add window visibility
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3ea2c4595a
commit
cdab8f90fb
@ -191,6 +191,13 @@ pub trait Application: Sized {
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false
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false
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}
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}
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/// Returns whether the [`Application`] should be visible or not
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///
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/// By default, it returns `true`.
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fn visible(&self) -> bool {
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true
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}
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/// Runs the [`Application`].
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/// Runs the [`Application`].
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///
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///
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/// On native platforms, this method will take control of the current thread
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/// On native platforms, this method will take control of the current thread
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@ -295,6 +302,10 @@ where
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fn should_exit(&self) -> bool {
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fn should_exit(&self) -> bool {
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self.0.should_exit()
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self.0.should_exit()
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}
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}
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fn visible(&self) -> bool {
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self.0.visible()
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}
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}
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}
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#[cfg(target_arch = "wasm32")]
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#[cfg(target_arch = "wasm32")]
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@ -98,6 +98,13 @@ pub trait Application: Program<Clipboard = Clipboard> {
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fn should_exit(&self) -> bool {
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fn should_exit(&self) -> bool {
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false
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false
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}
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}
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/// Returns whether the [`Application`] should be visible or not
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///
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/// By default, it returns `true`.
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fn visible(&self) -> bool {
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true
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}
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}
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}
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/// Runs an [`Application`] with an executor, compositor, and the provided
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/// Runs an [`Application`] with an executor, compositor, and the provided
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@ -145,6 +152,7 @@ where
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.into_builder(
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.into_builder(
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&application.title(),
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&application.title(),
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application.mode(),
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application.mode(),
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application.visible(),
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event_loop.primary_monitor(),
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event_loop.primary_monitor(),
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)
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)
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.build(&event_loop)
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.build(&event_loop)
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@ -12,6 +12,7 @@ pub struct State<A: Application> {
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mode: Mode,
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mode: Mode,
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background_color: Color,
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background_color: Color,
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scale_factor: f64,
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scale_factor: f64,
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visible: bool,
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viewport: Viewport,
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viewport: Viewport,
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viewport_version: usize,
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viewport_version: usize,
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cursor_position: winit::dpi::PhysicalPosition<f64>,
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cursor_position: winit::dpi::PhysicalPosition<f64>,
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@ -26,6 +27,7 @@ impl<A: Application> State<A> {
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let mode = application.mode();
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let mode = application.mode();
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let background_color = application.background_color();
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let background_color = application.background_color();
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let scale_factor = application.scale_factor();
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let scale_factor = application.scale_factor();
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let visible = application.visible();
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let viewport = {
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let viewport = {
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let physical_size = window.inner_size();
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let physical_size = window.inner_size();
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@ -41,6 +43,7 @@ impl<A: Application> State<A> {
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mode,
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mode,
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background_color,
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background_color,
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scale_factor,
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scale_factor,
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visible,
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viewport,
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viewport,
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viewport_version: 0,
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viewport_version: 0,
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// TODO: Encode cursor availability in the type-system
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// TODO: Encode cursor availability in the type-system
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@ -201,5 +204,14 @@ impl<A: Application> State<A> {
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self.scale_factor = new_scale_factor;
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self.scale_factor = new_scale_factor;
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}
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}
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// Update window visibility
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let new_visible = application.visible();
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if self.visible != new_visible {
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window.set_visible(new_visible);
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self.visible = new_visible;
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}
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}
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}
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}
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}
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@ -66,6 +66,7 @@ impl Window {
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self,
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self,
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title: &str,
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title: &str,
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mode: Mode,
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mode: Mode,
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visible: bool,
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primary_monitor: Option<MonitorHandle>,
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primary_monitor: Option<MonitorHandle>,
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) -> WindowBuilder {
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) -> WindowBuilder {
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let mut window_builder = WindowBuilder::new();
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let mut window_builder = WindowBuilder::new();
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@ -80,7 +81,8 @@ impl Window {
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.with_transparent(self.transparent)
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.with_transparent(self.transparent)
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.with_window_icon(self.icon)
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.with_window_icon(self.icon)
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.with_always_on_top(self.always_on_top)
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.with_always_on_top(self.always_on_top)
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.with_fullscreen(conversion::fullscreen(primary_monitor, mode));
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.with_fullscreen(conversion::fullscreen(primary_monitor, mode))
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.with_visible(visible);
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if let Some((width, height)) = self.min_size {
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if let Some((width, height)) = self.min_size {
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window_builder = window_builder
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window_builder = window_builder
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