,6 +96,9 @@ impl<'a, Message> Slider<'a, Message> {
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/// [`Slider`]: struct.Slider.html
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
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pub struct State {
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/// Whether the [`Slider`] is currently being dragged or not.
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///
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/// [`Slider`]: struct.Slider.html
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pub is_dragging: bool,
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}
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|
@ -12,6 +12,7 @@ use crate::{Color, Font, Length};
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/// .size(40);
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/// ```
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#[derive(Debug, Clone)]
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#[allow(missing_docs)]
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pub struct Text {
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pub content: String,
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pub size: Option<u16>,
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@ -48,14 +49,19 @@ impl Text {
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self
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}
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/// Sets the `Color` of the [`Text`].
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/// Sets the [`Color`] of the [`Text`].
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///
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/// [`Text`]: struct.Text.html
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/// [`Color`]: ../../struct.Color.html
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pub fn color<C: Into<Color>>(mut self, color: C) -> Self {
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self.color = Some(color.into());
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self
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}
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/// Sets the [`Font`] of the [`Text`].
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///
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/// [`Text`]: struct.Text.html
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/// [`Font`]: ../../struct.Font.html
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pub fn font(mut self, font: Font) -> Self {
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self.font = font;
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self
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|
@ -1,5 +1,13 @@
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//! Display fields that can be filled with text.
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//!
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//! A [`TextInput`] has some local [`State`].
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//!
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//! [`TextInput`]: struct.TextInput.html
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//! [`State`]: struct.State.html
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use crate::Length;
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/// A widget that can be filled with text by using a keyboard.
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#[allow(missing_docs)]
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pub struct TextInput<'a, Message> {
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pub state: &'a mut State,
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pub placeholder: String,
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@ -13,6 +21,9 @@ pub struct TextInput<'a, Message> {
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}
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impl<'a, Message> TextInput<'a, Message> {
|
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/// Creates a new [`TextInput`].
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///
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/// [`TextInput`]: struct.TextInput.html
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pub fn new<F>(
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state: &'a mut State,
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placeholder: &str,
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@ -59,11 +70,18 @@ impl<'a, Message> TextInput<'a, Message> {
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self
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}
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/// Sets the text size of the [`TextInput`].
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///
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/// [`TextInput`]: struct.TextInput.html
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pub fn size(mut self, size: u16) -> Self {
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self.size = Some(size);
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self
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}
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/// Sets the message that should be produced when the [`TextInput`] is
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||||
/// focused and the enter key is pressed.
|
||||
///
|
||||
/// [`TextInput`]: struct.TextInput.html
|
||||
pub fn on_submit(mut self, message: Message) -> Self {
|
||||
self.on_submit = Some(message);
|
||||
self
|
||||
@ -80,17 +98,29 @@ where
|
||||
}
|
||||
}
|
||||
|
||||
/// The state of a [`TextInput`].
|
||||
///
|
||||
/// [`TextInput`]: struct.TextInput.html
|
||||
#[derive(Debug, Default, Clone)]
|
||||
pub struct State {
|
||||
/// Whether the [`TextInput`] is focused or not.
|
||||
///
|
||||
/// [`TextInput`]: struct.TextInput.html
|
||||
pub is_focused: bool,
|
||||
cursor_position: usize,
|
||||
}
|
||||
|
||||
impl State {
|
||||
/// Creates a new [`State`], representing an unfocused [`TextInput`].
|
||||
///
|
||||
/// [`State`]: struct.State.html
|
||||
pub fn new() -> Self {
|
||||
Self::default()
|
||||
}
|
||||
|
||||
/// Creates a new [`State`], representing a focused [`TextInput`].
|
||||
///
|
||||
/// [`State`]: struct.State.html
|
||||
pub fn focused() -> Self {
|
||||
use std::usize;
|
||||
|
||||
@ -100,6 +130,9 @@ impl State {
|
||||
}
|
||||
}
|
||||
|
||||
/// Moves the cursor of a [`TextInput`] to the right.
|
||||
///
|
||||
/// [`TextInput`]: struct.TextInput.html
|
||||
pub fn move_cursor_right(&mut self, value: &Value) {
|
||||
let current = self.cursor_position(value);
|
||||
|
||||
@ -108,6 +141,9 @@ impl State {
|
||||
}
|
||||
}
|
||||
|
||||
/// Moves the cursor of a [`TextInput`] to the left.
|
||||
///
|
||||
/// [`TextInput`]: struct.TextInput.html
|
||||
pub fn move_cursor_left(&mut self, value: &Value) {
|
||||
let current = self.cursor_position(value);
|
||||
|
||||
@ -116,41 +152,69 @@ impl State {
|
||||
}
|
||||
}
|
||||
|
||||
/// Moves the cursor of a [`TextInput`] to the end.
|
||||
///
|
||||
/// [`TextInput`]: struct.TextInput.html
|
||||
pub fn move_cursor_to_end(&mut self, value: &Value) {
|
||||
self.cursor_position = value.len();
|
||||
}
|
||||
|
||||
/// Returns the cursor position of a [`TextInput`].
|
||||
///
|
||||
/// [`TextInput`]: struct.TextInput.html
|
||||
pub fn cursor_position(&self, value: &Value) -> usize {
|
||||
self.cursor_position.min(value.len())
|
||||
}
|
||||
}
|
||||
|
||||
/// The value of a [`TextInput`].
|
||||
///
|
||||
/// [`TextInput`]: struct.TextInput.html
|
||||
// TODO: Use `unicode-segmentation`
|
||||
#[derive(Debug)]
|
||||
pub struct Value(Vec<char>);
|
||||
|
||||
impl Value {
|
||||
/// Creates a new [`Value`] from a string slice.
|
||||
///
|
||||
/// [`Value`]: struct.Value.html
|
||||
pub fn new(string: &str) -> Self {
|
||||
Self(string.chars().collect())
|
||||
}
|
||||
|
||||
/// Returns the total amount of `char` in the [`Value`].
|
||||
///
|
||||
/// [`Value`]: struct.Value.html
|
||||
pub fn len(&self) -> usize {
|
||||
self.0.len()
|
||||
}
|
||||
|
||||
/// Returns a new [`Value`] containing the `char` until the given `index`.
|
||||
///
|
||||
/// [`Value`]: struct.Value.html
|
||||
pub fn until(&self, index: usize) -> Self {
|
||||
Self(self.0[..index.min(self.len())].to_vec())
|
||||
}
|
||||
|
||||
/// Converts the [`Value`] into a `String`.
|
||||
///
|
||||
/// [`Value`]: struct.Value.html
|
||||
pub fn to_string(&self) -> String {
|
||||
use std::iter::FromIterator;
|
||||
String::from_iter(self.0.iter())
|
||||
}
|
||||
|
||||
/// Inserts a new `char` at the given `index`.
|
||||
///
|
||||
/// [`Value`]: struct.Value.html
|
||||
pub fn insert(&mut self, index: usize, c: char) {
|
||||
self.0.insert(index, c);
|
||||
}
|
||||
|
||||
/// Removes the `char` at the given `index`.
|
||||
///
|
||||
/// [`Value`]: struct.Value.html
|
||||
pub fn remove(&mut self, index: usize) {
|
||||
self.0.remove(index);
|
||||
let _ = self.0.remove(index);
|
||||
}
|
||||
}
|
||||
|
@ -1 +1,2 @@
|
||||
max_width=80
|
||||
wrap_comments=true
|
||||
|
Loading…
Reference in New Issue
Block a user